Commit Graph

64 Commits

Author SHA1 Message Date
lucasmerlin 38b072919e Merge branch 'main' into release-0.33.0
# Conflicts:
#	.typos.toml
2025-10-09 15:51:02 +02:00
Emil Ernerfeldt d50287b83c
Add `taplo.toml` for toml formatting (#7618) 2025-10-09 15:38:00 +02:00
lucasmerlin 457fdbdef4 Update example screenshots 2025-10-09 12:57:39 +02:00
Emil Ernerfeldt 843ceea90c
Use more workspace dependencies (#7596) 2025-10-07 15:07:16 +02:00
Andreas Reich 4c1f344ef8
Update MSRV from 1.86 to 1.88 (#7579)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-10-02 19:12:29 +02:00
Emil Ernerfeldt 531ead5ad1
Update MSRV to 1.86 (#7469) 2025-08-21 15:38:41 +02:00
Emil Ernerfeldt fabd4aa7a5
Release 0.32.0 - Atoms, popups, and better SVG support (#7329) 2025-07-10 16:58:39 +02:00
Emil Ernerfeldt b2995dcb83
Use Rust edition 2024 (#7280) 2025-06-30 14:01:57 +02:00
Emil Ernerfeldt 962c8e26a8
Update MSRV to 1.85 (#7279) 2025-06-30 13:43:27 +02:00
TÖRÖK Attila fdb9aa282a
Raise MSRV to 1.84 (#6848)
Prerequisite of https://github.com/emilk/egui/pull/6744.
See: https://github.com/gfx-rs/wgpu/pull/7218,
https://github.com/gfx-rs/wgpu/pull/7425

Please be aware that Rust 1.84 enables some (more) WASM extensions by
default, and ships with an `std` built with them enabled:
https://blog.rust-lang.org/2024/09/24/webassembly-targets-change-in-default-target-features/
According to `rustc +1.84 --print=cfg --target wasm32-unknown-unknown`,
these are: `multivalue`, `mutable-globals`, `reference-types`, and
`sign-ext`.
(c.f. `rustc +1.84 --print=cfg --target wasm32-unknown-unknown -C
target-cpu=mvp` enabling none.)
For reference: https://webassembly.org/features/

----

If support is desired for ancient/esoteric browsers that don't have
these implemented, there are two ways to get around this:
- Target `wasm32v1-none` instead, but that's a `no-std` target, and I
suppose a lot of dependencies don't work that way (e.g.
https://github.com/gfx-rs/wgpu/issues/6826)
- Using the `-Ctarget-cpu=mvp` and `-Zbuild-std=panic_abort,std` flags,
and the `RUSTC_BOOTSTRAP=1` escape hatch to allow using the latter with
non-`nightly` toolchains - until
https://github.com/rust-lang/wg-cargo-std-aware is stabilized. (For
reference:
https://github.com/ruffle-rs/ruffle/pull/18528/files#diff-fb2896d189d77b35ace9a079c1ba9b55777d16e0f11ce79f776475a451b1825a)

I don't think either of these is particularly advantageous, so I suggest
just accepting that browsers will have to have some extensions
implemented to run `egui`.
2025-04-24 17:00:29 +02:00
lucasmerlin 962c7c7516
Deprecate `Ui::allocate_new_ui` in favor of `Ui::scope_builder` (#5764)
They had the same signature and slightly different implementations, now
it's streamlined
2025-03-05 12:08:43 +01:00
Emil Ernerfeldt 23ed49334e
⚠️ Rename `Rounding` to `CornerRadius` (#5673)
Breaking change!

* `Rounding` -> `CornerRadius`
* `rounding` -> `corner_radius`

This is to:
* Clarify
* Conform to other systems (e.g. Figma)
* Avoid confusion with `GuiRounding`
2025-02-04 12:53:18 +01:00
TÖRÖK Attila a5d7cf5bd7
Upgrade to wgpu 24 (#5610) 2025-01-16 17:00:29 +01:00
Emil Ernerfeldt 6607cd95f9
⚠️ `Frame` now includes stroke width as part of padding (#5575)
* Part of https://github.com/emilk/egui/issues/4019

`Frame` now includes the width of the stroke as part of its size. From
the new docs:

### `Frame` docs
The total (outer) size of a frame is `content_size + inner_margin +
2*stroke.width + outer_margin`.

Everything within the stroke is filled with the fill color (if any).

```text
+-----------------^-------------------------------------- -+
|                 | outer_margin                           |
|    +------------v----^------------------------------+    |
|    |                 | stroke width                 |    |
|    |    +------------v---^---------------------+    |    |
|    |    |                | inner_margin        |    |    |
|    |    |    +-----------v----------------+    |    |    |
|    |    |    |             ^              |    |    |    |
|    |    |    |             |              |    |    |    |
|    |    |    |<------ content_size ------>|    |    |    |
|    |    |    |             |              |    |    |    |
|    |    |    |             v              |    |    |    |
|    |    |    +------- content_rect -------+    |    |    |
|    |    |                                      |    |    |
|    |    +-------------fill_rect ---------------+    |    |
|    |                                                |    |
|    +----------------- widget_rect ------------------+    |
|                                                          |
+---------------------- outer_rect ------------------------+
```

The four rectangles, from inside to outside, are:
* `content_rect`: the rectangle that is made available to the inner
[`Ui`] or widget.
* `fill_rect`: the rectangle that is filled with the fill color (inside
the stroke, if any).
* `widget_rect`: is the interactive part of the widget (what sense
clicks etc).
* `outer_rect`: what is allocated in the outer [`Ui`], and is what is
returned by [`Response::rect`].

### Notes
This required rewriting a lot of the layout code for `egui::Window`,
which was a massive pain. But now the window margin and stroke width is
properly accounted for everywhere.
2025-01-04 10:29:22 +01:00
Emil Ernerfeldt 72ac2113dd Fix stroke of custom_window_frame example 2025-01-02 15:32:43 +01:00
Emil Ernerfeldt 53a926a428
Update MSRV to 1.80 (#5457)
Because some dependencies now require it, see:
* https://github.com/emilk/egui/pull/5456
2024-12-10 16:09:03 +01:00
Emil Ernerfeldt 328422dc62
Update MSRV to Rust 1.79 (#5421)
Mostly to fix `cargo-machete` CI
2024-12-01 18:58:35 +01:00
Cody Neiman 2cd3485dd4
Update MSRV from 1.76 to 1.77 (#5322)
<!--
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* [X] I have followed the instructions in the PR template

I am preparing a separate PR that adds support for JXL with `jxl-oxide`,
which is unlikely to be added to the `image` crate anytime soon (more
context will be provided in that PR).

`jxl-oxide` makes use of the
[`array::each_mut`](https://doc.rust-lang.org/stable/std/primitive.array.html#method.each_mut)
API which was stabilized in 1.77, which is the motivation for this MSRV
bump.

Rust 1.77 was officially released to stable on 21 March, 2024.
2024-10-30 09:06:34 +01:00
Emil Ernerfeldt 7b69ec3473
Move all existing .png images to git LGS (#5320)
* Sibling PR: https://github.com/emilk/egui/pull/5321
2024-10-29 10:04:07 +01:00
Tau Gärtli b5627c7d40
Make Light & Dark Visuals Customizable When Following The System Theme (#4744)
* Closes <https://github.com/emilk/egui/issues/4490>
* [x] I have followed the instructions in the PR template

---

Unfortunately, this PR contains a bunch of breaking changes because
`Context` no longer has one style, but two. I could try to add some of
the methods back if that's desired.

The most subtle change is probably that `style_mut` mutates both the
dark and the light style (which from the usage in egui itself felt like
the right choice but might be surprising to users).

I decided to deviate a bit from the data structure suggested in the
linked issue.
Instead of this:
```rust
pub theme: Theme, // Dark or Light
pub follow_system_theme: bool, // Change [`Self::theme`] based on `RawInput::system_theme`?
```

I decided to add a `ThemePreference` enum and track the current system
theme separately.
This has a couple of benefits:
* The user's theme choice is not magically overwritten on the next
frame.
* A widget for changing the theme preference only needs to know the
`ThemePreference` and not two values.
* Persisting the `theme_preference` is fine (as opposed to persisting
the `theme` field which may actually be the system theme).

The `small_toggle_button` currently only toggles between dark and light
(so you can never get back to following the system). I think it's easy
to improve on this in a follow-up PR :)
I made the function `pub(crate)` for now because it should eventually be
a method on `ThemePreference`, not `Theme`.

To showcase the new capabilities I added a new example that uses
different "accent" colors in dark and light mode:

<img
src="https://github.com/user-attachments/assets/0bf728c6-2720-47b0-a908-18bd250d15a6"
width="250" alt="A screenshot of egui's widget gallery demo in dark mode
using a purple accent color instead of the default blue accent">

<img
src="https://github.com/user-attachments/assets/e816b380-3e59-4f11-b841-8c20285988d6"
width="250" alt="A screenshot of egui's widget gallery demo in light
mode using a green accent color instead of the default blue accent">

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-09-11 17:52:53 +02:00
Nicolas 343c3d16c3
Remove wildcard imports (#5018)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to test and add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
* Open the PR as a draft until you have self-reviewed it and run
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* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
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I removed (I hope so) all wildcard imports I found.

For me on my pc this improved the build time:
- for egui -5s
- for eframe -12s

* [x] I have followed the instructions in the PR template
2024-08-28 12:18:42 +02:00
Emil Ernerfeldt 5a196f6604
Create a `UiBuilder` for building `Ui`s (#4969)
* Part of https://github.com/emilk/egui/issues/4634

The goals is to create fewer, more powerful entry points.


### Added
* `egui::UiBuilder`
* `Ui::allocate_new_ui`
* `Ui::new_child`

### Breaking changes
* `Ui::new` now takes a `UiBuilder`
* Deprecated
	* `ui.add_visible_ui`
	* `ui.allocate_ui_at_rect`
	* `ui.child_ui`
	* `ui.child_ui_with_id_source`
	* `ui.push_stack_info`
2024-08-26 08:51:18 +02:00
Emil Ernerfeldt 10571e9da5
`eframe::Result` is now short for `eframe::Result<()>` (#4706) 2024-06-25 13:31:42 +02:00
rustbasic d9c5fb04ae
Fix dragging of `custom_window_frame` example on Windows (#4656)
* Related #4592 
* Closes #4647 

Fix dragging of custom_window_frame on Windows (re-edited)
2024-06-19 16:19:41 +02:00
Antoine Beyeler a28792194d
Introduce `UiStack` (#4588)
* Closes #4534

This PR:
- Introduces `Ui::stack()`, which returns the `UiStack` structure
providing information on the current `Ui` hierarchy.
- **BREAKING**: `Ui::new()` now takes a `UiStackInfo` argument, which is
used to populate some of this `Ui`'s `UiStack`'s fields.
- **BREAKING**: `Ui::child_ui()` and `Ui::child_ui_with_id_source()` now
take an `Option<UiStackInfo>` argument, which is used to populate some
of the children `Ui`'s `UiStack`'s fields.
- New `Area::kind()` builder function, to set the `UiStackKind` value of
the `Area`'s `Ui`.
- Adds a (minimalistic) demo to egui demo (in the "Misc Demos" window).
- Adds a more thorough `test_ui_stack` test/playground demo.

TODO:
- [x] benchmarks
- [x] add example to demo

Future work:
- Add `UiStackKind` and related support for more container (e.g.
`CollapsingHeader`, etc.)
- Add a tag/property system that would allow adding arbitrary data to a
stack node. This data could then be queried by nested `Ui`s. Probably
needed for #3284.
- Add support to track columnar layouts.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-04 10:12:23 +02:00
rustbasic d3ea90f5ef
Fix dragging of `custom_window_frame` on Windows (#4592)
Fix: example `custom_window_frame`

Sending `ViewportCommand::StartDrag` when the secondary button is
clicked in Windows will disable drag, and drag will not be possible with
the primary button afterwards.

So in the example `custom_window_frame`, modified to use
`dragged_by(PointerButton::Primary)` instead of
`is_pointer_button_down_on()`.
2024-05-31 15:22:46 +02:00
Emil Ernerfeldt 942fe4ab31
Support returning errors when creating the app (#4565)
The closure passed to `eframe::run_native` now returns a `Result`,
allowing you to return an error during app creation, which will be
returned to the caller of `run_native`.

This means you need to wrap your `Box::new(MyApp::new(…))` in an
`Ok(…)`.

* Closes https://github.com/emilk/egui/issues/4474
2024-05-28 21:59:19 +02:00
Emil Ernerfeldt 2f508d6a61
Replace cargo-cranky with workspace lints (#4413)
Replace `cargo-cranky` (which has served us well) with workspace lints
2024-04-25 17:24:50 +02:00
Emil Ernerfeldt cee790681d
Update to Rust 1.76 (#4411)
Motivation: I want to replace `cargo-cranky` with workspace lints, first
available in Rust 1.74.
However, `cargo doc` would hange on `wgpu` and `wgpu-core` on 1.74 and
1.75… so now we're on 1.76.
I think this is fine - when 1.78 is released next week we're still two
versions behind the bleeding edge.

…and the branch name is just wrong 🤦
2024-04-25 15:51:01 +02:00
Emil Ernerfeldt b522200804 Update example screenshots 2024-02-05 13:01:10 +01:00
Emil Ernerfeldt d02491425c
Put all egui crates as workspace crates (#3976)
Second attempty
2024-02-05 12:59:49 +01:00
Emil Ernerfeldt 8f2c8664e7
Emilk/revert workspace deps (#3942)
* Closes https://github.com/emilk/egui/issues/3941

Workspace dependencies can be annoying.

If you don't set them to `default-features=false`, then you cannot opt
out of their default features anywhere else, and get warnings if you
try.

So you set `default-features=false`, and then you need to manually opt
in to the default features everywhere else.
Or, as in my case, don't.

I don't have the energy to do this tonight, so I'll just revert.
2024-02-01 21:29:48 +01:00
Emil Ernerfeldt 00cd671ad8 Use workspace dependencies for the egui crates 2024-02-01 20:25:31 +01:00
rustbasic 7733d1d87c
Bug Fix : `Response::is_pointer_button_down_on` is now false the frame the button is released (#3833)
* Closes #3809
* Closes #3669
* Closes #3791

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-17 16:33:11 +01:00
Emil Ernerfeldt c8dd3dd01a
Update dependencies (#3700)
Also disable `regex` `env_logger` feature in examples to improve compile
times.
2023-12-12 12:59:40 +01:00
Emil Ernerfeldt a2b15b23ad
macOS `ViewportBuilder` tweaks (#3613) 2023-11-23 10:43:30 +01:00
Emil Ernerfeldt bfadb90d42
Update MSRV to Rust 1.72 (#3595)
Required to update to puffin 0.18
2023-11-21 17:26:35 +01:00
Emil Ernerfeldt 39e60e367f
Use `egui::ViewportBuilder` in `eframe::NativeOptions` (#3572)
* Part of https://github.com/emilk/egui/issues/3556

This PR replaces a bunch of options in `eframe::NativeOptions` with
`egui::ViewportBuilder`. For instance:

``` diff
 let options = eframe::NativeOptions {
-    initial_window_size: Some(egui::vec2(320.0, 240.0)),
-    drag_and_drop_support: true,
+    viewport: egui::ViewportBuilder::default()
+        .with_inner_size([320.0, 240.0])
+        .with_drag_and_drop(true),
     centered: true,
     ..Default::default()
 };
```
2023-11-19 11:08:47 +01:00
Emil Ernerfeldt 1571027556
Replace `eframe::Frame` commands and `WindowInfo` with egui (#3564)
* Part of https://github.com/emilk/egui/issues/3556

## In short
You now almost never need to use `eframe::Frame` - instead use
`ui.input(|i| i.viewport())` for information about the current viewport
(native window), and use `ctx.send_viewport_cmd` to modify it.

## In detail

This PR removes most commands from `eframe::Frame`, and replaces them
with `ViewportCommand`.
So `frame.close()` becomes
`ctx.send_viewport_cmd(ViewportCommand::Close)`, etc.

`frame.info().window_info` is now also gone, replaced with `ui.input(|i|
i.viewport())`.

`frame.info().native_pixels_per_point` is replaced with `ui.input(|i|
i.raw.native_pixels_per_point)`.

`RawInput` now contains one `ViewportInfo` for each viewport.

Screenshots are taken with
`ctx.send_viewport_cmd(ViewportCommand::Screenshots)` and are returned
in `egui::Event` which you can check with:

``` ust
ui.input(|i| {
    for event in &i.raw.events {
        if let egui::Event::Screenshot { viewport_id, image } = event {
            // handle it here
        }
    }
});
```

### Motivation
You no longer need to pass around the `&eframe::Frame` everywhere.
This also opens the door for other integrations to use the same API of
`ViewportCommand`s.
2023-11-18 19:27:53 +01:00
Emil Ernerfeldt 82704bebbf
Update MSRV to Rust 1.70.0 (#3310)
* Update to Rust 1.70

* Fix renamed clippy lint

* Use let-else more

* Code cleanup

* Remove derelict Safety comments

* Enable more clippy lints
2023-09-06 07:59:24 +02:00
Emil Ernerfeldt 08fb447fb5
Increase MSRV to 1.67 (#3234)
* Bump MSRV to 1.67

* clippy fixes

* cargo clippy: inline format args

* Add `clippy::uninlined_format_args` to cranky lints

* Fix clippy on wasm

* More clippy fixes
2023-08-11 13:54:02 +02:00
Emil Ernerfeldt b2281c46e4 Update example screenshots 2023-05-23 13:38:02 +02:00
Emil Ernerfeldt 4d357b0f02 clippy fixes from 1.69.0 2023-04-21 11:33:18 +02:00
Emil Ernerfeldt ce761e548f
use env_logger in all examples (#2934) 2023-04-19 16:35:38 +02:00
Emil Ernerfeldt 63fa3aec10 Update example screenshots 2023-02-08 19:04:04 +01:00
Emil Ernerfeldt cef0c0b6d8 Fix typo 2023-02-05 21:58:15 +01:00
Emil Ernerfeldt d5dcc87ace Improve custom_window_frame 2023-02-05 21:58:15 +01:00
Emil Ernerfeldt 660566c499
eframe: ask if the window is minimized or maximized (#2672)
* eframe: ask if the window is minimized or maximized

* Improve note
2023-02-04 16:05:23 +01:00
SunDoge f0718a61d3
eframe: add set_minimized and set_maximized (#2292)
* add actions for window controls

* add maximized to WindowInfo
update button text
fix clippy

* add overlap icon when maximized

* remove argument `app`

* remove WindowInfo { maximized }

* Update minimum window size

* Double-click titlebar to toggle maximized state

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-02-04 14:42:42 +01:00
Andreas Reich 8aa07e9d43
Clear color values are now explicitely sent to the rendering backend as-is. (#2666)
* Clear color values are not explicitely sent to the rendering backend as-is.
Previously, converting from Color32 to Rgba caused an srgb->linear conversion. This conversion is incorrect if the backbuffer doesn't perform automatic conversion from linear->srgb (lack of this conversion is generally what egui assumes!).

* fill in pr numbers in changelog

* Epi comment fix

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* Color32 comment fix

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* move changelog line

* rename fix

* use backticks in doc

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-02-04 11:02:15 +01:00