Only show on-screen-keyboard and IME when editing text (#3362)

* Remove calls to `set_ime_allowed`

* Allow IME if `text_cursor_pos` is `Some`

* Only call `Window::set_ime_allowed` when necessary

* allow_ime doesn't need to be atomic

* Remove unused imports

* Fix assignment
This commit is contained in:
Barugon 2023-09-19 05:14:42 -07:00 committed by GitHub
parent 08c46acba1
commit c07394b576
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2 changed files with 10 additions and 3 deletions

View File

@ -777,7 +777,6 @@ mod glow_integration {
let theme = system_theme.unwrap_or(self.native_options.default_theme);
integration.egui_ctx.set_visuals(theme.egui_visuals());
gl_window.window().set_ime_allowed(true);
if self.native_options.mouse_passthrough {
gl_window.window().set_cursor_hittest(false).unwrap();
}
@ -1269,8 +1268,6 @@ mod wgpu_integration {
let theme = system_theme.unwrap_or(self.native_options.default_theme);
integration.egui_ctx.set_visuals(theme.egui_visuals());
window.set_ime_allowed(true);
{
let event_loop_proxy = self.repaint_proxy.clone();
integration

View File

@ -80,6 +80,8 @@ pub struct State {
#[cfg(feature = "accesskit")]
accesskit: Option<accesskit_winit::Adapter>,
allow_ime: bool,
}
impl State {
@ -107,6 +109,8 @@ impl State {
#[cfg(feature = "accesskit")]
accesskit: None,
allow_ime: false,
}
}
@ -663,6 +667,12 @@ impl State {
self.clipboard.set(copied_text);
}
let allow_ime = text_cursor_pos.is_some();
if self.allow_ime != allow_ime {
self.allow_ime = allow_ime;
window.set_ime_allowed(allow_ime);
}
if let Some(egui::Pos2 { x, y }) = text_cursor_pos {
window.set_ime_position(winit::dpi::LogicalPosition { x, y });
}