Improve `Debug` format of `Sense`, `WidgetInfo` and `Id`
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@ -504,7 +504,10 @@ impl std::fmt::Debug for WidgetInfo {
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let mut s = f.debug_struct("WidgetInfo");
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s.field("typ", typ);
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s.field("enabled", enabled);
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if !enabled {
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s.field("enabled", enabled);
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}
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if let Some(label) = label {
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s.field("label", label);
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@ -85,7 +85,7 @@ impl Id {
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impl std::fmt::Debug for Id {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "{:016X}", self.0)
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write!(f, "{:04X}", self.value() as u16)
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}
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}
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@ -1,5 +1,5 @@
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/// What sort of interaction is a widget sensitive to?
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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#[derive(Clone, Copy, Eq, PartialEq)]
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// #[cfg_attr(feature = "serde", derive(serde::Serialize))]
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pub struct Sense {
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/// Buttons, sliders, windows, …
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@ -15,6 +15,28 @@ pub struct Sense {
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pub focusable: bool,
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}
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impl std::fmt::Debug for Sense {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let Self {
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click,
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drag,
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focusable,
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} = self;
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write!(f, "Sense {{")?;
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if *click {
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write!(f, " click")?;
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}
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if *drag {
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write!(f, " drag")?;
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}
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if *focusable {
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write!(f, " focusable")?;
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}
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write!(f, " }}")
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}
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}
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impl Sense {
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/// Senses no clicks or drags. Only senses mouse hover.
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#[doc(alias = "none")]
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