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Skyler Lehmkuhl 270982cce8 Fixed sound import in Windows. 2013-01-20 19:22:47 -05:00
GUI Fixed default image scaling under Windows 2013-01-19 20:25:11 -05:00
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README Updated readme to reflect PyGUI status 2013-01-02 02:11:23 -05:00
README_INSTALL.txt Made building on Windows a bit easier. 2013-01-20 01:27:00 -05:00
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kt.py Changed TextInput to CodeInput for syntax highlighting 2013-01-05 19:52:17 -05:00
lightningbeam Now builds on Linux 2012-01-20 14:28:24 -05:00
lightningbeam.desktop Now builds on Linux 2012-01-20 14:28:24 -05:00
lightningbeam.icns Added setup script 2012-01-14 17:07:38 -05:00
lightningbeam.kv Changed TextInput to CodeInput for syntax highlighting 2013-01-05 19:52:17 -05:00
lightningbeam.py Fixed sound import in Windows. 2013-01-20 19:22:47 -05:00
lightningbeam_windows.py Trace window updating in real-time on Linux 2013-01-19 16:47:30 -05:00
misc_funcs.py OpenGL now drawing something 2012-03-12 15:31:06 -04:00
mkdebian Added codeeditor.py to installation 2013-01-13 14:26:17 -05:00
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preinst Now builds on Linux 2012-01-20 14:28:24 -05:00
prerm Now builds on Linux 2012-01-20 14:28:24 -05:00
setup.py Made building on Windows a bit easier. 2013-01-20 01:27:00 -05:00
svlgui.py Fixed sound import in Windows. 2013-01-20 19:22:47 -05:00
todo.txt Can now move keyframes. 2013-01-04 16:56:44 -05:00

README

Lightningbeam is currently under heavy development. Things may change often.

A patched version of PyGUI is included, and will probably become the default GUI for desktop platforms.

To run: python lightningbeam.py

I am working on including swfc binaries for all archs necessary. The Mac OSX
file is a universal binary, and runs on x86, x64 and PPC.

TODO: More info in this file.