Type AudioClip duration by clip kind; fix MIDI clips growing too fast
The MIDI-clip-end-grows-too-fast bug was a units confusion: AudioClip.duration is documented "seconds" but MIDI clips store their length in BEATS (they share the AudioClip struct with sampled clips). The timeline's effective_clip_duration read it as raw seconds, so at 120 BPM a MIDI clip rendered ~2x too long. The old backend-snapshot display had hidden this by forcing timeline_duration in beats. Root fix — make the domain explicit and unforgeable: - `duration` is now a private field. Reading it in the wrong unit is impossible because access goes through typed accessors: AudioClip::content_duration() -> ClipDuration (a Seconds|Beats enum tagged by clip_type) and set_content_duration(). serde still serializes the private field, so the .beam format is unchanged (bare number). - ClipDuration::to_seconds(tempo_map) for display/sizing; ::native() for code that already works in the clip's native domain (trim math shares it). - get_clip_duration + the timeline-endpoint calc go through to_seconds, so MIDI is converted correctly; effective_clip_duration delegates to get_clip_duration. - Recording mirrors (audio/MIDI progress + finalize) write via set_content_duration (debug-asserts the value's domain matches the clip type). Every former raw read/write of the field (core actions, timeline, piano roll, infopanel, asset library, recording handlers) now goes through the accessors. Whole workspace compiles; 299 core tests pass.
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# Streaming Media To/From Disk — Plan
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**Goal:** Lightningbeam must handle audio and video files (and raster animation, and
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image assets) of *arbitrary length/size*. Anywhere we touch media we should stream from
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and to disk when the data is too large to fit comfortably in memory, rather than loading
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the entire file regardless of size.
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**Scope of this document:** audio, video, raster frames, image-asset paging, **and the
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`.beam` container format** — these turned out to be one problem, not two. Streaming on load
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is impossible while the container forces a full decode, so the container decision (below)
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is now part of this plan.
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## Deferred bugs (do at the end)
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- [x] **Timeline thumbnail scroll (FIXED):** the strip tiled from the *clamped* visible-left of the
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clip, so when a clip was scrolled partly off the left it showed the clip's start content at the
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viewport edge. Now tiled from the clip's **true (unclamped) origin** over its full width, drawing
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only the tiles intersecting the visible rect (`draw_video_thumbnail_strip` in timeline.rs). Both
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render sites (collapsed-group + expanded-track) share the helper. *(Compiles; needs in-app check.)*
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- [x] **Clip thumbnails stop updating (FIXED):** the GPU texture cache was keyed by the *requested*
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content time, so once a tile cached the first (often far-off) thumbnail it never refreshed as
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closer ones loaded. `VideoManager::get_thumbnail_at` now also returns the **actual** thumbnail
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timestamp, and the cache keys on that — so a tile picks up a new texture when a closer thumbnail
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finishes generating. Existing `retain`-by-visible-clip cleanup keeps it bounded. *(Needs in-app check.)*
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## Raster-keyframe-UI bugs — **[DONE]** (built the raster keyframe timeline UI, 2026-06-20)
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Both resolved by the raster-keyframe-timeline-UI work: timeline now draws a diamond per
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`RasterKeyframe` (mirrors vector), `K`/New Keyframe inserts a blank cel via `AddRasterKeyframeAction`
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(canvas refreshes), paint tools edit the active keyframe instead of lazily creating, diamonds are
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click-to-seek (pointing-hand cursor), playback prefetches frames, and onion skinning (raster+vector,
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tinted, Info-Panel settings) is in. (a) canvas-refresh-on-new-keyframe and (b) keyframes-on-timeline
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are both fixed.
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## Noted enhancements (later, after the phases)
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- [x] **Surround → stereo downmix (DONE).** Done uniformly in `render_from_file` (`pool.rs`) so it
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covers every storage type (PCM/InMemory, compressed via symphonia, video-audio via ffmpeg — all
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flow through this mixer with the source kept multichannel in the read-ahead buffer). New
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`stereo_downmix_matrix(src_channels)` gives `[L][src]`/`[R][src]` coefficients for the conventional
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interleave order (FL FR FC LFE BL BR SL SR…) for 3/4/5/5.1/6.1/7.1: full level for the matching
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front, `1/√2` for centre + each surround, LFE dropped; each row normalized so |coef| sum ≤ 1 to
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prevent clipping (matches ffmpeg's default). Applied in both the direct-copy and sinc-resample
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paths (only when `dst==2 && src>2`; unknown layouts fall back to front L/R). Compiles clean.
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*(Needs in-app check: a 5.1 file now has centre/dialog present and isn't thin; not distorted/clipping.)*
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Native multichannel support remains a separate, larger project.
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- **Export speed (audited 2026-06-21):** a 1:14 1080p MP4 took ~9:06 (~7.4x realtime, ~135 ms/frame).
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Audit **refuted** the per-frame-seek theory — export decodes the source *sequentially*
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(`video.rs` `need_seek` is false once advancing forward), and readback is already async +
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triple-buffered. Real hotspots:
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- **[DONE] #1 — per-frame renderer rebuild.** The export pump built a fresh `vello::Renderer`
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(full wgpu pipeline init) + empty `ImageCache` *every egui repaint* (`main.rs` ~6218). Now built
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once per export and reused; also fixed lazy-image export (the throwaway cache had no container
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path). **Expected the dominant win.**
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- **[DONE] #2a — encode swscale rebuilt per frame.** `CpuYuvConverter::convert` now caches the
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RGBA→YUV420p `scaling::Context` + frames in `new()` instead of per call.
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- **[TODO] #2b — decode swscale + stride-repack** per frame in `video.rs:294-320` (shared with
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scrubbing; cache the YUV→RGBA scaler on the decoder). Small win, modest risk.
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- **Result of #1+#2a (measured):** ~7.4x → **~1.74x realtime** (130.7 s for 4488 frames @ 60 fps;
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34 fps). Per-stage avg: Render(CPU build) 15 ms, **Readback(GPU latency) 42 ms**, Extract 1.3 ms,
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Convert 5.7 ms.
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- **Now GPU-bound.** Per ~87 ms poll cycle the CPU does ~66 ms (3× build 45 + convert 17 + extract 4)
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but the GPU does ~87 ms (3 × ~29 ms composite) → GPU saturated at ~29 ms/frame; "Readback 42 ms" is
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queue latency, not transfer (8 MB is sub-ms).
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- **[SKIP] #3 GPU YUV / #5 pacing** — both only trim the CPU side, which is already *under* the GPU.
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Won't move a GPU-bound throughput.
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- **[TODO, big] Reduce the GPU composite (~29 ms/frame).** The per-layer HDR pipeline (Vello render →
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linear → composite, ×layers) is the wall, shared with live rendering. Options: batch composite
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passes; a fast-path skipping HDR compositing for simple single-layer/no-blend docs; cache unchanged
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layers' scenes (CPU-side, only helps if it later becomes CPU-bound). Render-architecture project.
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- Non-issues: per-frame seek, blocking readback, audio. (`video.rs:237` container-reopen-on-seek is
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a latent cost but doesn't fire on forward export.)
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- **AAC export NaN guard (done):** `convert_chunk_to_planar_f32` now sanitizes non-finite samples
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(NaN/Inf → 0, finite clamped to [-1,1]) like the integer paths, with a one-time warning — a stray
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non-finite render sample no longer fails the whole export. Upstream NaN source (effect/automation/
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decode) still worth chasing if it recurs.
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- [x] **Persist video thumbnails (DONE).** Mirrors waveform persistence: each clip's thumbnails are
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PNG-encoded + packed into one opaque `LBTN` blob (editor owns the format; `encode/decode_thumbnail_blob`
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in main.rs), stored as a `MediaKind::Thumbnail` row keyed by `thumbnail_media_id(clip_id)` (clip id XOR
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a fixed sentinel). Save: a cheap Arc-clone snapshot (`VideoManager::snapshot_all_thumbnails`) rides the
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`FileCommand::Save`, PNG-encoded off the UI thread in the worker, written by `save_beam` (kept in place
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on re-save). Load: `load_beam_sqlite` reads the packs into `LoadedProject.thumbnail_blobs`; the editor
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decodes + `insert_thumbnail`s them on a background thread and **gates regeneration** (`register_loaded_videos`
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skips clips with persisted thumbnails). Bonus: thumbnails show even if the source video file is missing.
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**Partial sets are persisted and resumed** (not thrown away): the `LBTN` blob (v2) carries a `complete`
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flag (`VideoManager.thumbnails_complete`, marked when the keyframe pass finishes). On load, complete
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packs are restored + skip regeneration; *partial* packs are restored AND generation is resumed —
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`generate_keyframe_thumbnails` takes a `should_skip` predicate (`has_thumbnail_near`) so it only decodes
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the keyframes not already covered. `insert_thumbnail` is now sorted + idempotent (fixes a latent
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unsorted-`binary_search` bug and makes concurrent restore + resume race-safe). So a save 50 min into a
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2 h video keeps that work and continues from there on reload.
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Container tests still green; all crates compile. *(Needs in-app check: reload = instant thumbnails for
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complete clips; a mid-generation save resumes from where it left off on reload.)*
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**Size assessment (done):** thumbnails are 128px wide, height by aspect (72px at 16:9 →
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128×72×4 ≈ **36 KB raw** each; 4:3 ≈ 49 KB), generated **one per ~5 s** (capped `interval_secs`,
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at keyframes — so ~12/min). Raw: ~0.5 MB per 1:14 clip, ~26 MB/hour, ~52 MB/2 h. Compressed for
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on-disk: JPEG ~3–6 KB/thumb → **~6 MB/2 h**; PNG ~8–15 KB → ~14 MB/2 h. So persistence is cheap
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(≤ the waveform's ~36 MB/2 h), especially as JPEG. Plan: encode each clip's thumbnails (JPEG) +
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their timestamps into one blob, a new `MediaKind::Thumbnail` row keyed by the clip/media id (mirror
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the waveform persistence: write on save, restore via `insert_thumbnail` on load, regenerate if
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absent). The 5 s interval already bounds count; no extra budget needed.
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- **Progressive waveform on first import:** generation streams the whole file before the
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waveform appears (several seconds for large files). Since `build_waveform_pyramid` already
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streams, emit partial floors as it advances (e.g. flush every N seconds of decoded audio via
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the existing `waveform_result` channel + chunked GPU upload) so the overview fills in across
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the clip left-to-right instead of appearing all at once. Persistence saves only the final
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complete pyramid.
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## Guiding principle
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Three subsystems already have the right streaming primitive; most of the work is wiring,
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bounding caches, and adding a residency window. The recurring pattern:
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> Keep tiny metadata always-resident, fault the heavy payload in on demand keyed by a
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> stable ID, and evict everything outside a window around the playhead.
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---
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## Audit summary (where we stand today)
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### Correctly streaming / bounded
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- Video frame decode/seek/playback (`lightningbeam-core/src/video.rs:191` `get_frame` —
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keyframe-index seek + decode-until-target, one frame resident).
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- WAV/AIFF import via mmap (`daw-backend/src/audio/engine.rs:2328`).
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- Webcam capture encodes directly to disk (`lightningbeam-core/src/webcam.rs`).
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- `WaveformCache` (100MB cap), decoder `LruCache` (20 frames), export render loop (≤3
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frames in flight).
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- The compressed-audio disk reader `daw-backend/src/audio/disk_reader.rs`
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(`CompressedReader` + 3s `ReadAheadBuffer`) — **correct but never activated** (Phase 1a).
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### Fully-loaded, unbounded by file length (the problems)
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| Site | Issue |
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|---|---|
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| `daw-backend/src/io/audio_file.rs:344` `decode_progressive` | Decodes whole compressed file into a `Vec<f32>`; de-facto playback source. |
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| `daw-backend/src/audio/pool.rs:1071` `load_file_into_pool` | Every audio file in a saved project fully decoded to `InMemory` on open. |
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| `lightningbeam-core/src/video.rs:711` `extract_audio_from_video` | Whole video audio track into one `Vec<f32>`. |
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| `lightningbeam-core/src/video.rs:412` `VideoManager.frame_cache` | Unbounded `HashMap` of full-res RGBA frames; grows while scrubbing. |
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| `export/mod.rs:388-400` | Mux step buffers all compressed packets into `Vec`s; O(duration). |
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| `lightningbeam-core/src/raster_layer.rs:115` `RasterKeyframe.raw_pixels` | ~8MB/frame at 1080p; all keyframes decoded from PNG at load (`file_io.rs:611-640`), never evicted. |
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| `lightningbeam-editor/src/gpu_brush.rs:1051` `raster_layer_cache` | Unbounded GPU texture `HashMap`. |
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| `lightningbeam-core/src/renderer.rs:25` `ImageCache` | Unbounded decoded image cache (asset textures). |
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| `Document.image_assets` (`document.rs:206`) | Every image asset's compressed bytes resident for document life. |
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---
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## Container format decision: `.beam` → SQLite *(DECIDED)*
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The `.beam` container moves from a **ZIP archive** to a **SQLite database file** (same
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`.beam` extension). This is the foundation the rest of the plan builds on.
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### Why
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ZIP can stream `Stored` entries in place (via `data_start()`), but it has **no in-place
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mutation** — every save and every raster frame write-back rewrites the whole archive — and
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embedded PCM is rarely mmap-aligned. The current load path is even worse: it reads each
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ZIP audio entry fully, decodes FLAC → re-encodes WAV → base64 → base64-decodes → temp file
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→ full Symphonia decode → resident `Vec<f32>` (`file_io.rs:513-604`, `pool.rs:1071`).
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SQLite dissolves the single-file-vs-performance tension:
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- **Single file** — beginner-friendly, behaves like a file on every OS (no package-folder
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confusion; we have no bundle magic on Linux/Windows).
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- **Streaming reads** — `sqlite3_blob_open` / `blob_read(offset, len)` gives seekable,
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chunked reads through the pager (mmap mode for the DB). For chunked streaming the
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pager-copy is negligible vs. decode cost, so the lack of zero-copy mmap doesn't matter.
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- **Cheap, crash-safe mutation** — raster frame write-back is a transactional `UPDATE`;
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save is a metadata write + dirty-blob updates. **ACID** means a force-quit / power loss /
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crash mid-save can't corrupt the project (ZIP and package-dirs both have to hand-roll
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atomicity).
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- **Inspectable / scriptable** — `sqlite3` CLI; `beam_inspector.py` can read it directly.
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**Net effect: there is no scratch directory anywhere in this plan.** Media stream via blob
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reads (or external paths); raster frames live in blob rows and write back transactionally.
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### Large-media policy: packed OR referenced
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Two storage modes per media item, both supported:
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- **Packed** — bytes live in the DB. To stay under SQLite's ~2GB per-blob ceiling (and to
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make reads naturally chunked), large media is split into **multiple blob-chunk rows**
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(e.g. 64 MB/chunk); streaming reads address `(chunk_index, offset)`.
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- **Referenced** — the DB stores only a path; bytes stay on disk (useful for shared media
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on a network drive, or media too large/volatile to pack).
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**Default-mode preference for files over the per-blob limit (~2GB):**
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- A user preference `large_media_default: Pack | Reference` controls what happens to
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imports above the threshold.
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- The **first time** the user imports a media file over the limit, **prompt** them
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(Pack vs Reference), apply it, and **persist the choice** as the preference for future
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large imports (changeable later in settings).
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- Files under the limit are packed by default (chunked only if needed).
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### Schema sketch
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```
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media(
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id BLOB PRIMARY KEY, -- stable Uuid
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kind INTEGER, -- audio | video | raster | image-asset
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codec TEXT, -- "flac","mp3","png",... (original, lossless-preserving)
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storage INTEGER, -- 0 = packed, 1 = referenced
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ext_path TEXT, -- set when storage = referenced
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total_len INTEGER, -- bytes (packed) for chunk math
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channels INTEGER, sample_rate INTEGER, width INTEGER, height INTEGER -- kind-specific meta
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)
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media_chunk(
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media_id BLOB, chunk_index INTEGER, bytes BLOB,
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PRIMARY KEY (media_id, chunk_index)
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)
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project_json(id INTEGER PRIMARY KEY CHECK (id = 0), data TEXT) -- existing project.json, verbatim
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meta(key TEXT PRIMARY KEY, value TEXT) -- version, created, modified
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```
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`project.json` stays the same serialized `BeamProject` for now — only its container and the
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media storage change. A migration reads a legacy ZIP `.beam` and writes the SQLite form on
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first open/save.
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### Streaming reads from packed media
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A `BlobReader` implementing `Read + Seek` over `media_chunk` rows feeds the existing
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streaming consumers unchanged: `CompressedReader` (audio) decodes from it instead of a
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`File`; the video decoder seeks within it; raster `UPDATE`s a chunk. Referenced media uses a
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plain `File` exactly as `do_import_audio` already does for originals today.
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---
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## Phase 1 — Audio: activate what already exists *(highest impact, lowest effort)*
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### 1a. Turn on the compressed-audio disk reader
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The `CompressedReader` + 3-second `ReadAheadBuffer` in `disk_reader.rs` is complete but
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never invoked (`DiskReaderCommand::ActivateFile` / `DiskReader::create_buffer` are never
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called; `AudioClip::read_ahead` at `clip.rs:63` is hard-wired to `None`).
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- On compressed import (`engine.rs:2381`) and during playback setup, activate the file and
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assign `AudioClip::read_ahead`.
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- Change `decode_progressive` (`io/audio_file.rs:344`) to produce only the downsampled
|
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waveform overview (min/max peaks) the UI needs, then drop decoded PCM. Playback comes
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from the ring buffer, not RAM.
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- Verify `render_from_file` (`pool.rs:449`) reads from `read_ahead` when `data()` is empty.
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**Risk:** the real-time thread must never block on disk. The ring buffer prefetches ~2s
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ahead; underruns degrade to silence (live) or block-wait (export), which `disk_reader.rs`
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already distinguishes.
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### 1b. Stream on project load *(depends on the SQLite container)*
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Three coupled changes (none works alone):
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1. Replace `load_file_into_pool`'s full decode (`pool.rs:1071`) with the same branching as
|
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`do_import_audio`: PCM → mmap (referenced) or in-memory for tiny packed PCM; compressed
|
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(incl. FLAC) → `from_compressed` placeholder backed by a `BlobReader` (packed) or `File`
|
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(referenced). The claxon FLAC→WAV→base64 round-trip in `file_io.rs:533-591` is deleted.
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2. **Bulk read-ahead activation:** loaded clips are deserialized directly
|
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(`audio_backend.project`), bypassing `AddAudioClip`, so the Phase 1a wiring never fires
|
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for them. After the engine installs the project, walk all audio clips and
|
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`create_buffer` + `ActivateFile` + set `read_ahead` for every clip referencing a
|
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`Compressed` pool entry. (`CompressedReader::open` needs a variant that takes a
|
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`BlobReader` instead of a path for packed media.)
|
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3. Pool entries carry storage mode (packed-chunks vs referenced path) from the `media`
|
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table instead of base64 `embedded_data`.
|
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|
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### 1c. Video's embedded audio track — stream from the video via ffmpeg
|
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|
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**Interim stopgap (shipped):** `extract_audio_from_video_to_wav` streams the decoded audio to
|
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a temp WAV, imported via `import_audio_sync` (mmap). Fixes the RAM OOM but writes the whole
|
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uncompressed track to `/tmp` (fills small temp partitions) and the temp path doesn't survive
|
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save/reload. **Superseded by the design below.**
|
||||
|
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**Proper design — stream the video's audio track on demand, never materialized.**
|
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|
||||
*Enabler:* `daw-backend` already depends on `ffmpeg-next` (used for MP3/AAC encoding), so the
|
||||
ffmpeg audio decoder lives beside `CompressedReader` in `daw-backend/src/audio/`. No
|
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cross-crate work (`core → daw-backend` is one-way). `CompressedReader` already has the needed
|
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interface.
|
||||
|
||||
1. **`VideoAudioReader` (ffmpeg)** — mirrors `CompressedReader`:
|
||||
`open(path)`, `decode_next(&mut Vec<f32>) -> frames` (resample → interleaved f32 at native
|
||||
rate; reuse the old extraction resampler), `seek(target_frame) -> actual`,
|
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`sample_rate`/`channels`/`total_frames`.
|
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2. **Source dispatch:** `enum StreamSource { Compressed(CompressedReader), Video(VideoAudioReader) }`
|
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(or a small `trait AudioFrameSource`) held by the reader thread; ring buffer / prefetch /
|
||||
export-blocking unchanged. `DiskReaderCommand::ActivateFile` gains a `kind: SourceKind`.
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3. **Pool model:** `AudioStorage::VideoAudio { video_path, decoded_for_waveform, decoded_frames,
|
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total_frames }` (near-copy of `Compressed`); `data()` empty, playback via `read_ahead`. Pool
|
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entry `path` = the video file.
|
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4. **Engine API:** `EngineController::add_video_audio_sync(video_path) -> usize` — ffmpeg-probe
|
||||
the audio track (rate/channels/frames/duration, no decode), build the pool entry, return index.
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5. **Clip activation:** extend the Phase 1a `AddAudioClip` wiring — if entry is `VideoAudio`,
|
||||
make the buffer + `ActivateFile{kind:VideoAudio, path:video_path}` + set `clip.read_ahead`.
|
||||
One ffmpeg context + 3 s buffer per active clip instance.
|
||||
6. **Import flow:** `import_video` calls `add_video_audio_sync(video_path)` →
|
||||
`AudioClip::new_sampled`. **Remove** `extract_audio_from_video_to_wav`, the temp-WAV
|
||||
handling, and the now-dead `add_audio_file_sync`. No WAV / `/tmp` / RAM.
|
||||
7. **Save/load:** the `VideoAudio` entry serializes as a path reference to the video (no media
|
||||
bytes — the video is already referenced by its `VideoClip`); reconstruct on load by
|
||||
re-probing. Fixes the stopgap's reload fragility (nothing to persist).
|
||||
8. **Waveform overview:** background ffmpeg pass emitting **downsampled peaks only** (bounded
|
||||
memory) into the existing waveform path — shared with the Phase 1a `decode_progressive`
|
||||
cleanup.
|
||||
|
||||
**Sample accuracy (required — video audio must stay frame-synced with other clips):**
|
||||
Coarse ffmpeg seeks are NOT sufficient. `VideoAudioReader::seek(target_frame)` must:
|
||||
- coarse-seek to a point ≤ target, then **decode-and-discard** to land exactly on
|
||||
`target_frame`, tracking the absolute sample position from decoded-frame PTS (discard whole
|
||||
frames before target; for the frame straddling target, drop its leading samples). After
|
||||
`seek`, `decode_next` yields samples starting at exactly `target_frame`.
|
||||
- This makes frame N of the video-audio pool entry correspond to the exact timeline position,
|
||||
so it mixes sample-aligned with mmap/InMemory clips. Continuous decode advances frame-exact.
|
||||
- *Consistency note:* `CompressedReader` should get the same decode-discard alignment (its
|
||||
current coarse-seek-then-write-at-target can misalign by up to a GOP after a seek). Fold in
|
||||
while here, or at least flag.
|
||||
|
||||
*Model decision (confirmed):* the video's audio stays a **separate, editable `AudioClip`** on
|
||||
an audio track, backed by the `VideoAudio` pool entry — users can move/trim/mute/detach it.
|
||||
|
||||
*Build order:* `VideoAudioReader` + `StreamSource` → pool `VideoAudio` variant →
|
||||
`add_video_audio_sync` + activation → swap `import_video` (remove WAV path) → sample-accurate
|
||||
seek (both readers) → waveform-peaks pass.
|
||||
|
||||
---
|
||||
|
||||
## Phase 2 — Video: bound the caches *(small, isolated)*
|
||||
|
||||
### 2a. Bound `VideoManager.frame_cache`
|
||||
`video.rs:412` — convert the unbounded `HashMap<(Uuid,i64), Arc<VideoFrame>>` to an LRU
|
||||
mirroring the decoder-level cache (`video.rs:34`). Frame-count or byte budget.
|
||||
|
||||
### 2b. Stream the export mux
|
||||
`export/mod.rs:388-400` — interleave-write packets to the output as produced (compare PTS,
|
||||
write the earlier stream) instead of collecting all then writing. O(duration) → O(1).
|
||||
|
||||
---
|
||||
|
||||
## Phase 3 — Raster: disk-backed keyframe paging *(the heavy one)* **[locked design]**
|
||||
|
||||
Today `load_beam_sqlite` (`file_io.rs:564`) eagerly `decode_png`s **every** raster keyframe's
|
||||
`Raster` media row into `RasterKeyframe.raw_pixels` (`raster_layer.rs:115`, `w·h·4` ≈ 8 MB @
|
||||
1080p, `#[serde(skip)]`), never evicts, has an unbounded GPU texture cache, and holds full-frame
|
||||
undo snapshots. `raw_pixels` is the working rep (edits write it, save reads it, render reads it),
|
||||
`has_pixels()` = `!raw_pixels.is_empty()`, `keyframe_at` is a `partition_point` binary search, and
|
||||
the container is opened only at load/save (no live handle).
|
||||
|
||||
**Design (confirmed with user):** keep `raw_pixels` as the working rep; make residency explicit
|
||||
via a `RasterStore` + an editor-run fault-in/evict pass *before* the immutable render. Async
|
||||
fault-in (no scrub hitch), with a **low-res image proxy** shown until the full frame lands.
|
||||
Decisions: small window (±~2 keyframes); **dirty (edited-unsaved) frames stay fully resident**
|
||||
(spill-to-scratch deferred); fault-in is **async**; proxy is a **per-keyframe low-res RGBA image**
|
||||
(PNG/WebP, correct alpha), NOT a video (VP9-alpha was rejected as finicky for negligible disk win).
|
||||
|
||||
### Drive-by (Arc pixels): DROPPED
|
||||
Investigated and rejected: `raw_pixels` has ~64 access sites, and most `.clone()`s genuinely need
|
||||
an owned `Vec<u8>` (undo buffers, export, GPU readback) so `Arc<Vec<u8>>` would force `(*p).clone()`
|
||||
and still copy. The only beneficiary, the per-frame `renderer.rs:550` Vello clone, is on the
|
||||
**legacy/dead** path — the live HDR canvas renders raster as `RenderedLayerType::Raster` → GPU
|
||||
upload in `stage.rs` which passes a `&[u8]` slice and uploads only on cache-miss (no per-frame
|
||||
clone). Not worth 64 edits. Start at 3a.
|
||||
|
||||
### 3a. Lazy async fault-in + image proxy
|
||||
- **[DONE 3a-1]** Lazy load: full-decode removed; `raw_pixels` empty on load, `needs_fault_in`
|
||||
armed recursively; canvas records misses → App pages in via `RasterStore.load_pixels`.
|
||||
- **[DONE 3a-2]** Async: page-in runs on a background thread (deduped via `raster_loads_inflight`);
|
||||
results applied at top of `update()`. No UI block on cold scrub.
|
||||
- **[DONE 3a-3]** Image proxy: `MediaKind::RasterProxy` (≤192px PNG, derived id), written
|
||||
beside each resident full PNG on save + eager-decoded on load into `RasterKeyframe::proxy`.
|
||||
Separate `proxy_layer_cache` (own LRU, budget 64); the raster render blits the proxy mapped to
|
||||
the keyframe's FULL logical dims (upscales via sampler) when the full texture isn't resident.
|
||||
*(Proxies exist only after a save+reload; eager decode → lazy/paged is a refinement for huge
|
||||
paint projects.)*
|
||||
|
||||
- **`RasterStore`** (core): current `.beam` path + a read-only connection; `load_pixels(kf_id,w,h)`
|
||||
reads the `Raster` row and `decode_png`s it. Set/cleared by the editor on load + save-as.
|
||||
- **Save:** alongside the full PNG, write a low-res RGBA proxy per resident keyframe
|
||||
(`MediaKind::RasterProxy`, ≤~480px long edge, keyed by `kf.id`).
|
||||
- **Load:** stop eager full-decode; decode **proxies** eagerly (cheap → instant scrub everywhere);
|
||||
leave full `raw_pixels` empty.
|
||||
- **Fault-in pass** (editor, `&mut document` + store, each frame before render): for each raster
|
||||
layer ensure the active keyframe ±N is requested; load full PNGs on a **background thread pool**;
|
||||
on arrival, set `raw_pixels` + `texture_dirty`. Render uses full `raw_pixels` if resident, else the
|
||||
upscaled proxy. Reused by the exporter (already frame-by-frame).
|
||||
|
||||
### 3b. Residency window + eviction **[DONE]**
|
||||
- Added `#[serde(skip)] dirty: bool` (edited-since-persist; distinct from `texture_dirty`). Set on
|
||||
stroke/fill/paint-bucket/floating-lift commits + undo/redo; cleared on save (which re-arms the LRU).
|
||||
- Implemented as a fault-in-recency **LRU** (`RASTER_RESIDENT_MAX = 12`), not a strict ±N window:
|
||||
evict the oldest **clean** frame (drop `raw_pixels`, re-arm `needs_fault_in`); the shown frame is
|
||||
always most-recent so it's protected; **dirty frames never evicted**. Save preserves evicted frames'
|
||||
rows via `media_exists` (no data loss) and walks all layers to match load.
|
||||
*(Refinement deferred: count budget → byte budget for 4K resolution-robustness.)*
|
||||
|
||||
### 3c. Bound the GPU cache **[DONE for raster_layer_cache]**
|
||||
`raster_layer_cache` (`gpu_brush.rs`, `HashMap<Uuid,CanvasPair>`, Rgba16Float ping-pong
|
||||
≈ `w·h·16`/entry, was **unbounded**) → recency LRU (`RASTER_LAYER_CACHE_MAX = 12`) in
|
||||
`ensure_layer_texture`: bump-to-most-recent + evict oldest; shown frames protected. F3 overlay
|
||||
now shows tracked VRAM (raster cache MB + count). *(Refinements: count→byte budget; raise/headroom
|
||||
if >12 raster layers are visible at once. Export `raster_cache` lives one export — fine. Vello
|
||||
`ImageCache` is image *assets* → Phase 4.)*
|
||||
|
||||
### 3d. Undo memory **[DONE]**
|
||||
`RasterStrokeAction`/`RasterFillAction` stored `buffer_before`+`buffer_after` full frames.
|
||||
Now store a `RasterDiff` (`actions/raster_diff.rs`) — changed bbox before/after only, computed in
|
||||
`new()`, full buffers dropped. Undo/redo apply onto the keyframe's resident pixels; the editor
|
||||
faults the target frame in first (`Action::raster_resident_hint` + `peek_undo/redo_raster_hint`),
|
||||
correct because a clean evicted frame's container bytes == its logical state. Non-resident base ⇒
|
||||
skip (no corruption). Unit-tested round-trip. *(Refinement: compress full-canvas-fill diffs, whose
|
||||
bbox is the whole frame.)*
|
||||
|
||||
### 3e. Prefetch frames **[DONE for playback]**
|
||||
Implemented for playback: each update during playback, page in the next `PREFETCH_AHEAD=4`
|
||||
upcoming keyframes per raster layer (reusing the async worker + `raster_loads_inflight` dedup), so
|
||||
full frames are resident before the playhead arrives — fixes "proxy on every frame"/flicker during
|
||||
playback. *(Caveat: with many simultaneous raster layers the 12-frame resident budget may evict a
|
||||
prefetched frame before it's shown — raise budget or scale prefetch if that surfaces. Scrub-direction
|
||||
prefetch still TODO.)*
|
||||
|
||||
Original note: *(future, after 3d — pure latency win, no correctness need)*
|
||||
Fault-in is reactive (page in only on a render miss), so a never-visited frame still shows the
|
||||
proxy for a beat before the full lands. **Prefetch the full pixels for frames about to be shown**:
|
||||
on scrub/playback, dispatch background page-ins for the active keyframe ±N in the direction of
|
||||
playhead motion (and during playback, the next K keyframes), reusing the 3a-2 async worker +
|
||||
`raster_loads_inflight` dedup. Keep prefetched frames in the 3b LRU so they're still bounded; cap
|
||||
concurrent prefetch loads so scrubbing fast doesn't thrash the disk. Optional: also prewarm the GPU
|
||||
texture (3c cache) for the immediate next frame. Net effect: cold scrubbing/playback shows full-res
|
||||
frames with no proxy flicker. Proxy stays as the instant fallback when prefetch can't keep up.
|
||||
|
||||
### Build order & tests
|
||||
1. Arc drive-by — COW make_mut test. 2. 3a fault-in + store + proxy — load→empty-until-faulted,
|
||||
PNG round-trip, proxy-then-swap. 3. 3b window/evict/dirty — residency ≤ window while scrubbing,
|
||||
dirty never evicted. 4. 3c GPU bound. 5. 3d undo diffs reproduce pre-stroke buffer exactly.
|
||||
|
||||
---
|
||||
|
||||
## Phase 3.5 — Image textures in vector scenes **[DONE 2026-06-21]** *(prereq for Phase 4; fixed DCEL-broken image import)*
|
||||
|
||||
**Done:** 3.5a — import/drop places an image as a borderless image-filled rectangle
|
||||
(`AddShapeAction::image_rect`), centered (direct import) or at the drop point (library drag);
|
||||
renderer now maps the image brush onto the fill's bounding box (was anchored at world origin →
|
||||
only a corner showed); `SetImageFillAction` + an **Image** fill-type tab (None|Solid|Gradient|Image)
|
||||
with an asset picker in the Info Panel. 3.5b — image bytes persist as `MediaKind::ImageAsset` rows in
|
||||
the `.beam` (kept-in-place; `ImageAsset.data` is `skip_serializing` + container-backed; old base64
|
||||
projects migrate on re-save); eager-read on load. *(ImageCache still unbounded — Phase 4 adds the
|
||||
usage-based LRU/lazy paging.)*
|
||||
|
||||
### (original plan below)
|
||||
## Phase 3.5 — Image textures in vector scenes *(prereq for testing Phase 4; fixes DCEL-broken image import)*
|
||||
|
||||
**Why:** Phase 4 pages *image assets*, but there's currently no way to get an image asset into a
|
||||
vector scene — so nothing to page. This also repairs image import, half-broken since the DCEL switch.
|
||||
|
||||
**Current state (audited 2026-06-21):**
|
||||
- *Works:* `import_image` (`main.rs`) decodes dims + creates an `ImageAsset` (raw bytes embedded in
|
||||
`Document::image_assets`, serialized as **base64 in project JSON**). The renderer's image-fill paths
|
||||
are **complete** — GPU/Vello (`renderer.rs:~1160`, `ImageBrush` via `ImageCache.get_or_decode`) and
|
||||
CPU/tiny-skia (`renderer.rs:~1486`). `Fill::image_fill` (`vector_graph/mod.rs:110`) and
|
||||
`Face::image_fill` (`dcel2/mod.rs:117`) fields exist and render when set.
|
||||
- *Broken/missing (the workflow):*
|
||||
1. **Drop image → canvas is stubbed:** `stage.rs:~11782` and `main.rs:~4924` both just print
|
||||
"Image drag to stage not yet supported with DCEL backend". Nothing is added to the scene.
|
||||
2. **No way to assign an image fill:** no `SetImageFillAction` (only `SetFillPaintAction` for
|
||||
color/gradient); no Info-Panel picker. `Fill`/`Face.image_fill` are never populated.
|
||||
3. **DCEL faces never get `image_fill`** (`dcel2/import.rs:275` always `None`; topology copies from
|
||||
parent which is also `None`).
|
||||
4. **Not in the container:** `MediaKind::ImageAsset` exists but is **dead** — image bytes live only
|
||||
as base64 in project JSON. Not chunked, not pageable (so Phase 4 can't page them).
|
||||
|
||||
**Tasks:**
|
||||
- **3.5a — Place + assign.** Replace the two drop stubs: dropping an image onto a vector layer creates
|
||||
a rectangle face sized to the image at the drop point with `image_fill = asset_id`. Add
|
||||
`SetImageFillAction` (set/clear an image fill on the selected face/shape; mirrors `SetFillPaintAction`)
|
||||
+ an Info-Panel image-asset picker for the selected shape's fill. Populate `Face.image_fill` in DCEL
|
||||
(and keep it through topology ops — already copied from parent).
|
||||
- **3.5b — Persist in the container.** Write image assets as `MediaKind::ImageAsset` rows in the `.beam`
|
||||
SQLite (like raster/audio: write on save kept-in-place on re-save; read on load), keyed by asset id;
|
||||
drop the base64-in-JSON embedding (or keep a tiny ref). This is the storage Phase 4 pages from.
|
||||
- **3.5c — Lazy decode hook.** Image bytes load from the container into `ImageCache` on first render
|
||||
(decode → `ImageBrush`/`Pixmap`). Leave `ImageCache` **unbounded for now**; Phase 4 adds the
|
||||
usage-based LRU/eviction (this phase just makes there *be* real, container-backed image assets to page).
|
||||
- **Tests:** import→drop→render round-trip; save/reload preserves the image fill + reads bytes from the
|
||||
container (not JSON); CPU and GPU render paths both show the image.
|
||||
|
||||
---
|
||||
|
||||
## Phase 4 — Asset paging by usage + LRU *(vector's real cost is assets, not geometry)*
|
||||
|
||||
Vector geometry is compact flat POD (tens of KB/frame, no cached tessellation/DCEL) — leave
|
||||
it resident. The heavy, evictable thing is the **image assets** referenced by fills.
|
||||
|
||||
**Data model.**
|
||||
- `ImageAsset` (`clip.rs:250`): `path: PathBuf` + `data: Option<Vec<u8>>` (whole compressed
|
||||
file bytes) + dims. Imported fully into `data` at `main.rs:3936`.
|
||||
- All assets resident in `Document.image_assets: HashMap<Uuid, ImageAsset>` (`document.rs:206`).
|
||||
- Decoded form in `ImageCache` (`renderer.rs:25`): `HashMap<Uuid, Arc<ImageBrush>>` + CPU
|
||||
`Pixmap` map, keyed by asset id, **unbounded**.
|
||||
- A `Fill` references an asset by `image_fill: Option<Uuid>` (`vector_graph/mod.rs:110`).
|
||||
Same UUID may appear in many fills/keyframes/layers and recursively through clip instances.
|
||||
**No asset→frame or frame→asset index exists today.**
|
||||
|
||||
**Two evictable tiers:** Tier 1 = compressed bytes (`ImageAsset.data`, droppable, reload
|
||||
from blob row or external `path`); Tier 2 = decoded pixels (`ImageCache` + GPU textures —
|
||||
the heavy one).
|
||||
|
||||
**Progress (2026-06-21):**
|
||||
- **[DONE] Tier 2 — bound the decoded `ImageCache`.** 256 MB **usage-LRU**: every
|
||||
`get_or_decode`/`_cpu` bumps the asset's recency; inserts past budget evict the least-recently-used
|
||||
(a miss re-decodes from `asset.data`). Achieves usage-based eviction via render-access recency
|
||||
(simpler than the frame→asset enumeration below; that enumeration is only needed for *prefetch*).
|
||||
- **[DONE] Tier 1 — lazy compressed bytes.** `ImageCache` holds the container path (threaded
|
||||
App.current_file_path → SharedPaneState → VelloRenderContext) and pages bytes on a decode miss via
|
||||
`read_packed_media_readonly`; `load_beam_sqlite` no longer eager-reads → instant load, compressed
|
||||
bytes don't accumulate. `asset.data` is still used when resident (fresh import / old base64 project).
|
||||
*(Refinement: persistent read connection vs open-per-miss.)*
|
||||
- **[DONE] Prefetch.** `assets_needed_at(document, time)` enumerates image ids in the visible vector
|
||||
layers' active keyframes; during playback the stage decodes the ~0.5s-ahead set into the cache.
|
||||
*(Refinements: nested clip-instance recursion; background-thread decode.)*
|
||||
|
||||
**Phase 4 = DONE** (image asset paging by usage + LRU).
|
||||
|
||||
### 4a. Frame→asset enumeration (incl. nested clips — see note below)
|
||||
A function `assets_needed_at(time) -> HashSet<Uuid>`: walk each visible vector layer's active
|
||||
`ShapeKeyframe`, collect `fill.image_fill` across its `VectorGraph.fills`, **recursing into
|
||||
clip instances** with the outer→inner local-time mapping. This is "needed now". Scanning
|
||||
upcoming keyframes (and upcoming nested-clip keyframes) gives "needed soon" for prefetch.
|
||||
|
||||
### 4b. Usage bookkeeping (the multi-frame problem)
|
||||
Maintain a reverse index `asset_id → usage count` (fills referencing it across the whole
|
||||
document), updated incrementally as edits add/remove `image_fill`s (hook the fill-mutation
|
||||
paths in `vector_graph` and the relevant actions).
|
||||
- count 0 → dead, fully evictable / GC candidate.
|
||||
- count > 0 → keep metadata; residency of `data`/decoded pixels driven by **proximity to
|
||||
playhead**, not by count (a high-count asset far from the playhead is still evicted).
|
||||
|
||||
Residency decision: `resident = needed-now ∪ needed-soon`; beyond that, an **LRU with a byte
|
||||
budget** for referenced-but-distant assets (covers scrubbing back without a reload).
|
||||
Eviction never touches an asset in needed-now.
|
||||
|
||||
### 4c. Bound the decoded tier
|
||||
Convert `ImageCache`'s two maps to LRU/byte-budgeted (`renderer.rs:25`) and bound the GPU
|
||||
image-texture cache the same way, keyed to the residency window.
|
||||
|
||||
### Nested-clip prefetch (important)
|
||||
A clip instance placed on an outer frame has its **own internal timeline of keyframes**,
|
||||
each of which can reference its own image assets. Prefetch must therefore:
|
||||
- Recurse through clip instances when computing both needed-now and needed-soon.
|
||||
- Map outer playhead time → each nested clip's local time, and look ahead along the
|
||||
**nested** timeline (not just the outer one) so assets used by an upcoming *inner*
|
||||
keyframe are loaded before the nested clip reaches it.
|
||||
- Deduplicate across the whole recursion (an asset shared by outer and inner frames counts
|
||||
once); the usage index handles refcounting.
|
||||
|
||||
---
|
||||
|
||||
## Cross-cutting: a shared residency abstraction
|
||||
|
||||
A generic **`PagedStore<Id, Payload>`** with three consumers — always-resident metadata,
|
||||
disk backing, residency = window/needed-set around playhead + LRU byte budget:
|
||||
|
||||
| Consumer | Metadata kept | Paged payload | Backing | "Needed now" key |
|
||||
|---|---|---|---|---|
|
||||
| Raster keyframes (Ph 3) | id, dims, time | `raw_pixels` + GPU texture | SQLite blob row (`UPDATE` on write-back) | active keyframe per layer |
|
||||
| Image assets (Ph 4) | id, dims, storage | `data` bytes + decoded pixels/texture | SQLite blob row or external path | fills' `image_fill` set at time (recursive) |
|
||||
| Video frames (Ph 2a) | — | RGBA frame | source via ffmpeg seek | requested timestamps |
|
||||
|
||||
Audio stays separate (real-time ring buffer, different constraints). The frame→asset
|
||||
enumeration + usage index is unique to Phase 4.
|
||||
|
||||
---
|
||||
|
||||
## Sequencing
|
||||
1. **Phase 1a** — done; independent of the container, works with the current ZIP loader.
|
||||
2. **Phase 2** — small, isolated, independently shippable; container-independent.
|
||||
3. **Phase 0 (container)** — `.beam` ZIP → SQLite + `BlobReader` + large-media policy +
|
||||
legacy-ZIP migration. Prerequisite for 1b/1c/3/4.
|
||||
4. **Phase 1b** — streaming pool loader + bulk read-ahead activation (on the SQLite store).
|
||||
5. **Phase 1c** — depends on 1b's pool path.
|
||||
6. **Phase 3** — the substantial build; implement `PagedStore` over blob rows.
|
||||
7. **Phase 4** — thin layer on the same abstraction + the frame→asset/usage index.
|
||||
|
||||
Phase 1a and Phase 2 can ship now; everything else waits on Phase 0 (the container).
|
||||
|
||||
---
|
||||
|
||||
## Status
|
||||
- [~] Phase 1a — activate compressed-audio disk reader ← **in progress**
|
||||
- [x] Wire `ActivateFile` + assign `clip.read_ahead` on `AddAudioClip` for compressed
|
||||
pool files (`engine.rs:909`). Per-clip reader keyed by `clip_id`; matches the
|
||||
existing `DeactivateFile` convention in `RemoveAudioClip`. Compiles clean.
|
||||
- [ ] Stop `decode_progressive` (`io/audio_file.rs:344`) from accumulating/streaming the
|
||||
full PCM; emit only the downsampled waveform overview. (Crosses into the UI
|
||||
waveform pipeline — `AudioDecodeProgress` consumer — so handled as its own step.)
|
||||
- [ ] Runtime verification: confirm a compressed clip actually plays from the ring
|
||||
buffer (was effectively silent before, since `read_ahead` was always `None`).
|
||||
- [~] **Phase 0 — container migration `.beam` ZIP → SQLite** ← **in progress**
|
||||
- [x] SQLite schema (`media`, `media_chunk`, `project_json`, `meta`) + `rusqlite` dep
|
||||
(bundled) — `lightningbeam-core/src/beam_archive.rs`
|
||||
- [x] `BlobReader` (`Read + Seek` over `media_chunk`, owns its own read-only connection,
|
||||
opens a blob handle per read with rowids resolved once) — for `CompressedReader` /
|
||||
video decoder in 1b. 5 integration tests pass (`tests/beam_archive.rs`): json
|
||||
round-trip, packed full read, streaming reads + seeks across chunk boundaries,
|
||||
referenced-path, overwrite-replaces-chunks.
|
||||
- [x] Packed (chunked) + referenced media write/read API; `is_sqlite()` format detection;
|
||||
`MediaKind`/`MediaStorage`/`MediaMeta`/`MediaInfo`.
|
||||
- [x] `BeamArchive::transaction()` / `BeamTxn` — in-place transactional save (only
|
||||
changed rows written; unchanged large media never rewritten); orphan cleanup via
|
||||
`retain_media`. 7 archive tests pass (added txn-grouping + rollback). Per user: save
|
||||
must NOT copy+rename for existing SQLite files.
|
||||
- [x] Wire `save_beam` to `BeamArchive` — in-place txn for existing SQLite, temp+rename
|
||||
only for new/migrated files. Audio → packed (or referenced ≥2GB) `media` rows;
|
||||
raster → PNG `media` rows keyed by keyframe id. FLAC→WAV→base64 save round-trip
|
||||
deleted (now packs original bytes with their codec).
|
||||
- [x] Wire `load_beam` — format dispatch: SQLite (`load_beam_sqlite`) vs legacy ZIP
|
||||
(`load_beam_zip_legacy`, kept verbatim). SQLite load reconstitutes packed audio into
|
||||
`embedded_data` so the existing pool loader is unchanged (streaming = Phase 1b).
|
||||
- [x] Legacy ZIP `.beam` → SQLite migration: `is_sqlite()` routes load; saving a
|
||||
ZIP-loaded project writes SQLite (migrates on save). Editor compiles end-to-end.
|
||||
- [x] Large-media policy: packed (chunked) vs referenced — `LargeMediaMode {Ask,Pack,
|
||||
Reference}`; save honors it for files ≥`LARGE_MEDIA_THRESHOLD`. Packing streams from
|
||||
disk via `put_media_packed_from_path` (chunk-by-chunk, never loads the whole file).
|
||||
`Ask` behaves as `Reference` at save time.
|
||||
- [x] `large_media_default` user preference: persisted in `AppConfig`, editable in
|
||||
Preferences → Advanced (incl. resetting to `Ask` to re-trigger the prompt).
|
||||
- [x] First-import-over-threshold prompt: `note_possible_large_media` (hooked into
|
||||
import_audio/video/image) queues a one-time modal; choice persists to config.
|
||||
Threshold shown in the modal is derived from the constant.
|
||||
- [ ] Runtime verification: save a real project, reopen it, confirm audio + raster survive
|
||||
round-trip; confirm an old ZIP `.beam` still opens and migrates on save.
|
||||
- [ ] (Optimization, later) FLAC-compress packed PCM/WAV audio; raster disk-dirty flag to
|
||||
skip unchanged frames on in-place save (Phase 3).
|
||||
|
||||
> Note: the crate's internal `#[cfg(test)]` modules (`clip.rs`, `effect_layer.rs`) have
|
||||
> pre-existing compile breakage (old `Beats`/`TempoMap` API) unrelated to this work; it
|
||||
> blocks `cargo test --lib`, so `beam_archive` tests live in `tests/` (integration) which
|
||||
> build the lib in normal mode. Worth fixing separately.
|
||||
- [x] Phase 1b — stream on project load (PACKED audio path complete & user-verified: streams on load,
|
||||
waveform generates + persists, sample-accurate seeking). Referenced-path streaming + MP3 seek index
|
||||
+ proper video-audio reload remain as noted follow-ups.
|
||||
- **Decision (user):** cross-crate packed streaming via an **inversion-of-control factory** —
|
||||
daw-backend defines the interface, core implements it over `BlobReader`. Keeps the audio
|
||||
engine container-agnostic. (Alternatives rejected: daw-backend owning rusqlite = layering
|
||||
violation; referenced-only-first = leaves packed <2GB in RAM.)
|
||||
- **Current load reality (why this is needed):** *nothing* streams on load today — every entry
|
||||
is fully decoded to a PCM `Vec<f32>`. Packed audio is base64-reconstituted into `embedded_data`
|
||||
(`load_beam_sqlite`) → written to a temp file → `load_file_into_pool` full-decodes; referenced
|
||||
audio also full-decodes via `load_file_into_pool`; and the Phase 1a/1c disk-reader activation
|
||||
never fires for loaded clips (they bypass `AddAudioClip`).
|
||||
- [x] **B1/B2 foundation (DONE, headless-tested):** in `disk_reader.rs` — `trait MediaByteSource:
|
||||
Read+Seek+Send+Sync { byte_len }` + `trait AudioBlobSourceFactory: Send+Sync { open(media_id)
|
||||
-> Box<dyn MediaByteSource> }`; `SymphoniaByteSource` adapter (impl `MediaSource`,
|
||||
is_seekable/byte_len); `CompressedReader::open_source(src, ext)` sharing probe via a
|
||||
refactored `from_mss`; `enum StreamOpen { Path, Source{src,ext} }`; `StreamSource::open` and
|
||||
`DiskReaderCommand::ActivateFile` now take `StreamOpen` (engine site wraps `Path`); re-exported
|
||||
`AudioBlobSourceFactory`/`MediaByteSource` at `daw_backend::audio`. Test
|
||||
`tests/compressed_source_stream.rs` decodes an in-memory WAV through a `Cursor`-backed
|
||||
`MediaByteSource` (proves probe+decode+seek over a byte stream). daw-backend compiles clean.
|
||||
- [x] **B3 (engine, DONE):** `Engine.blob_source_factory: Option<Arc<dyn AudioBlobSourceFactory>>` +
|
||||
`EngineController::set_blob_source_factory` (via `Query::SetBlobSourceFactory`, ordered before
|
||||
`SetProject` on the same queue). `AudioFile.packed_media_id: Option<String>` (Some ⇒ open via
|
||||
factory using `original_format` as the ext hint; None ⇒ `StreamOpen::Path`). Activation factored
|
||||
into `Engine::activate_streaming_for(reader_id, pool_index)`, used by `AddAudioClip` and bulk.
|
||||
- [x] **C (core factory, DONE):** `file_io::blob_source_factory(beam_path)` → `BeamBlobFactory`
|
||||
implementing `AudioBlobSourceFactory` over `BeamArchive::open_blob_reader`. `BlobReader` holds a
|
||||
`!Sync` rusqlite `Connection`, so it's wrapped in `SyncBlobReader` (a `Mutex` used via `get_mut`
|
||||
on the hot path — no runtime locking) to satisfy Symphonia's `MediaSource: Send + Sync`. Installed
|
||||
by the editor between `load_audio_pool` and `set_project`.
|
||||
- [x] **D (load-path, DONE — packed audio):** `load_beam_sqlite` now streams packed audio whose codec
|
||||
is recognized (`is_streamable_audio_codec`) — leaves `embedded_data` empty so the pool builds a
|
||||
Compressed placeholder with `packed_media_id`; no base64, no temp file, no decode. `serialize`
|
||||
round-trips packed entries by media id (so in-place re-save keeps the row). Non-audio codecs
|
||||
(video-container audio tracks) keep the legacy reconstitution path → **no regression**.
|
||||
- [x] **E (bulk activation, DONE):** `SetProject` calls `Engine::activate_all_streaming_clips` —
|
||||
walks every loaded audio clip and `activate_streaming_for` (create_buffer + `ActivateFile` + set
|
||||
`read_ahead`), the loaded-clip equivalent of the Phase 1a wiring.
|
||||
- [x] **Waveform-on-load for streamed audio (DONE):** streaming broke the old waveform path (it came
|
||||
from the full in-RAM decode, which no longer happens). Added
|
||||
`disk_reader::build_waveform_pyramid_from_source(Box<dyn MediaByteSource>, ext, B)` (load-time
|
||||
counterpart of the path-based builder). On load, the editor background-generates a pyramid for any
|
||||
streamed entry lacking a persisted one (opens the packed blob via a local factory), sending the
|
||||
floor through the same `waveform_result` channel `update()` drains; the next save persists it.
|
||||
Verified in-app: packed MP3 **streams + plays** (`Activated reader=0, kind=CompressedAudio`); the
|
||||
overview now fills in shortly after load.
|
||||
- **Headless tests pass** (compressed_source_stream, video_audio_stream, waveform_pyramid); all three
|
||||
crates compile clean. **Needs in-app verification:** the waveform appears after load (background gen),
|
||||
then instantly on subsequent loads once saved; RAM stays flat on a big project.
|
||||
- [x] **Seek alignment fix (DONE):** streamed compressed audio was ~1.2s off *after seeking*
|
||||
(fine from the start). `CompressedReader::seek` used `SeekMode::Coarse`, which for MP3
|
||||
byte-estimates the position and seeds the timestamp from that estimate — wrong for VBR / files
|
||||
whose header padding the estimate ignores, so `actual_ts` (and thus the buffer's frame labels)
|
||||
landed ~1.2s early. Switched to `SeekMode::Accurate`: Symphonia counts frame *headers* (no
|
||||
decode) from a true anchor (current pos, or rewind-to-0 for backward seeks) → exact `actual_ts`;
|
||||
the existing sub-frame `pending_discard` finishes the job. FLAC/OGG seek cheaply (seek tables);
|
||||
a long MP3 backward seek walks headers from 0 (I/O, not decode). Tests still green.
|
||||
- [ ] **Deferred (follow-up):** per-file **seek index** for elementary streams (MP3) — a one-time
|
||||
header scan (ts↔byte map) to make far seeks O(1) instead of an Accurate header-walk from the
|
||||
anchor. Matters for multi-hour MP3s; song-length files are fine as-is.
|
||||
- [x] **Proper video-audio reload (DONE):** a video's audio is now stored as a **path reference** to
|
||||
the video (never packed/embedded as audio media) and **re-probed via FFmpeg** on load into a
|
||||
streaming `VideoAudio` entry — `AudioPoolEntry.is_video_audio` flag drives both `serialize`
|
||||
(reference, not pack), `save_beam` (`reference_it |= is_video_audio`), and `load_from_serialized`
|
||||
(`VideoAudioReader::open` → `from_video_audio`). Fixes 5.1 audio losing its channels on reload
|
||||
(the old Symphonia reconstitution collapsed it); also no more decode-whole-video-to-RAM / temp
|
||||
files on load. Old saves (video mis-packed as audio) self-heal on the next save.
|
||||
- [ ] **Deferred (follow-up):** stream *referenced* (external-path) **audio** on load too — replace
|
||||
`load_file_into_pool`'s full decode with the `do_import_audio` branching (PCM → mmap, compressed
|
||||
→ `from_compressed` placeholder). Higher risk (touches the working referenced path); packed
|
||||
covers the common <2GB case first.
|
||||
- [x] **DONE: packed video streaming.** Small videos pack into the `.beam`
|
||||
(a `MediaKind::Video` blob at the clip id, `VideoClip.media_id` referencing it) and stream **both
|
||||
frames and audio** from the DB blob via FFmpeg. The `AVIOContext`-over-`Read+Seek` shim lives in
|
||||
the new `ffmpeg-blob-io` crate (`BlobInput`, version-pinned `=8.0.0`/`=8.0.1`), isolating the
|
||||
unsafe + ABI coupling. Frames: `video.rs` `VideoSource{Path,Packed}` opens a fresh `BlobReader`
|
||||
per decoder/seek/scan. Audio: `VideoAudioReader::open_source` over the same blob (the
|
||||
`disk_reader.rs` `StreamSource` blocker is removed); save points the linked video-audio pool
|
||||
entry's `media_id` at the video row so it streams from the same blob. Tests: ffmpeg-blob-io AVIO
|
||||
unit tests (WAV via Cursor + seek + open/drop loop), core `packed_video_stream` (blob→AVIO→Input),
|
||||
`beam_archive` packed-video round-trip, daw-backend `open_source` (compiles; can't link in the
|
||||
container — user runtime-verifies actual A/V playback).
|
||||
- [~] Phase 1c — video embedded-audio track ← **stopgap shipped; proper design next**
|
||||
- [x] Stopgap: `extract_audio_from_video_to_wav` streams to a temp WAV → `import_audio_sync`
|
||||
(mmap). Fixed the ~2.8GB-`Vec<f32>` OOM. But writes the whole WAV to `/tmp` (fills
|
||||
small temp partitions) and the temp path doesn't survive reload.
|
||||
- [~] **Proper design** (see "Phase 1c" body): stream the video's audio on demand via a new
|
||||
ffmpeg `VideoAudioReader` in the disk reader — no extraction, no `/tmp`, no RAM; path
|
||||
reference survives save/load.
|
||||
- [x] **Step 1 (DONE):** `VideoAudioReader` (ffmpeg) + `StreamSource` enum + `SourceKind`
|
||||
in `disk_reader.rs`. Sample-accurate seek (coarse seek + decode-discard to exact
|
||||
frame via PTS). 2 integration tests pass (`daw-backend/tests/video_audio_stream.rs`):
|
||||
in-order decode + sample-exact seek at several targets. (Found: mono frames have an
|
||||
empty channel layout → must `set_channel_layout` before resampling, else swr returns
|
||||
AVERROR_INPUT_CHANGED.) Lib compiles clean; `StreamSource` `#[allow(dead_code)]`
|
||||
until wired. `VideoAudioReader` made `pub` for the integration test.
|
||||
- [x] **Step 2 (DONE):** `AudioStorage::VideoAudio { decoded_for_waveform, decoded_frames,
|
||||
total_frames }` + `AudioFile::from_video_audio` (path = the video file). `data()`
|
||||
empty / `read_samples()` 0 (streamed). `Query::AddVideoAudioSync` +
|
||||
`do_add_video_audio` (probes via `VideoAudioReader::open`, no decode) +
|
||||
`EngineController::add_video_audio_sync`. `GetPoolAudioSamples` surfaces VideoAudio's
|
||||
waveform overview too. daw-backend compiles clean; probe `total_frames` test passes.
|
||||
- [x] **Step 3 (DONE):** reader thread now holds `StreamSource` (opens via
|
||||
`StreamSource::open(path, kind)`, dispatches `sample_rate()/channels()/seek/decode_next`);
|
||||
`ActivateFile` carries `kind: SourceKind`; `#[allow(dead_code)]` removed. `AddAudioClip`
|
||||
activation maps `Compressed`→`CompressedAudio`, `VideoAudio`→`VideoAudio`, creates the
|
||||
read-ahead buffer + `ActivateFile{kind}` + sets `clip.read_ahead`. Compressed path is
|
||||
behaviorally identical (StreamSource::Compressed wraps the same CompressedReader).
|
||||
daw-backend + editor compile clean; VideoAudioReader tests still pass.
|
||||
⚠️ Not runtime-verified — needs in-app check that compressed audio still plays (no
|
||||
regression) and that an activated VideoAudio clip produces sound.
|
||||
- [x] **Step 4 (DONE):** `import_video` now calls `add_video_audio_sync(video_path)` →
|
||||
pool index, fetches channels/sample_rate via `get_pool_file_info`, makes the
|
||||
`AudioClip` with the video's duration. **No WAV / /tmp / RAM.** Removed the stopgap
|
||||
(`extract_audio_from_video_to_wav` + WAV helpers + `ExtractedAudioInfo`), dead
|
||||
`add_audio_file_sync` (+ `Query::AddAudioFileSync` / `QueryResponse::AudioFileAddedSync`
|
||||
/ handler), and the now-unreachable `AudioExtractionResult::NoAudio`. Kept
|
||||
`import_audio_sync` (still used by normal audio import). daw-backend + editor clean.
|
||||
**→ Feature is live end-to-end; ready for in-app testing.**
|
||||
- [x] **Step 5 (DONE):** `CompressedReader` now seeks sample-accurately too — coarse
|
||||
symphonia seek + decode-discard (`pending_discard` set from `seeked.actual_ts` in
|
||||
`seek`, applied in `decode_next`, which continues rather than reporting EOF when a
|
||||
whole packet is discarded). So compressed clips no longer drift vs video audio after
|
||||
a seek. Test `compressed_reader_seek_is_sample_accurate` passes (the WAV coarse seek
|
||||
lands pre-target, exercising the discard). `CompressedReader` made `pub` for the test.
|
||||
- [~] Step 6: **bounded waveform overview** — replaces today's full-resolution
|
||||
`raw_audio_cache`/GPU waveform (which doesn't scale: it stores every sample at mip 0,
|
||||
so a long file is multi-GB on GPU + RAM — the same memory issue, and the Phase 1a
|
||||
`decode_progressive` leftover). Design below. Slices: (1a) streaming pyramid builder
|
||||
+ (1b) persistence + (1c) min/max GPU upload, then (2) LRU tile cache + re-decode floor.
|
||||
- [x] **Slice 1a (DONE):** `daw-backend/src/audio/waveform_pyramid.rs` —
|
||||
`WaveformPyramidBuilder` streams interleaved samples, accumulates the floor, and
|
||||
reduces `BRANCH(4):1` at `finish` into a root-first pyramid (convention B:
|
||||
`levels[0]`=root envelope, `levels.last()`=floor, `.root()`/`.floor()` accessors).
|
||||
Ragged last buckets reduce over available children (no value padding). Bounded
|
||||
(~22 MB/2 h @ B=256). 7 integration tests pass (`tests/waveform_pyramid.rs`):
|
||||
bucket min/max, partial flush, multi-level envelope == global min/max, root-first
|
||||
ordering, stereo channels, size bound, chunk-agnostic.
|
||||
- [~] **Slice 1b (data layer DONE; orchestration folded into 1c):**
|
||||
- [x] Generation bridge `disk_reader::build_waveform_pyramid(path, kind, B)` — streams
|
||||
a decode (`StreamSource` over symphonia/ffmpeg) into the builder; bounded
|
||||
memory (one chunk + the pyramid). Test: envelope matches the signal through
|
||||
both backends.
|
||||
- [x] Serialization `WaveformPyramid::to_bytes`/`from_bytes` (LBWF blob; f32 texels —
|
||||
f16 a later size optimization). Round-trip test + rejects truncated/garbage.
|
||||
- [x] `MediaKind::Waveform` in the SQLite container (keyed by the audio item's id).
|
||||
- [ ] Orchestration (with 1c).
|
||||
- [~] **Slice 1c (in-memory floor overview DONE; persistence next):**
|
||||
- [x] `waveform_gpu`: `PendingUpload.minmax` flag + `pack_texel` helper; `upload_audio`
|
||||
threads `minmax` (frame_stride 4, packs `(Lmin,Lmax,Rmin,Rmax)` directly).
|
||||
The texture is already Rgba16Float and the GPU mipgen builds zoom-out levels, so
|
||||
only the texel-packing differs. Render the floor at **effective rate `sr/B`** (so
|
||||
time→texel maps B samples/texel) and `total_frames = floor_texel_count`.
|
||||
- [x] `AppConfig.waveform_floor_samples_per_texel` (default 256, user-configurable).
|
||||
- [x] App: `waveform_minmax_pools: HashMap<usize, u32>` (pool → `B`, carries the floor rate
|
||||
with full float precision) + a `(pool, packed_floor, sr, channels, B)` results channel;
|
||||
drained in `update()` → `raw_audio_cache.insert(floor)` + flag pool + `waveform_gpu_dirty`.
|
||||
- [x] Generation: on video-audio import Success, the same bg thread streams
|
||||
`disk_reader::build_waveform_pyramid(path, VideoAudio, B)` once and sends the packed
|
||||
`floor()`. (Video-audio has no in-RAM samples, so this is what makes its waveform appear.)
|
||||
- [x] Threaded `waveform_minmax_pools` through the pane-context (`panes/mod.rs` +
|
||||
main.rs construction) → `render_layers` → **both** render sites (collapsed-group
|
||||
~timeline.rs:3048 AND expanded-track ~3613): compute `total_frames = len/4`,
|
||||
`eff_sr = sr/B`, set `minmax`. Compiles clean (editor `cargo check` = 0 errors).
|
||||
- [x] Shader fix: `waveform.wgsl` now reads the **nearest integer LOD via `textureLoad`**
|
||||
instead of sampling a fractional mip. Trilinear blends two levels whose row-major
|
||||
linearizations differ → horizontal shift that flips each 0.5 of `mip_f` (= each 2x
|
||||
zoom step), the "every other zoom level is offset" artifact. **User-confirmed fixed:**
|
||||
features hold position at every zoom and line up with playback.
|
||||
See memory `waveform-shader-fractional-mip-offset`.
|
||||
- [x] **Persistence (done):** the full pyramid is serialized (`to_bytes`) on generation and
|
||||
kept in `App.waveform_pyramid_blobs`. `save_beam` writes it as a `MediaKind::Waveform`
|
||||
row keyed by a **deterministic id derived from the pool index** (`file_io::waveform_media_id`,
|
||||
"LBWF" sentinel in the high 32 bits) — independent of how the audio bytes are stored, so
|
||||
it works for packed/referenced/video-audio alike, and an in-place re-save reuses the row.
|
||||
Carried in/out via a transient `#[serde(skip)] AudioPoolEntry.waveform_blob` and a
|
||||
`waveform_blobs` field on `FileCommand::Save`. `load_beam_sqlite` reads the row back;
|
||||
the editor restores `raw_audio_cache`/`waveform_minmax_pools`/`waveform_pyramid_blobs`
|
||||
+ flags `waveform_gpu_dirty` after the backend loads the pool (using each entry's
|
||||
`sample_rate` for `eff_sr`, the stored `B` for the rate). No re-decode on load.
|
||||
`register_loaded_videos` only loads frames (not audio), so there is no redundant
|
||||
regeneration to suppress. Compiles clean across all three crates.
|
||||
|
||||
### Waveform LOD pyramid design (step 6)
|
||||
A min/max LOD pyramid (tree of zoom-level textures): fully zoomed out → envelope; fully zoomed
|
||||
in → per-sample; seamless between.
|
||||
|
||||
- **One streaming decode pass** builds the whole pyramid down to a configurable **floor**
|
||||
`B` samples/texel (default 256), via a hierarchical reduction (each sample updates a running
|
||||
per-level min/max accumulator; a filled bucket emits a texel and folds into its parent —
|
||||
`branch` 4:1). Bounded memory: holds only the pyramid (~`N/B·4/3` texels ≈ **~14 MB / 2 h
|
||||
stereo @ B=256**), never the full samples. Full-res (B=1 ≈ 2.7 GB) is the only level NOT
|
||||
stored.
|
||||
- **Persist the pyramid** in the `.beam` SQLite container (a `waveform` media kind; session
|
||||
temp before first save). `B` is stored with it (preference is just the default for new gen).
|
||||
Persistence is load-bearing: it makes mid-zoom a cheap **disk read**, not a re-decode.
|
||||
- **Runtime = LRU tile cache** (GPU textures) loaded from the persisted pyramid on demand.
|
||||
Eviction is **ancestor-closed**: only evict an LRU node with no resident children ("a node is
|
||||
cleared only after its children") — so rendering can always walk up to a resident ancestor;
|
||||
detail sharpens in, never blanks. Root is tiny/hot → effectively pinned for free.
|
||||
- **Re-decode only below the floor** (texel < `B` samples): by then the visible window spans a
|
||||
tiny time range, so decoding it (via the sample-accurate seekable readers from steps 1–5 —
|
||||
the payoff) for true per-sample detail is cheap. This removes the large-span re-decode gap:
|
||||
above the floor it's a disk read; below it the span is already small.
|
||||
- **Why a deep floor (not a coarse cutoff):** a coarse-only pinned set would force the first
|
||||
on-demand level to re-reduce a huge time span per tile. Persisting deep makes every level a
|
||||
disk read; `B` is a size-vs-crossover knob (smaller B = bigger pyramid, cheaper re-decode).
|
||||
- `waveform_gpu` needs a **min/max texel upload** (`Lmin,Lmax,Rmin,Rmax` per texel) instead of
|
||||
min=max-per-sample; the existing compute mipgen still builds the mip chain *within* a tile.
|
||||
|
||||
**Decisions (locked):** branch 4:1; floor `B≈256` samples/texel, **user-configurable**
|
||||
(`AppConfig.waveform_floor_samples_per_texel`, stored per-pyramid); 8192-wide tiles; LRU ~4
|
||||
viewports of fine tiles; persist pyramid in `.beam`.
|
||||
- [x] Video decoder concurrency (movie-length lag/freeze): keyframe-index scan now runs
|
||||
holding no VideoManager/decoder lock (brief locks only bracket it) → no more multi-second
|
||||
UI freeze on import/load; thumbnail generation uses a **dedicated** decoder and samples
|
||||
at keyframes (≈1 frame each vs whole-GOP) → no playback contention. Removed dead
|
||||
`VideoManager::build_keyframe_index`, `build_and_set_keyframe_index`, `downsample_rgba*`.
|
||||
- [x] Phase 2a — bound video frame cache. `VideoManager.frame_cache` (was an unbounded
|
||||
`HashMap<(Uuid,i64), Arc<VideoFrame>>` that grew per distinct frame during playback) is now an
|
||||
`LruCache` evicted by a **byte budget** (`FRAME_CACHE_BYTE_BUDGET` = 256 MB) rather than a frame
|
||||
count — robust across resolutions (a 4K frame is ~33 MB vs ~2 MB at 800×600). Byte total tracked
|
||||
on insert/evict/remove; `unload_video` pops per-clip keys (LruCache has no `retain`). Decoder-level
|
||||
cache was already LRU. Editor compiles clean. *(Not yet runtime-verified.)*
|
||||
- [x] Phase 2b — stream export mux. `export/mod.rs::mux_video_and_audio` no longer collects every
|
||||
packet into two `Vec`s before interleaving; it stream-merges the two inputs by PTS with one pending
|
||||
packet per stream (O(1) memory vs O(duration)). Same tie-break (`v_us <= a_us`) and drain-on-EOF
|
||||
behavior; output is byte-identical. Editor compiles clean. *(Not yet runtime-verified — needs an
|
||||
in-app export to confirm A/V sync.)*
|
||||
- [x] Phase 3a — lazy + async raster fault-in (`RasterStore` + background thread + image proxy)
|
||||
- [x] Phase 3b — raster residency LRU + eviction (dirty-flag data-loss safety)
|
||||
- [x] Phase 3c — bound raster GPU texture cache (recency LRU + F3 VRAM readout)
|
||||
- [x] Phase 3d — raster undo dirty-rect diffs (+ fault-in-before-undo)
|
||||
- [x] Phase 3.5 — image textures in vector scenes (fixed DCEL-broken image import; image-fill tab + picker; container-persisted)
|
||||
- [x] Phase 4 — image asset paging: Tier 2 decoded-cache byte-LRU, Tier 1 lazy container bytes, playback prefetch
|
||||
- [x] Phase 5 — fixed the broken `#[cfg(test)]` unit tests; **`cargo test --lib` green again**
|
||||
(daw-backend 17 passed, lightningbeam-core 264 passed). Wrapped stale raw-`f64` time literals
|
||||
in `Beats(...)` / passed `&TempoMap` to changed signatures (automation.rs, clip.rs,
|
||||
effect_layer.rs); fixed stale test setup (register a vector clip so `get_clip_duration` resolves)
|
||||
and a stale default expectation (shape `fill_color` defaults `None`). Surfaced + fixed one **real
|
||||
undo bug**: `DeleteFolderAction(MoveToParent)` reparented child subfolders but never restored them
|
||||
on rollback (orphaned them) — now tracked and restored. Production code otherwise untouched.
|
||||
310
TODO.md
310
TODO.md
|
|
@ -1,305 +1,25 @@
|
|||
# Lightningbeam TODO
|
||||
|
||||
> ⚠️ **Stale entries:** Lightningbeam was rewritten from JavaScript to Rust. Any entry below
|
||||
> that cites `src/*.js` / `main.js` / `animation.js` predates that migration — the *issue* may
|
||||
> or may not still exist in the Rust codebase, but the file/line references are obsolete.
|
||||
> **Re-verify against the current Rust code before acting** (this covers the "Animation System
|
||||
> Refactoring" section and the JS-referencing "Known Issues" entries — node editor, default
|
||||
> interpolation, etc.). Items with no `.js` references are current.
|
||||
## Known Issues (Rust)
|
||||
|
||||
## Animation System Refactoring *(STALE — JS-era migration notes; superseded by the Rust DCEL/keyframe system)*
|
||||
### Animation: Tweens are broken — LOW PRIORITY
|
||||
- Shape/vector interpolation between keyframes, and the `tween_after` behavior on
|
||||
keyframes, don't work correctly in the current app. Needs investigation + fix.
|
||||
Not urgent — revisit later.
|
||||
|
||||
### Completed
|
||||
- ✅ Implement AnimationData curve-based system (Keyframe, AnimationCurve, AnimationData classes)
|
||||
- ✅ Add GraphicsObject.currentTime property
|
||||
- ✅ Migrate shape rendering to use AnimationData curves (exists, zOrder)
|
||||
- ✅ Binary search optimization for keyframe lookups
|
||||
## Backlog / Feature ideas
|
||||
|
||||
### In Progress
|
||||
- Migrating from Frame-based to AnimationData curve-based system throughout codebase
|
||||
### Animation curve enhancements
|
||||
- [ ] Extrapolation modes, separate for start vs end: hold (default), extend, repeat, decay
|
||||
- [ ] Position / scale / rotation animation curves for shapes
|
||||
- [ ] Shape morphing / tweening between keyframes
|
||||
|
||||
### Pending Features
|
||||
|
||||
#### Animation Curve Enhancements
|
||||
- [ ] Implement extrapolation modes (separate for start vs end):
|
||||
- "hold" (default) - hold value at first/last keyframe
|
||||
- "extend" - linearly extend the curve beyond keyframes
|
||||
- "repeat" - repeat the animation
|
||||
- "decay" - exponential decay to a target value
|
||||
- [ ] Add position, scale, rotation animation curves for shapes
|
||||
- [ ] Add shape morphing/tweening between keyframes
|
||||
|
||||
#### Keyframing Behavior
|
||||
- [ ] Add user preference for keyframing behavior when editing objects:
|
||||
### Keyframing behavior
|
||||
- [ ] User preference for keyframing when editing objects:
|
||||
- Auto-keyframe (current default): create/update keyframe at current time
|
||||
- Edit previous (Flash-style): update most recent keyframe before current time
|
||||
- Ephemeral (Blender-style): changes don't persist without manual keyframe
|
||||
- Optional: Add modifier key (e.g. Shift) to toggle between modes
|
||||
- Optional modifier key (e.g. Shift) to toggle modes
|
||||
|
||||
#### Shape Ordering
|
||||
- [ ] Add "Bring Forward" menu option (swap zOrder with shape in front)
|
||||
- [ ] Add "Send Backward" menu option (swap zOrder with shape behind)
|
||||
- [ ] Add "Bring to Front" menu option (set zOrder to max + 1)
|
||||
- [ ] Add "Send to Back" menu option (set zOrder to min - 1)
|
||||
|
||||
#### Code Cleanup
|
||||
- [ ] Remove all remaining references to Frame-based system
|
||||
- [ ] Remove legacy Frame class once migration is complete
|
||||
- [ ] Clean up GraphicsObject.shapes[] array (shapes should only live in Layers)
|
||||
|
||||
## Known Issues / Platform Limitations
|
||||
|
||||
### Animation: Tweens are broken (Rust codebase) — LOW PRIORITY
|
||||
- **Issue**: Animation tweening between keyframes (shape/vector interpolation, and the
|
||||
`tween_after` behavior on keyframes) does not work correctly in the current Rust app.
|
||||
Needs investigation + fix. Not urgent — revisit later.
|
||||
- (Older JS-codebase animation entries below reference `src/*.js` and are stale.)
|
||||
|
||||
### Audio: Oscillator Timbre Drift (Phase Accumulation Error)
|
||||
- **Issue**: Oscillators exhibit timbre changes over time due to floating-point phase accumulation errors
|
||||
- **Affected Files**:
|
||||
- `daw-backend/src/effects/synth.rs:117-120` (SimpleSynth)
|
||||
- `daw-backend/src/audio/node_graph/nodes/oscillator.rs:167-170` (OscillatorNode)
|
||||
- **Root Cause**: Current phase wrapping uses conditional subtraction (`if phase >= 1.0 { phase -= 1.0 }`), which accumulates f32 rounding errors over time, especially for long-playing notes
|
||||
- **Current Code**:
|
||||
```rust
|
||||
self.phase += frequency / sample_rate;
|
||||
if self.phase >= 1.0 {
|
||||
self.phase -= 1.0;
|
||||
}
|
||||
```
|
||||
- **Recommended Fix**: Replace with `.fract()` for numerically stable wraparound:
|
||||
```rust
|
||||
self.phase += frequency / sample_rate;
|
||||
self.phase = self.phase.fract();
|
||||
```
|
||||
- **Impact**: Medium - affects audio quality for sustained notes, becomes noticeable after several seconds
|
||||
- **Priority**: Medium - should be addressed before production use
|
||||
|
||||
### UI: Node Connections Render Behind VoiceAllocator Child Nodes
|
||||
- **Issue**: Connection lines (SVG paths) inside expanded VoiceAllocator nodes render behind child nodes due to z-index stacking
|
||||
- **Affected File**: `src/styles.css:1128`
|
||||
- **Root Cause**: Child nodes have `z-index: 10` while connection SVG paths have default/lower z-index
|
||||
- **Current Code**:
|
||||
```css
|
||||
.drawflow .drawflow-node.child-node {
|
||||
opacity: 0.9;
|
||||
border: 1px solid #5a5aaa !important;
|
||||
box-shadow: 0 2px 8px rgba(90, 90, 170, 0.3);
|
||||
z-index: 10;
|
||||
}
|
||||
```
|
||||
- **Recommended Fix**: Either:
|
||||
1. Remove `z-index: 10` from `.child-node` (simplest), or
|
||||
2. Add higher z-index to connection SVG paths, or
|
||||
3. Use CSS `isolation: isolate` on the VoiceAllocator contents area to create a new stacking context
|
||||
- **Impact**: Low - visual issue only, connections still function but appear to go "behind" nodes
|
||||
- **Priority**: Low - cosmetic issue that doesn't affect functionality
|
||||
|
||||
### UI: VoiceAllocator Child Nodes Don't Move with Parent
|
||||
- **Issue**: When a VoiceAllocator node is moved, its child nodes remain in their original positions instead of moving with the parent
|
||||
- **Affected File**: `src/main.js:6202-6207`
|
||||
- **Root Cause**: The `nodeMoved` event handler only handles the case where a child node is moved (resizes parent), but doesn't handle when the VoiceAllocator itself is moved
|
||||
- **Current Code**:
|
||||
```javascript
|
||||
editor.on("nodeMoved", (nodeId) => {
|
||||
const node = editor.getNodeFromId(nodeId);
|
||||
if (node && node.data.parentNodeId) {
|
||||
resizeVoiceAllocatorToFit(node.data.parentNodeId);
|
||||
}
|
||||
});
|
||||
```
|
||||
- **Recommended Fix**: Add logic to detect when a VoiceAllocator is moved and update all child node positions:
|
||||
```javascript
|
||||
editor.on("nodeMoved", (nodeId) => {
|
||||
const node = editor.getNodeFromId(nodeId);
|
||||
|
||||
// Case 1: A child node was moved - resize parent
|
||||
if (node && node.data.parentNodeId) {
|
||||
resizeVoiceAllocatorToFit(node.data.parentNodeId);
|
||||
}
|
||||
|
||||
// Case 2: A VoiceAllocator was moved - move all children
|
||||
if (node && node.data.nodeType === 'VoiceAllocator') {
|
||||
// Calculate delta from previous position (need to track)
|
||||
// Update all child node positions by the delta
|
||||
// Call editor.updateConnectionNodes() for parent and all children
|
||||
}
|
||||
});
|
||||
```
|
||||
- **Impact**: High - child nodes become disconnected from parent visually
|
||||
- **Priority**: High - breaks expected behavior of grouped nodes
|
||||
|
||||
### UI: VoiceAllocator Expansion Doesn't Update Connection Positions
|
||||
- **Issue**: When expanding/collapsing a VoiceAllocator, connection endpoints don't update to match the new port positions
|
||||
- **Affected File**: `src/main.js:6496-6555` (handleNodeDoubleClick function)
|
||||
- **Root Cause**: The expand/collapse logic shows/hides child nodes and resizes the container, but never calls `editor.updateConnectionNodes()` to refresh connection positions
|
||||
- **Current Code**: In `handleNodeDoubleClick()`, after expanding or collapsing:
|
||||
```javascript
|
||||
// Expand
|
||||
expandedNodes.add(nodeId);
|
||||
nodeElement.classList.add('expanded');
|
||||
nodeElement.style.width = '600px';
|
||||
nodeElement.style.height = '400px';
|
||||
// ... shows child nodes ...
|
||||
// Missing: editor.updateConnectionNodes(`node-${nodeId}`)
|
||||
```
|
||||
- **Recommended Fix**: Call `editor.updateConnectionNodes()` after resizing:
|
||||
```javascript
|
||||
// After expanding
|
||||
expandedNodes.add(nodeId);
|
||||
nodeElement.classList.add('expanded');
|
||||
// ... resize and show children ...
|
||||
|
||||
// Update connection positions for VoiceAllocator and all children
|
||||
editor.updateConnectionNodes(`node-${nodeId}`);
|
||||
for (const [childId, parentId] of nodeParents.entries()) {
|
||||
if (parentId === nodeId) {
|
||||
editor.updateConnectionNodes(`node-${childId}`);
|
||||
}
|
||||
}
|
||||
```
|
||||
- **Impact**: Medium - connections appear in wrong positions until manually moved
|
||||
- **Priority**: Medium - visual issue that affects usability
|
||||
|
||||
### UI: Node Editor Allows Editing Without MIDI Layer Selected
|
||||
- **Issue**: The node editor pane allows adding/editing instrument nodes even when no MIDI layer is selected, and always uses hardcoded `trackId: 0`
|
||||
- **Affected File**: `src/main.js:6045-6920` (nodeEditor function)
|
||||
- **Root Cause**: The node editor never checks if `context.activeObject.activeLayer` exists or is a MIDI track, and all backend commands use hardcoded `trackId: 0`
|
||||
- **Current Code**: All graph commands hardcode track 0:
|
||||
```javascript
|
||||
const commandArgs = parentNodeId
|
||||
? {
|
||||
trackId: 0, // HARDCODED!
|
||||
voiceAllocatorId: editor.getNodeFromId(parentNodeId).data.backendId,
|
||||
nodeType: nodeType,
|
||||
x: x,
|
||||
y: y
|
||||
}
|
||||
: {
|
||||
trackId: 0, // HARDCODED!
|
||||
nodeType: nodeType,
|
||||
x: x,
|
||||
y: y
|
||||
};
|
||||
```
|
||||
- **Recommended Fix**:
|
||||
1. Check if activeLayer is a MIDI track before allowing edits:
|
||||
```javascript
|
||||
function getSelectedMidiTrack() {
|
||||
const activeLayer = context.activeObject?.activeLayer;
|
||||
if (!activeLayer || activeLayer.type !== 'midi') {
|
||||
return null;
|
||||
}
|
||||
return activeLayer;
|
||||
}
|
||||
```
|
||||
2. Show placeholder when no MIDI track selected:
|
||||
```javascript
|
||||
function nodeEditor() {
|
||||
const container = document.createElement("div");
|
||||
const midiTrack = getSelectedMidiTrack();
|
||||
|
||||
if (!midiTrack) {
|
||||
container.innerHTML = '<div class="placeholder">Select a MIDI layer to edit instruments</div>';
|
||||
return container;
|
||||
}
|
||||
// ... rest of node editor code ...
|
||||
}
|
||||
```
|
||||
3. Use actual track ID instead of hardcoded 0:
|
||||
```javascript
|
||||
const trackId = midiTrack.audioTrackId || 0;
|
||||
const commandArgs = { trackId, nodeType, x, y };
|
||||
```
|
||||
4. Add listener to refresh node editor when layer selection changes
|
||||
- **Impact**: High - allows editing wrong track's instrument graph, data corruption risk
|
||||
- **Priority**: High - can cause confusion and data loss
|
||||
|
||||
### Animation: Wrong Default Interpolation for Shape and Object Keyframes
|
||||
- **Issue**: Shape index and object transform keyframes default to "linear" interpolation but should default to "hold" (step function), and there's no UI to change interpolation after creation
|
||||
- **Affected Files**:
|
||||
- `src/models/animation.js:124` (Keyframe constructor defaults to "linear")
|
||||
- `src/main.js:2161` (shapeIndex keyframes default to "linear")
|
||||
- `src/main.js:2198` (object position/rotation/scale keyframes default to "linear")
|
||||
- `src/main.js:5910` (Timeline menu - missing tween options)
|
||||
- **Root Cause**:
|
||||
1. The Keyframe constructor defaults interpolation to "linear"
|
||||
2. Shape index keyframes preserve existing interpolation or default to "linear"
|
||||
3. Object transform keyframes explicitly use "linear"
|
||||
4. No menu options exist to change interpolation mode after keyframe creation
|
||||
- **Current Code**:
|
||||
- Keyframe constructor (animation.js:124):
|
||||
```javascript
|
||||
constructor(time, value, interpolation = "linear", uuid = undefined) {
|
||||
```
|
||||
- Shape index keyframes (main.js:2161):
|
||||
```javascript
|
||||
const interpolationType = existingShapeIndexKf ? existingShapeIndexKf.interpolation : 'linear';
|
||||
const shapeIndexKeyframe = new Keyframe(currentTime, newShapeIndex, interpolationType);
|
||||
```
|
||||
- Object keyframes (main.js:2198):
|
||||
```javascript
|
||||
const newKeyframe = new Keyframe(
|
||||
currentTime,
|
||||
currentValue,
|
||||
'linear' // Default to linear interpolation
|
||||
);
|
||||
```
|
||||
- **Expected Behavior**:
|
||||
- Shape index keyframes should default to "hold" (shapes shouldn't morph between versions)
|
||||
- Object transforms should default to "hold" (objects shouldn't move/rotate/scale between keyframes unless explicitly tweened)
|
||||
- Timeline menu should have options to convert between interpolation modes
|
||||
- **Recommended Fix**:
|
||||
1. Change shapeIndex default to "hold" (main.js:2161):
|
||||
```javascript
|
||||
const interpolationType = existingShapeIndexKf ? existingShapeIndexKf.interpolation : 'hold';
|
||||
```
|
||||
2. Change object keyframe default to "hold" (main.js:2198):
|
||||
```javascript
|
||||
const newKeyframe = new Keyframe(currentTime, currentValue, 'hold');
|
||||
```
|
||||
3. Add Timeline menu options (main.js:5910, in timelineSubmenu):
|
||||
```javascript
|
||||
{
|
||||
text: "Add Shape Tween",
|
||||
enabled: /* check if shape is selected and has keyframes */,
|
||||
action: () => {
|
||||
// Find shapeIndex curve for selected shape
|
||||
// Change interpolation between keyframes to "linear"
|
||||
}
|
||||
},
|
||||
{
|
||||
text: "Add Motion Tween",
|
||||
enabled: /* check if object is selected and has transform keyframes */,
|
||||
action: () => {
|
||||
// Find position/rotation/scale curves for selected object
|
||||
// Change interpolation between keyframes to "linear" or "bezier"
|
||||
}
|
||||
}
|
||||
```
|
||||
- **Note**: exists and zOrder keyframes already correctly use "hold" (main.js:2139, 2150)
|
||||
- **Impact**: High - causes unwanted interpolation, shapes morph unexpectedly, objects move when they shouldn't
|
||||
- **Priority**: High - fundamental animation behavior is incorrect
|
||||
|
||||
### Tauri Pinch-Zoom on Linux
|
||||
- **Issue**: Two-finger pinch gestures zoom the entire Tauri window instead of individual canvases
|
||||
- **Status**: Known Tauri limitation on Linux/GTK with no cross-platform solution
|
||||
- **Tracking**: https://github.com/tauri-apps/tauri/discussions/3843
|
||||
- **Workaround attempts**: Tried `zoomHotkeysEnabled: false`, `touch-action: none`, viewport meta tags - none worked
|
||||
- **Resolution**: Monitor Tauri releases for official fix
|
||||
|
||||
## Notes
|
||||
|
||||
### Architecture
|
||||
- **GraphicsObject** contains Layers and has `currentTime` (continuous time)
|
||||
- **Layer** contains `shapes[]` array and `animationData` (AnimationData instance)
|
||||
- **AnimationData** contains curves dictionary, each curve identified by parameter name
|
||||
- Shape curves: `shape.{uuid}.exists`, `shape.{uuid}.zOrder`
|
||||
- Future: `shape.{uuid}.x`, `shape.{uuid}.y`, `shape.{uuid}.rotation`, etc.
|
||||
- **Shapes render based on curves**: Layer.draw checks exists > 0, sorts by zOrder, draws in order
|
||||
|
||||
### Interpolation Types
|
||||
- `linear` - Linear interpolation between keyframes
|
||||
- `bezier` - Cubic Bezier with easing control points
|
||||
- `step`/`hold` - Step function (jumps to next value)
|
||||
### Shape ordering
|
||||
- [ ] Bring Forward / Send Backward / Bring to Front / Send to Back menu options
|
||||
|
|
|
|||
|
|
@ -586,6 +586,7 @@ dependencies = [
|
|||
"dasp_rms",
|
||||
"dasp_sample",
|
||||
"dasp_signal",
|
||||
"ffmpeg-blob-io",
|
||||
"ffmpeg-next",
|
||||
"hound",
|
||||
"memmap2",
|
||||
|
|
@ -661,6 +662,15 @@ version = "0.1.0"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "af9673d8203fcb076b19dfd17e38b3d4ae9f44959416ea532ce72415a6020365"
|
||||
|
||||
[[package]]
|
||||
name = "ffmpeg-blob-io"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"ffmpeg-next",
|
||||
"ffmpeg-sys-next",
|
||||
"libc",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "ffmpeg-next"
|
||||
version = "8.0.0"
|
||||
|
|
|
|||
|
|
@ -3628,7 +3628,7 @@ dependencies = [
|
|||
|
||||
[[package]]
|
||||
name = "lightningbeam-editor"
|
||||
version = "1.0.7-alpha"
|
||||
version = "1.0.8-alpha"
|
||||
dependencies = [
|
||||
"beamdsp",
|
||||
"bytemuck",
|
||||
|
|
|
|||
|
|
@ -67,15 +67,47 @@ at the requested target res. This fixes the 4K decode wall, the 8 MB upload, *an
|
|||
- Result: software exports are full-quality at any export res, and document resizes re-target decode.
|
||||
No hardware needed; this is the correctness fix for the codecs HW can't handle anyway.
|
||||
|
||||
### Stage 2 — hardware decode primitive (headless-testable here, like the 8 encode tests)
|
||||
- In `gpu-video-encoder` (rename → `gpu-video-codec`): `h264_vaapi`-style **decode** → VAAPI surface →
|
||||
export DMA-BUF → import as a wgpu texture. Hardware test: decode a known file, verify dims/contents.
|
||||
### Stage 2 — hardware decode primitive (DONE, commit 255e164)
|
||||
`decoder::VaapiDecoder` in `gpu-video-encoder`: decode → VAAPI surface → DRM-PRIME DMA-BUF →
|
||||
`dmabuf::import_raw` → wgpu textures. Round-trip test (encode gray → decode → readback Y≈128) passes.
|
||||
|
||||
### Stage 3 — wire hardware decode into `get_frame` (blind; user-verifies)
|
||||
- When the source codec/driver is HW-decodable, `get_frame` returns a **GPU texture** (native res)
|
||||
instead of `Arc<Vec<u8>>`; the compositor uses it directly (no `write_texture`), GPU-scaling to the
|
||||
target. For the zero-copy export the frame never leaves the GPU: **decode → composite → encode** on
|
||||
one device. Software path is the fallback for everything else.
|
||||
### The device-affinity problem (drives the whole rest of the design)
|
||||
wgpu textures can't cross devices, and a decoded frame is a wgpu texture imported from a DMA-BUF —
|
||||
which **requires a device with the DMA-BUF-import extensions** (`VK_EXT_image_drm_format_modifier`
|
||||
+ external-memory), built via wgpu-hal `device_from_raw` (the safe `DeviceDescriptor` can't add
|
||||
them). So a hardware-decoded frame is only usable by a compositor running on **such** a device.
|
||||
- **Export** composites on the encoder's custom device → already fine.
|
||||
- **Preview** composites on eframe's *normal* device → can't import DMA-BUFs → can't use HW frames.
|
||||
|
||||
Since **preview must HW-decode 4K** (software 4K decode ≈19 ms/frame), the resolution is a **single
|
||||
shared custom device** used by eframe + preview compositor + decoder + encoder. eframe 0.33 (local
|
||||
`egui-fork`) accepts it via `WgpuSetup::Existing { instance, adapter, device, queue }` — confirmed.
|
||||
The earlier "separate export device" becomes redundant once this lands.
|
||||
|
||||
### Stage 3a — windowed shared `DrmDevice`, injected into eframe (highest-risk; blind)
|
||||
Today `vk_device::create()` is **headless**. Make a windowed variant (or extend it) that is a
|
||||
**superset** device: DMA-BUF import ext **+** `VK_KHR_swapchain` (device) and the WSI surface
|
||||
instance extensions, **+** everything eframe/egui/vello need — `adapter.limits()` (already; Vello
|
||||
needs `max_storage_buffers_per_shader_stage` ≥ 5), `max_texture_dimension_2d` 8192, and the optional
|
||||
features main.rs requests (`SHADER_F16`, `TIMESTAMP_QUERY[_INSIDE_ENCODERS]`). Pick the adapter that
|
||||
is the **VAAPI GPU** (the render node must match libva's, or DMA-BUF sharing fails on multi-GPU).
|
||||
- main.rs: try to build the shared device; on success pass `WgpuSetup::Existing`, else fall back to
|
||||
the current `WgpuSetupCreateNew` (software decode only). Gate on Linux + VAAPI + a config/env
|
||||
override; **must be bulletproof** — this device now renders *every* frame of *every* session for
|
||||
Linux/VAAPI users, video or not. Milestone: editor runs normally on it with no video involved.
|
||||
|
||||
### Stage 3b — VideoManager hardware decode on the shared device (blind)
|
||||
- `VideoManager` holds a `VaapiDecoder` per HW-decodable clip (built on the shared device), plus the
|
||||
software `VideoDecoder` fallback. `get_frame` gains a GPU-returning variant: yields an imported NV12
|
||||
texture pair (native res) instead of `Arc<Vec<u8>>`. Probe HW support per source; non-VAAPI /
|
||||
unsupported codecs / non-Linux → software path (Stage 1, target-res).
|
||||
- Cache native GPU textures keyed by (clip, ts); revisit the byte budget (4K NV12 ≈ 12 MB each).
|
||||
|
||||
### Stage 3c — compositor consumes the GPU frame (blind; user-verifies)
|
||||
- The video-instance composite path takes an NV12 texture (or a small NV12→RGB GPU pass) and blits it
|
||||
to the target with the existing bilinear blit — **no `write_texture` upload**. GPU scales native→
|
||||
target (preview res or export res). Both preview and the zero-copy export become
|
||||
decode→composite(→encode) with no CPU frame. Software frames still upload as today.
|
||||
|
||||
## Critical files
|
||||
- `lightningbeam-core/src/video.rs` — `VideoDecoder` (per-request output size, scaler cache),
|
||||
|
|
@ -86,13 +118,21 @@ at the requested target res. This fixes the 4K decode wall, the 8 MB upload, *an
|
|||
- `gpu-video-encoder/` (→ `gpu-video-codec`) — `dmabuf.rs`/`vk_device.rs` reused for the decode import.
|
||||
|
||||
## Risks
|
||||
- **Shared custom device is the editor's main device (BIGGEST risk)** — Stage 3a makes a hand-built
|
||||
wgpu-hal Vulkan device render every frame for Linux/VAAPI users. It must satisfy eframe + egui +
|
||||
vello + winit presentation across varied Intel/AMD/Mesa stacks, or the editor won't start. Mitigate
|
||||
with a strict try-and-fall-back-to-normal-device path + an env/config kill switch. Test broadly.
|
||||
- **Multi-GPU** — the shared render device must be the *same* GPU as libva's VAAPI device, or DMA-BUF
|
||||
import fails. Adapter selection must match the render node to the VAAPI node (laptops with iGPU +
|
||||
dGPU, PRIME).
|
||||
- **Codec coverage** — only some codecs are HW-decodable per GPU/driver; software must stay correct
|
||||
and well-tested. Selection must probe support per source, not assume.
|
||||
- **Cache memory** — native-res GPU textures (esp. 4K) are large; the frame cache budget needs revisiting.
|
||||
- **Colorspace/format** — VAAPI decode surfaces are NV12/tiled; the existing import handles NV12, but
|
||||
10-bit/HDR sources (P010) need format handling.
|
||||
- **Preview vs export sharing** — two live targets (preview res + export res) from the same source; the
|
||||
cache/scaler design must serve both without thrashing.
|
||||
and well-tested. Probe support per source, don't assume.
|
||||
- **Cache memory** — native-res GPU textures (esp. 4K NV12 ≈12 MB) are large; revisit the frame cache
|
||||
budget, and the two live targets (preview res + export res) shouldn't thrash.
|
||||
- **Colorspace/format** — VAAPI decode surfaces are NV12/tiled; import handles NV12, but 10-bit/HDR
|
||||
(P010) needs format handling. Decoded NV12 also needs the right BT.601/709 + range on the NV12→RGB
|
||||
read (mirror the encoder's color tags, [[gpu-video-decode]] color-range work).
|
||||
- **Non-Linux / no-VAAPI** — must cleanly run on the normal eframe device with software decode.
|
||||
|
||||
## Verification
|
||||
- Stage 0/1: visual — export above document res is now full-quality (not upscaled); profile shows
|
||||
|
|
|
|||
|
|
@ -198,7 +198,7 @@ impl Action for AddClipInstanceAction {
|
|||
|
||||
// Calculate internal start/end from trim parameters
|
||||
let internal_start = self.clip_instance.trim_start;
|
||||
let internal_end = self.clip_instance.trim_end.unwrap_or(clip.duration);
|
||||
let internal_end = self.clip_instance.trim_end.unwrap_or(clip.content_duration().native());
|
||||
let external_start = self.clip_instance.timeline_start;
|
||||
|
||||
// Calculate external duration (for looping if timeline_duration is set).
|
||||
|
|
@ -240,7 +240,7 @@ impl Action for AddClipInstanceAction {
|
|||
// `trim_*` / `clip.duration` are in SECONDS (audio content time),
|
||||
// while `timeline_*` and the backend's `duration` are in BEATS.
|
||||
let internal_start = self.clip_instance.trim_start;
|
||||
let internal_end = self.clip_instance.trim_end.unwrap_or(clip.duration);
|
||||
let internal_end = self.clip_instance.trim_end.unwrap_or(clip.content_duration().native());
|
||||
let start_time = self.clip_instance.timeline_start;
|
||||
// `effective_duration` is in BEATS. When `timeline_duration` is set
|
||||
// it already is; otherwise the clip occupies its natural content
|
||||
|
|
|
|||
|
|
@ -129,7 +129,7 @@ impl LoopClipInstancesAction {
|
|||
};
|
||||
|
||||
let content_window = {
|
||||
let trim_end = instance.trim_end.unwrap_or(clip.duration);
|
||||
let trim_end = instance.trim_end.unwrap_or(clip.content_duration().native());
|
||||
(trim_end - instance.trim_start).max(0.0) // seconds
|
||||
};
|
||||
// Natural content length as a beats span at the clip's start (the
|
||||
|
|
|
|||
|
|
@ -170,7 +170,7 @@ impl Action for RemoveClipInstancesAction {
|
|||
use daw_backend::command::{Query, QueryResponse};
|
||||
|
||||
let internal_start = instance.trim_start;
|
||||
let internal_end = instance.trim_end.unwrap_or(clip.duration);
|
||||
let internal_end = instance.trim_end.unwrap_or(clip.content_duration().native());
|
||||
let external_start = instance.timeline_start;
|
||||
// MIDI trims are beats-domain, so the fallback span is beats too.
|
||||
let external_duration = instance
|
||||
|
|
@ -198,7 +198,7 @@ impl Action for RemoveClipInstancesAction {
|
|||
}
|
||||
AudioClipType::Sampled { audio_pool_index } => {
|
||||
let internal_start = instance.trim_start;
|
||||
let internal_end = instance.trim_end.unwrap_or(clip.duration);
|
||||
let internal_end = instance.trim_end.unwrap_or(clip.content_duration().native());
|
||||
let start_time = instance.timeline_start;
|
||||
// Fallback span is the content seconds converted to beats at the
|
||||
// clip's start (not the seconds span treated as beats).
|
||||
|
|
|
|||
|
|
@ -377,7 +377,7 @@ impl Action for SplitClipInstanceAction {
|
|||
|
||||
// 1. Trim the original (left) instance
|
||||
let orig_internal_start = original_instance.trim_start;
|
||||
let orig_internal_end = original_instance.trim_end.unwrap_or(clip.duration);
|
||||
let orig_internal_end = original_instance.trim_end.unwrap_or(clip.content_duration().native());
|
||||
|
||||
// Look up the original backend instance ID
|
||||
if let Some(crate::action::BackendClipInstanceId::Midi(orig_backend_id)) =
|
||||
|
|
@ -388,7 +388,7 @@ impl Action for SplitClipInstanceAction {
|
|||
|
||||
// 2. Add the new (right) instance
|
||||
let internal_start = new_instance.trim_start;
|
||||
let internal_end = new_instance.trim_end.unwrap_or(clip.duration);
|
||||
let internal_end = new_instance.trim_end.unwrap_or(clip.content_duration().native());
|
||||
let external_start = new_instance.timeline_start;
|
||||
// MIDI trims are beats-domain, so the fallback span is beats too.
|
||||
let external_duration = new_instance
|
||||
|
|
@ -425,7 +425,7 @@ impl Action for SplitClipInstanceAction {
|
|||
AudioClipType::Sampled { audio_pool_index } => {
|
||||
// 1. Trim the original (left) instance
|
||||
let orig_internal_start = original_instance.trim_start;
|
||||
let orig_internal_end = original_instance.trim_end.unwrap_or(clip.duration);
|
||||
let orig_internal_end = original_instance.trim_end.unwrap_or(clip.content_duration().native());
|
||||
|
||||
// Look up the original backend instance ID
|
||||
if let Some(crate::action::BackendClipInstanceId::Audio(orig_backend_id)) =
|
||||
|
|
@ -436,7 +436,7 @@ impl Action for SplitClipInstanceAction {
|
|||
|
||||
// 2. Add the new (right) instance
|
||||
let internal_start = new_instance.trim_start;
|
||||
let internal_end = new_instance.trim_end.unwrap_or(clip.duration);
|
||||
let internal_end = new_instance.trim_end.unwrap_or(clip.content_duration().native());
|
||||
let start_time = new_instance.timeline_start;
|
||||
// Fallback span is the content seconds converted to beats at the
|
||||
// clip's start (not the seconds span treated as beats).
|
||||
|
|
@ -499,7 +499,7 @@ impl Action for SplitClipInstanceAction {
|
|||
if let Some(instance) = al.clip_instances.iter().find(|ci| ci.id == self.instance_id) {
|
||||
if let Some(clip) = document.get_audio_clip(&instance.clip_id) {
|
||||
let orig_internal_start = instance.trim_start;
|
||||
let orig_internal_end = self.original_trim_end.unwrap_or(clip.duration);
|
||||
let orig_internal_end = self.original_trim_end.unwrap_or(clip.content_duration().native());
|
||||
|
||||
// Restore based on clip type
|
||||
use crate::clip::AudioClipType;
|
||||
|
|
|
|||
|
|
@ -424,7 +424,7 @@ impl Action for TrimClipInstancesAction {
|
|||
// Calculate new internal_start and internal_end for backend
|
||||
// Note: instance already has the new trim values after execute()
|
||||
let internal_start = instance.trim_start;
|
||||
let internal_end = instance.trim_end.unwrap_or(clip.duration);
|
||||
let internal_end = instance.trim_end.unwrap_or(clip.content_duration().native());
|
||||
|
||||
// Handle trim based on clip type
|
||||
match &clip.clip_type {
|
||||
|
|
@ -517,8 +517,8 @@ impl Action for TrimClipInstancesAction {
|
|||
TrimType::TrimRight => instance.trim_start, // trim_start wasn't changed
|
||||
};
|
||||
let internal_end = match trim_type {
|
||||
TrimType::TrimLeft => instance.trim_end.unwrap_or(clip.duration), // trim_end wasn't changed
|
||||
TrimType::TrimRight => old.trim_value.unwrap_or(clip.duration),
|
||||
TrimType::TrimLeft => instance.trim_end.unwrap_or(clip.content_duration().native()), // trim_end wasn't changed
|
||||
TrimType::TrimRight => old.trim_value.unwrap_or(clip.content_duration().native()),
|
||||
};
|
||||
|
||||
// Handle trim based on clip type
|
||||
|
|
|
|||
|
|
@ -468,6 +468,37 @@ pub enum AudioClipType {
|
|||
Recording,
|
||||
}
|
||||
|
||||
/// A clip's content duration, tagged by its native unit.
|
||||
///
|
||||
/// Sampled/recording audio and video measure content in wall-clock **seconds**; MIDI measures
|
||||
/// it in **beats** (tempo-independent musical length). Carrying the domain in the type means a
|
||||
/// duration can't be silently read in the wrong unit.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub enum ClipDuration {
|
||||
Seconds(Seconds),
|
||||
Beats(Beats),
|
||||
}
|
||||
|
||||
impl ClipDuration {
|
||||
/// Wall-clock seconds. Beats are converted as a length from beat 0 (exact under constant
|
||||
/// tempo; a reasonable approximation otherwise — durations are position-independent here).
|
||||
pub fn to_seconds(self, tempo_map: &daw_backend::TempoMap) -> Seconds {
|
||||
match self {
|
||||
ClipDuration::Seconds(s) => s,
|
||||
ClipDuration::Beats(b) => tempo_map.beats_to_seconds(b),
|
||||
}
|
||||
}
|
||||
|
||||
/// The raw magnitude in the clip's native unit. Use only in code that already works in that
|
||||
/// domain (e.g. trim math, whose values share the clip's native domain).
|
||||
pub fn native(self) -> f64 {
|
||||
match self {
|
||||
ClipDuration::Seconds(s) => s.seconds_to_f64(),
|
||||
ClipDuration::Beats(b) => b.beats_to_f64(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Audio clip
|
||||
///
|
||||
/// This is compatible with daw-backend's audio system:
|
||||
|
|
@ -481,9 +512,13 @@ pub struct AudioClip {
|
|||
/// Clip name
|
||||
pub name: String,
|
||||
|
||||
/// Duration in seconds
|
||||
/// For sampled audio, this can be set to trim the audio shorter than the source file
|
||||
pub duration: f64,
|
||||
/// Raw content duration in the clip's **native domain** — SECONDS for sampled/recording
|
||||
/// audio, BEATS for MIDI (musical length, tempo-independent). Private on purpose: the domain
|
||||
/// depends on `clip_type`, so all access goes through [`AudioClip::content_duration`] /
|
||||
/// [`AudioClip::set_content_duration`], which keep it type-safe. Stored as a bare `f64`
|
||||
/// because the `.beam` format serializes it as a plain number (serde derives over private
|
||||
/// fields fine); a domain-tagged newtype would change the on-disk shape.
|
||||
duration: f64,
|
||||
|
||||
/// Audio clip type (sampled or MIDI)
|
||||
pub clip_type: AudioClipType,
|
||||
|
|
@ -494,6 +529,31 @@ pub struct AudioClip {
|
|||
}
|
||||
|
||||
impl AudioClip {
|
||||
/// The clip's content duration, tagged with its native domain (seconds for sampled/recording,
|
||||
/// beats for MIDI). This is the only sanctioned way to read the raw `duration` field.
|
||||
pub fn content_duration(&self) -> ClipDuration {
|
||||
match self.clip_type {
|
||||
AudioClipType::Midi { .. } => ClipDuration::Beats(Beats(self.duration)),
|
||||
AudioClipType::Sampled { .. } | AudioClipType::Recording => {
|
||||
ClipDuration::Seconds(Seconds(self.duration))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Set the content duration. Debug-asserts the value's domain matches the clip type so a
|
||||
/// beats duration can't be stored on a seconds clip (or vice-versa).
|
||||
pub fn set_content_duration(&mut self, duration: ClipDuration) {
|
||||
debug_assert!(
|
||||
matches!(
|
||||
(&self.clip_type, duration),
|
||||
(AudioClipType::Midi { .. }, ClipDuration::Beats(_))
|
||||
| (AudioClipType::Sampled { .. } | AudioClipType::Recording, ClipDuration::Seconds(_))
|
||||
),
|
||||
"clip duration domain must match clip type",
|
||||
);
|
||||
self.duration = duration.native();
|
||||
}
|
||||
|
||||
/// Create a new sampled audio clip
|
||||
///
|
||||
/// # Arguments
|
||||
|
|
|
|||
|
|
@ -472,8 +472,10 @@ impl Document {
|
|||
}
|
||||
crate::layer::AnyLayer::Audio(audio_layer) => {
|
||||
for instance in &audio_layer.clip_instances {
|
||||
if let Some(clip) = self.audio_clips.get(&instance.clip_id) {
|
||||
let end_time = calculate_instance_end(instance, clip.duration);
|
||||
// get_clip_duration yields seconds (converting MIDI's beats duration),
|
||||
// which is what the closure expects.
|
||||
if let Some(clip_duration) = self.get_clip_duration(&instance.clip_id) {
|
||||
let end_time = calculate_instance_end(instance, clip_duration.seconds_to_f64());
|
||||
max_end_time = max_end_time.max(end_time);
|
||||
}
|
||||
}
|
||||
|
|
@ -516,8 +518,8 @@ impl Document {
|
|||
}
|
||||
crate::layer::AnyLayer::Audio(al) => {
|
||||
for inst in &al.clip_instances {
|
||||
if let Some(clip) = doc.audio_clips.get(&inst.clip_id) {
|
||||
*max_end = max_end.max(calc_end(inst, clip.duration));
|
||||
if let Some(clip_duration) = doc.get_clip_duration(&inst.clip_id) {
|
||||
*max_end = max_end.max(calc_end(inst, clip_duration.seconds_to_f64()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -908,7 +910,7 @@ impl Document {
|
|||
// Avoid deep recursion — use stored duration for nested vector clips
|
||||
Some(vc.content_duration(self.framerate, tempo_map))
|
||||
} else if let Some(ac) = self.audio_clips.get(id) {
|
||||
Some(ac.duration)
|
||||
Some(ac.content_duration().to_seconds(tempo_map).seconds_to_f64())
|
||||
} else if let Some(vc) = self.video_clips.get(id) {
|
||||
Some(vc.duration)
|
||||
} else if self.effect_definitions.contains_key(id) {
|
||||
|
|
@ -921,15 +923,9 @@ impl Document {
|
|||
} else if let Some(clip) = self.video_clips.get(clip_id) {
|
||||
Some(Seconds(clip.duration))
|
||||
} else if let Some(clip) = self.audio_clips.get(clip_id) {
|
||||
// MIDI clips store `duration` in BEATS (they share the AudioClip struct with
|
||||
// sampled clips, whose duration is seconds). Convert to wall-clock seconds so
|
||||
// the content-window sizing works uniformly.
|
||||
match clip.clip_type {
|
||||
crate::clip::AudioClipType::Midi { .. } => {
|
||||
Some(self.tempo_map().beats_to_seconds(Beats(clip.duration)))
|
||||
}
|
||||
_ => Some(Seconds(clip.duration)),
|
||||
}
|
||||
// Interpret the clip's native-domain duration as wall-clock seconds (MIDI stores
|
||||
// beats, sampled stores seconds — content_duration keeps that straight).
|
||||
Some(clip.content_duration().to_seconds(self.tempo_map()))
|
||||
} else if self.effect_definitions.contains_key(clip_id) {
|
||||
// Effects have infinite internal duration - their timeline length
|
||||
// is controlled by ClipInstance.trim_end
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
use eframe::egui;
|
||||
use daw_backend::{Beats, Seconds};
|
||||
use lightningbeam_core::clip::ClipDuration;
|
||||
use lightningbeam_core::layer::{AnyLayer, AudioLayer};
|
||||
use lightningbeam_core::layout::{LayoutDefinition, LayoutNode};
|
||||
use lightningbeam_core::pane::PaneType;
|
||||
|
|
@ -5879,7 +5880,7 @@ impl EditorApp {
|
|||
// Get audio clip duration for logging
|
||||
let duration = self.action_executor.document().audio_clips
|
||||
.get(&audio_clip_id)
|
||||
.map(|c| c.duration)
|
||||
.map(|c| c.content_duration().native())
|
||||
.unwrap_or(0.0);
|
||||
|
||||
println!("✅ Extracted audio from '{}' ({:.1}s, {}ch, {}Hz) - AudioClip ID: {}",
|
||||
|
|
@ -6477,7 +6478,7 @@ impl eframe::App for EditorApp {
|
|||
if let Some(doc_clip_id) = doc_clip_id {
|
||||
if let Some(clip) = self.action_executor.document_mut().audio_clips.get_mut(&doc_clip_id) {
|
||||
if clip.is_recording() {
|
||||
clip.duration = duration.seconds_to_f64();
|
||||
clip.set_content_duration(ClipDuration::Seconds(duration));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6650,7 +6651,7 @@ impl eframe::App for EditorApp {
|
|||
}
|
||||
// Update the clip's duration so the timeline bar grows
|
||||
if let Some(clip) = self.action_executor.document_mut().audio_clips.get_mut(&doc_clip_id) {
|
||||
clip.duration = duration.beats_to_f64();
|
||||
clip.set_content_duration(ClipDuration::Beats(duration));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6686,7 +6687,7 @@ impl eframe::App for EditorApp {
|
|||
.map(|(id, _)| id);
|
||||
if let Some(doc_clip_id) = doc_clip_id {
|
||||
if let Some(clip) = self.action_executor.document_mut().audio_clips.get_mut(&doc_clip_id) {
|
||||
clip.duration = midi_clip_data.duration;
|
||||
clip.set_content_duration(ClipDuration::Beats(Beats(midi_clip_data.duration)));
|
||||
clip.name = format!("MIDI Recording {}", clip_id);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -932,7 +932,7 @@ impl AssetLibraryPane {
|
|||
name: clip.name.clone(),
|
||||
category: AssetCategory::Audio,
|
||||
drag_clip_type,
|
||||
duration: clip.duration,
|
||||
duration: clip.content_duration().native(),
|
||||
dimensions: None,
|
||||
extra_info,
|
||||
is_builtin: false,
|
||||
|
|
@ -1136,7 +1136,7 @@ impl AssetLibraryPane {
|
|||
name: clip.name.clone(),
|
||||
category: AssetCategory::Audio,
|
||||
drag_clip_type,
|
||||
duration: clip.duration,
|
||||
duration: clip.content_duration().native(),
|
||||
dimensions: None,
|
||||
extra_info,
|
||||
is_builtin: false,
|
||||
|
|
@ -1802,7 +1802,7 @@ impl AssetLibraryPane {
|
|||
AudioClipType::Midi { midi_clip_id } => {
|
||||
let note_color = egui::Color32::from_rgb(100, 200, 100);
|
||||
if let Some(events) = shared.midi_event_cache.get(midi_clip_id) {
|
||||
Some(generate_midi_thumbnail(events, clip.duration, bg_color, note_color))
|
||||
Some(generate_midi_thumbnail(events, clip.content_duration().native(), bg_color, note_color))
|
||||
} else {
|
||||
Some(generate_placeholder_thumbnail(AssetCategory::Audio, 200))
|
||||
}
|
||||
|
|
@ -2358,7 +2358,7 @@ impl AssetLibraryPane {
|
|||
AudioClipType::Midi { midi_clip_id } => {
|
||||
let note_color = egui::Color32::from_rgb(100, 200, 100);
|
||||
if let Some(events) = shared.midi_event_cache.get(midi_clip_id) {
|
||||
Some(generate_midi_thumbnail(events, clip.duration, bg_color, note_color))
|
||||
Some(generate_midi_thumbnail(events, clip.content_duration().native(), bg_color, note_color))
|
||||
} else {
|
||||
Some(generate_placeholder_thumbnail(AssetCategory::Audio, 200))
|
||||
}
|
||||
|
|
@ -2495,7 +2495,7 @@ impl AssetLibraryPane {
|
|||
AudioClipType::Midi { midi_clip_id } => {
|
||||
let note_color = egui::Color32::from_rgb(100, 200, 100);
|
||||
if let Some(events) = shared.midi_event_cache.get(midi_clip_id) {
|
||||
Some(generate_midi_thumbnail(events, clip.duration, bg_color, note_color))
|
||||
Some(generate_midi_thumbnail(events, clip.content_duration().native(), bg_color, note_color))
|
||||
} else {
|
||||
Some(generate_placeholder_thumbnail(AssetCategory::Audio, 200))
|
||||
}
|
||||
|
|
@ -2858,7 +2858,7 @@ impl AssetLibraryPane {
|
|||
let note_color = egui::Color32::from_rgb(100, 200, 100);
|
||||
|
||||
if let Some(events) = shared.midi_event_cache.get(midi_clip_id) {
|
||||
Some(generate_midi_thumbnail(events, clip.duration, bg_color, note_color))
|
||||
Some(generate_midi_thumbnail(events, clip.content_duration().native(), bg_color, note_color))
|
||||
} else {
|
||||
Some(generate_placeholder_thumbnail(AssetCategory::Audio, 200))
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1808,7 +1808,7 @@ impl InfopanelPane {
|
|||
});
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Duration:");
|
||||
ui.label(format!("{:.2}s", clip.duration));
|
||||
ui.label(format!("{:.2}s", clip.content_duration().to_seconds(document.tempo_map()).seconds_to_f64()));
|
||||
});
|
||||
} else {
|
||||
// Could be an image asset or effect — show ID
|
||||
|
|
|
|||
|
|
@ -466,7 +466,7 @@ impl PianoRollPane {
|
|||
for instance in &audio_layer.clip_instances {
|
||||
if let Some(clip) = document.audio_clips.get(&instance.clip_id) {
|
||||
if let AudioClipType::Midi { midi_clip_id } = clip.clip_type {
|
||||
let duration = instance.effective_duration(Seconds(clip.duration), document.tempo_map());
|
||||
let duration = instance.effective_duration(clip.content_duration().to_seconds(document.tempo_map()), document.tempo_map());
|
||||
clip_data.push((midi_clip_id, instance.timeline_start.beats_to_f64(), instance.trim_start, duration.beats_to_f64(), instance.id));
|
||||
}
|
||||
}
|
||||
|
|
@ -2459,7 +2459,7 @@ impl PianoRollPane {
|
|||
// length converted to beats at the clip's start.
|
||||
let duration = instance.timeline_duration.unwrap_or_else(|| {
|
||||
let tmap = document.tempo_map();
|
||||
tmap.seconds_to_beats(tmap.beats_to_seconds(instance.timeline_start) + Seconds(clip.duration)) - instance.timeline_start
|
||||
tmap.seconds_to_beats(tmap.beats_to_seconds(instance.timeline_start) + clip.content_duration().to_seconds(tmap)) - instance.timeline_start
|
||||
});
|
||||
// Get sample rate from raw_audio_cache
|
||||
if let Some((_samples, sr, _ch)) = shared.raw_audio_cache.get(&audio_pool_index) {
|
||||
|
|
|
|||
|
|
@ -209,7 +209,9 @@ fn effective_clip_duration(
|
|||
document.get_clip_duration(&clip_instance.clip_id)
|
||||
}
|
||||
}
|
||||
AnyLayer::Audio(_) => document.get_audio_clip(&clip_instance.clip_id).map(|c| Seconds(c.duration)),
|
||||
// Delegate to get_clip_duration so MIDI clips (whose `duration` is stored in beats,
|
||||
// not seconds) are converted correctly rather than read as raw seconds.
|
||||
AnyLayer::Audio(_) => document.get_clip_duration(&clip_instance.clip_id),
|
||||
AnyLayer::Video(_) => document.get_video_clip(&clip_instance.clip_id).map(|c| Seconds(c.duration)),
|
||||
AnyLayer::Effect(_) => Some(Seconds(lightningbeam_core::effect::EFFECT_DURATION)),
|
||||
AnyLayer::Group(_) => None,
|
||||
|
|
@ -3082,7 +3084,7 @@ impl TimelinePane {
|
|||
};
|
||||
let audio_file_duration = total_frames as f64 / eff_sr as f64;
|
||||
|
||||
let clip_dur = Seconds(audio_clip.duration);
|
||||
let clip_dur = audio_clip.content_duration().to_seconds(document.tempo_map());
|
||||
let mut ci_start = ci.effective_start();
|
||||
if is_move_drag && selection.contains_clip_instance(&ci.id) {
|
||||
ci_start = self.moved_start(ci_start, document.tempo_map(), &document.time_signature, document.framerate);
|
||||
|
|
@ -4699,7 +4701,7 @@ impl TimelinePane {
|
|||
if selection.contains_clip_instance(&clip_instance.id) {
|
||||
let clip_duration = match layer {
|
||||
lightningbeam_core::layer::AnyLayer::Audio(_) => {
|
||||
document.get_audio_clip(&clip_instance.clip_id).map(|c| c.duration)
|
||||
document.get_audio_clip(&clip_instance.clip_id).map(|c| c.content_duration().native())
|
||||
}
|
||||
_ => continue,
|
||||
};
|
||||
|
|
@ -4773,7 +4775,7 @@ impl TimelinePane {
|
|||
if selection.contains_clip_instance(&clip_instance.id) {
|
||||
let clip_duration = match layer {
|
||||
lightningbeam_core::layer::AnyLayer::Audio(_) => {
|
||||
document.get_audio_clip(&clip_instance.clip_id).map(|c| c.duration)
|
||||
document.get_audio_clip(&clip_instance.clip_id).map(|c| c.content_duration().native())
|
||||
}
|
||||
_ => continue,
|
||||
};
|
||||
|
|
|
|||
Loading…
Reference in New Issue