Add `opacity` and `multiply_opacity` functions to `Ui` and `Painter` (#4586)
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@ -83,12 +83,35 @@ impl Painter {
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self.fade_to_color = fade_to_color;
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}
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pub(crate) fn set_opacity(&mut self, opacity: f32) {
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/// Set the opacity (alpha multiplier) of everything painted by this painter from this point forward.
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///
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/// `opacity` must be between 0.0 and 1.0, where 0.0 means fully transparent (i.e., invisible)
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/// and 1.0 means fully opaque.
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///
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/// See also: [`Self::opacity`] and [`Self::multiply_opacity`].
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pub fn set_opacity(&mut self, opacity: f32) {
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if opacity.is_finite() {
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self.opacity_factor = opacity.clamp(0.0, 1.0);
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}
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}
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/// Like [`Self::set_opacity`], but multiplies the given value with the current opacity.
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///
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/// See also: [`Self::set_opacity`] and [`Self::opacity`].
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pub fn multiply_opacity(&mut self, opacity: f32) {
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if opacity.is_finite() {
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self.opacity_factor *= opacity.clamp(0.0, 1.0);
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}
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}
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/// Read the current opacity of the underlying painter.
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///
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/// See also: [`Self::set_opacity`] and [`Self::multiply_opacity`].
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#[inline]
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pub fn opacity(&self) -> f32 {
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self.opacity_factor
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}
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pub(crate) fn is_visible(&self) -> bool {
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self.fade_to_color != Some(Color32::TRANSPARENT)
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}
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@ -341,7 +341,7 @@ impl Ui {
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/// Make the widget in this [`Ui`] semi-transparent.
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///
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/// `opacity` must be between 0.0 and 1.0, where 0.0 means fully transparent (i.e., invisible)
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/// and 1.0 means fully opaque (i.e., the same as not calling the method at all).
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/// and 1.0 means fully opaque.
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///
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/// ### Example
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/// ```
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@ -354,10 +354,27 @@ impl Ui {
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/// });
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/// # });
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/// ```
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///
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/// See also: [`Self::opacity`] and [`Self::multiply_opacity`].
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pub fn set_opacity(&mut self, opacity: f32) {
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self.painter.set_opacity(opacity);
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}
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/// Like [`Self::set_opacity`], but multiplies the given value with the current opacity.
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///
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/// See also: [`Self::set_opacity`] and [`Self::opacity`].
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pub fn multiply_opacity(&mut self, opacity: f32) {
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self.painter.multiply_opacity(opacity);
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}
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/// Read the current opacity of the underlying painter.
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///
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/// See also: [`Self::set_opacity`] and [`Self::multiply_opacity`].
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#[inline]
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pub fn opacity(&self) -> f32 {
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self.painter.opacity()
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}
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/// Read the [`Layout`].
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#[inline]
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pub fn layout(&self) -> &Layout {
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