Improve top-level crate docs, and sort features is Cargo.toml
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@ -39,6 +39,16 @@ default = [
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## Enable platform accessibility API implementations through [AccessKit](https://accesskit.dev/).
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accesskit = ["egui/accesskit", "egui-winit/accesskit"]
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# Allow crates to choose an android-activity backend via Winit
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# - It's important that most applications should not have to depend on android-activity directly, and can
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# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
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# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
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## Enable the `game-activity` backend via `egui-winit` on Android
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android-game-activity = ["egui-winit/android-game-activity"]
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## Enable the `native-activity` backend via `egui-winit` on Android
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android-native-activity = ["egui-winit/android-native-activity"]
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## If set, egui will use `include_bytes!` to bundle some fonts.
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## If you plan on specifying your own fonts you may disable this feature.
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default_fonts = ["egui/default_fonts"]
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@ -46,12 +56,6 @@ default_fonts = ["egui/default_fonts"]
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## Use [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/master/crates/egui_glow).
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glow = ["dep:glow", "dep:egui_glow", "dep:glutin", "dep:glutin-winit"]
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## Enables wayland support and fixes clipboard issue.
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wayland = ["egui-winit/wayland"]
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## Enables compiling for x11.
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x11 = ["egui-winit/x11"]
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## Enable saving app state to disk.
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persistence = [
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"directories-next",
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@ -63,32 +67,29 @@ persistence = [
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## Enable profiling with the [`puffin`](https://docs.rs/puffin) crate.
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##
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## Only enabled on native, because of the low resolution (1ms) of clocks in browsers.
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## `eframe` will call `puffin::GlobalProfiler::lock().new_frame()` for you
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##
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## Only enabled on native, because of the low resolution (1ms) of clocks in browsers.
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puffin = ["dep:puffin", "egui/puffin", "egui_glow?/puffin", "egui-wgpu?/puffin"]
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## Enables wayland support and fixes clipboard issue.
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wayland = ["egui-winit/wayland"]
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## Enable screen reader support (requires `ctx.options_mut(|o| o.screen_reader = true);`) on web.
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##
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## For other platforms, use the "accesskit" feature instead.
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## For other platforms, use the `accesskit` feature instead.
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web_screen_reader = ["tts"]
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## If set, eframe will look for the env-var `EFRAME_SCREENSHOT_TO` and write a screenshot to that location, and then quit.
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## This is used to generate images for the examples.
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__screenshot = []
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## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu)).
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## This overrides the `glow` feature.
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wgpu = ["dep:wgpu", "dep:egui-wgpu", "dep:pollster", "dep:raw-window-handle"]
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# Allow crates to choose an android-activity backend via Winit
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# - It's important that most applications should not have to depend on android-activity directly, and can
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# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
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# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
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## Enables compiling for x11.
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x11 = ["egui-winit/x11"]
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## Enable the `native-activity` backend via `egui-winit` on Android
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android-native-activity = ["egui-winit/android-native-activity"]
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## Enable the `game-activity` backend via `egui-winit` on Android
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android-game-activity = ["egui-winit/android-game-activity"]
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## If set, eframe will look for the env-var `EFRAME_SCREENSHOT_TO` and write a screenshot to that location, and then quit.
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## This is used to generate images for examples.
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__screenshot = []
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[dependencies]
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egui = { version = "0.22.0", path = "../egui", default-features = false, features = [
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@ -23,6 +23,15 @@ default = ["clipboard", "links", "wayland", "winit/default", "x11"]
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## Enable platform accessibility API implementations through [AccessKit](https://accesskit.dev/).
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accesskit = ["accesskit_winit", "egui/accesskit"]
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# Allow crates to choose an android-activity backend via Winit
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# - It's important that most applications should not have to depend on android-activity directly, and can
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# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
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# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
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## Enable the `game-activity` backend via Winit on Android
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android-game-activity = ["winit/android-game-activity"]
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## Enable the `native-activity` backend via Winit on Android
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android-native-activity = ["winit/android-native-activity"]
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## [`bytemuck`](https://docs.rs/bytemuck) enables you to cast [`egui::epaint::Vertex`], [`egui::Vec2`] etc to `&[u8]`.
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bytemuck = ["egui/bytemuck"]
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@ -45,16 +54,6 @@ wayland = ["winit/wayland"]
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## Enables compiling for x11.
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x11 = ["winit/x11"]
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# Allow crates to choose an android-activity backend via Winit
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# - It's important that most applications should not have to depend on android-activity directly, and can
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# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
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# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
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## Enable the `native-activity` backend via Winit on Android
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android-native-activity = ["winit/android-native-activity"]
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## Enable the `game-activity` backend via Winit on Android
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android-game-activity = ["winit/android-game-activity"]
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[dependencies]
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egui = { version = "0.22.0", path = "../egui", default-features = false, features = [
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"log",
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@ -22,6 +22,10 @@ all-features = true
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[features]
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default = ["default_fonts"]
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## Exposes detailed accessibility implementation required by platform
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## accessibility APIs. Also requires support in the egui integration.
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accesskit = ["dep:accesskit"]
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## [`bytemuck`](https://docs.rs/bytemuck) enables you to cast [`epaint::Vertex`], [`emath::Vec2`] etc to `&[u8]`.
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bytemuck = ["epaint/bytemuck"]
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@ -81,8 +85,6 @@ ahash = { version = "0.8.1", default-features = false, features = [
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nohash-hasher = "0.2"
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#! ### Optional dependencies
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## Exposes detailed accessibility implementation required by platform
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## accessibility APIs. Also requires support in the egui integration.
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accesskit = { version = "0.11", optional = true }
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backtrace = { version = "0.3", optional = true }
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@ -12,6 +12,10 @@
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//! Then you add a [`Window`] or a [`SidePanel`] to get a [`Ui`], which is what you'll be using to add all the buttons and labels that you need.
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//!
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//!
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//! ## Feature flags
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#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
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//!
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//!
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//! # Using egui
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//!
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//! To see what is possible to build with egui you can check out the online demo at <https://www.egui.rs/#demo>.
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@ -325,10 +329,6 @@
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//! }); // the temporary settings are reverted here
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//! # });
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//! ```
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//!
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//! ## Feature flags
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#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
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//!
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#![allow(clippy::float_cmp)]
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#![allow(clippy::manual_range_contains)]
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@ -1,6 +1,6 @@
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//! [`egui`] bindings for [`glow`](https://github.com/grovesNL/glow).
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//!
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//! The main types you want to look are are [`Painter`].
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//! The main type you want to look at is [`Painter`].
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//!
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//! If you are writing an app, you may want to look at [`eframe`](https://docs.rs/eframe) instead.
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//!
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@ -47,6 +47,7 @@ impl PlotPoint {
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// ----------------------------------------------------------------------------
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/// Solid, dotted, dashed, etc.
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub enum LineStyle {
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Solid,
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@ -319,6 +320,7 @@ impl PlotPoints {
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// ----------------------------------------------------------------------------
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/// Circle, Diamond, Square, Cross, …
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum MarkerShape {
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Circle,
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@ -1,4 +1,4 @@
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//! Simple plotting library.
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//! Simple plotting library for [`egui`](https://github.com/emilk/egui).
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//!
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//! ## Feature flags
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#![cfg_attr(feature = "document-features", doc = document_features::document_features!())]
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@ -77,6 +77,7 @@ impl Default for CoordinatesFormatter {
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const MIN_LINE_SPACING_IN_POINTS: f64 = 6.0; // TODO(emilk): large enough for a wide label
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/// Two bools, one for each axis (X and Y).
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub struct AxisBools {
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