Allow users to create viewports larger than monitor on Windows & macOS (#4337)
Added clamp_size_to_monitor_size field on ViewportBuilder, which means whether clamp the window's size to monitor's size. (default to `true`) * Closes https://github.com/emilk/egui/issues/3389 ### simple example ```rust pub struct MyApp {} impl MyApp { pub fn new() -> MyApp { MyApp {} } } impl eframe::App for MyApp { fn update(&mut self, ctx: &Context, frame: &mut eframe::Frame) { egui::CentralPanel::default() .frame(Frame::none().fill(Color32::DARK_GRAY)) .show(ctx, |ui| { if ctx.input(|i| i.key_pressed(Key::Escape)) { ctx.send_viewport_cmd(ViewportCommand::Close); } }); } } pub fn main() { let option = eframe::NativeOptions { viewport: ViewportBuilder::default() .with_position([10.0, 10.0]) .with_inner_size([3000.0, 2000.0]) .with_clamp_size_to_monitor_size(false), ..Default::default() }; eframe::run_native( "a large window app", option, Box::new(|ctx| Box::new(MyApp::new())), ).unwrap(); } ``` It works on my windows (with 3 monitors), but I don't have a test environment for macos --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@ -20,14 +20,23 @@ pub fn viewport_builder<E>(
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let mut viewport_builder = native_options.viewport.clone();
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let clamp_size_to_monitor_size = viewport_builder.clamp_size_to_monitor_size.unwrap_or(
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// On some Linux systems, a window size larger than the monitor causes crashes
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cfg!(target_os = "linux"),
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);
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// Always use the default window size / position on iOS. Trying to restore the previous position
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// causes the window to be shown too small.
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#[cfg(not(target_os = "ios"))]
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let inner_size_points = if let Some(mut window_settings) = window_settings {
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// Restore pos/size from previous session
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window_settings
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.clamp_size_to_sane_values(largest_monitor_point_size(egui_zoom_factor, event_loop));
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if clamp_size_to_monitor_size {
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window_settings.clamp_size_to_sane_values(largest_monitor_point_size(
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egui_zoom_factor,
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event_loop,
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));
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}
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window_settings.clamp_position_to_monitors(egui_zoom_factor, event_loop);
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viewport_builder = window_settings.initialize_viewport_builder(viewport_builder);
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@ -37,10 +46,12 @@ pub fn viewport_builder<E>(
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viewport_builder = viewport_builder.with_position(pos);
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}
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if let Some(initial_window_size) = viewport_builder.inner_size {
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let initial_window_size = initial_window_size
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.at_most(largest_monitor_point_size(egui_zoom_factor, event_loop));
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viewport_builder = viewport_builder.with_inner_size(initial_window_size);
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if clamp_size_to_monitor_size {
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if let Some(initial_window_size) = viewport_builder.inner_size {
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let initial_window_size = initial_window_size
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.at_most(largest_monitor_point_size(egui_zoom_factor, event_loop));
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viewport_builder = viewport_builder.with_inner_size(initial_window_size);
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}
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}
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viewport_builder.inner_size
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@ -1598,6 +1598,7 @@ pub fn create_winit_window_builder<T>(
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window_type: _window_type,
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mouse_passthrough: _, // handled in `apply_viewport_builder_to_window`
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clamp_size_to_monitor_size: _, // Handled in `viewport_builder` in `epi_integration.rs`
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} = viewport_builder;
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let mut window_builder = winit::window::WindowBuilder::new()
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@ -275,6 +275,11 @@ pub struct ViewportBuilder {
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pub min_inner_size: Option<Vec2>,
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pub max_inner_size: Option<Vec2>,
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/// Whether clamp the window's size to monitor's size. The default is `true` on linux, otherwise it is `false`.
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///
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/// Note: On some Linux systems, a window size larger than the monitor causes crashes
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pub clamp_size_to_monitor_size: Option<bool>,
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pub fullscreen: Option<bool>,
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pub maximized: Option<bool>,
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pub resizable: Option<bool>,
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@ -493,6 +498,15 @@ impl ViewportBuilder {
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self
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}
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/// Sets whether clamp the window's size to monitor's size. The default is `true` on linux, otherwise it is `false`.
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///
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/// Note: On some Linux systems, a window size larger than the monitor causes crashes
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#[inline]
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pub fn with_clamp_size_to_monitor_size(mut self, value: bool) -> Self {
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self.clamp_size_to_monitor_size = Some(value);
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self
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}
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/// Does not work on X11.
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#[inline]
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pub fn with_close_button(mut self, value: bool) -> Self {
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@ -606,6 +620,7 @@ impl ViewportBuilder {
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inner_size: new_inner_size,
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min_inner_size: new_min_inner_size,
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max_inner_size: new_max_inner_size,
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clamp_size_to_monitor_size: new_clamp_size_to_monitor_size,
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fullscreen: new_fullscreen,
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maximized: new_maximized,
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resizable: new_resizable,
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@ -740,6 +755,13 @@ impl ViewportBuilder {
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let mut recreate_window = false;
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if new_clamp_size_to_monitor_size.is_some()
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&& self.clamp_size_to_monitor_size != new_clamp_size_to_monitor_size
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{
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self.clamp_size_to_monitor_size = new_clamp_size_to_monitor_size;
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recreate_window = true;
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}
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if new_active.is_some() && self.active != new_active {
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self.active = new_active;
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recreate_window = true;
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