Commit Graph

83 Commits

Author SHA1 Message Date
Skyler Lehmkuhl 6f67ddb709 Mobile P7: landscape / orientation support
Make the phone shell orientation-aware (portrait vs landscape). Orientation is
aspect-based (rotation = a resize the shell re-lays-out each frame); LB_MOBILE_UI=2
opens a landscape dev window. `SharedPaneState.is_portrait` is published to panes.

- Stack caps at 2 panes in landscape (max_panes through the R1–R6 drag ops), with a
  per-frame clamp so rotating while 3 are open drops to 2.
- Edge drags are a continuous full-height reveal instead of stalling at the capped
  trigger: 1-pane → split → next-pane-fullscreen, and (landscape 2-pane) a two-phase
  slide-then-collapse to 1 pane. Both top and bottom edges, mirrored. Release snaps to
  stay / split / fullscreen. Dividers resize and collapse-to-1 at the extremes.
- Inspector becomes a right-side vertical column in landscape (inspector_width_frac,
  left-edge horizontal resize); portrait keeps the bottom sheet.
- Piano roll: vertical "Synthesia" view in portrait; landscape shows a Keys/Notes
  segmented toggle over the conventional horizontal roll / full keyboard.
- Start screen reflows to 2 rows × 3 with the recent list beside it in landscape.
- Landscape headers are shorter (52→34px) and the top bar folds into the middle of the
  top pane header (no separate band), reclaiming vertical space.

All gated to mobile; desktop unchanged (is_portrait defaults true).
2026-07-03 01:07:58 -04:00
Skyler Lehmkuhl b14972f657 P6a: mobile music surface (keyboard-primary instrument pane)
The mobile Piano Roll becomes a unified, keyboard-primary instrument surface
(wireframe Plate 04/08): a playable keyboard as the base, revealing a
Synthesia-style falling-notes roll above it when the pane is tall enough.

- Shared keyboard geometry (panes/keyboard_layout.rs): width-driven, pan-aware
  pitch->x, so the roll's note columns stay aligned with the Virtual Piano keys.
  Shared keyboard_octave + keyboard_pan_x in SharedPaneState.
- Piano Roll vertical mode (is_mobile): notes as columns falling toward an amber
  now-line by the keys, tempo-map converted (beats->seconds) so onsets cross the
  line exactly when they sound. Vertical drag scrubs the timeline; horizontal
  drag smoothly scrolls the keys (snaps to nearest key on release). Long-press
  creates a note (drag to size) or resizes an existing one; pan suppresses it.
  The keyboard is embedded (reuses Virtual Piano render + MIDI); the standalone
  VirtualPiano stack slot is removed. show_roll is driven by the snapped pane
  size-class so the keyboard<->roll reveal lands on a stack snap point.
- Virtual Piano: renders via the shared layout on mobile, colors playback_notes
  like pressed keys, gates note-on/glissando to presses that start on the keys
  (never gating release), and hides QWERTY hints on mobile.
- Transport formats by document.timeline_mode (Measures->bar.beat.tick,
  Frames->MM:SS:FF, Seconds->MM:SS.mmm) — per project type, like desktop.
- In-pane instrument header (name + Presets + REC). Recording is driven from the
  app each frame (not the Timeline pane's render) so REC works regardless of
  visible panes, and stopping playback stops recording.
- Compose/Record intent opens Timeline + instrument pane; mobile central panel is
  full-bleed (no inner margin) so panes sit flush.
- phone-ui-sketches.html: inst-bar moved to the top of the music surface.
2026-07-02 07:50:37 -04:00
Skyler Lehmkuhl 4f58edf436 P5 follow-ups: double-tap priority, inspector dismiss, breadcrumb path
- Mobile double-tap is now a single tool-independent priority chain: object →
  enter (movie clip or group); empty inside a clip → exit one level; empty at
  root → zoom-to-fit. Desktop keeps its own select-tool double-click (gated).
- Inspector "tap outside to dismiss" now only HIDES the sheet (with a dismissed
  flag reset on selection change) instead of clearing the selection — the earlier
  clear clobbered the selection before menu/omnibutton actions ran, breaking
  Group/Convert/Cut/Copy. Delete also clears focus so it dismisses the inspector.
- Breadcrumb shows the full editing path (Scene 1 › … › current) via a new
  SharedPaneState.editing_clip_path / EditingContext::clip_path(); each ancestor
  crumb jumps to that level (pending_exit_to_depth → EditingContext::exit_to_depth).
- Remove the "Vello Stage" debug overlay; move the breadcrumb up to the top-left.
2026-07-02 01:14:38 -04:00
Skyler Lehmkuhl 01b20165cc P5 mobile gestures + long-press context menus
Gestures (Stage + Timeline):
- Pinch-zoom via zoom_delta() (touch pinch + Ctrl+wheel), unified with the raw-wheel
  path so Ctrl+wheel zooms exactly once; plain wheel zoom + trackpad pan preserved.
- Double-tap empty → zoom-to-fit (Stage: artboard via zoom_to_fit; Timeline: new
  fit_to_project over the full duration).
- Double-tap-drag on empty → transient marquee regardless of the active tool.

Long-press context menu: a shared SharedPaneState.mobile_context_menu that panes
populate with (label, MenuAction) items on secondary_clicked(); the mobile shell
renders one persistent popup (styled like the timeline menu) and dispatches via
pending_menu_actions. Stage offers Cut/Copy/Duplicate/Delete for clip instances and
Cut/Copy/Convert-to-movie-clip/Delete for geometry.

Fixes surfaced along the way:
- Geometry delete now frees selected fills (free_fill) and GCs isolated vertices
  (new VectorGraph::gc_isolated_vertices) — no more orphaned fills / phantom snap
  points; applies to the Delete key too.
- clipboard_delete_selection clears focus so deleting dismisses the mobile inspector.
- Mobile inspector: appears on pointer release (not press) so drags aren't
  interrupted; reflows only when the tapped point is actually behind the sheet; taps
  outside the sheet dismiss it; rounded-corner border no longer detaches.
2026-07-02 00:11:49 -04:00
Skyler Lehmkuhl 08b6aa0139 Compress mobile layer headers to a swatch; conditional inspector reflow
- Add `is_mobile` to SharedPaneState (set in build_frame). On mobile the timeline
  layer-header column collapses to a minimal type-colored swatch (1:2 w:h, ~30px),
  brighter/outlined when active/selected; tapping it selects the layer (handled by
  the existing header-column input path, which now uses the narrower width).
  Desktop headers unchanged.
- Inspector reflow: the sheet overlaps the stack by default, but when the selected
  pane would be covered by the sheet, the stack reflows (renders above the sheet)
  so it stays visible. Restore on dismiss is automatic since reflow only changes
  the render rect; manual divider moves while the sheet is up persist. Adds
  stack::pane_bottom_in and inspector::target_slot.
2026-07-01 01:14:37 -04:00
Skyler Lehmkuhl 83057b754a Clean up build warnings
Resolve all compiler warnings across daw-backend, lightningbeam-core, and
lightningbeam-editor:

- Delete dead code: the superseded CPU raster tools in raster_tool.rs
  (EffectBrush/Smudge/Gradient/Transform/Warp/Liquify/Selection — replaced by
  the GPU path), plus orphaned helpers and never-read struct fields.
- Mechanical fixes: drop unused imports/variables/mut, underscore unused params,
  `drop(&x)` -> `let _ = x`, deprecated egui::Rounding -> CornerRadius, snake_case
  rename, elided-lifetime Cow<'_, [u8]>.
- Keep the WIP CSS theming system (theme.rs/theme_render.rs) under
  #[allow(dead_code)] rather than deleting it.

Editor checks warning-free; 293 core tests pass.
2026-06-21 16:48:59 -04:00
Skyler Lehmkuhl 39978e59b3 Unify selection systems and make region/lasso cut robust
Collapse the two parallel selection systems into one. The RegionSelect
tool (rect + lasso) now cuts the geometry along the region outline and
selects the resulting sub-pieces into the standard `Selection` ID-sets,
exactly like every other tool. The vestigial floating `RegionSelection`
(drag never wired; commit/delete/copy were stubbed) and all its plumbing
are removed, so Group, Convert-to-Movie-Clip, Delete, and Properties all
operate uniformly from lasso, rect, marquee, and click selections.

Region cutting is reworked onto a robust planar arrangement:

- Replace fragile incremental "split a fill by one cut edge" logic with
  planar face re-tracing (`retrace_fills_after_cut` + `trace_faces`),
  which correctly handles arbitrary holed/concave fills.
- `extract_subgraph` no longer frees vertices still referenced by kept
  boundary edges (fixed Group leaving freed-but-referenced vertices that
  a later alloc reused and corrupted).
- `split_fill_by_*` direction fix (was producing disconnected boundaries
  rendered as stray diagonals).
- `fill_interior_point` (area-centroid + inward-step fallback) for
  reliable inside/outside classification of non-convex pieces.
- Coincident-edge dedupe + degenerate-fill removal (edge-adjacent shapes
  no longer make zero-area sliver fills).
- Dangling-edge pruning, near-coincident endpoint welding, induced-
  subgraph expansion, and tracking of `split_edge` sub-edges, so
  self-intersecting freehand lassos cut correctly.

Region-select capture is available behind LIGHTNINGBEAM_DUMP_REGION=1 for
turning a misbehaving cut into a deterministic test. Extensive regression
tests added in vector_graph/tests/region_cut_select.rs.
2026-06-21 14:47:11 -04:00
Skyler Lehmkuhl 3d0a334014 Phase 4 Tier 1: lazy image-asset bytes paged from the container
Project load no longer eager-reads all image bytes — `ImageAsset.data` stays empty
and the renderer's ImageCache pages compressed bytes from the `.beam` on a decode
miss (read_packed_media_readonly by asset id), decoding into the byte-bounded Tier-2
cache. Result: instant load, and compressed bytes don't accumulate on the heap.

- ImageCache: `container_path` + `resolve_bytes` (asset.data if resident — fresh
  import or old base64 project — else page from the container); decoders take `&[u8]`
  and use the decoded dimensions.
- Container path threaded App.current_file_path → SharedPaneState → VelloRenderContext,
  set on the cache each prepare.
- load_beam_sqlite drops the 3.5b eager read.

(Refinement: a persistent read connection instead of open-per-miss.)
2026-06-21 01:12:05 -04:00
Skyler Lehmkuhl 7445ee919f Onion skin settings: move from floating window to the Info Panel
The standalone egui window didn't fit the UI. Replaced it with a collapsible
"Onion Skin" section at the bottom of the Info Panel (Enabled checkbox + frames
before/after + opacity), available regardless of selection. SharedPaneState carries
a mutable `onion_skin` ref for the controls (distinct from the gated `onion` copy
used by rendering).
2026-06-20 23:49:38 -04:00
Skyler Lehmkuhl 53cae1bfe5 Onion skinning (raster): toggle + tinted ghosts of the active layer
- OnionSkinSettings (editor view state): enabled, frames_before/after (default 2/2),
  opacity (0.35), warm past / cool future tints, linear falloff. Threaded App →
  SharedPaneState (gated off during playback) → VelloRenderContext.
- Toggle: View ▸ Onion Skinning + the `O` shortcut (AppAction::ToggleOnionSkin).
- Tint: packed an RGB multiply into the canvas-blit matrix uniform's unused .w slots
  (1,1,1 = no tint for all normal blits); BlitTransform::with_tint. Shader multiplies.
- Render: for the ACTIVE raster layer only, blit the N neighbouring keyframes (full
  texture if resident, else the low-res proxy — uploaded on demand) tinted + faint,
  composited behind the current frame. Off during playback.

Next: a settings panel (frame count/opacity) and vector-layer ghosts.
2026-06-20 23:05:57 -04:00
Skyler Lehmkuhl 4228864259 Phase 3a-1: lazy fault-in of raster keyframe pixels
Raster keyframes are no longer eagerly decoded at load — `raw_pixels` stays empty
and is paged in on demand from the project container, so a big paint project opens
instantly and only touched frames hit RAM.

- core: `read_packed_media_readonly` (fresh read-only connection, can't conflict
  with an in-place save) + `RasterStore` (holds the container path; `load_pixels`
  reads+decodes a keyframe's PNG by id). `load_beam_sqlite` stops eager-decoding and
  instead marks every raster keyframe `needs_fault_in` (recursively, incl. nested);
  a freshly-created keyframe stays false (blank-resident, nothing to page). Added
  `Document::all_layers_mut`.
- editor: the canvas records a fault-in request when it needs a paged-out keyframe
  (empty pixels && needs_fault_in); the App drains the sink at the top of update(),
  pages the pixels in via the store, clears the flag, and repaints. Store path is set
  on load and after save. Export faults in synchronously per frame.

Cold-scrub still shows a 1-frame gap and the page-in is synchronous; the image proxy
(3a-2) and async load (3a-3) remove those next.
2026-06-19 16:59:46 -04:00
Skyler Lehmkuhl 3d7cff9ad0 Stream audio & video from .beam container; waveform LOD pyramid + persistence
Migrate the .beam container to SQLite and stream media from it instead of
decoding whole files into RAM on import/load.

Container & large files:
- SQLite .beam container (beam_archive) with in-place transactional saves and an
  incremental BlobReader; supports both packed (chunked blobs) and referenced
  (external path) media, with a user preference + first-import prompt for files
  over the large-media threshold.

Audio streaming:
- Stream packed compressed audio on load via an inversion-of-control blob factory
  (AudioBlobSourceFactory): daw-backend defines the trait, core implements it
  over BlobReader, so the audio engine stays container-agnostic.
- Bulk-activate disk streaming for all loaded clips after SetProject.
- Sample-accurate compressed seek (SeekMode::Accurate; Coarse mislands on VBR).

Video:
- Video frames decoded/streamed on demand; thumbnails generated asynchronously
  on a dedicated decoder so import/load never blocks the UI.
- The video's audio track is streamed on demand via an ffmpeg VideoAudioReader
  as a separate editable AudioClip (no /tmp WAV extraction).

Waveform overview:
- Streaming min/max LOD pyramid (waveform_pyramid), bounded memory, configurable
  floor B; serialized into the container and restored on load (or generated in
  the background from the packed blob when absent), so no re-decode on reload.
- GPU min/max upload path; integer-LOD textureLoad fixes zoom-dependent wobble.
2026-06-17 13:52:38 -04:00
Skyler Lehmkuhl 121fa3a50a Add count-in 2026-03-20 20:51:50 -04:00
Skyler Lehmkuhl c938ea44b0 Add metronome 2026-03-19 01:16:26 -04:00
Skyler Lehmkuhl 6b6ae230a1 Add pitch bend support 2026-03-18 23:11:24 -04:00
Skyler Lehmkuhl 4f3da810d0 Add automation inputs for audio graphs 2026-03-18 11:25:48 -04:00
Skyler Lehmkuhl 3bc980d08d Use audio engine as source of truth for audio tracks 2026-03-11 12:37:31 -04:00
Skyler Lehmkuhl 7a3f522735 Give metatracks explicit node graphs 2026-03-10 20:20:46 -04:00
Skyler Lehmkuhl ac2b4ff8ab Improve idle performance 2026-03-10 02:41:44 -04:00
Skyler Lehmkuhl 0d2609c064 work on raster tools 2026-03-07 16:55:38 -05:00
Skyler Lehmkuhl 922e8f78b6 Refactor tools 2026-03-06 10:07:24 -05:00
Skyler Lehmkuhl 901aa04246 Add sponge tool 2026-03-06 09:17:35 -05:00
Skyler Lehmkuhl 6590b249d1 Add dodge/burn tool 2026-03-06 09:05:14 -05:00
Skyler Lehmkuhl 7d55443b2a Add pattern stamp tool 2026-03-06 08:40:17 -05:00
Skyler Lehmkuhl 2c9d8c1589 Add tool skeletons 2026-03-06 07:22:50 -05:00
Skyler Lehmkuhl 553cc383d5 separate brush and eraser in infopanel 2026-03-06 05:24:26 -05:00
Skyler Lehmkuhl f2c15d7f0d brush fixes and improvements 2026-03-05 20:24:38 -05:00
Skyler Lehmkuhl 292328bf87 add brush library 2026-03-04 16:42:43 -05:00
Skyler Lehmkuhl 6b3a286caf css fixes 2026-03-02 10:51:58 -05:00
Skyler Lehmkuhl ec46e22782 update css handling 2026-03-02 10:32:19 -05:00
Skyler Lehmkuhl a45d674ed7 Merge branch 'rust-ui' of /home/skyler/Dev/Lightningbeam-2/. into rust-ui 2026-03-02 00:01:35 -05:00
Skyler Lehmkuhl 87815fe379 Cut/copy/paste raster data 2026-03-02 00:01:18 -05:00
Skyler Lehmkuhl 6162adfa9f Add transparent bg and make raster and vector tools use same colors 2026-03-01 23:38:20 -05:00
Skyler Lehmkuhl 1c3f794958 Merge remote and fix color space 2026-03-01 15:50:53 -05:00
Skyler Lehmkuhl 49b822da8c Add final mix VU meters 2026-03-01 15:04:58 -05:00
Skyler Lehmkuhl a6e04ae89b Add VU meters 2026-03-01 14:49:49 -05:00
Skyler Lehmkuhl e85efe7405 Fix smudge tool 2026-03-01 14:00:39 -05:00
Skyler Lehmkuhl 83736ec9e3 Record to multiple layers 2026-03-01 13:48:43 -05:00
Skyler Lehmkuhl 38831948ac group layers manually 2026-03-01 11:01:51 -05:00
Skyler Lehmkuhl 13840ee45f add top-level selection 2026-03-01 10:22:46 -05:00
Skyler Lehmkuhl 520776c6e5 background color 2026-03-01 06:37:10 -05:00
Skyler Lehmkuhl 1cc7029321 make keyboard shortcuts configurable 2026-02-25 07:36:53 -05:00
Skyler Lehmkuhl 353aec3513 Fix panic with vertex deduplication 2026-02-25 07:02:09 -05:00
Skyler Lehmkuhl 4c34c8a17d Add snapping for vector editing 2026-02-25 03:29:42 -05:00
Skyler Lehmkuhl 4122fda954 piano roll and clip resizing fixes 2026-02-21 18:45:46 -05:00
Skyler Lehmkuhl 16011e5f28 Fix preset loading not updating node graph editor 2026-02-21 10:58:10 -05:00
Skyler Lehmkuhl 2222e68a3e Work on region select 2026-02-21 06:04:54 -05:00
Skyler Lehmkuhl 1892f970c4 Initial work on movie clips 2026-02-21 00:54:38 -05:00
Skyler Lehmkuhl c66487b25e Add script node 2026-02-19 09:29:14 -05:00
Skyler Lehmkuhl 21a49235fc sampler improvements, live waveform preview 2026-02-17 10:08:49 -05:00