eframe: add call to save_and_destroy in Exit event of run_return (#2895)
`EventResult::Exit` is hit before `Event::LoopDestroyed` is, and due to possibly some order of operations or drops the window is never destroyed on Linux. Adding a call to `winit_app.save_and_destroy();` where `EventResult::Exit` is checked solves this. Closes #2892 Signed-off-by: Luke D. Jones <luke@ljones.dev>
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@ -8,6 +8,7 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
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#### Desktop/Native:
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* Add `Frame::request_screenshot` and `Frame::screenshot` to communicate to the backend that a screenshot of the current frame should be exposed by `Frame` during `App::post_rendering` ([#2676](https://github.com/emilk/egui/pull/2676)).
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* Add `eframe::run_simple_native` - a simple API for simple apps ([#2453](https://github.com/emilk/egui/pull/2453)).
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* Fix bug where the eframe window is never destroyed on Linux when using `run_and_return` ([#2892](https://github.com/emilk/egui/issues/2892))
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#### Web:
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* Bug fix: modifiers keys getting stuck on alt-tab ([#2857](https://github.com/emilk/egui/pull/2857)).
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@ -190,6 +190,7 @@ fn run_and_return(
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}
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EventResult::Exit => {
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tracing::debug!("Asking to exit event loop…");
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winit_app.save_and_destroy();
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*control_flow = ControlFlow::Exit;
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return;
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}
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