Better documentation for `Event::Zoom` (#4778)

* Closes https://github.com/emilk/egui/issues/4777

Also add this to the 0.28 migration guide.
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Emil Ernerfeldt 2024-07-04 10:31:27 +02:00 committed by GitHub
parent 8bf498d2bf
commit 042e1add41
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3 changed files with 10 additions and 1 deletions

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@ -22,6 +22,7 @@ Changes since the last release can be found at <https://github.com/emilk/egui/co
* `Ui::new` and `ui.child_ui` now takes a new parameter for the `UiStack` ([#4588](https://github.com/emilk/egui/pull/4588))
* The `extra_asserts` and `extra_debug_asserts` feature flags have been removed ([#4478](https://github.com/emilk/egui/pull/4478))
* Remove `Event::Scroll` and handle it in egui. Use `Event::MouseWheel` instead ([#4524](https://github.com/emilk/egui/pull/4524))
* `Event::Zoom` is no longer emitted on ctrl+scroll. Use `InputState::smooth_scroll_delta` instead ([#4524](https://github.com/emilk/egui/pull/4524))
* `ui.set_enabled` and `set_visbile` have been deprecated ([#4614](https://github.com/emilk/egui/pull/4614))
* `DragValue::clamp_range` renamed to `range` (([#4728](https://github.com/emilk/egui/pull/4728))

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@ -426,10 +426,16 @@ pub enum Event {
/// On touch-up first send `PointerButton{pressed: false, …}` followed by `PointerLeft`.
PointerGone,
/// Zoom scale factor this frame (e.g. from ctrl-scroll or pinch gesture).
/// Zoom scale factor this frame (e.g. from a pinch gesture).
///
/// * `zoom = 1`: no change.
/// * `zoom < 1`: pinch together
/// * `zoom > 1`: pinch spread
///
/// Note that egui also implement zooming by holding `Ctrl` and scrolling the mouse wheel,
/// so integration need NOT emit this `Zoom` event in those cases, just [`Self::MouseWheel`].
///
/// As a user, check [`crate::InputState::smooth_scroll_delta`] to see if the user did any zooming this frame.
Zoom(f32),
/// IME Event

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@ -27,6 +27,8 @@ const MAX_DOUBLE_CLICK_DELAY: f64 = 0.3; // TODO(emilk): move to settings
/// Input state that egui updates each frame.
///
/// You can access this with [`crate::Context::input`].
///
/// You can check if `egui` is using the inputs using
/// [`crate::Context::wants_pointer_input`] and [`crate::Context::wants_keyboard_input`].
#[derive(Clone, Debug)]