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Skyler Lehmkuhl ba4395602d Make recording an undoable action; fixes MIDI recording not marking doc modified
Recording (audio and MIDI) mutated the document directly in the AudioEvent
handlers, outside the action system — so it was never undoable, and dirty-
tracking leaned on an ad-hoc `media_modified` flag that the MIDI stop handler
forgot to set (hence: recording a MIDI clip didn't trigger the save-on-close
prompt).

Recording is temporal (the clip streams into the document live over the take),
so it can't be applied by one synchronous execute(). Instead, commit the
finished take as an *already-applied* action:

- ActionExecutor::push_applied(action) — registers an action whose effect is
  already present (clears redo, bumps the epoch so the doc reads as modified,
  pushes to the undo stack) WITHOUT re-running execute()/execute_backend().
  Undo then removes the content via rollback/rollback_backend; redo re-adds it.
- AddClipInstanceAction::already_applied(...) — constructs the action pre-seeded
  into its post-execute state (executed + the existing backend clip id) so the
  first undo can remove the live-recorded clip from both doc and backend, and
  redo re-adds it through the normal path.
- Both recording stop handlers now finalize, then push_applied this action.
  Keeping the clip in the document (not a transient) matters for streaming-to-
  disk and keeps the doc the single source of truth.

Recordings now bump the epoch like every other edit, so the media_modified
flag is dropped for recordings (kept only as a defensive fallback if the action
can't be built). Whole workspace compiles; 299 core tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 19:23:46 -04:00
.github/workflows ci: enable VAAPI in the from-source ffmpeg build 2026-06-25 21:27:06 -04:00
daw-backend Type AudioClip duration by clip kind; fix MIDI clips growing too fast 2026-07-11 19:23:37 -04:00
docs note nam build requirements 2026-03-01 10:47:13 -05:00
ffmpeg-blob-io Pack video into .beam and stream frames + audio from the blob 2026-06-22 09:17:10 -04:00
lightningbeam-core improve detection 2025-01-31 07:12:12 -05:00
lightningbeam-ui Make recording an undoable action; fixes MIDI recording not marking doc modified 2026-07-11 19:23:46 -04:00
nam-ffi Fix NAM runtime errors on linux 2026-03-06 06:37:25 -05:00
packaging ci: enable VAAPI in the from-source ffmpeg build 2026-06-25 21:27:06 -04:00
screenshots Update readme 2025-11-23 21:58:34 -05:00
scripts release scripts: push the release branch to both forges 2026-06-21 18:38:33 -04:00
src Add automatable volume and pan control to default instruments 2026-03-23 23:27:05 -04:00
tests work on tests 2025-11-12 08:52:16 -05:00
vendor deduplicate node list 2026-02-21 09:42:05 -05:00
.gitignore Remove the legacy Tauri backend (src-tauri) 2026-06-21 18:25:39 -04:00
.gitmodules deduplicate node list 2026-02-21 09:42:05 -05:00
ARCHITECTURE.md docs: correct branch references to main (not master) 2026-06-21 21:19:53 -04:00
BEAM_FILE_FORMAT.md Pack video into .beam and stream frames + audio from the blob 2026-06-22 09:17:10 -04:00
CONTRIBUTING.md docs: correct branch references to main (not master) 2026-06-21 21:19:53 -04:00
Changelog.md Bump version to 1.0.8-alpha 2026-07-09 18:26:37 -04:00
LICENSE License under GPLv3 2026-02-25 00:52:06 -05:00
README.md docs: correct branch references to main (not master) 2026-06-21 21:19:53 -04:00
TODO.md Type AudioClip duration by clip kind; fix MIDI clips growing too fast 2026-07-11 19:23:37 -04:00
beam_inspector.py Document the .beam SQLite format and port the inspector 2026-06-21 23:08:15 -04:00
beam_inspector_README.md Document the .beam SQLite format and port the inspector 2026-06-21 23:08:15 -04:00
create_release.sh release scripts: push the release branch to both forges 2026-06-21 18:38:33 -04:00
package.json Remove the legacy Tauri backend (src-tauri) 2026-06-21 18:25:39 -04:00
phone-ui-sketches.html P6a: mobile music surface (keyboard-primary instrument pane) 2026-07-02 07:50:37 -04:00
pnpm-lock.yaml Record audio tracks 2025-10-23 01:08:45 -04:00

README.md

Lightningbeam

A free and open-source 2D multimedia editor combining vector animation, audio production, and video editing in a single application.

Screenshots

Animation View

Music Editing View

Video Editing View

Features

Vector Animation

  • GPU-accelerated vector rendering with Vello
  • Draw and animate vector shapes with keyframe-based timeline
  • Non-destructive editing workflow
  • Paint bucket tool for automatic fill detection

Audio Production

  • Real-time multi-track audio recording and playback
  • Node graph-based effects processing
  • MIDI sequencing with synthesizers and samplers
  • Comprehensive effects library (reverb, delay, EQ, compression, distortion, etc.)
  • Custom audio engine with lock-free design for glitch-free playback

Video Editing

  • Video timeline and editing with FFmpeg-based decoding
  • GPU-accelerated waveform rendering with mipmaps
  • Audio integration from video soundtracks

Technical Stack

Current Implementation (Rust UI)

  • UI Framework: egui (immediate-mode GUI)
  • GPU Rendering: Vello + wgpu (Vulkan/Metal/DirectX 12)
  • Audio Engine: Custom real-time engine (daw-backend)
    • cpal for cross-platform audio I/O
    • symphonia for audio decoding
    • dasp for node graph processing
  • Video: FFmpeg 8 for encode/decode
  • Platform: Cross-platform (Linux, macOS, Windows)

Legacy Implementation (Deprecated)

  • Frontend: Vanilla JavaScript
  • Backend: Rust (Tauri framework)

Project Status

Lightningbeam is developed on the main branch. The project has been rewritten from a Tauri/JavaScript prototype to a pure Rust application to eliminate IPC bottlenecks and achieve better performance for real-time video and audio processing.

Current Status:

  • Core UI panes (Stage, Timeline, Asset Library, Info Panel, Toolbar)
  • Drawing tools (Select, Draw, Rectangle, Ellipse, Paint Bucket, Transform)
  • Undo/redo system
  • GPU-accelerated vector rendering
  • Audio engine with node graph processing
  • GPU waveform rendering with mipmaps
  • Video decoding integration
  • 🚧 Export system (in progress)
  • 🚧 Node editor UI (planned)
  • 🚧 Piano roll editor (planned)

Getting Started

Prerequisites

  • Rust (stable toolchain via rustup)
  • System dependencies:
    • Linux: ALSA development files, FFmpeg 8
    • macOS: FFmpeg (via Homebrew)
    • Windows: FFmpeg 8, Visual Studio with C++ tools

See docs/BUILDING.md for detailed setup instructions.

Building and Running

# Clone the repository
git clone https://github.com/skykooler/lightningbeam.git
# Or from Gitea
git clone https://git.skyler.io/skyler/lightningbeam.git

cd lightningbeam/lightningbeam-ui

# Build and run
cargo run

# Or build optimized release version
cargo build --release

Documentation

Project History

Lightningbeam evolved from earlier multimedia editing projects I've worked on since 2010, including the FreeJam DAW. The JavaScript/Tauri prototype began in November 2023, and the Rust UI rewrite started in late 2024 to eliminate performance bottlenecks and provide a more integrated native experience.

Goals

Create a comprehensive FOSS alternative for 2D-focused multimedia work, integrating animation, audio, and video editing in a unified workflow. Lightningbeam aims to be:

  • Fast: GPU-accelerated rendering and real-time audio processing
  • Flexible: Node graph-based audio routing and modular synthesis
  • Integrated: Seamless workflow across animation, audio, and video
  • Open: Free and open-source, built on open standards

Contributing

Contributions are welcome! Please see CONTRIBUTING.md for guidelines.

License

[License information to be added]