Remove reference to egui::Color32. (#5011)
As most of the code refers to types in epaint, it makes sense to use the Color32 alias from epaint as well. <!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to test and add commits to your PR. * Remember to run `cargo fmt` and `cargo clippy`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> - [x] I have followed the instructions in the PR template
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@ -542,7 +542,7 @@ impl Renderer {
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"Mismatch between texture size and texel count"
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);
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crate::profile_scope!("font -> sRGBA");
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Cow::Owned(image.srgba_pixels(None).collect::<Vec<egui::Color32>>())
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Cow::Owned(image.srgba_pixels(None).collect::<Vec<epaint::Color32>>())
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}
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};
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let data_bytes: &[u8] = bytemuck::cast_slice(data_color32.as_slice());
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