Add sanity check on pixels_per_point range
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@ -184,6 +184,12 @@ pub struct Fonts {
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impl Fonts {
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pub fn from_definitions(pixels_per_point: f32, definitions: FontDefinitions) -> Self {
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assert!(
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0.0 < pixels_per_point && pixels_per_point < 100.0,
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"pixels_per_point out of range: {}",
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pixels_per_point
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);
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// We want an atlas big enough to be able to include all the Emojis in the `TextStyle::Heading`,
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// so we can show the Emoji picker demo window.
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let mut atlas = TextureAtlas::new(2048, 64);
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@ -82,7 +82,12 @@ impl TextureAtlas {
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/// On modern high-precision GPUs this is not needed.
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const PADDING: usize = 1;
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assert!(w <= self.texture.width);
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assert!(
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w <= self.texture.width,
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"Tried to allocate a {} wide glyph in a {} wide texture atlas",
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w,
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self.texture.width
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);
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if self.cursor.0 + w > self.texture.width {
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// New row:
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self.cursor.0 = 0;
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