Fix interaction with moved color-picker (#3395)
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parent
1b830bbcb4
commit
1911248ade
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@ -271,7 +271,7 @@ impl Area {
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}
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// interact right away to prevent frame-delay
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let move_response = {
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let mut move_response = {
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let interact_id = layer_id.id.with("move");
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let sense = if movable {
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Sense::click_and_drag()
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@ -291,16 +291,8 @@ impl Area {
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enabled,
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);
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// Important check - don't try to move e.g. a combobox popup!
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if movable {
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if move_response.dragged() {
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state.pivot_pos += ctx.input(|i| i.pointer.delta());
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}
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state.set_left_top_pos(
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ctx.constrain_window_rect_to_area(state.rect(), drag_bounds)
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.min,
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);
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if movable && move_response.dragged() {
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state.pivot_pos += ctx.input(|i| i.pointer.delta());
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}
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if (move_response.dragged() || move_response.clicked())
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@ -314,15 +306,18 @@ impl Area {
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move_response
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};
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state.set_left_top_pos(ctx.round_pos_to_pixels(state.left_top_pos()));
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if constrain {
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state.set_left_top_pos(
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ctx.constrain_window_rect_to_area(state.rect(), drag_bounds)
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.left_top(),
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.min,
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);
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}
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state.set_left_top_pos(ctx.round_pos_to_pixels(state.left_top_pos()));
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// Update responsbe with posisbly moved/constrained rect:
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move_response = move_response.with_new_rect(state.rect());
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Prepared {
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layer_id,
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state,
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