Make text background rects pixel-sharp (#5864)
Small visual teak: make sure the background text color is pixel-aligned.
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commit
e3acd71090
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:e6f394c2beb51d95edaf8c7ddc9ff62d3f95913ea88a3840245b6bacf8b850cc
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oid sha256:334f52bfee27f9c467de739696fd7ce7c48ec9013e315dc4b2e61eee58f11287
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size 907997
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@ -33,6 +33,7 @@ pub fn highlight(
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// performing it at a separate thread (ctx, ctx.style()) can be used and when ui is available
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// (ui.ctx(), ui.style()) can be used
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#[allow(non_local_definitions)]
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impl egui::cache::ComputerMut<(&egui::FontId, &CodeTheme, &str, &str), LayoutJob> for Highlighter {
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fn compute(
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&mut self,
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@ -715,7 +715,7 @@ fn tessellate_row(
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mesh.reserve_vertices(row.glyphs.len() * 4);
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if format_summary.any_background {
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add_row_backgrounds(job, row, &mut mesh);
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add_row_backgrounds(point_scale, job, row, &mut mesh);
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}
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let glyph_index_start = mesh.indices.len();
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@ -753,7 +753,7 @@ fn tessellate_row(
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/// Create background for glyphs that have them.
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/// Creates as few rectangular regions as possible.
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fn add_row_backgrounds(job: &LayoutJob, row: &Row, mesh: &mut Mesh) {
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fn add_row_backgrounds(point_scale: PointScale, job: &LayoutJob, row: &Row, mesh: &mut Mesh) {
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if row.glyphs.is_empty() {
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return;
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}
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@ -762,6 +762,7 @@ fn add_row_backgrounds(job: &LayoutJob, row: &Row, mesh: &mut Mesh) {
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if let Some((color, start_rect, expand)) = start {
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let rect = Rect::from_min_max(start_rect.left_top(), pos2(stop_x, start_rect.bottom()));
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let rect = rect.expand(expand);
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let rect = rect.round_to_pixels(point_scale.pixels_per_point());
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mesh.add_colored_rect(rect, color);
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}
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};
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