Commit Graph

29 Commits

Author SHA1 Message Date
Skyler Lehmkuhl 5844a0f070 Composite grouped/nested video on the GPU path
Imported video is a Group[Video, Audio] that rendered as a Vello-baked
Vector layer, re-uploading the full frame to Vello's image atlas every
frame (~17ms/frame at 1080p, hitting playback and export alike). Extract
video frames out of the Group/clip scene recursion into
VideoRenderInstances so they composite via the GPU Video path; mixed
video+vector containers fall back to Vello (correct, unaccelerated).

Also route video through hardware sRGB decode: upload raw sRGB bytes to an
Rgba8UnormSrgb texture and blit with a non-unpremultiplying shader variant
(blit_straight), removing the per-frame per-pixel CPU sRGB->linear pass.
Add an F3 GPU-timestamp timer and a per-frame video texture cache.

Drops the live composite of a 1080p video from ~17ms to ~2-3ms.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 17:38:30 -04:00
Skyler Lehmkuhl 4dc937f9c0 Onion tint: screen-blend instead of multiply (so outlines tint too)
Multiplicative tint left blacks black, so outlines (the main thing to ghost in line
art) never picked up the warm/cool color. Switched the canvas-blit tint to a screen
blend (out = base + tint - base*tint): black → tint color, white unchanged, and a
clean no-op at tint=(0,0,0) for all normal blits. Reverted the default .w slots to 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 23:06:05 -04:00
Skyler Lehmkuhl 53cae1bfe5 Onion skinning (raster): toggle + tinted ghosts of the active layer
- OnionSkinSettings (editor view state): enabled, frames_before/after (default 2/2),
  opacity (0.35), warm past / cool future tints, linear falloff. Threaded App →
  SharedPaneState (gated off during playback) → VelloRenderContext.
- Toggle: View ▸ Onion Skinning + the `O` shortcut (AppAction::ToggleOnionSkin).
- Tint: packed an RGB multiply into the canvas-blit matrix uniform's unused .w slots
  (1,1,1 = no tint for all normal blits); BlitTransform::with_tint. Shader multiplies.
- Render: for the ACTIVE raster layer only, blit the N neighbouring keyframes (full
  texture if resident, else the low-res proxy — uploaded on demand) tinted + faint,
  composited behind the current frame. Off during playback.

Next: a settings panel (frame count/opacity) and vector-layer ghosts.
2026-06-20 23:05:57 -04:00
Skyler Lehmkuhl 3d7cff9ad0 Stream audio & video from .beam container; waveform LOD pyramid + persistence
Migrate the .beam container to SQLite and stream media from it instead of
decoding whole files into RAM on import/load.

Container & large files:
- SQLite .beam container (beam_archive) with in-place transactional saves and an
  incremental BlobReader; supports both packed (chunked blobs) and referenced
  (external path) media, with a user preference + first-import prompt for files
  over the large-media threshold.

Audio streaming:
- Stream packed compressed audio on load via an inversion-of-control blob factory
  (AudioBlobSourceFactory): daw-backend defines the trait, core implements it
  over BlobReader, so the audio engine stays container-agnostic.
- Bulk-activate disk streaming for all loaded clips after SetProject.
- Sample-accurate compressed seek (SeekMode::Accurate; Coarse mislands on VBR).

Video:
- Video frames decoded/streamed on demand; thumbnails generated asynchronously
  on a dedicated decoder so import/load never blocks the UI.
- The video's audio track is streamed on demand via an ffmpeg VideoAudioReader
  as a separate editable AudioClip (no /tmp WAV extraction).

Waveform overview:
- Streaming min/max LOD pyramid (waveform_pyramid), bounded memory, configurable
  floor B; serialized into the container and restored on load (or generated in
  the background from the packed blob when absent), so no re-decode on reload.
- GPU min/max upload path; integer-LOD textureLoad fixes zoom-dependent wobble.
2026-06-17 13:52:38 -04:00
Skyler Lehmkuhl 318720f89d Fix gamma handling and improve brush canvas performance
Color correctness:
- Unpremultiply before the sRGB OETF on the display and export blits;
  encoding premultiplied color corrupted antialiased/transparent edges.
- Tag exported video as full-range BT.709 (matrix/primaries/transfer).
- Run perception effects (invert, brightness/contrast, hue/saturation)
  in gamma space to match standard editors.
- Interpolate gradients in gamma space across the raster and vector paths.
- Render effect thumbnails in the same linear space as the live pipeline.

Brush performance:
- Store the raster canvas as Rgba16Float (no shadow banding from 8-bit
  linear), with an incremental per-tile ping-pong sync replacing the
  per-frame full-canvas copy.
- Do the linear->sRGB readback conversion on the GPU and reuse a cached
  scratch texture, dropping a ~110ms-per-stroke CPU decode.

Cleanup:
- Single COLOR_WGSL prelude and shared CPU sRGB scalars instead of ~8
  duplicated copies of the transfer functions.
- Shared compute-pipeline builder; smudge folded onto the tile-sync path.
2026-06-16 08:32:39 -04:00
Skyler Lehmkuhl 78e296ffde Improve export performance 2026-03-09 13:39:56 -04:00
Skyler Lehmkuhl 09856ab52c Refactor tools and fix bugs 2026-03-08 18:44:32 -04:00
Skyler Lehmkuhl 0d2609c064 work on raster tools 2026-03-07 16:55:38 -05:00
Skyler Lehmkuhl 4386917fc2 Implement transform tool for raster 2026-03-07 02:12:55 -05:00
Skyler Lehmkuhl e7641edd0d Add blur/sharpen tool 2026-03-06 11:47:10 -05:00
Skyler Lehmkuhl 901aa04246 Add sponge tool 2026-03-06 09:17:35 -05:00
Skyler Lehmkuhl 6590b249d1 Add dodge/burn tool 2026-03-06 09:05:14 -05:00
Skyler Lehmkuhl 7d55443b2a Add pattern stamp tool 2026-03-06 08:40:17 -05:00
Skyler Lehmkuhl 1d9d702a59 Add healing brush 2026-03-06 08:25:12 -05:00
Skyler Lehmkuhl de24622f02 Add clone stamp tool 2026-03-06 08:05:45 -05:00
Skyler Lehmkuhl 292328bf87 add brush library 2026-03-04 16:42:43 -05:00
Skyler Lehmkuhl 16b0d822e3 painting fixes 2026-03-04 14:40:08 -05:00
Skyler Lehmkuhl 759e41d84a fix color space for raster editing 2026-03-04 11:25:15 -05:00
Skyler Lehmkuhl 885c52c02a organize raster buffers better 2026-03-02 11:24:12 -05:00
Skyler Lehmkuhl 1c3f794958 Merge remote and fix color space 2026-03-01 15:50:53 -05:00
Skyler Lehmkuhl da02edb9f5 Move raster editing to GPU 2026-03-01 15:41:28 -05:00
Skyler Lehmkuhl 21a49235fc sampler improvements, live waveform preview 2026-02-17 10:08:49 -05:00
Skyler Lehmkuhl e9ee0d92e2 fix shaders on windows 2026-02-16 10:48:51 -05:00
Skyler Lehmkuhl 408343094a Stream audio to spectrograph shader too 2026-02-14 23:58:20 -05:00
Skyler Lehmkuhl 068715c0fa Use CQT transform for spectrograph instead of FFT 2026-02-14 21:18:30 -05:00
Skyler Lehmkuhl c11dab928c Add spectrogram 2026-02-12 18:37:34 -05:00
Skyler Lehmkuhl 8ac5f52f28 Render audio waveforms on gpu 2026-02-11 14:38:58 -05:00
Skyler Lehmkuhl 420f3bf7b9 Composite layers in HDR color space 2025-12-08 04:20:48 -05:00
Skyler Lehmkuhl 08232454a7 Add stage pane with scrolling 2025-11-16 00:01:07 -05:00