Convenience const fn for Margin, Rounding and Shadow (#4080)
I often write constants at the top of my widget files, as a "config". I
kept writing stuff like that :
```rust
const DEFAULT_INNER_MARGIN: Margin = Margin { left: 17., right: 17., top: 7., bottom: 7. };
```
So I prefixed constructors for `Margin`, `Rounding` and `Shadow` const.
No code was changed.
I also added a `Shadow::new()` for similar reasons.
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@ -622,7 +622,7 @@ impl Margin {
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};
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#[inline]
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pub fn same(margin: f32) -> Self {
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pub const fn same(margin: f32) -> Self {
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Self {
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left: margin,
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right: margin,
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@ -633,7 +633,7 @@ impl Margin {
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/// Margins with the same size on opposing sides
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#[inline]
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pub fn symmetric(x: f32, y: f32) -> Self {
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pub const fn symmetric(x: f32, y: f32) -> Self {
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Self {
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left: x,
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right: x,
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@ -649,12 +649,12 @@ impl Margin {
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}
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#[inline]
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pub fn left_top(&self) -> Vec2 {
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pub const fn left_top(&self) -> Vec2 {
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vec2(self.left, self.top)
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}
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#[inline]
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pub fn right_bottom(&self) -> Vec2 {
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pub const fn right_bottom(&self) -> Vec2 {
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vec2(self.right, self.bottom)
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}
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@ -19,8 +19,12 @@ impl Shadow {
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color: Color32::TRANSPARENT,
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};
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pub const fn new(extrusion: f32, color: Color32) -> Self {
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Self { extrusion, color }
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}
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/// Tooltips, menus, …, for dark mode.
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pub fn small_dark() -> Self {
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pub const fn small_dark() -> Self {
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Self {
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extrusion: 16.0,
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color: Color32::from_black_alpha(96),
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@ -28,7 +32,7 @@ impl Shadow {
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}
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/// Tooltips, menus, …, for light mode.
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pub fn small_light() -> Self {
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pub const fn small_light() -> Self {
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Self {
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extrusion: 16.0,
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color: Color32::from_black_alpha(20),
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@ -36,7 +40,7 @@ impl Shadow {
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}
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/// Used for egui windows in dark mode.
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pub fn big_dark() -> Self {
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pub const fn big_dark() -> Self {
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Self {
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extrusion: 32.0,
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color: Color32::from_black_alpha(96),
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@ -44,7 +48,7 @@ impl Shadow {
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}
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/// Used for egui windows in light mode.
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pub fn big_light() -> Self {
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pub const fn big_light() -> Self {
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Self {
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extrusion: 32.0,
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color: Color32::from_black_alpha(16),
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@ -701,7 +701,7 @@ impl Rounding {
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};
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#[inline]
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pub fn same(radius: f32) -> Self {
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pub const fn same(radius: f32) -> Self {
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Self {
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nw: radius,
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ne: radius,
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