Remove debug-assert that false-positived on large f32 values due to precision problems
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@ -660,8 +660,6 @@ impl Layout {
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let rect = self.align_size_within_rect(size, frame);
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debug_assert!(!rect.any_nan());
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debug_assert!(!rect.is_negative());
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debug_assert!((rect.width() - size.x).abs() < 1.0 || size.x == f32::INFINITY);
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debug_assert!((rect.height() - size.y).abs() < 1.0 || size.y == f32::INFINITY);
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rect
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}
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