fix depth texture init with multisampling (#3207)
Co-authored-by: user <email@NEO.com>
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@ -279,7 +279,7 @@ impl Painter {
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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sample_count: self.msaa_samples,
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dimension: wgpu::TextureDimension::D2,
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format: depth_format,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT
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