Lightningbeam/daw-backend/src/audio/node_graph/nodes/eq.rs

268 lines
8.2 KiB
Rust

use crate::audio::node_graph::{AudioNode, NodeCategory, NodePort, Parameter, ParameterUnit, SignalType};
use crate::audio::midi::MidiEvent;
use crate::dsp::biquad::BiquadFilter;
// Low band (shelving)
const PARAM_LOW_FREQ: u32 = 0;
const PARAM_LOW_GAIN: u32 = 1;
// Mid band (peaking)
const PARAM_MID_FREQ: u32 = 2;
const PARAM_MID_GAIN: u32 = 3;
const PARAM_MID_Q: u32 = 4;
// High band (shelving)
const PARAM_HIGH_FREQ: u32 = 5;
const PARAM_HIGH_GAIN: u32 = 6;
/// 3-Band Parametric EQ Node
/// All three bands use peaking filters at different frequencies
pub struct EQNode {
name: String,
// Parameters
low_freq: f32,
low_gain_db: f32,
low_q: f32,
mid_freq: f32,
mid_gain_db: f32,
mid_q: f32,
high_freq: f32,
high_gain_db: f32,
high_q: f32,
// Filters (stereo)
low_filter_left: BiquadFilter,
low_filter_right: BiquadFilter,
mid_filter_left: BiquadFilter,
mid_filter_right: BiquadFilter,
high_filter_left: BiquadFilter,
high_filter_right: BiquadFilter,
sample_rate: u32,
inputs: Vec<NodePort>,
outputs: Vec<NodePort>,
parameters: Vec<Parameter>,
}
impl EQNode {
pub fn new(name: impl Into<String>) -> Self {
let name = name.into();
let inputs = vec![
NodePort::new("Audio In", SignalType::Audio, 0),
];
let outputs = vec![
NodePort::new("Audio Out", SignalType::Audio, 0),
];
let parameters = vec![
Parameter::new(PARAM_LOW_FREQ, "Low Freq", 20.0, 500.0, 100.0, ParameterUnit::Frequency),
Parameter::new(PARAM_LOW_GAIN, "Low Gain", -24.0, 24.0, 0.0, ParameterUnit::Decibels),
Parameter::new(PARAM_MID_FREQ, "Mid Freq", 200.0, 5000.0, 1000.0, ParameterUnit::Frequency),
Parameter::new(PARAM_MID_GAIN, "Mid Gain", -24.0, 24.0, 0.0, ParameterUnit::Decibels),
Parameter::new(PARAM_MID_Q, "Mid Q", 0.1, 10.0, 0.707, ParameterUnit::Generic),
Parameter::new(PARAM_HIGH_FREQ, "High Freq", 2000.0, 20000.0, 8000.0, ParameterUnit::Frequency),
Parameter::new(PARAM_HIGH_GAIN, "High Gain", -24.0, 24.0, 0.0, ParameterUnit::Decibels),
];
let sample_rate = 44100;
// Initialize filters - all peaking
let low_filter_left = BiquadFilter::peaking(100.0, 1.0, 0.0, sample_rate as f32);
let low_filter_right = BiquadFilter::peaking(100.0, 1.0, 0.0, sample_rate as f32);
let mid_filter_left = BiquadFilter::peaking(1000.0, 0.707, 0.0, sample_rate as f32);
let mid_filter_right = BiquadFilter::peaking(1000.0, 0.707, 0.0, sample_rate as f32);
let high_filter_left = BiquadFilter::peaking(8000.0, 1.0, 0.0, sample_rate as f32);
let high_filter_right = BiquadFilter::peaking(8000.0, 1.0, 0.0, sample_rate as f32);
Self {
name,
low_freq: 100.0,
low_gain_db: 0.0,
low_q: 1.0,
mid_freq: 1000.0,
mid_gain_db: 0.0,
mid_q: 0.707,
high_freq: 8000.0,
high_gain_db: 0.0,
high_q: 1.0,
low_filter_left,
low_filter_right,
mid_filter_left,
mid_filter_right,
high_filter_left,
high_filter_right,
sample_rate,
inputs,
outputs,
parameters,
}
}
fn update_filters(&mut self) {
let sr = self.sample_rate as f32;
// Update low band peaking filter
self.low_filter_left.set_peaking(self.low_freq, self.low_q, self.low_gain_db, sr);
self.low_filter_right.set_peaking(self.low_freq, self.low_q, self.low_gain_db, sr);
// Update mid band peaking filter
self.mid_filter_left.set_peaking(self.mid_freq, self.mid_q, self.mid_gain_db, sr);
self.mid_filter_right.set_peaking(self.mid_freq, self.mid_q, self.mid_gain_db, sr);
// Update high band peaking filter
self.high_filter_left.set_peaking(self.high_freq, self.high_q, self.high_gain_db, sr);
self.high_filter_right.set_peaking(self.high_freq, self.high_q, self.high_gain_db, sr);
}
}
impl AudioNode for EQNode {
fn category(&self) -> NodeCategory {
NodeCategory::Effect
}
fn inputs(&self) -> &[NodePort] {
&self.inputs
}
fn outputs(&self) -> &[NodePort] {
&self.outputs
}
fn parameters(&self) -> &[Parameter] {
&self.parameters
}
fn set_parameter(&mut self, id: u32, value: f32) {
match id {
PARAM_LOW_FREQ => {
self.low_freq = value;
self.update_filters();
}
PARAM_LOW_GAIN => {
self.low_gain_db = value;
self.update_filters();
}
PARAM_MID_FREQ => {
self.mid_freq = value;
self.update_filters();
}
PARAM_MID_GAIN => {
self.mid_gain_db = value;
self.update_filters();
}
PARAM_MID_Q => {
self.mid_q = value;
self.update_filters();
}
PARAM_HIGH_FREQ => {
self.high_freq = value;
self.update_filters();
}
PARAM_HIGH_GAIN => {
self.high_gain_db = value;
self.update_filters();
}
_ => {}
}
}
fn get_parameter(&self, id: u32) -> f32 {
match id {
PARAM_LOW_FREQ => self.low_freq,
PARAM_LOW_GAIN => self.low_gain_db,
PARAM_MID_FREQ => self.mid_freq,
PARAM_MID_GAIN => self.mid_gain_db,
PARAM_MID_Q => self.mid_q,
PARAM_HIGH_FREQ => self.high_freq,
PARAM_HIGH_GAIN => self.high_gain_db,
_ => 0.0,
}
}
fn process(
&mut self,
inputs: &[&[f32]],
outputs: &mut [&mut [f32]],
_midi_inputs: &[&[MidiEvent]],
_midi_outputs: &mut [&mut Vec<MidiEvent>],
sample_rate: u32,
) {
if inputs.is_empty() || outputs.is_empty() {
return;
}
// Update sample rate if changed
if self.sample_rate != sample_rate {
self.sample_rate = sample_rate;
self.update_filters();
}
let input = inputs[0];
let output = &mut outputs[0];
// Audio signals are stereo (interleaved L/R)
let frames = input.len() / 2;
let output_frames = output.len() / 2;
let frames_to_process = frames.min(output_frames);
for frame in 0..frames_to_process {
let mut left = input[frame * 2];
let mut right = input[frame * 2 + 1];
// Process through all three bands
left = self.low_filter_left.process_sample(left, 0);
left = self.mid_filter_left.process_sample(left, 0);
left = self.high_filter_left.process_sample(left, 0);
right = self.low_filter_right.process_sample(right, 1);
right = self.mid_filter_right.process_sample(right, 1);
right = self.high_filter_right.process_sample(right, 1);
output[frame * 2] = left;
output[frame * 2 + 1] = right;
}
}
fn reset(&mut self) {
self.low_filter_left.reset();
self.low_filter_right.reset();
self.mid_filter_left.reset();
self.mid_filter_right.reset();
self.high_filter_left.reset();
self.high_filter_right.reset();
}
fn node_type(&self) -> &str {
"EQ"
}
fn name(&self) -> &str {
&self.name
}
fn clone_node(&self) -> Box<dyn AudioNode> {
let mut node = Self::new(self.name.clone());
node.low_freq = self.low_freq;
node.low_gain_db = self.low_gain_db;
node.mid_freq = self.mid_freq;
node.mid_gain_db = self.mid_gain_db;
node.mid_q = self.mid_q;
node.high_freq = self.high_freq;
node.high_gain_db = self.high_gain_db;
node.sample_rate = self.sample_rate;
node.update_filters();
Box::new(node)
}
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn as_any(&self) -> &dyn std::any::Any {
self
}
}