Do not round panel rectangles to pixel grid (#5196)
* Closes https://github.com/emilk/egui/issues/5173 * Part of https://github.com/emilk/egui/issues/5163 * Related to https://github.com/emilk/egui/issues/5164
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@ -329,9 +329,6 @@ impl SidePanel {
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ui.ctx().set_cursor_icon(cursor_icon);
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}
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// Keep this rect snapped so that panel content can be pixel-perfect
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let rect = ui.painter().round_rect_to_pixels(rect);
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PanelState { rect }.store(ui.ctx(), id);
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{
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@ -824,9 +821,6 @@ impl TopBottomPanel {
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ui.ctx().set_cursor_icon(cursor_icon);
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}
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// Keep this rect snapped so that panel content can be pixel-perfect
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let rect = ui.painter().round_rect_to_pixels(rect);
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PanelState { rect }.store(ui.ctx(), id);
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{
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@ -842,6 +836,8 @@ impl TopBottomPanel {
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};
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// TODO(emilk): draw line on top of all panels in this ui when https://github.com/emilk/egui/issues/1516 is done
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let resize_y = side.opposite().side_y(rect);
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// This makes it pixel-perfect for odd-sized strokes (width=1.0, width=3.0, etc)
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let resize_y = ui.painter().round_to_pixel_center(resize_y);
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// We want the line exactly on the last pixel but rust rounds away from zero so we bring it back a bit for
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