eframe: make sure to update native_pixels_per_point when dpi changes (#2256)
* eframe: make sure to update native_pixels_per_point when dpi changes * Update changelog
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@ -15,7 +15,8 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
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* Web: you can access your application from JS using `AppRunner::app_mut`. See `crates/egui_demo_app/src/lib.rs`.
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* Web: You can now use WebGL on top of `wgpu` by enabling the `wgpu` feature (and disabling `glow` via disabling default features) ([#2107](https://github.com/emilk/egui/pull/2107)).
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* Web: Add `WebInfo::user_agent` ([#2202](https://github.com/emilk/egui/pull/2202)).
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* * Wgpu device/adapter/surface creation has now various configuration options exposed via `NativeOptions/WebOptions::wgpu_options` ([#2207](https://github.com/emilk/egui/pull/2207)).
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* Wgpu device/adapter/surface creation has now various configuration options exposed via `NativeOptions/WebOptions::wgpu_options` ([#2207](https://github.com/emilk/egui/pull/2207)).
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* Fix: Make sure that `native_pixels_per_point` is updated ([#2256](https://github.com/emilk/egui/pull/2256)).
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## 0.19.0 - 2022-08-20
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@ -231,11 +231,13 @@ impl EpiIntegration {
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*egui_ctx.memory() = load_egui_memory(storage.as_deref()).unwrap_or_default();
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let native_pixels_per_point = window.scale_factor() as f32;
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let frame = epi::Frame {
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info: epi::IntegrationInfo {
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system_theme,
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cpu_usage: None,
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native_pixels_per_point: Some(native_pixels_per_point(window)),
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native_pixels_per_point: Some(native_pixels_per_point),
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window_info: read_window_info(window, egui_ctx.pixels_per_point()),
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},
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output: Default::default(),
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@ -248,8 +250,7 @@ impl EpiIntegration {
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let mut egui_winit = egui_winit::State::new(event_loop);
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egui_winit.set_max_texture_side(max_texture_side);
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let pixels_per_point = window.scale_factor() as f32;
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egui_winit.set_pixels_per_point(pixels_per_point);
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egui_winit.set_pixels_per_point(native_pixels_per_point);
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Self {
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frame,
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@ -292,6 +293,9 @@ impl EpiIntegration {
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state: ElementState::Pressed,
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..
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} => self.can_drag_window = true,
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WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
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self.frame.info.native_pixels_per_point = Some(*scale_factor as _);
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}
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_ => {}
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}
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