Use better names in glow::Painter
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aef8a7901f
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@ -290,7 +290,7 @@ impl Painter {
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pub fn paint_and_update_textures(
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&mut self,
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inner_size: [u32; 2],
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screen_size_px: [u32; 2],
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pixels_per_point: f32,
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clipped_primitives: &[egui::ClippedPrimitive],
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textures_delta: &egui::TexturesDelta,
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@ -300,7 +300,7 @@ impl Painter {
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self.set_texture(*id, image_delta);
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}
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self.paint_primitives(inner_size, pixels_per_point, clipped_primitives);
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self.paint_primitives(screen_size_px, pixels_per_point, clipped_primitives);
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for &id in &textures_delta.free {
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self.free_texture(id);
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@ -328,7 +328,7 @@ impl Painter {
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/// of the effects your program might have on this code. Look at the source if in doubt.
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pub fn paint_primitives(
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&mut self,
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inner_size: [u32; 2],
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screen_size_px: [u32; 2],
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pixels_per_point: f32,
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clipped_primitives: &[egui::ClippedPrimitive],
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) {
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@ -337,11 +337,11 @@ impl Painter {
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if let Some(ref mut post_process) = self.post_process {
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unsafe {
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post_process.begin(inner_size[0] as i32, inner_size[1] as i32);
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post_process.begin(screen_size_px[0] as i32, screen_size_px[1] as i32);
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post_process.bind();
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}
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}
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let size_in_pixels = unsafe { self.prepare_painting(inner_size, pixels_per_point) };
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let size_in_pixels = unsafe { self.prepare_painting(screen_size_px, pixels_per_point) };
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for egui::ClippedPrimitive {
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clip_rect,
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@ -381,7 +381,7 @@ impl Painter {
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viewport: callback.rect,
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clip_rect: *clip_rect,
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pixels_per_point,
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screen_size_px: inner_size,
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screen_size_px,
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};
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callback.call(&info, self);
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@ -393,7 +393,7 @@ impl Painter {
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if let Some(ref mut post_process) = self.post_process {
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post_process.bind();
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}
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self.prepare_painting(inner_size, pixels_per_point)
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self.prepare_painting(screen_size_px, pixels_per_point)
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};
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}
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}
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