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Skyler Lehmkuhl 1848c920d9 editor: wire hardware video decode + NV12 preview compositing (Stage 3c-preview)
Make the dormant core HW-decode engine live for the preview path:

- hw_video.rs: editor's HwVideoImporter — maps a decoded VAAPI surface to a
  DRM-PRIME DMA-BUF and imports it as wgpu NV12 plane textures on the *shared*
  device (the only one with the import extensions). install() creates the VAAPI
  device and injects it + the importer into the VideoManager.
- main.rs: track whether the shared device is actually in use; only then (Linux,
  not LB_NO_SHARED_DEVICE) install hardware decode, using the CreationContext's
  shared device + adapter.
- nv12_blit.rs + nv12_blit.wgsl: NV12 plane textures → BT.709 → sRGB-encoded →
  linear, written straight into the Rgba16Float HDR layer (no CPU upload). Colour
  math mirrors the software path so HW/SW video match; honours full_range.
- stage.rs: the preview Video arm branches on inst.gpu (NV12 blit) vs rgba_data
  (existing upload+blit_straight); sets render_hardware_ok = !cpu_renderer so the
  CPU fallback still gets software frames.
- video_exporter.rs: sets render_hardware_ok(false) before both compositing
  passes — export composites on the encoder's separate device, so a hardware
  decoder downloads to CPU instead (export stays software, correct).
- dmabuf.rs: imported plane textures now also carry SAMPLED/TEXTURE_BINDING so
  they can be sampled by the NV12 blit (they were render-target-only); into_planes
  hands the textures to the longer-lived GpuVideoFrame.
- video.rs: cache-key the GPU/CPU representation on want_gpu (HW-configured AND
  render_hardware_ok) so software-only decode keeps a single cache entry.

Preview only this pass; export GPU-residency is the 3c-export follow-up. Untested
at runtime here (no GPU/display in container) — both crates compile.
2026-06-26 02:21:22 -04:00
.github/workflows ci: enable VAAPI in the from-source ffmpeg build 2026-06-25 21:27:06 -04:00
daw-backend Fix audio export hang when a video's audio is shorter than the video 2026-06-23 19:06:21 -04:00
docs note nam build requirements 2026-03-01 10:47:13 -05:00
ffmpeg-blob-io Pack video into .beam and stream frames + audio from the blob 2026-06-22 09:17:10 -04:00
lightningbeam-core improve detection 2025-01-31 07:12:12 -05:00
lightningbeam-ui editor: wire hardware video decode + NV12 preview compositing (Stage 3c-preview) 2026-06-26 02:21:22 -04:00
nam-ffi Fix NAM runtime errors on linux 2026-03-06 06:37:25 -05:00
packaging ci: enable VAAPI in the from-source ffmpeg build 2026-06-25 21:27:06 -04:00
screenshots Update readme 2025-11-23 21:58:34 -05:00
scripts release scripts: push the release branch to both forges 2026-06-21 18:38:33 -04:00
src Add automatable volume and pan control to default instruments 2026-03-23 23:27:05 -04:00
tests work on tests 2025-11-12 08:52:16 -05:00
vendor deduplicate node list 2026-02-21 09:42:05 -05:00
.gitignore Remove the legacy Tauri backend (src-tauri) 2026-06-21 18:25:39 -04:00
.gitmodules deduplicate node list 2026-02-21 09:42:05 -05:00
ARCHITECTURE.md docs: correct branch references to main (not master) 2026-06-21 21:19:53 -04:00
BEAM_FILE_FORMAT.md Pack video into .beam and stream frames + audio from the blob 2026-06-22 09:17:10 -04:00
CONTRIBUTING.md docs: correct branch references to main (not master) 2026-06-21 21:19:53 -04:00
Changelog.md Bump version to 1.0.6-alpha 2026-06-25 18:37:55 -04:00
LICENSE License under GPLv3 2026-02-25 00:52:06 -05:00
README.md docs: correct branch references to main (not master) 2026-06-21 21:19:53 -04:00
STREAMING_TO_DISK_PLAN.md Pack video into .beam and stream frames + audio from the blob 2026-06-22 09:17:10 -04:00
TODO.md docs: mark Phase 3/3.5/4 done in plan checklist; flag stale JS-era TODO entries 2026-06-21 01:22:17 -04:00
beam_inspector.py Document the .beam SQLite format and port the inspector 2026-06-21 23:08:15 -04:00
beam_inspector_README.md Document the .beam SQLite format and port the inspector 2026-06-21 23:08:15 -04:00
create_release.sh release scripts: push the release branch to both forges 2026-06-21 18:38:33 -04:00
package.json Remove the legacy Tauri backend (src-tauri) 2026-06-21 18:25:39 -04:00
pnpm-lock.yaml Record audio tracks 2025-10-23 01:08:45 -04:00

README.md

Lightningbeam

A free and open-source 2D multimedia editor combining vector animation, audio production, and video editing in a single application.

Screenshots

Animation View

Music Editing View

Video Editing View

Features

Vector Animation

  • GPU-accelerated vector rendering with Vello
  • Draw and animate vector shapes with keyframe-based timeline
  • Non-destructive editing workflow
  • Paint bucket tool for automatic fill detection

Audio Production

  • Real-time multi-track audio recording and playback
  • Node graph-based effects processing
  • MIDI sequencing with synthesizers and samplers
  • Comprehensive effects library (reverb, delay, EQ, compression, distortion, etc.)
  • Custom audio engine with lock-free design for glitch-free playback

Video Editing

  • Video timeline and editing with FFmpeg-based decoding
  • GPU-accelerated waveform rendering with mipmaps
  • Audio integration from video soundtracks

Technical Stack

Current Implementation (Rust UI)

  • UI Framework: egui (immediate-mode GUI)
  • GPU Rendering: Vello + wgpu (Vulkan/Metal/DirectX 12)
  • Audio Engine: Custom real-time engine (daw-backend)
    • cpal for cross-platform audio I/O
    • symphonia for audio decoding
    • dasp for node graph processing
  • Video: FFmpeg 8 for encode/decode
  • Platform: Cross-platform (Linux, macOS, Windows)

Legacy Implementation (Deprecated)

  • Frontend: Vanilla JavaScript
  • Backend: Rust (Tauri framework)

Project Status

Lightningbeam is developed on the main branch. The project has been rewritten from a Tauri/JavaScript prototype to a pure Rust application to eliminate IPC bottlenecks and achieve better performance for real-time video and audio processing.

Current Status:

  • Core UI panes (Stage, Timeline, Asset Library, Info Panel, Toolbar)
  • Drawing tools (Select, Draw, Rectangle, Ellipse, Paint Bucket, Transform)
  • Undo/redo system
  • GPU-accelerated vector rendering
  • Audio engine with node graph processing
  • GPU waveform rendering with mipmaps
  • Video decoding integration
  • 🚧 Export system (in progress)
  • 🚧 Node editor UI (planned)
  • 🚧 Piano roll editor (planned)

Getting Started

Prerequisites

  • Rust (stable toolchain via rustup)
  • System dependencies:
    • Linux: ALSA development files, FFmpeg 8
    • macOS: FFmpeg (via Homebrew)
    • Windows: FFmpeg 8, Visual Studio with C++ tools

See docs/BUILDING.md for detailed setup instructions.

Building and Running

# Clone the repository
git clone https://github.com/skykooler/lightningbeam.git
# Or from Gitea
git clone https://git.skyler.io/skyler/lightningbeam.git

cd lightningbeam/lightningbeam-ui

# Build and run
cargo run

# Or build optimized release version
cargo build --release

Documentation

Project History

Lightningbeam evolved from earlier multimedia editing projects I've worked on since 2010, including the FreeJam DAW. The JavaScript/Tauri prototype began in November 2023, and the Rust UI rewrite started in late 2024 to eliminate performance bottlenecks and provide a more integrated native experience.

Goals

Create a comprehensive FOSS alternative for 2D-focused multimedia work, integrating animation, audio, and video editing in a unified workflow. Lightningbeam aims to be:

  • Fast: GPU-accelerated rendering and real-time audio processing
  • Flexible: Node graph-based audio routing and modular synthesis
  • Integrated: Seamless workflow across animation, audio, and video
  • Open: Free and open-source, built on open standards

Contributing

Contributions are welcome! Please see CONTRIBUTING.md for guidelines.

License

[License information to be added]