Add mobile selection inspector sheet (P3); editable layer properties
- New mobile/inspector.rs: when something is selected/focused, a bottom sheet overlays the lower stack (no reflow) above the transport, showing the object's properties by reusing InfopanelPane full-bleed. Header shows a title + ✕ to deselect; jump-to chips (Timeline, Nodes) reframe the stack to that surface with the selection kept. Grab handle resizes the sheet. - Make the Infopanel Layer section editable (benefits desktop too): Name (text, commit on Enter/blur), Opacity and Volume sliders (live preview, single-undo on release), and Mute/Solo/Lock toggles. Backs the plan to reduce mobile layer headers to a minimal swatch. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -0,0 +1,179 @@
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//! Selection inspector bottom sheet. When something is selected/focused it rises above the
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//! transport, showing the focused object's properties by reusing `InfopanelPane` full-bleed.
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//! Jump-to chips slide the stack window to the related surface; the ✕ deselects.
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use eframe::egui;
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use lightningbeam_core::pane::PaneType;
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use lightningbeam_core::selection::FocusSelection;
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use super::{surface, MobileState, MOBILE_NS};
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use crate::panes::{NodePath, SharedPaneState};
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use crate::RenderContext;
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const C_SHEET: egui::Color32 = egui::Color32::from_rgb(0x27, 0x2d, 0x37);
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const C_LINE: egui::Color32 = egui::Color32::from_rgb(0x36, 0x3d, 0x49);
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const C_DIM: egui::Color32 = egui::Color32::from_rgb(0x8b, 0x95, 0xa1);
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const C_BRIGHT: egui::Color32 = egui::Color32::from_rgb(0xea, 0xee, 0xf3);
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const C_CYAN: egui::Color32 = egui::Color32::from_rgb(0x54, 0xc3, 0xe8);
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const GRAB_H: f32 = 16.0;
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const HEAD_H: f32 = 30.0;
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const CHIP_H: f32 = 30.0;
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fn inspector_path() -> NodePath {
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vec![MOBILE_NS, 200]
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}
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/// Whether anything is selected/focused (i.e. the inspector should be shown).
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pub fn is_active(shared: &SharedPaneState) -> bool {
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!shared.focus.is_none() || !shared.selection.is_empty()
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}
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/// A short title describing what's selected.
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fn title(shared: &SharedPaneState) -> String {
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use lightningbeam_core::layer::{AnyLayer, AudioLayerType};
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let plural = |n: usize, s: &str| {
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if n == 1 {
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format!("1 {s}")
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} else {
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format!("{n} {s}s")
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}
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};
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match &*shared.focus {
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FocusSelection::Layers(ids) => {
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let doc = shared.action_executor.document();
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match ids.len() {
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0 => "Layer".to_string(),
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1 => {
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if let Some(l) = doc.get_layer(&ids[0]) {
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let ty = match l {
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AnyLayer::Vector(_) => "Vector",
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AnyLayer::Audio(a) => match a.audio_layer_type {
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AudioLayerType::Midi => "MIDI",
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AudioLayerType::Sampled => "Audio",
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},
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AnyLayer::Video(_) => "Video",
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AnyLayer::Effect(_) => "Effect",
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AnyLayer::Group(_) => "Group",
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AnyLayer::Raster(_) => "Raster",
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AnyLayer::Text(_) => "Text",
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};
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format!("{} · {} layer", l.name(), ty)
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} else {
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"Layer".to_string()
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}
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}
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n => plural(n, "layer"),
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}
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}
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FocusSelection::ClipInstances(ids) => plural(ids.len(), "clip"),
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FocusSelection::Notes { indices, .. } => plural(indices.len().max(1), "note"),
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FocusSelection::Nodes(ids) => plural(ids.len(), "node"),
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FocusSelection::Assets(ids) => plural(ids.len(), "asset"),
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FocusSelection::Geometry { .. } | FocusSelection::None => "Selection".to_string(),
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}
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}
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/// A jump-to chip: its label and the stack window it brings into view (top, count). These reframe
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/// to a related surface with the object still selected.
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struct Chip {
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label: &'static str,
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window: (usize, usize),
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}
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const CHIPS: [Chip; 2] = [
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Chip { label: "Timeline", window: (3, 1) }, // Timeline = STACK index 3
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Chip { label: "Nodes", window: (6, 1) }, // Node/Instrument = STACK index 6
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];
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pub fn render(
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ui: &mut egui::Ui,
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rect: egui::Rect,
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region_h: f32,
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rc: &mut RenderContext,
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state: &mut MobileState,
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) {
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// Sheet background with rounded top.
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ui.painter().rect_filled(
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rect,
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egui::CornerRadius { nw: 14, ne: 14, sw: 0, se: 0 },
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C_SHEET,
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);
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ui.painter().hline(rect.x_range(), rect.top(), egui::Stroke::new(1.0, C_LINE));
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// Grab handle — drag to resize the sheet.
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let grab = egui::Rect::from_min_max(
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rect.left_top(),
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egui::pos2(rect.right(), rect.top() + GRAB_H),
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);
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let gresp = ui.interact(grab, ui.id().with("mobile_inspector_grab"), egui::Sense::drag());
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let pill = egui::Rect::from_center_size(grab.center(), egui::vec2(34.0, 4.0));
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ui.painter().rect_filled(pill, 2.0, if gresp.hovered() || gresp.dragged() { C_CYAN } else { C_LINE });
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if gresp.dragged() && region_h > 1.0 {
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state.inspector_frac = (state.inspector_frac - gresp.drag_delta().y / region_h).clamp(0.2, 0.85);
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}
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if gresp.hovered() || gresp.dragged() {
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ui.ctx().set_cursor_icon(egui::CursorIcon::ResizeVertical);
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}
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// Header row: title + close.
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let head_y = rect.top() + GRAB_H;
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let head = egui::Rect::from_min_max(
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egui::pos2(rect.left(), head_y),
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egui::pos2(rect.right(), head_y + HEAD_H),
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);
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ui.painter().text(
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egui::pos2(head.left() + 14.0, head.center().y),
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egui::Align2::LEFT_CENTER,
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title(&rc.shared),
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egui::FontId::proportional(13.0),
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C_BRIGHT,
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);
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let close = egui::Rect::from_min_size(egui::pos2(head.right() - 36.0, head.top()), egui::vec2(36.0, HEAD_H));
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let cresp = ui.interact(close, ui.id().with("mobile_inspector_close"), egui::Sense::click());
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ui.painter().text(
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close.center(),
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egui::Align2::CENTER_CENTER,
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super::icons::X,
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super::icons::font(16.0),
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if cresp.hovered() { C_BRIGHT } else { C_DIM },
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);
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if cresp.clicked() {
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rc.shared.selection.clear();
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*rc.shared.focus = FocusSelection::None;
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}
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// Jump-to chips (reframe to a related surface, keeping the selection).
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let chip_y = head.bottom();
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let mut cx = rect.left() + 12.0;
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for (i, chip) in CHIPS.iter().enumerate() {
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let galley = ui.painter().layout_no_wrap(
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chip.label.to_string(),
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egui::FontId::proportional(11.0),
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C_BRIGHT,
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);
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let w = galley.size().x + 18.0;
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let chip_rect = egui::Rect::from_min_size(egui::pos2(cx, chip_y + 4.0), egui::vec2(w, CHIP_H - 8.0));
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let resp = ui.interact(chip_rect, ui.id().with(("mobile_inspector_chip", i)), egui::Sense::click());
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ui.painter().rect_filled(chip_rect, 11.0, if resp.hovered() { C_LINE } else { C_SHEET });
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ui.painter().rect_stroke(chip_rect, 11.0, egui::Stroke::new(1.0, C_LINE), egui::StrokeKind::Inside);
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ui.painter().galley(chip_rect.center() - galley.size() * 0.5, galley, C_BRIGHT);
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if resp.clicked() {
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let (top, count) = chip.window;
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state.window_top = top;
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state.window_count = count;
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state.weights = [1.0, 1.0, 1.0];
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state.anim = None;
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}
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cx += w + 6.0;
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}
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// Properties content — reuse the Infopanel full-bleed.
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let content = egui::Rect::from_min_max(
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egui::pos2(rect.left(), chip_y + CHIP_H),
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rect.max,
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);
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if content.height() > 1.0 {
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surface::render_surface_fullbleed(ui, content, &inspector_path(), PaneType::Infopanel, rc);
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}
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}
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@ -18,6 +18,7 @@ use crate::panes::NodePath;
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use crate::RenderContext;
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pub mod icons;
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mod inspector;
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pub mod intent;
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mod stack;
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mod surface;
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@ -145,6 +146,8 @@ pub struct MobileState {
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pub weights: [f32; 3],
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/// Node/Instrument band: false = node editor, true = instrument/preset browser.
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pub show_instruments: bool,
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/// Inspector sheet height as a fraction of the region above the transport.
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pub inspector_frac: f32,
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/// Active handle drag (transient).
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pub drag: Option<StackDrag>,
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/// In-flight layout ease (transient).
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@ -159,6 +162,7 @@ impl Default for MobileState {
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window_count: 2,
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weights: [1.0, 1.0, 1.0],
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show_instruments: false,
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inspector_frac: 0.45,
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drag: None,
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anim: None,
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}
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@ -180,12 +184,23 @@ pub fn render_mobile_shell(
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egui::pos2(available_rect.left(), available_rect.bottom() - TRANSPORT_H),
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available_rect.max,
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);
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let stack_rect = egui::Rect::from_min_max(
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// Region above the transport, shared between the stack and (when something is selected) the
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// inspector sheet that rises above the transport.
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let region = egui::Rect::from_min_max(
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available_rect.min,
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egui::pos2(available_rect.right(), transport_rect.top()),
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);
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// The stack always fills the region; the inspector sheet overlays its lower part (no reflow).
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stack::render(ui, region, rc, state);
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stack::render(ui, stack_rect, rc, state);
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if inspector::is_active(&rc.shared) {
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let sheet_h = (region.height() * state.inspector_frac).clamp(120.0, region.height() - 60.0);
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let sheet_rect = egui::Rect::from_min_max(
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egui::pos2(region.left(), region.bottom() - sheet_h),
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region.max,
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);
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inspector::render(ui, sheet_rect, region.height(), rc, state);
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}
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// Transport floor: drawn last = always on top, the persistent spine.
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transport::render(ui, transport_rect, &mut rc.shared);
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@ -44,6 +44,11 @@ pub struct InfopanelPane {
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selected_tool_gradient_stop: Option<usize>,
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/// FPS value captured when a drag/focus-in starts (for single-undo-action on commit)
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fps_drag_start: Option<f64>,
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/// In-progress layer-name edit buffer, keyed by the layer being edited.
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layer_name_edit: Option<(Uuid, String)>,
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/// Layer opacity/volume captured when a slider drag starts (single-undo on commit).
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layer_opacity_drag_start: Option<f64>,
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layer_volume_drag_start: Option<f64>,
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/// Resize mode for the active raster layer's "to document size" action (scale vs canvas).
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raster_resize_mode: lightningbeam_core::raster_layer::RasterResizeMode,
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/// Font families already registered into egui for the family-picker previews
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@ -69,6 +74,9 @@ impl InfopanelPane {
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selected_shape_gradient_stop: None,
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selected_tool_gradient_stop: None,
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fps_drag_start: None,
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layer_name_edit: None,
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layer_opacity_drag_start: None,
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layer_volume_drag_start: None,
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raster_resize_mode: lightningbeam_core::raster_layer::RasterResizeMode::Scale,
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registered_preview_fonts: std::collections::HashSet::new(),
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}
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@ -1165,8 +1173,9 @@ impl InfopanelPane {
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}
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/// Render layer info section
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fn render_layer_section(&self, ui: &mut Ui, path: &NodePath, shared: &SharedPaneState, layer_ids: &[Uuid]) {
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let document = shared.action_executor.document();
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fn render_layer_section(&mut self, ui: &mut Ui, path: &NodePath, shared: &mut SharedPaneState, layer_ids: &[Uuid]) {
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use lightningbeam_core::actions::{set_layer_properties::LayerProperty, SetLayerPropertiesAction};
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use lightningbeam_core::layer::AudioLayerType;
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egui::CollapsingHeader::new("Layer")
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.id_salt(("layer_info", path))
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@ -1174,18 +1183,22 @@ impl InfopanelPane {
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.show(ui, |ui| {
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ui.add_space(4.0);
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if layer_ids.len() == 1 {
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if let Some(layer) = document.get_layer(&layer_ids[0]) {
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ui.horizontal(|ui| {
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ui.label("Name:");
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ui.label(layer.name());
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});
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if layer_ids.len() != 1 {
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ui.label(format!("{} layers selected", layer_ids.len()));
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ui.add_space(4.0);
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return;
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}
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let layer_id = layer_ids[0];
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// Snapshot the current values, then drop the document borrow before mutating shared.
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let Some((type_name, is_audio, name, opacity, volume, muted, soloed, locked)) = ({
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let document = shared.action_executor.document();
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document.get_layer(&layer_id).map(|layer| {
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let type_name = match layer {
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AnyLayer::Vector(_) => "Vector",
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AnyLayer::Audio(a) => match a.audio_layer_type {
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lightningbeam_core::layer::AudioLayerType::Midi => "MIDI",
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lightningbeam_core::layer::AudioLayerType::Sampled => "Audio",
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AudioLayerType::Midi => "MIDI",
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AudioLayerType::Sampled => "Audio",
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},
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AnyLayer::Video(_) => "Video",
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AnyLayer::Effect(_) => "Effect",
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@ -1193,34 +1206,130 @@ impl InfopanelPane {
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AnyLayer::Raster(_) => "Raster",
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AnyLayer::Text(_) => "Text",
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};
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ui.horizontal(|ui| {
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ui.label("Type:");
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ui.label(type_name);
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});
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(
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type_name,
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matches!(layer, AnyLayer::Audio(_)),
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layer.name().to_string(),
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layer.opacity(),
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layer.volume(),
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layer.muted(),
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layer.soloed(),
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layer.locked(),
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)
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})
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}) else {
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return;
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};
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ui.horizontal(|ui| {
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ui.label("Opacity:");
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ui.label(format!("{:.0}%", layer.opacity() * 100.0));
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});
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if matches!(layer, AnyLayer::Audio(_)) {
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ui.horizontal(|ui| {
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ui.label("Volume:");
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ui.label(format!("{:.0}%", layer.volume() * 100.0));
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});
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}
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if layer.muted() {
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ui.label("Muted");
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}
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if layer.locked() {
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ui.label("Locked");
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// Name (editable; commits on Enter / focus loss).
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if self.layer_name_edit.as_ref().map(|(id, _)| *id) != Some(layer_id) {
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self.layer_name_edit = Some((layer_id, name.clone()));
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}
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ui.horizontal(|ui| {
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ui.label("Name:");
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let buf = &mut self.layer_name_edit.as_mut().unwrap().1;
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let resp = ui.text_edit_singleline(buf);
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let commit = resp.lost_focus()
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&& (ui.input(|i| i.key_pressed(egui::Key::Enter)) || !resp.has_focus());
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if commit {
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let new_name = buf.trim().to_string();
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if !new_name.is_empty() && new_name != name {
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shared.pending_actions.push(Box::new(SetLayerPropertiesAction::new(
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layer_id,
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LayerProperty::Name(new_name),
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)));
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}
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}
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} else {
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ui.label(format!("{} layers selected", layer_ids.len()));
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});
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ui.horizontal(|ui| {
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ui.label("Type:");
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ui.label(type_name);
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});
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// Opacity slider (single-undo: live-preview while dragging, commit on release).
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ui.horizontal(|ui| {
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ui.label("Opacity:");
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let mut op = opacity;
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let r = ui.add(egui::Slider::new(&mut op, 0.0..=1.0).show_value(false));
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ui.label(format!("{:.0}%", op * 100.0));
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if (r.drag_started() || r.gained_focus()) && self.layer_opacity_drag_start.is_none() {
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self.layer_opacity_drag_start = Some(opacity);
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}
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if r.changed() {
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if let Some(l) = shared.action_executor.document_mut().get_layer_mut(&layer_id) {
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l.set_opacity(op);
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}
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}
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if r.drag_stopped() || r.lost_focus() {
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if let Some(start) = self.layer_opacity_drag_start.take() {
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if (start - op).abs() > 1e-6 {
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if let Some(l) = shared.action_executor.document_mut().get_layer_mut(&layer_id) {
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l.set_opacity(start); // revert so the action owns the change
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}
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shared.pending_actions.push(Box::new(SetLayerPropertiesAction::new(
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layer_id,
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LayerProperty::Opacity(op),
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)));
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}
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}
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}
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});
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if is_audio {
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ui.horizontal(|ui| {
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ui.label("Volume:");
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let mut vol = volume;
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let r = ui.add(egui::Slider::new(&mut vol, 0.0..=1.0).show_value(false));
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ui.label(format!("{:.0}%", vol * 100.0));
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if (r.drag_started() || r.gained_focus()) && self.layer_volume_drag_start.is_none() {
|
||||
self.layer_volume_drag_start = Some(volume);
|
||||
}
|
||||
if r.changed() {
|
||||
if let Some(l) = shared.action_executor.document_mut().get_layer_mut(&layer_id) {
|
||||
l.set_volume(vol);
|
||||
}
|
||||
}
|
||||
if r.drag_stopped() || r.lost_focus() {
|
||||
if let Some(start) = self.layer_volume_drag_start.take() {
|
||||
if (start - vol).abs() > 1e-6 {
|
||||
if let Some(l) = shared.action_executor.document_mut().get_layer_mut(&layer_id) {
|
||||
l.set_volume(start);
|
||||
}
|
||||
shared.pending_actions.push(Box::new(SetLayerPropertiesAction::new(
|
||||
layer_id,
|
||||
LayerProperty::Volume(vol),
|
||||
)));
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Toggles: mute / solo (audio) / lock.
|
||||
ui.horizontal(|ui| {
|
||||
if is_audio {
|
||||
if ui.selectable_label(muted, "Mute").clicked() {
|
||||
shared.pending_actions.push(Box::new(SetLayerPropertiesAction::new(
|
||||
layer_id,
|
||||
LayerProperty::Muted(!muted),
|
||||
)));
|
||||
}
|
||||
if ui.selectable_label(soloed, "Solo").clicked() {
|
||||
shared.pending_actions.push(Box::new(SetLayerPropertiesAction::new(
|
||||
layer_id,
|
||||
LayerProperty::Soloed(!soloed),
|
||||
)));
|
||||
}
|
||||
}
|
||||
if ui.selectable_label(locked, "Lock").clicked() {
|
||||
shared.pending_actions.push(Box::new(SetLayerPropertiesAction::new(
|
||||
layer_id,
|
||||
LayerProperty::Locked(!locked),
|
||||
)));
|
||||
}
|
||||
});
|
||||
|
||||
ui.add_space(4.0);
|
||||
});
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue