Commit Graph

35 Commits

Author SHA1 Message Date
Emil Ernerfeldt 913cef3361
Enforce eframe errors are `Send` and `Sync` (#4574)
* Follow-up to https://github.com/emilk/egui/pull/4565
2024-05-29 13:13:00 +02:00
Emil Ernerfeldt 942fe4ab31
Support returning errors when creating the app (#4565)
The closure passed to `eframe::run_native` now returns a `Result`,
allowing you to return an error during app creation, which will be
returned to the caller of `run_native`.

This means you need to wrap your `Box::new(MyApp::new(…))` in an
`Ok(…)`.

* Closes https://github.com/emilk/egui/issues/4474
2024-05-28 21:59:19 +02:00
Emil Ernerfeldt 059218d954
eframe: Remove dependency on `thiserror` (#4483)
Less dependencies => faster compile times

* Part of https://github.com/emilk/egui/issues/4481
2024-05-11 20:17:06 +02:00
Emil Ernerfeldt bcebfecb84
Use more workspace dependencies (#3975) 2024-02-05 12:43:58 +01:00
Emil Ernerfeldt 67b796faee
Misc cleanup (#3935)
* Improve docstring
* Nicer welcome gif in README
* Misc cleanup
2024-02-01 17:09:35 +01:00
Emil Ernerfeldt ab39420c29
Much more accurate `cpu_usage` timing (#3913)
`frame.info.cpu_usage` now includes time for tessellation and rendering,
but excludes vsync and context switching.
2024-01-29 19:12:16 +01:00
Emil Ernerfeldt 12468438a3
`eframe`: Fix building the `wasm32` docs for `docs.rs` (#3757)
* Closes https://github.com/emilk/egui/issues/3756

Fix suggested by @morionelab
2023-12-31 10:26:02 +01:00
Fredrik Fornwall 8e5959d55d
Update to winit 0.29 (#3649)
* Closes https://github.com/emilk/egui/issues/3542
* Closes https://github.com/emilk/egui/issues/2977
* Closes https://github.com/emilk/egui/issues/3303

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-12-18 14:53:14 +01:00
Emil Ernerfeldt bd9bc252aa
Fix buggy text withviewports on monitors with different scales (#3666)
* Closes https://github.com/emilk/egui/issues/3664

Bonus: optimize color conversions and font atlas upload, especially in
debug builds.
2023-11-30 15:56:05 +01:00
Emil Ernerfeldt 39e60e367f
Use `egui::ViewportBuilder` in `eframe::NativeOptions` (#3572)
* Part of https://github.com/emilk/egui/issues/3556

This PR replaces a bunch of options in `eframe::NativeOptions` with
`egui::ViewportBuilder`. For instance:

``` diff
 let options = eframe::NativeOptions {
-    initial_window_size: Some(egui::vec2(320.0, 240.0)),
-    drag_and_drop_support: true,
+    viewport: egui::ViewportBuilder::default()
+        .with_inner_size([320.0, 240.0])
+        .with_drag_and_drop(true),
     centered: true,
     ..Default::default()
 };
```
2023-11-19 11:08:47 +01:00
Konkitoman 83aa3109d3
Multiple viewports/windows (#3172)
* Closes #1044

---
(new PR description written by @emilk)

## Overview
This PR introduces the concept of `Viewports`, which on the native
eframe backend corresponds to native OS windows.

You can spawn a new viewport using `Context::show_viewport` and
`Cotext::show_viewport_immediate`.
These needs to be called every frame the viewport should be visible.

This is implemented by the native `eframe` backend, but not the web one.

## Viewport classes
The viewports form a tree of parent-child relationships.

There are different classes of viewports.

### Root vieport
The root viewport is the original viewport, and cannot be closed without
closing the application.

### Deferred viewports
These are created with `Context::show_viewport`.
Deferred viewports take a closure that is called by the integration at a
later time, perhaps multiple times.
Deferred viewports are repainted independenantly of the parent viewport.
This means communication with them need to done via channels, or
`Arc/Mutex`.

This is the most performant type of child viewport, though a bit more
cumbersome to work with compared to immediate viewports.

### Immediate viewports
These are created with `Context::show_viewport_immediate`.
Immediate viewports take a `FnOnce` closure, similar to other egui
functions, and is called immediately. This makes communication with them
much simpler than with deferred viewports, but this simplicity comes at
a cost: whenever tha parent viewports needs to be repainted, so will the
child viewport, and vice versa. This means that if you have `N`
viewports you are poentially doing `N` times as much CPU work. However,
if all your viewports are showing animations, and thus are repainting
constantly anyway, this doesn't matter.

In short: immediate viewports are simpler to use, but can waste a lot of
CPU time.

### Embedded viewports
These are not real, independenant viewports, but is a fallback mode for
when the integration does not support real viewports. In your callback
is called with `ViewportClass::Embedded` it means you need to create an
`egui::Window` to wrap your ui in, which will then be embedded in the
parent viewport, unable to escape it.


## Using the viewports
Only one viewport is active at any one time, identified wth
`Context::viewport_id`.
You can send commands to other viewports using
`Context::send_viewport_command_to`.

There is an example in
<https://github.com/emilk/egui/tree/master/examples/multiple_viewports/src/main.rs>.

## For integrations
There are several changes relevant to integrations.

* There is a [`crate::RawInput::viewport`] with information about the
current viewport.
* The repaint callback set by `Context::set_request_repaint_callback`
now points to which viewport should be repainted.
* `Context::run` now returns a list of viewports in `FullOutput` which
should result in their own independant windows
* There is a new `Context::set_immediate_viewport_renderer` for setting
up the immediate viewport integration
* If you support viewports, you need to call
`Context::set_embed_viewports(false)`, or all new viewports will be
embedded (the default behavior).


## Future work
* Make it easy to wrap child viewports in the same chrome as
`egui::Window`
* Automatically show embedded viewports using `egui::Window`
* Use the new `ViewportBuilder` in `eframe::NativeOptions`
* Automatically position new viewport windows (they currently cover each
other)
* Add a `Context` method for listing all existing viewports

Find more at https://github.com/emilk/egui/issues/3556




---

<details>
<summary>
Outdated PR description by @konkitoman
</summary>


## Inspiration
- Godot because the app always work desktop or single_window because of
embedding
- Dear ImGui viewport system

## What is a Viewport

A Viewport is a egui isolated component!
Can be used by the egui integration to create native windows!

When you create a Viewport is possible that the backend do not supports
that!
So you need to check if the Viewport was created or you are in the
normal egui context!
This is how you can do that:
```rust
if ctx.viewport_id() != ctx.parent_viewport_id() {
    // In here you add the code for the viewport context, like
    egui::CentralPanel::default().show(ctx, |ui|{
        ui.label("This is in a native window!");
    });
}else{
    // In here you add the code for when viewport cannot be created!
   // You cannot use CentralPanel in here because you will override the app CentralPanel
   egui::Window::new("Virtual Viewport").show(ctx, |ui|{
       ui.label("This is without a native window!\nThis is in a embedded viewport");
   });
}
```

This PR do not support for drag and drop between Viewports!

After this PR is accepted i will begin work to intregrate the Viewport
system in `egui::Window`!
The `egui::Window` i want to behave the same on desktop and web
The `egui::Window` will be like Godot Window

## Changes and new

These are only public structs and functions!

<details>
<summary>

## New
</summary>

- `egui::ViewportId`
- `egui::ViewportBuilder`
This is like winit WindowBuilder

- `egui::ViewportCommand`
With this you can set any winit property on a viewport, when is a native
window!

- `egui::Context::new`
- `egui::Context::create_viewport`
- `egui::Context::create_viewport_sync`
- `egui::Context::viewport_id`
- `egui::Context::parent_viewport_id`
- `egui::Context::viewport_id_pair`
- `egui::Context::set_render_sync_callback`
- `egui::Context::is_desktop`
- `egui::Context::force_embedding`
- `egui::Context::set_force_embedding`
- `egui::Context::viewport_command`
- `egui::Context::send_viewport_command_to`
- `egui::Context::input_for`
- `egui::Context::input_mut_for`
- `egui::Context::frame_nr_for`
- `egui::Context::request_repaint_for`
- `egui::Context::request_repaint_after_for`
- `egui::Context::requested_repaint_last_frame`
- `egui::Context::requested_repaint_last_frame_for`
- `egui::Context::requested_repaint`
- `egui::Context::requested_repaint_for`
- `egui::Context::inner_rect`
- `egui::Context::outer_rect`

- `egui::InputState::inner_rect`
- `egui::InputState::outer_rect`

- `egui::WindowEvent`

</details>

<details>
<summary>

## Changes
</summary>

- `egui::Context::run`
Now needs the viewport that we want to render!

- `egui::Context::begin_frame`
Now needs the viewport that we want to render!

- `egui::Context::tessellate`
Now needs the viewport that we want to render!

- `egui::FullOutput`
```diff
- repaint_after
+ viewports
+ viewport_commands
```

- `egui::RawInput`
```diff
+ inner_rect
+ outer_rect
```

- `egui::Event`
```diff
+ WindowEvent
```
</details>

### Async Viewport

Async means that is independent from other viewports!

Is created by `egui::Context::create_viewport`

To be used you will need to wrap your state in `Arc<RwLock<T>>`
Look at viewports example to understand how to use it!

### Sync Viewport

Sync means that is dependent on his parent!

Is created by `egui::Context::create_viewport_sync`

This will pause the parent then render itself the resumes his parent!

#### ⚠️ This currently will make the fps/2 for every sync
viewport

### Common

#### ⚠️ Attention

You will need to do this when you render your content
```rust
ctx.create_viewport(ViewportBuilder::new("Simple Viewport"), | ctx | {
    let content = |ui: &mut egui::Ui|{
        ui.label("Content");
    };

    // This will make the content a popup if cannot create a native window
    if ctx.viewport_id() != ctx.parent_viewport_id() {
        egui::CentralPanel::default().show(ctx, content);
    } else {
        egui::Area::new("Simple Viewport").show(ctx, |ui| {
            egui::Frame::popup(ui.style()).show(ui, content);
        });
    };
});
````

## What you need to know as egui user

### If you are using eframe

You don't need to change anything!

### If you have a manual implementation

Now `egui::run` or `egui::begin` and `egui::tessellate` will need the
current viewport id!
You cannot create a `ViewportId` only `ViewportId::MAIN`

If you make a single window app you will set the viewport id to be
`egui::ViewportId::MAIN` or see the `examples/pure_glow`
If you want to have multiples window support look at `crates/eframe`
glow or wgpu implementations!

## If you want to try this

- cargo run -p viewports

## This before was wanted to change

This will probably be in feature PR's

### egui::Window

To create a native window when embedded was set to false
You can try that in viewports example before:
[78a0ae8](78a0ae879e)

### egui popups, context_menu, tooltip

To be a native window

</details>

---------

Co-authored-by: Konkitoman <konkitoman@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Pablo Sichert <mail@pablosichert.com>
2023-11-16 11:25:05 +01:00
Emil Ernerfeldt a9272e0e55
Update dependencies in Cargo.lock (#3401)
* Update to ehttp 0.3.1 with better error messages

* Explain why we are using an old cocoa

* cargo update

❯ cargo update
    Updating crates.io index
    Updating accesskit v0.11.0 -> v0.11.2
    Updating accesskit_consumer v0.15.0 -> v0.15.2
    Updating accesskit_macos v0.7.0 -> v0.9.0
    Updating accesskit_unix v0.5.0 -> v0.5.2
    Updating accesskit_windows v0.14.0 -> v0.14.3
    Updating accesskit_winit v0.14.0 -> v0.14.4
    Updating addr2line v0.19.0 -> v0.21.0
    Removing ahash v0.7.6
    Updating aho-corasick v1.0.1 -> v1.1.1
      Adding allocator-api2 v0.2.16
    Updating android-activity v0.4.1 -> v0.4.3
      Adding android-tzdata v0.1.1
    Updating anyhow v1.0.71 -> v1.0.75
    Updating arboard v3.2.0 -> v3.2.1
    Updating arrayvec v0.7.2 -> v0.7.4
    Updating async-channel v1.8.0 -> v1.9.0
    Updating async-executor v1.5.1 -> v1.5.3
      Adding async-fs v1.6.0
    Updating async-lock v2.7.0 -> v2.8.0
      Adding async-process v1.8.0
    Updating async-recursion v1.0.4 -> v1.0.5
      Adding async-signal v0.2.1
    Updating async-task v4.4.0 -> v4.4.1
    Updating async-trait v0.1.68 -> v0.1.73
      Adding atomic-waker v1.1.2
    Updating backtrace v0.3.67 -> v0.3.69
      Adding base64 v0.21.4
    Updating bindgen v0.65.1 -> v0.68.1
    Updating bitflags v2.3.1 -> v2.4.0
      Adding blocking v1.4.0
    Updating bumpalo v3.13.0 -> v3.14.0
    Updating bytemuck v1.13.1 -> v1.14.0
    Updating bytemuck_derive v1.4.1 -> v1.5.0
    Updating bytes v1.4.0 -> v1.5.0
    Updating calloop v0.10.5 -> v0.10.6
    Updating cc v1.0.79 -> v1.0.83
    Updating cfg-expr v0.15.1 -> v0.15.5
    Updating chrono v0.4.24 -> v0.4.31
    Updating cocoa-foundation v0.1.1 -> v0.1.2
    Updating concurrent-queue v2.2.0 -> v2.3.0
    Updating core-graphics-types v0.1.1 -> v0.1.2
    Updating cpufeatures v0.2.7 -> v0.2.9
    Updating crossbeam-utils v0.8.15 -> v0.8.16
      Adding deranged v0.3.8
    Removing dirs v4.0.0
    Removing dirs-sys v0.3.7
    Updating dlib v0.5.0 -> v0.5.2
    Updating dyn-clone v1.0.11 -> v1.0.14
    Updating either v1.8.1 -> v1.9.0
    Updating enum-map v2.5.0 -> v2.6.3
    Updating enum-map-derive v0.11.0 -> v0.14.0
    Updating enumflags2 v0.7.7 -> v0.7.8
    Updating enumflags2_derive v0.7.7 -> v0.7.8
    Updating enumn v0.1.8 -> v0.1.12
      Adding equivalent v1.0.1
    Updating errno v0.3.1 -> v0.3.3
      Adding event-listener v3.0.0
    Updating fancy-regex v0.7.1 -> v0.11.0
      Adding fastrand v2.0.1
      Adding fdeflate v0.3.0
    Updating flate2 v1.0.25 -> v1.0.27
    Updating form_urlencoded v1.1.0 -> v1.2.0
    Updating getrandom v0.2.9 -> v0.2.10
    Updating gimli v0.27.2 -> v0.28.0
    Updating glutin v0.30.8 -> v0.30.10
    Updating glutin_egl_sys v0.5.0 -> v0.5.1
    Updating gpu-descriptor v0.2.3 -> v0.2.4
    Updating gpu-descriptor-types v0.1.1 -> v0.1.2
      Adding hashbrown v0.14.0
    Updating hermit-abi v0.3.1 -> v0.3.3
    Updating iana-time-zone v0.1.56 -> v0.1.57
    Updating idna v0.3.0 -> v0.4.0
    Updating image v0.24.6 -> v0.24.7
      Adding indexmap v2.0.0
    Updating io-lifetimes v1.0.10 -> v1.0.11
    Updating is-terminal v0.4.7 -> v0.4.9
    Updating itoa v1.0.6 -> v1.0.9
    Updating libc v0.2.144 -> v0.2.148
      Adding linux-raw-sys v0.4.7
    Updating lock_api v0.4.9 -> v0.4.10
    Updating log v0.4.17 -> v0.4.20
    Updating memchr v2.5.0 -> v2.6.3
      Adding memoffset v0.7.1
    Updating miniz_oxide v0.6.2 -> v0.7.1
    Updating mio v0.8.6 -> v0.8.8
      Adding nix v0.26.4
    Updating num-traits v0.2.15 -> v0.2.16
      Adding num_enum v0.6.1
      Adding num_enum_derive v0.6.1
    Updating object v0.30.3 -> v0.32.1
    Updating once_cell v1.17.1 -> v1.18.0
    Updating orbclient v0.3.45 -> v0.3.46
    Updating os_str_bytes v6.5.0 -> v6.5.1
    Updating parking v2.1.0 -> v2.1.1
    Updating parking_lot_core v0.9.7 -> v0.9.8
    Updating paste v1.0.12 -> v1.0.14
    Updating percent-encoding v2.2.0 -> v2.3.0
    Updating pin-project-lite v0.2.9 -> v0.2.13
      Adding piper v0.2.1
    Updating plist v1.4.0 -> v1.5.0
    Updating png v0.17.7 -> v0.17.10
    Updating prettyplease v0.2.5 -> v0.2.15
    Updating proc-macro2 v1.0.58 -> v1.0.67
    Updating profiling v1.0.8 -> v1.0.11
    Updating quick-xml v0.26.0 -> v0.29.0
    Updating quote v1.0.27 -> v1.0.33
    Updating regex v1.8.2 -> v1.9.5
      Adding regex-automata v0.3.8
    Removing regex-syntax v0.6.29
    Removing regex-syntax v0.7.2
      Adding regex-syntax v0.7.5
    Updating ron v0.8.0 -> v0.8.1
    Removing rustix v0.37.19
      Adding rustix v0.37.23
      Adding rustix v0.38.14
    Updating rustls v0.20.8 -> v0.21.7
      Adding rustls-webpki v0.100.3
      Adding rustls-webpki v0.101.6
    Updating ryu v1.0.13 -> v1.0.15
    Updating scopeguard v1.1.0 -> v1.2.0
    Updating serde v1.0.163 -> v1.0.188
    Updating serde_derive v1.0.163 -> v1.0.188
    Updating serde_json v1.0.96 -> v1.0.107
    Updating serde_repr v0.1.12 -> v0.1.16
    Updating serde_spanned v0.6.2 -> v0.6.3
    Updating sha1 v0.10.5 -> v0.10.6
    Updating shlex v1.1.0 -> v1.2.0
      Adding signal-hook-registry v1.4.1
      Adding simd-adler32 v0.3.7
    Updating siphasher v0.3.10 -> v0.3.11
    Updating slab v0.4.8 -> v0.4.9
    Updating smallvec v1.10.0 -> v1.11.1
    Updating smithay-client-toolkit v0.16.0 -> v0.16.1
    Updating strict-num v0.1.0 -> v0.1.1
    Updating syn v2.0.16 -> v2.0.37
    Updating syntect v5.0.0 -> v5.1.0
    Updating system-deps v6.1.0 -> v6.1.1
    Updating target-lexicon v0.12.7 -> v0.12.11
    Updating tempfile v3.5.0 -> v3.8.0
    Updating termcolor v1.2.0 -> v1.3.0
    Updating thiserror v1.0.40 -> v1.0.49
    Updating thiserror-impl v1.0.40 -> v1.0.49
    Removing time v0.1.45
    Removing time v0.3.21
      Adding time v0.3.29
    Updating time-core v0.1.1 -> v0.1.2
    Updating time-macros v0.2.9 -> v0.2.15
    Updating toml v0.7.4 -> v0.7.8
    Updating toml_datetime v0.6.2 -> v0.6.3
    Updating toml_edit v0.19.9 -> v0.19.15
    Updating tracing-attributes v0.1.24 -> v0.1.26
    Updating ttf-parser v0.19.0 -> v0.19.2
    Updating tts v0.25.5 -> v0.25.6
    Updating typenum v1.16.0 -> v1.17.0
    Updating unicode-ident v1.0.8 -> v1.0.12
    Updating unicode-width v0.1.10 -> v0.1.11
    Updating ureq v2.6.2 -> v2.7.1
    Updating url v2.3.1 -> v2.4.1
    Updating waker-fn v1.1.0 -> v1.1.1
    Updating walkdir v2.3.3 -> v2.4.0
    Removing wasi v0.10.0+wasi-snapshot-preview1
    Updating wasm-bindgen-futures v0.4.36 -> v0.4.37
    Updating webbrowser v0.8.10 -> v0.8.11
    Removing webpki v0.22.1
    Updating webpki-roots v0.22.6 -> v0.23.1
    Updating which v4.4.0 -> v4.4.2
    Updating winapi-util v0.1.5 -> v0.1.6
      Adding windows v0.51.1
      Adding windows-core v0.51.1
    Updating windows-implement v0.44.0 -> v0.48.0
    Updating windows-interface v0.44.0 -> v0.48.0
    Updating windows-targets v0.48.0 -> v0.48.5
    Updating windows_aarch64_gnullvm v0.48.0 -> v0.48.5
    Updating windows_aarch64_msvc v0.48.0 -> v0.48.5
    Updating windows_i686_gnu v0.48.0 -> v0.48.5
    Updating windows_i686_msvc v0.48.0 -> v0.48.5
    Updating windows_x86_64_gnu v0.48.0 -> v0.48.5
    Updating windows_x86_64_gnullvm v0.48.0 -> v0.48.5
    Updating windows_x86_64_msvc v0.48.0 -> v0.48.5
    Updating winnow v0.4.6 -> v0.5.15
      Adding xdg-home v1.0.0
    Updating xml-rs v0.8.15 -> v0.8.19
    Updating zbus v3.10.0 -> v3.14.1
    Updating zbus_macros v3.10.0 -> v3.14.1
    Updating zbus_names v2.5.1 -> v2.6.0
    Updating zvariant v3.14.0 -> v3.15.0
    Updating zvariant_derive v3.14.0 -> v3.15.0

❯ cargo update -p ureq --precise 2.6.2
    Updating crates.io index
 Downgrading rustls v0.21.7 -> v0.20.9
    Removing rustls-webpki v0.100.3
    Removing rustls-webpki v0.101.6
 Downgrading ureq v2.7.1 -> v2.6.2
      Adding webpki v0.22.1
 Downgrading webpki-roots v0.23.1 -> v0.22.6

❯ cargo update -p plist --precise 1.4.0
    Updating crates.io index
 Downgrading plist v1.5.0 -> v1.4.0
 Downgrading quick-xml v0.29.0 -> v0.26.0

❯ cargo update -p ron --precise 0.8.0
    Updating crates.io index
    Removing base64 v0.21.4
 Downgrading ron v0.8.1 -> v0.8.0

* Remove unnecessary mut

* Silence over-eager clippy

* Add misisng `'static` lifetime to `run_simple_native`

* ❯ cargo update -p android-activity --precise 0.4.1

    Updating crates.io index
 Downgrading android-activity v0.4.2 -> v0.4.1
    Removing num_enum v0.6.1
    Removing num_enum_derive v0.6.1
2023-09-27 12:49:24 +02:00
Emil Ernerfeldt fc3bddd0cf
Add more puffin profile scopes to `eframe` (#3330)
* Add puffin profile scopes to the startup and running of eframe

* puffin_profiler example: start puffin right away

* cargo format let-else statements

* More profile scopes

* Add some `#[inline]`

* Standardize puffin profile scope definitions

* standardize again

* Silence warning when puffin is disabled
2023-09-13 09:00:38 +02:00
Emil Ernerfeldt 5f742b9aba
Improve documentation of `eframe`, especially for wasm32 (#3295)
* Improve documentation of `eframe`, especially for wasm32

* remove dead code

* fix
2023-09-04 09:55:47 +02:00
Emil Ernerfeldt 70bfc7e09f
Add `eframe::storage_dir` (#3286)
* Add `eframe::storage_dir`

Now you can easily tell where eframe stores its state

* egui_plot: work even without the `serde` featur flag
2023-08-29 15:22:07 +02:00
Emil Ernerfeldt d568d9f5d0
Lint vertical spacing in the code (#3224)
* Lint vertical spacing in the code

* Add some vertical spacing for readability
2023-08-10 15:26:54 +02:00
Ho Kim 35027d3ebe
Fix a document: `eframe::start_web` (#3026)
In `0.22.0`,  `eframe::start_web` has been replaced with `eframe::WebRunner`, which also installs a nice panic hook (no need for `console_error_panic_hook`).
2023-08-09 16:24:32 +02:00
Emil Ernerfeldt cccdfd246e Cleanup ahead of release 2023-05-23 19:53:32 +02:00
Emil Ernerfeldt 68a4239036
Fix --no-default-features (#3015) 2023-05-22 22:11:07 +02:00
Emil Ernerfeldt ea71b7f20b
eframe web: detect and report panics during startup (#2992)
* Detect panics during initialization and show them to the user

* PanicHandler now also logs the panics

* Add example of how to call into your app from JS

* Refactor: break out AppRunner and AppRunnerRef to own files

* Hide AppRunner

* Simplify user code

* AppRunnerRef -> WebRunner

* Better docs

* Don't paint until first animation frame

* Update multiple_apps.html

* Update web demo

* Cleanup and fixes

* left-align panic message in html
2023-05-16 22:22:09 +02:00
Emil Ernerfeldt ac50fa0d94
eframe web: Better panic handling (#2942)
* Refactor: remove extra store of events

* Remove unnecessary extra function

* Refactor: simplify event registering

* Store panic summary

* egui_demo_app: move web-part to own module

* index.html: await

* Properly unsubscribe from events on panic

* Better error handling

* Demo app html: hide the wasm canvas and show an error message on panic

* egui_demo_app: add panic button to test panic response on web

* fix typo

* Use a constructor to create WebHandle

* Refactor: less use of locks in the interfaces

* More consistent naming
2023-04-21 08:33:01 +02:00
Emil Ernerfeldt 9c9a54ce36
Replace `tracing` with `log` (#2928)
* Replace tracing crate with log

It's just so much simpler to use

* Add `bacon wasm` job

* eframe: add a WebLogger for piping log events to the web console
2023-04-18 21:11:26 +02:00
Emil Ernerfeldt 92c4e23aac
eframe: add a simplified native-only API for simple native apps (#2453)
* eframe: add a simplified native-only API for simple native apps

* build-fix

* Fix doc-test
2023-03-30 10:00:47 +02:00
Emil Ernerfeldt df7e5bd57a
Allow compiling eframe with `--no-default-features` (#2728)
* Check that we can compile eframe with --no-default-features

* Allow compiling eframe with `--no-default-features`

This is useful for libraries that depend on `eframe::Frame`
but don't care what renderer eframe is using.
2023-02-12 19:29:42 +01:00
Red Artist be9b5a3641
polish glutin upgrade with glutin-winit crate (#2526)
* use glutin-winit for glow context creation

* added some tracing for easier debugging of glutin problems

* fmt

* add more debug logs

* more tracing

* fallback egl instead of prefer egl

* update pure glow example to use glutin_winit

* add more logging. ignore vsync option if not supported

* cranky lint

* add some logging for easier debugging

* drop window after glutin surface

* small changes based on pr review

* build fix

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-02-08 14:28:42 +01:00
Red Artist ce62b61e15
wgpu upgraded to 0.15. demo working on linux (#2629) 2023-01-27 09:19:47 +01:00
Emil Ernerfeldt 37fd141dd1 Rename eframe::EframeError to eframe::Error 2022-12-14 17:29:54 +01:00
Emil Ernerfeldt cb77458f70
eframe error handling (#2433)
* eframe::run_native: return errors instead of crashing

* Detect and handle glutin errors

* egui_demo_app: silence wgpu log spam

* Add trace logs for why eframe is shutting down

* Fix: only save App state once on Mac

* Handle Winit failure

* Log where we load app state from

* Don't panic on zero-sized window

* Clamp loaded window size to not be too tiny to see

* Simplify code: more shared code in window_builder

* Improve code readability

* Fix wasm32 build

* fix android

* Update changelog
2022-12-12 15:16:32 +01:00
Tomoya Matsuura aca3807e43
Fixed docs comment in web::start (#2422)
* fixed typo in docs

* fixed example code in docs (wrong return type)
2022-12-09 15:09:54 +01:00
Emil Ernerfeldt 48666e1d7a
Automatically generate screenshots for all examples (#2379) 2022-12-04 17:27:40 +01:00
Emil Ernerfeldt 2b1341095d
CI: Run cargo clippy for wasm32-unknown-unknown (#2200)
* CI: Run cargo clippy for wasm32-unknown-unknown

* wasm32 clippy fixes

* Document when AppRunner::new can fail
2022-10-30 20:55:07 +01:00
Andreas Reich c2a37f4bd8
eframe support for wgpu on the web (#2107)
* basic working wgpu @ webgl on websys

* fix glow compile error

* introduced WebPainter trait, provide wgpu renderstate

* WebPainterWgpu destroy implemented

* make custom3d demo work on wgpu backend

* changelog entry for wgpu support eframe wasm

* remove temporary logging hack

* stop using pollster for web
we're actually not allowed to block - this only worked because wgpu on webgl doesn't actually cause anything blocking. However, when trying webgpu this became an issue

* revert cargo update

* compile error if neither glow nor wgpu features are enabled

* code cleanup

* Error handling

* Update changelog with link

* Make sure --all-features work

* Select best framebuffer format from the available ones

* update to wasm-bindgen 0.2.83

* Fix typo

* Clean up Cargo.toml

* Log about using the wgpu painter

* fixup wgpu labels

* fix custom3d_wgpu_shader ub padding

* remove duplicated uniforms struct in wgsl shader for custom3d

* Update docs: add async/await to the web 'start' function

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-10-05 20:14:18 +02:00
Robert Bragg fb92434aac
Android support for EFrame (#1952)
* eframe: allow hooking into EventLoop building

This enables native applications to add an `event_loop_builder` callback
to the `NativeOptions` struct that lets them modify the Winit
`EventLoopBuilder` before the final `EventLoop` is built and run.

This makes it practical for applications to change platform
specific config options that Egui doesn't need to be directly aware of.

For example the `android-activity` glue crate that supports writing
Android applications in Rust requires that the Winit event loop be
passed a reference to the `AndroidApp` that is given to the
`android_main` entrypoint for the application.

Since the `AndroidApp` itself is abstracted by Winit then there's no
real need for Egui/EFrame to have a dependency on the `android-activity`
crate just for the sake of associating this state with the event loop.

Addresses: #1951

* eframe: defer graphics state initialization until app Resumed

Conceptually the Winit `Resumed` event signifies that the application is
ready to run and render and since
https://github.com/rust-windowing/winit/pull/2331 all platforms now
consistently emit a Resumed event that can be used to initialize
graphics state for an application.

On Android in particular it's important to wait until the application
has Resumed before initializing graphics state since it won't have an
associated SurfaceView while paused.

Without this change then Android applications are likely to just show
a black screen.

This updates the Wgpu+Winit and Glow+Winit integration for eframe but
it's worth noting that the Glow integration is still not able to fully
support suspend and resume on Android due to limitations with Glutin's
API that mean we can't destroy and create a Window without also
destroying the GL context, and therefore (practically) the entire
application.

There is a plan (and progress on) to improve the Glutin API here:
https://github.com/rust-windowing/glutin/pull/1435 and with that change
it should be an incremental change to enable Android suspend/resume
support with Glow later.

In the mean time the Glow changes keep the implementation consistent
with the wgpu integration and it should now at least be possible to
start an Android application - even though it won't be able to suspend
correctly.

Fixes #1951
2022-08-23 14:43:22 +02:00
Emil Ernerfeldt 8737933101 Improve documentation and logging 2022-08-20 15:06:43 +02:00
Emil Ernerfeldt 041f2e64ba
Move all crates into a `crates` directory (#1940) 2022-08-20 10:41:49 +02:00