Improve the About windows in the demo library (#3400)
* Tweak size of rerun logo * Move history of immediate mode to docs * Add link to Rerun.io from demo-lib's About window
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@ -11,7 +11,7 @@
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<div align="center">
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<a href="https://www.rerun.io/"><img src="media/rerun_io_logo.png" width="25%"></a>
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<a href="https://www.rerun.io/"><img src="media/rerun_io_logo.png" width="250"></a>
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egui development is sponsored by [Rerun](https://www.rerun.io/), a startup doing<br>
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visualizations for computer vision and robotics.
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@ -405,7 +405,7 @@ Default fonts:
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---
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<div align="center">
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<a href="https://www.rerun.io/"><img src="media/rerun_io_logo.png" width="50%"></a>
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<a href="https://www.rerun.io/"><img src="media/rerun_io_logo.png" width="420"></a>
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egui development is sponsored by [Rerun](https://www.rerun.io/), a startup doing<br>
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visualizations for computer vision and robotics.
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@ -163,7 +163,14 @@
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//!
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//! # Understanding immediate mode
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//!
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//! `egui` is an immediate mode GUI library. It is useful to fully grok what "immediate mode" implies.
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//! `egui` is an immediate mode GUI library.
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//!
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//! Immediate mode has its roots in gaming, where everything on the screen is painted at the
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//! display refresh rate, i.e. at 60+ frames per second.
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//! In immediate mode GUIs, the entire interface is laid out and painted at the same high rate.
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//! This makes immediate mode GUIs especially well suited for highly interactive applications.
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//!
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//! It is useful to fully grok what "immediate mode" implies.
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//!
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//! Here is an example to illustrate it:
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//!
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@ -198,7 +205,7 @@
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//! # });
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//! ```
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//!
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//! Here egui will read `value` to display the slider, then look if the mouse is dragging the slider and if so change the `value`.
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//! Here egui will read `value` (an `f32`) to display the slider, then look if the mouse is dragging the slider and if so change the `value`.
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//! Note that `egui` does not store the slider value for you - it only displays the current value, and changes it
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//! by how much the slider has been dragged in the previous few milliseconds.
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//! This means it is responsibility of the egui user to store the state (`value`) so that it persists between frames.
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@ -41,6 +41,15 @@ impl super::View for About {
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ui.add_space(12.0); // ui.separator();
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ui.heading("Links");
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links(ui);
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ui.add_space(12.0);
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ui.horizontal_wrapped(|ui| {
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ui.spacing_mut().item_spacing.x = 0.0;
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ui.label("egui development is sponsored by ");
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ui.hyperlink_to("Rerun.io", "https://www.rerun.io/");
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ui.label(", a startup doing visualizations for computer vision and robotics.");
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});
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}
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}
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@ -65,15 +74,10 @@ fn about_immediate_mode(ui: &mut egui::Ui) {
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);
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ui.add_space(8.0);
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ui.label("Note how there are no callbacks or messages, and no button state to store.");
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ui.label("Immediate mode has its roots in gaming, where everything on the screen is painted at the display refresh rate, i.e. at 60+ frames per second. \
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In immediate mode GUIs, the entire interface is laid out and painted at the same high rate. \
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This makes immediate mode GUIs especially well suited for highly interactive applications.");
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ui.horizontal_wrapped(|ui| {
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ui.spacing_mut().item_spacing.x = 0.0;
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ui.label("More about immediate mode ");
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ui.label("There are no callbacks or messages, and no button state to store. ");
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ui.label("Read more about immediate mode ");
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ui.hyperlink_to("here", "https://github.com/emilk/egui#why-immediate-mode");
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ui.label(".");
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});
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Before Width: | Height: | Size: 165 KiB After Width: | Height: | Size: 21 KiB |
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