Commit Graph

193 Commits

Author SHA1 Message Date
Skyler Lehmkuhl 4ad95e6755 Downmix surround to stereo + reload video audio via FFmpeg
Surround → stereo downmix:
- render_from_file folds multichannel sources (5.1/7.1/…) down to stereo with
  proper coefficients (full level for the matching front channel, 1/√2 for centre
  + each surround, LFE dropped), normalized per row to avoid clipping (matching
  ffmpeg's default). Applied uniformly to both the direct-copy and sinc-resample
  paths and to every storage type (PCM, compressed, video audio), only when
  dst==2 && src>2; unknown layouts fall back to front L/R. Previously it just took
  FL/FR, dropping centre dialog + surrounds.

Proper video-audio reload:
- A video's audio track is now stored as a path reference to the video (never
  packed/embedded as audio media) and re-probed via FFmpeg on load into a
  streaming VideoAudio entry, so multichannel audio survives reload (the old
  Symphonia reconstitution collapsed it, breaking the downmix). Driven by a new
  AudioPoolEntry.is_video_audio flag across serialize / save_beam / load. Also
  removes the decode-whole-video-to-RAM + temp-file path on load.

Fix video scaling:
- Any video with dimensions larger than the stage was being scaled down into the corner incorrectly; we now bake the frame-clip scale into the instance transform.
2026-06-17 18:30:42 -04:00
Skyler Lehmkuhl 097345be76 Fix video thumbnail strip bugs + persist thumbnails (resumable)
Thumbnail rendering fixes:
- Strip now tiles from each clip's true (unclamped) origin and draws only the
  tiles intersecting the visible rect, so it scrolls correctly and shows the
  right frames when a clip is scrolled partly off the left. Both render sites
  (collapsed group + expanded track) share one draw_video_thumbnail_strip helper.
- On-clip strip no longer freezes on the first thumbnail: get_thumbnail_at now
  returns the actual thumbnail timestamp and the GPU texture cache keys on it, so
  tiles refresh as closer thumbnails finish generating.
- Hover preview derives content time from the clip's true origin too (matches the
  strip when scrolled off-screen).
- insert_thumbnail keeps the cache sorted + deduped (fixes a latent unsorted
  binary_search bug, and makes concurrent restore + resume race-safe).

Thumbnail persistence (mirrors waveform persistence):
- MediaKind::Thumbnail rows, keyed by thumbnail_media_id(clip_id) (clip id XOR a
  sentinel). Each clip's thumbnails PNG-encoded into one opaque LBTN blob (editor
  owns the format), snapshotted cheaply (Arc clones) and encoded off the UI thread.
- Save writes the packs (kept in place on re-save); load reads them into
  LoadedProject.thumbnail_blobs; the editor decodes + inserts them on a background
  thread, so reload shows thumbnails instantly with no re-decode (even if the
  source video file is missing).
- Partial sets are persisted with a complete flag and RESUMED on load:
  generate_keyframe_thumbnails takes a should_skip predicate so a save made
  mid-generation continues from where it left off instead of redoing the work.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 15:36:56 -04:00
Skyler Lehmkuhl c784816615 Phase 2: bound video frame cache + stream the export mux
- VideoManager.frame_cache: unbounded HashMap (grew per distinct frame during
  playback) -> LruCache evicted by a 256MB byte budget. Byte-budget rather than
  frame count is robust across resolutions (a 4K frame is ~33MB vs ~2MB at
  800x600). unload_video pops per-clip keys (LruCache has no retain).
- mux_video_and_audio: stream-merge the two inputs by PTS with one pending
  packet per stream (O(1) memory) instead of collecting every packet into Vecs
  first (O(duration)). Output is byte-identical.
- export AAC: sanitize the planar-f32 path (non-finite -> 0, finite clamped to
  [-1,1]) like the integer paths, with a one-time warning. A stray NaN/Inf
  render sample no longer fails the whole export.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 14:30:32 -04:00
Skyler Lehmkuhl 3d7cff9ad0 Stream audio & video from .beam container; waveform LOD pyramid + persistence
Migrate the .beam container to SQLite and stream media from it instead of
decoding whole files into RAM on import/load.

Container & large files:
- SQLite .beam container (beam_archive) with in-place transactional saves and an
  incremental BlobReader; supports both packed (chunked blobs) and referenced
  (external path) media, with a user preference + first-import prompt for files
  over the large-media threshold.

Audio streaming:
- Stream packed compressed audio on load via an inversion-of-control blob factory
  (AudioBlobSourceFactory): daw-backend defines the trait, core implements it
  over BlobReader, so the audio engine stays container-agnostic.
- Bulk-activate disk streaming for all loaded clips after SetProject.
- Sample-accurate compressed seek (SeekMode::Accurate; Coarse mislands on VBR).

Video:
- Video frames decoded/streamed on demand; thumbnails generated asynchronously
  on a dedicated decoder so import/load never blocks the UI.
- The video's audio track is streamed on demand via an ffmpeg VideoAudioReader
  as a separate editable AudioClip (no /tmp WAV extraction).

Waveform overview:
- Streaming min/max LOD pyramid (waveform_pyramid), bounded memory, configurable
  floor B; serialized into the container and restored on load (or generated in
  the background from the packed blob when absent), so no re-decode on reload.
- GPU min/max upload path; integer-LOD textureLoad fixes zoom-dependent wobble.
2026-06-17 13:52:38 -04:00
Skyler Lehmkuhl 318720f89d Fix gamma handling and improve brush canvas performance
Color correctness:
- Unpremultiply before the sRGB OETF on the display and export blits;
  encoding premultiplied color corrupted antialiased/transparent edges.
- Tag exported video as full-range BT.709 (matrix/primaries/transfer).
- Run perception effects (invert, brightness/contrast, hue/saturation)
  in gamma space to match standard editors.
- Interpolate gradients in gamma space across the raster and vector paths.
- Render effect thumbnails in the same linear space as the live pipeline.

Brush performance:
- Store the raster canvas as Rgba16Float (no shadow banding from 8-bit
  linear), with an incremental per-tile ping-pong sync replacing the
  per-frame full-canvas copy.
- Do the linear->sRGB readback conversion on the GPU and reuse a cached
  scratch texture, dropping a ~110ms-per-stroke CPU decode.

Cleanup:
- Single COLOR_WGSL prelude and shared CPU sRGB scalars instead of ~8
  duplicated copies of the transfer functions.
- Shared compute-pipeline builder; smudge folded onto the tile-sync path.
2026-06-16 08:32:39 -04:00
Skyler Lehmkuhl 54d5764bd0 Make beats canonical representation rather than seconds 2026-06-02 13:06:36 -04:00
Skyler Lehmkuhl f372a84313 Massive tempo refactor - make beats canonical time rep and allow them to be non constant 2026-04-02 10:26:01 -04:00
Skyler Lehmkuhl ae146533d9 Update automation lanes too 2026-04-01 10:17:52 -04:00
Skyler Lehmkuhl cfb8e4462b All events now have three time references for seconds, measures/beats, frames 2026-03-30 10:15:55 -04:00
Skyler Lehmkuhl 65a550d8f4 Add piano roll note snapping 2026-03-24 19:24:24 -04:00
Skyler Lehmkuhl fa40173562 Add automatable volume and pan control to default instruments 2026-03-23 23:27:05 -04:00
Skyler Lehmkuhl 434b488a4c Merge branch 'rust-ui' of https://git.skyler.io/skyler/Lightningbeam into rust-ui 2026-03-22 18:16:25 -04:00
Skyler Lehmkuhl f16e651610 work on vector graph 2026-03-22 18:16:17 -04:00
Skyler Lehmkuhl 0d7f15853c Set default timeline mode based on activity 2026-03-20 21:05:00 -04:00
Skyler Lehmkuhl 6b6ae230a1 Add pitch bend support 2026-03-18 23:11:24 -04:00
Skyler Lehmkuhl 4f3da810d0 Add automation inputs for audio graphs 2026-03-18 11:25:48 -04:00
Skyler Lehmkuhl 8acac71d86 Merge branch 'rust-ui' of https://git.skyler.io/skyler/Lightningbeam into rust-ui 2026-03-13 18:53:37 -04:00
Skyler Lehmkuhl c9a9c2c5f0 rewrite vector backend again 2026-03-13 18:53:33 -04:00
Skyler Lehmkuhl d7a29ee1dc Double CPU performance by using tiny-skia instead of vello CPU 2026-03-13 18:52:37 -04:00
Skyler Lehmkuhl 3bc980d08d Use audio engine as source of truth for audio tracks 2026-03-11 12:37:31 -04:00
Skyler Lehmkuhl ce7ed2586f Support Vello CPU fallback on systems with older GPUs 2026-03-10 21:39:01 -04:00
Skyler Lehmkuhl 26f06da5bf Add gradient support to vector graphics 2026-03-10 00:57:47 -04:00
Skyler Lehmkuhl 8bd65e5904 Address Mac build failures 2026-03-09 22:03:51 -04:00
Skyler Lehmkuhl 0ae97f9562 Address Mac build failures 2026-03-09 14:36:54 -04:00
Skyler Lehmkuhl 0066dffc81 Address Mac and Windows build failures 2026-03-09 14:15:08 -04:00
Skyler Lehmkuhl 06973d185c Merge branch 'rust-ui' of https://git.skyler.io/skyler/Lightningbeam into rust-ui 2026-03-09 13:41:48 -04:00
Skyler Lehmkuhl dc93f78dc7 More work on DCEL correctness 2026-03-09 13:41:45 -04:00
Skyler Lehmkuhl 78e296ffde Improve export performance 2026-03-09 13:39:56 -04:00
Skyler Lehmkuhl a18a335c60 Export images 2026-03-09 11:22:51 -04:00
Skyler Lehmkuhl 09856ab52c Refactor tools and fix bugs 2026-03-08 18:44:32 -04:00
Skyler Lehmkuhl 0d2609c064 work on raster tools 2026-03-07 16:55:38 -05:00
Skyler Lehmkuhl a628d8af37 Shape tools 2026-03-07 07:27:45 -05:00
Skyler Lehmkuhl 1900792fa9 Magic wand selection 2026-03-07 03:39:09 -05:00
Skyler Lehmkuhl 1e80b1bc77 Paint bucket 2026-03-07 02:53:47 -05:00
Skyler Lehmkuhl e7641edd0d Add blur/sharpen tool 2026-03-06 11:47:10 -05:00
Skyler Lehmkuhl 922e8f78b6 Refactor tools 2026-03-06 10:07:24 -05:00
Skyler Lehmkuhl 901aa04246 Add sponge tool 2026-03-06 09:17:35 -05:00
Skyler Lehmkuhl 6590b249d1 Add dodge/burn tool 2026-03-06 09:05:14 -05:00
Skyler Lehmkuhl 7d55443b2a Add pattern stamp tool 2026-03-06 08:40:17 -05:00
Skyler Lehmkuhl 1d9d702a59 Add healing brush 2026-03-06 08:25:12 -05:00
Skyler Lehmkuhl de24622f02 Add clone stamp tool 2026-03-06 08:05:45 -05:00
Skyler Lehmkuhl 2c9d8c1589 Add tool skeletons 2026-03-06 07:22:50 -05:00
Skyler Lehmkuhl d1f47d7164 Merge branch 'rust-ui' of /home/skyler/Dev/Lightningbeam-2/. into rust-ui 2026-03-06 06:19:48 -05:00
Skyler Lehmkuhl bff3d660d6 Improve smudge tool 2026-03-06 06:03:33 -05:00
Skyler Lehmkuhl bc7d997cff More region select fixes 2026-03-06 05:52:20 -05:00
Skyler Lehmkuhl f2c15d7f0d brush fixes and improvements 2026-03-05 20:24:38 -05:00
Skyler Lehmkuhl f97e61751f Fix DCEL selection bugs 2026-03-05 19:55:39 -05:00
Skyler Lehmkuhl 292328bf87 add brush library 2026-03-04 16:42:43 -05:00
Skyler Lehmkuhl 63a8080e60 improve painting performance 2026-03-04 15:20:39 -05:00
Skyler Lehmkuhl 16b0d822e3 painting fixes 2026-03-04 14:40:08 -05:00
Skyler Lehmkuhl 885c52c02a organize raster buffers better 2026-03-02 11:24:12 -05:00
Skyler Lehmkuhl 73ef9e3b9c fix double paste and make selections always floating 2026-03-02 09:19:55 -05:00
Skyler Lehmkuhl c1266c0377 remove legacy path that was still dumping into text clipboard 2026-03-02 07:54:14 -05:00
Skyler Lehmkuhl 75e35b0ac6 Don't dump json into text clipboard 2026-03-02 07:30:09 -05:00
Skyler Lehmkuhl a45d674ed7 Merge branch 'rust-ui' of /home/skyler/Dev/Lightningbeam-2/. into rust-ui 2026-03-02 00:01:35 -05:00
Skyler Lehmkuhl 87815fe379 Cut/copy/paste raster data 2026-03-02 00:01:18 -05:00
Skyler Lehmkuhl 6162adfa9f Add transparent bg and make raster and vector tools use same colors 2026-03-01 23:38:20 -05:00
Skyler Lehmkuhl 1c3f794958 Merge remote and fix color space 2026-03-01 15:50:53 -05:00
Skyler Lehmkuhl da02edb9f5 Move raster editing to GPU 2026-03-01 15:41:28 -05:00
Skyler Lehmkuhl a6e04ae89b Add VU meters 2026-03-01 14:49:49 -05:00
Skyler Lehmkuhl e85efe7405 Fix smudge tool 2026-03-01 14:00:39 -05:00
Skyler Lehmkuhl 83736ec9e3 Record to multiple layers 2026-03-01 13:48:43 -05:00
Skyler Lehmkuhl 1c7256a12e Add raster layers 2026-03-01 13:16:49 -05:00
Skyler Lehmkuhl 516960062a Drag layers to reorder 2026-03-01 11:54:41 -05:00
Skyler Lehmkuhl 4b638b882f Make tools dependent on layer type 2026-03-01 11:22:03 -05:00
Skyler Lehmkuhl b7d72d2803 fix group ordering 2026-03-01 11:04:22 -05:00
Skyler Lehmkuhl 38831948ac group layers manually 2026-03-01 11:01:51 -05:00
Skyler Lehmkuhl 13840ee45f add top-level selection 2026-03-01 10:22:46 -05:00
Skyler Lehmkuhl b87e4325c2 use group layers instead of linked tracks 2026-03-01 09:00:55 -05:00
Skyler Lehmkuhl 520776c6e5 background color 2026-03-01 06:37:10 -05:00
Skyler Lehmkuhl f8df4d1232 Add webcam support in video editor 2026-03-01 06:25:43 -05:00
Skyler Lehmkuhl 0026ad3e02 fix dcel 2026-03-01 03:03:57 -05:00
Skyler Lehmkuhl 9edfc2086a work on dcel 2026-03-01 00:35:02 -05:00
Skyler Lehmkuhl 14a2b0a4c2 paint bucket back to functionality 2026-02-28 13:06:41 -05:00
Skyler Lehmkuhl dc27cf253d rewrite dcel 2026-02-26 18:48:21 -05:00
Skyler Lehmkuhl 353aec3513 Fix panic with vertex deduplication 2026-02-25 07:02:09 -05:00
Skyler Lehmkuhl 4c34c8a17d Add snapping for vector editing 2026-02-25 03:29:42 -05:00
Skyler Lehmkuhl 05966ed271 rest of DCEL migration 2026-02-24 11:41:10 -05:00
Skyler Lehmkuhl 2739391257 the pain of geometry programming 2026-02-24 11:12:17 -05:00
Skyler Lehmkuhl 1cb09c7211 Debug DCEL issues 2026-02-24 08:26:17 -05:00
Skyler Lehmkuhl 72977ccaf4 Fix stroke self-intersections 2026-02-24 03:26:12 -05:00
Skyler Lehmkuhl bcf6277329 Rebuild DCEL after vector edits 2026-02-24 02:04:07 -05:00
Skyler Lehmkuhl 99f8dcfcf4 Change vector drawing primitive from shape to doubly-connected edge graph 2026-02-23 21:29:58 -05:00
Skyler Lehmkuhl eab116c930 Add beat mode 2026-02-22 18:43:17 -05:00
Skyler Lehmkuhl 205dc9dd67 commit clipboard 2026-02-22 18:25:11 -05:00
Skyler Lehmkuhl 2222e68a3e Work on region select 2026-02-21 06:04:54 -05:00
Skyler Lehmkuhl 469849a0d6 Add nested audio tracks 2026-02-21 03:56:07 -05:00
Skyler Lehmkuhl 1892f970c4 Initial work on movie clips 2026-02-21 00:54:38 -05:00
Skyler Lehmkuhl 3ba6dcb3d2 Group shapes 2026-02-20 11:13:56 -05:00
Skyler Lehmkuhl ce40147efa Fix looping bugs 2026-02-20 04:27:20 -05:00
Skyler Lehmkuhl 042dd50db3 Add clip looping 2026-02-20 02:48:44 -05:00
Skyler Lehmkuhl c66487b25e Add script node 2026-02-19 09:29:14 -05:00
Skyler Lehmkuhl e03d12009f fix broken mp3/aac export 2026-02-16 07:53:23 -05:00
Skyler Lehmkuhl 65fa8a3918 Add preset pane 2026-02-16 06:06:03 -05:00
Skyler Lehmkuhl 6c4cc62098 rewrite unsafe code in ffmpeg ffi 2026-02-15 23:35:30 -05:00
Skyler Lehmkuhl 7387299b52 node graph fixes 2026-02-15 09:11:39 -05:00
Skyler Lehmkuhl c6a8b944e5 Add copy and paste 2026-02-15 04:38:42 -05:00
Skyler Lehmkuhl 394e369122 Add clip split and duplicate commands 2026-02-15 02:11:57 -05:00
Skyler Lehmkuhl 777d3ef6be Clean up build warnings 2026-02-14 11:07:32 -05:00
Skyler Lehmkuhl b86af7bbf5 Add piano roll 2026-02-12 19:05:49 -05:00