Bug fix: click anywhere on a `Table` row to select it (#5193)
* Closes https://github.com/emilk/egui/issues/5184
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@ -149,10 +149,13 @@ impl<'l> StripLayout<'l> {
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);
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}
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let child_ui = self.cell(flags, max_rect, child_ui_id_salt, add_cell_contents);
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let mut child_ui = self.cell(flags, max_rect, child_ui_id_salt, add_cell_contents);
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let used_rect = child_ui.min_rect();
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// Make sure we catch clicks etc on the _whole_ cell:
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child_ui.set_min_size(max_rect.size());
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let allocation_rect = if self.ui.is_sizing_pass() {
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used_rect
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} else if flags.clip {
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@ -165,7 +168,7 @@ impl<'l> StripLayout<'l> {
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self.ui.advance_cursor_after_rect(allocation_rect);
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let response = child_ui.interact(max_rect, child_ui.id(), self.sense);
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let response = child_ui.response();
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(used_rect, response)
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}
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@ -204,7 +207,8 @@ impl<'l> StripLayout<'l> {
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.id_salt(child_ui_id_salt)
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.ui_stack_info(egui::UiStackInfo::new(egui::UiKind::TableCell))
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.max_rect(max_rect)
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.layout(self.cell_layout);
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.layout(self.cell_layout)
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.sense(self.sense);
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if flags.sizing_pass {
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ui_builder = ui_builder.sizing_pass();
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}
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