Remove references to the removed `custom_3d_three-d` example
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@ -344,8 +344,7 @@ There are multiple ways to combine egui with 3D. The simplest way is to use a 3D
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If you want to embed 3D into an egui view there are two options.
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#### `Shape::Callback`
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Examples:
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* <https://github.com/emilk/egui/blob/master/examples/custom_3d_three-d.rs>
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Example:
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* <https://github.com/emilk/egui/blob/master/examples/custom_3d_glow.rs>
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`Shape::Callback` will call your code when egui gets painted, to show anything using whatever the background rendering context is. When using [`eframe`](https://github.com/emilk/egui/tree/master/crates/eframe) this will be [`glow`](https://github.com/grovesNL/glow). Other integrations will give you other rendering contexts, if they support `Shape::Callback` at all.
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@ -2,8 +2,6 @@ This demo shows how to embed 3D rendering using [`glow`](https://github.com/grov
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This is very advanced usage, and you need to be careful.
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If you want an easier way to show 3D graphics with egui, take a look at the `custom_3d_three-d.rs` example.
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If you are content of having egui sit on top of a 3D background, take a look at:
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* [`bevy_egui`](https://github.com/mvlabat/bevy_egui)
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