Only show on-screen-keyboard and IME when editing text (#3362)
* Remove calls to `set_ime_allowed` * Allow IME if `text_cursor_pos` is `Some` * Only call `Window::set_ime_allowed` when necessary * allow_ime doesn't need to be atomic * Remove unused imports * Fix assignment
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@ -777,7 +777,6 @@ mod glow_integration {
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let theme = system_theme.unwrap_or(self.native_options.default_theme);
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integration.egui_ctx.set_visuals(theme.egui_visuals());
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gl_window.window().set_ime_allowed(true);
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if self.native_options.mouse_passthrough {
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gl_window.window().set_cursor_hittest(false).unwrap();
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}
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@ -1269,8 +1268,6 @@ mod wgpu_integration {
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let theme = system_theme.unwrap_or(self.native_options.default_theme);
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integration.egui_ctx.set_visuals(theme.egui_visuals());
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window.set_ime_allowed(true);
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{
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let event_loop_proxy = self.repaint_proxy.clone();
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integration
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@ -80,6 +80,8 @@ pub struct State {
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#[cfg(feature = "accesskit")]
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accesskit: Option<accesskit_winit::Adapter>,
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allow_ime: bool,
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}
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impl State {
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@ -107,6 +109,8 @@ impl State {
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#[cfg(feature = "accesskit")]
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accesskit: None,
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allow_ime: false,
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}
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}
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@ -663,6 +667,12 @@ impl State {
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self.clipboard.set(copied_text);
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}
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let allow_ime = text_cursor_pos.is_some();
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if self.allow_ime != allow_ime {
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self.allow_ime = allow_ime;
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window.set_ime_allowed(allow_ime);
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}
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if let Some(egui::Pos2 { x, y }) = text_cursor_pos {
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window.set_ime_position(winit::dpi::LogicalPosition { x, y });
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}
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