Better docs + deprecation for screen/content/viewport_rect (#7605)
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@ -2670,6 +2670,8 @@ impl Context {
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///
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/// Returns [`Self::viewport_rect`] minus areas that might be partially covered by, for example,
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/// the OS status bar or display notches.
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///
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/// If you want to render behind e.g. the dynamic island on iOS, use [`Self::viewport_rect`].
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pub fn content_rect(&self) -> Rect {
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self.input(|i| i.content_rect()).round_ui()
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}
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@ -2678,13 +2680,19 @@ impl Context {
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///
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/// This includes reas that might be partially covered by, for example, the OS status bar or
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/// display notches. See [`Self::content_rect`] to get a rect that is safe for content.
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///
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/// This rectangle includes e.g. the dynamic island on iOS.
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/// If you want to only render _below_ the that (not behind), then you should use
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/// [`Self::content_rect`] instead.
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///
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/// See also [`RawInput::safe_area_insets`].
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pub fn viewport_rect(&self) -> Rect {
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self.input(|i| i.viewport_rect()).round_ui()
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}
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/// Position and size of the egui area.
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#[deprecated(
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note = "screen_rect has been renamed to viewport_rect. Consider switching to content_rect."
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note = "screen_rect has been split into viewport_rect() and content_rect(). You likely should use content_rect()"
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)]
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pub fn screen_rect(&self) -> Rect {
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self.input(|i| i.content_rect()).round_ui()
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@ -583,28 +583,35 @@ impl InputState {
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self.raw.viewport()
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}
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/// Returns the full area available to egui, including parts that might be partially covered,
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/// for example, by the OS status bar or notches (see [`Self::safe_area_insets`]).
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///
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/// Usually you want to use [`Self::content_rect`] instead.
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pub fn viewport_rect(&self) -> Rect {
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self.viewport_rect
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}
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/// Returns the region of the screen that is safe for content rendering
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///
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/// Returns the `viewport_rect` with the `safe_area_insets` removed.
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///
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/// If you want to render behind e.g. the dynamic island on iOS, use [`Self::viewport_rect`].
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///
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/// See also [`RawInput::safe_area_insets`].
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#[inline(always)]
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pub fn content_rect(&self) -> Rect {
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self.viewport_rect - self.safe_area_insets
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}
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/// Returns the full area available to egui, including parts that might be partially
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/// covered, for example, by the OS status bar or notches.
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/// Returns the full area available to egui, including parts that might be partially covered,
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/// for example, by the OS status bar or notches (see [`Self::safe_area_insets`]).
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///
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/// Usually you want to use [`Self::content_rect`] instead.
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///
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/// This rectangle includes e.g. the dynamic island on iOS.
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/// If you want to only render _below_ the that (not behind), then you should use
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/// [`Self::content_rect`] instead.
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///
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/// See also [`RawInput::safe_area_insets`].
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pub fn viewport_rect(&self) -> Rect {
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self.viewport_rect
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}
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/// Position and size of the egui area.
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#[deprecated(
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note = "screen_rect has been renamed to viewport_rect. Consider switching to content_rect."
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note = "screen_rect has been split into viewport_rect() and content_rect(). You likely should use content_rect()"
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)]
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pub fn screen_rect(&self) -> Rect {
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self.content_rect()
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