Commit Graph

33 Commits

Author SHA1 Message Date
Skyler Lehmkuhl 6924fc0ffe Take management: move takes onto the clip instance
Take management should be per clip instance — deleting a take from one
half of a comped split shouldn't pull it out from under the other half.
That's cleanest if the takes themselves live on the instance rather than
the clip, so they do now.

AudioClipType::TakeFolder is gone entirely. A clip is plain Sampled/Midi
content again, and an instance with a non-empty `takes` list simply
OVERRIDES it with whichever take is active. Splitting already clones the
instance, so each half gets its own take list for free — no index
remapping across instances, no copy-on-write, no shared-state surprise —
and comping still works, because the halves can still each select a
different take. It collapsed machinery too: resolve() moved from the clip
to the instance, and owns_audio_pool_index went back to a one-liner.

Management (DeleteTakeAction, DeleteUnusedTakesAction, RenameTakeAction):
- Right-click a clip with more than one take: `Delete "<active take>"`
  and "Delete Unused Takes". Deletion is named after the take that's
  PLAYING rather than being a generic entry, so you pick the victim by
  selecting it — one clear act instead of hunting a small trash icon in a
  list (which is where this started, and it was fiddly).
- Double-click a take in the dropdown to rename it in place.
- What happens to the selection on delete is the subtle part, and there's
  a test per case: deleting a take BELOW the active one shifts the
  selection down so you keep hearing the same take; deleting the ACTIVE
  take lands on whatever slid into its place (not silently back to take
  1); deleting the LAST take steps back one. The only take can't be
  deleted at all — the menu item isn't offered.
- Deleted takes' audio stays in the pool: undo has to put it back, and
  the other half of a split may still be playing it.

Fixes:
- A recording that stopped before the loop came round wasn't joining an
  existing take list — it landed as a separate overlapping clip. Trigger-
  on-wrap is right for the FIRST recording, but once takes exist there,
  a further run is plainly another take however short. The engine can't
  know that (it's document state), so the editor passes `force_takes`
  with the start-recording command and the run is cut and padded to the
  region even with zero wraps. This forced cycle_loop_len and `wrapped`
  apart on the MIDI side: the region length has to be known from the
  start, but the clip should only pin to full-region length AFTER a pass
  completes, or the bar jumps to full width the moment you hit record.
- Recording a second take left BOTH sounding. append_cycle_takes tore
  down the recording's backend clip by looking it up in
  clip_instance_to_backend_map — but on the audio path the recording
  instance isn't in that map yet; it's only added during promotion, which
  the append path skips. The event already carries the engine's clip id,
  so it's handed over explicitly now.
- The take badge is hidden when there's only one take — no choice to make.
2026-07-14 12:58:33 -04:00
Skyler Lehmkuhl 16e3d676d6 Cycle recording: multi-take capture, take folders, comping
Recording into a cycle region now produces one take per pass. Pick a take
from a badge on the clip; split the clip and pick different takes on the
halves, and you've comped.

Data model (phase 2):
- AudioClipType::TakeFolder { takes, recorded_loop_beats } holds the take
  list on the CLIP; ClipInstance::active_take holds the selection on the
  INSTANCE. That split is what makes comping fall out of the existing
  split action for free — split clones the instance, so the two halves
  share one take list but choose independently. recorded_loop_beats lets
  a future time-stretch/conform pass reconcile audio takes if the tempo
  moves under them.
- AudioClip::resolve(active_take) -> ResolvedContent{Audio|Midi|Recording}
  collapses a take folder to what an instance actually plays. A folder is
  not a distinct *case* at call sites — it's an audio or MIDI clip whose
  identity depends on which take is live — so every backend-sync site now
  resolves through this instead of matching clip_type raw. Reverse lookups
  go through owns_audio_pool_index/owns_midi_clip_id, since a folder owns
  one pool file per take, not just the active one.
- BackendContext::add_clip_instance/remove_clip_instance: switching takes
  is a remove + re-add (there's no in-place pool-swap command), and that's
  the same work AddClipInstanceAction does. One implementation, on the
  context that already owns the controller and both ID maps, so the
  seconds-vs-beats conversions can't drift between copies.

Capture (phase 3):
- Takes are cut GEOMETRICALLY at stop, in exact loop-length multiples. The
  playhead advances before the capture block in process(), so the wrap
  instant isn't sample-exact against the buffer just captured — but the
  geometry is. wrap_count only decides *whether* the recording is
  multi-take, never where the cuts land.
- Partial passes are padded with silence: punch in mid-region and take 1
  gets silence prepended back to the region start; stop mid-pass and the
  last take gets silence appended. Every take is the same length, which is
  the invariant comping depends on. A final take under 50ms of real audio
  is dropped as a stop artifact (but a take that FILLED the region never
  is, however short the region).
- MIDI merges, and it falls out for free: anchoring the recording at
  loop_start rather than the punch-in point means the transport always
  wraps back INTO the region, so every note's offset already lands inside
  [0, loop_len) and passes overdub with no folding logic at all.
- The whole session commits as ONE undoable action via push_applied.

Fixes found on the way:
- Split was seconds/beats confused on MIDI. trim_start/trim_end are
  domain-polymorphic exactly like AudioClip::duration was — SECONDS for
  audio/video/vector, BEATS for MIDI — and split mapped the split point
  into clip content in seconds unconditionally. Now it works in the clip's
  own domain via Document::clip_trim_duration(). Regression test included.
- TrimClip took raw f64s whose meaning flipped by track type, and the
  engine set an AUDIO clip's external_duration = Beats(end - start) where
  those bounds were SECONDS — so a 1-second split played back as half a
  second at 120 BPM. Replaced with a domain-tagged TrimRange, built from
  the clip (clip.trim_range()) so the wrong unit isn't expressible, and
  the span is now converted at the clip's position on the timeline.
- The live preview grew past the loop end while the playhead wrapped. It
  now grows through the first pass then pins at the region length, and the
  waveform inside restarts at the region start on each pass. The pass
  offset is derived from the captured buffer, not the playhead — those
  advance on different clocks, and differencing them made the waveform
  jitter horizontally.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 14:40:10 -04:00
Skyler Lehmkuhl 8ed2320dca Type AudioClip duration by clip kind; fix MIDI clips growing too fast
The MIDI-clip-end-grows-too-fast bug was a units confusion: AudioClip.duration
is documented "seconds" but MIDI clips store their length in BEATS (they share
the AudioClip struct with sampled clips). The timeline's effective_clip_duration
read it as raw seconds, so at 120 BPM a MIDI clip rendered ~2x too long. The old
backend-snapshot display had hidden this by forcing timeline_duration in beats.

Root fix — make the domain explicit and unforgeable:
- `duration` is now a private field. Reading it in the wrong unit is impossible
  because access goes through typed accessors: AudioClip::content_duration() ->
  ClipDuration (a Seconds|Beats enum tagged by clip_type) and
  set_content_duration(). serde still serializes the private field, so the .beam
  format is unchanged (bare number).
- ClipDuration::to_seconds(tempo_map) for display/sizing; ::native() for code
  that already works in the clip's native domain (trim math shares it).
- get_clip_duration + the timeline-endpoint calc go through to_seconds, so MIDI
  is converted correctly; effective_clip_duration delegates to get_clip_duration.
- Recording mirrors (audio/MIDI progress + finalize) write via set_content_duration
  (debug-asserts the value's domain matches the clip type).

Every former raw read/write of the field (core actions, timeline, piano roll,
infopanel, asset library, recording handlers) now goes through the accessors.
Whole workspace compiles; 299 core tests pass.
2026-07-11 19:23:37 -04:00
Skyler Lehmkuhl fd582828c2 Add text layers
Introduce editable text layers: a resizable text box with editable text,
font size, color, font family, and alignment.

Core:
- New TextLayer/TextContent (text_layer.rs), wired into AnyLayer/LayerType
  and all the exhaustive match sites; structured so content can be keyframed
  later via content_at().
- fonts.rs: thread-local parley FontContext with three bundled fonts
  (Liberation Sans/Serif/Mono, SIL OFL), system-font enumeration consolidated
  to base families, document-embedded fonts, glyph/caret/selection geometry,
  and a background preloader for the picker fonts.
- Rendering via parley layout + Scene::draw_glyphs (renderer.rs); text
  composites through the vector path.
- Actions: CreateTextClipAction (vector-layer branch, undoable),
  SetTextContentAction, ResizeTextBoxAction.
- .beam font embedding: MediaKind::Font rows (content-hash dedupe) written on
  save and registered on load, with bundled-default fallback.
- VectorClip content bounds include text boxes so text-only clips are
  selectable/draggable.

Editor:
- Text tool: click empty/raster/video to create a top-level text layer, or a
  vector layer to create+enter a clip containing the text; click an existing
  box to edit it.
- Hybrid in-place editing: a hidden egui TextEdit drives input/IME/caret while
  the text and caret/selection render in Vello; empty just-created layers are
  removed on commit.
- Selection outline + 8 resize handles (re-wrap text) with hover cursors;
  factored the corner/edge resize-cursor mapping shared with the Transform tool.
- Info panel: edit text, size, color, alignment, box size, and a font-family
  picker that previews each entry in its own font (fonts preloaded in the
  background to avoid hitches).

Deps: add parley (git, pinned to match vello's peniko); bundle Liberation
fonts under lightningbeam-core/assets/fonts. Gitignore the local
.cargo/config.toml used to select a machine's ffmpeg.
2026-06-27 18:14:47 -04:00
Skyler Lehmkuhl 701b57bfe8 video: thumbnails force CPU frames (fix black thumbs + decoder thrash)
The asset-library thumbnail called VideoManager::get_frame, which honors the
render-pass hardware flag — left ON by the preview, so the thumbnail got a GPU
frame with empty rgba_data → an all-black thumbnail. The thumbnail is also the
only consumer that requests a fixed low timestamp (1.0s) on the shared per-clip
decoder, so when it re-decodes during playback it yanks the decoder back to ~1s;
the next playback frame (6.x) is then ">2s forward" and re-seeks to the keyframe
+ re-decodes the whole GOP (the jerk: per-frame decode is ~5ms, but these seeks
cost 40ms + N-frame catch-up).

Add VideoManager::get_frame_cpu (forces want_gpu=false regardless of the render
flag); the thumbnail uses it. Now it produces a real RGBA thumbnail that the
editor texture-caches once, instead of re-decoding black frames.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 05:39:35 -04:00
Skyler Lehmkuhl f1fba186c1 video: decode at the consumer's target resolution (Stage 1)
The decoder's output size was frozen to the document size at import, and export
reused that decoder — so exporting above document res upscaled the video (real
source detail discarded) and a document resize never re-targeted the decode.

Decode size is now chosen per get_frame call: VideoDecoder::get_frame and
VideoManager::get_frame take a target (w, h), capped to native (never upscale),
with the swscale context and frame caches keyed on the output size so preview
(preview res) and an in-progress export (export res) don't collide. The renderer
derives the target from the document->output base_transform, so export decodes
at export res (full detail) and the canvas at preview res. Thumbnails/asset
library pass small targets.
2026-06-26 00:36:35 -04:00
Skyler Lehmkuhl f372a84313 Massive tempo refactor - make beats canonical time rep and allow them to be non constant 2026-04-02 10:26:01 -04:00
Skyler Lehmkuhl 6b6ae230a1 Add pitch bend support 2026-03-18 23:11:24 -04:00
Skyler Lehmkuhl ec46e22782 update css handling 2026-03-02 10:32:19 -05:00
Skyler Lehmkuhl 1c7256a12e Add raster layers 2026-03-01 13:16:49 -05:00
Skyler Lehmkuhl 13840ee45f add top-level selection 2026-03-01 10:22:46 -05:00
Skyler Lehmkuhl b87e4325c2 use group layers instead of linked tracks 2026-03-01 09:00:55 -05:00
Skyler Lehmkuhl 99f8dcfcf4 Change vector drawing primitive from shape to doubly-connected edge graph 2026-02-23 21:29:58 -05:00
Skyler Lehmkuhl 469849a0d6 Add nested audio tracks 2026-02-21 03:56:07 -05:00
Skyler Lehmkuhl 3ba6dcb3d2 Group shapes 2026-02-20 11:13:56 -05:00
Skyler Lehmkuhl 21a49235fc sampler improvements, live waveform preview 2026-02-17 10:08:49 -05:00
Skyler Lehmkuhl 777d3ef6be Clean up build warnings 2026-02-14 11:07:32 -05:00
Skyler Lehmkuhl c11dab928c Add spectrogram 2026-02-12 18:37:34 -05:00
Skyler Lehmkuhl 8ac5f52f28 Render audio waveforms on gpu 2026-02-11 14:38:58 -05:00
Skyler Lehmkuhl fc58f29ccd Record audio 2026-02-11 02:28:37 -05:00
Skyler Lehmkuhl c3e1160fa2 add drag preview for asset library 2026-01-13 20:38:51 -05:00
Skyler Lehmkuhl f4ffa7ecdd improve folders a bit 2026-01-13 20:30:16 -05:00
Skyler Lehmkuhl b19f66e648 add folders to asset library 2025-12-30 00:45:19 -05:00
Skyler Lehmkuhl efca9da2c9 show previews for effects 2025-12-08 13:32:11 -05:00
Skyler Lehmkuhl 7eb61ab0a8 start work on compositing, effects 2025-12-08 09:30:22 -05:00
Skyler Lehmkuhl 727d782190 initial audio export 2025-12-03 17:54:15 -05:00
Skyler Lehmkuhl c35b7a31de clean up some compiler warnings 2025-12-03 06:39:26 -05:00
Skyler Lehmkuhl ccb29a9e04 Audio from videos 2025-12-03 01:04:09 -05:00
Skyler Lehmkuhl d453571c9b Video import 2025-12-02 13:39:55 -05:00
Skyler Lehmkuhl ba9a4ee812 File save/load 2025-12-01 09:18:49 -05:00
Skyler Lehmkuhl 5379e3bc8c Import .mid files to midi tracks 2025-12-01 05:35:53 -05:00
Skyler Lehmkuhl c943f7bfe6 Add info panel 2025-11-30 10:01:10 -05:00
Skyler Lehmkuhl 4d1e052ee7 Add asset pane 2025-11-30 06:54:53 -05:00