* Log warning instead of error when failing to decode RON in storage
* New web demo
* Clean up some warn/error logging
* Avoid deadlock that could happen on crash
* Log errors using console.warn, because console.error can cause crashes
* Use patched version of wasm-bindgen-cli, allowing >2GB memory
* New web demo
* Make wgpu webgl/gles opt-in (but still work out of the box via feature flag), workaround canvas creation issue
* missing allow unsafe code annotations
* add breaking change not to eframe release notes
* Add --webgpu flag to build_demo_web.sh
* Improve CHANGELOG docs
* Clean up, and prepare for having to wasm:s
* put canvas without workaround under `if false`
* fix spelling
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Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Replace tracing crate with log
It's just so much simpler to use
* Add `bacon wasm` job
* eframe: add a WebLogger for piping log events to the web console
* [egui-wgpu] Do vertex & index buffer in a single copy each
Also, copy uniform buffer only if necessary.
Previously, we did hundreds of small copies via queue.write_buffer which would create a new buffer for each of these copies. Now, there are only two gpu sided copy operations and the memory goes directly to the staging buffer.
In a quick debug test on Rerun this decreased time for the `update_buffer` method from about 0.87ms to 0.37ms!
* fix comparing padding on UniformBuffer in wgpu renderer
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Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Support for transparent backbuffer in wgpu winit binding
Choose best fitting composite alpha mode on the fly.
* Compilation fix
* Add line to eframe CHANGELOG
* Attempt to mollify CI: try different way to install apt packages
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Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Clear color values are not explicitely sent to the rendering backend as-is.
Previously, converting from Color32 to Rgba caused an srgb->linear conversion. This conversion is incorrect if the backbuffer doesn't perform automatic conversion from linear->srgb (lack of this conversion is generally what egui assumes!).
* fill in pr numbers in changelog
* Epi comment fix
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Color32 comment fix
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* move changelog line
* rename fix
* use backticks in doc
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Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Add depth stencil initialization to `Painter`
* Move depth stencil initialization into `resize_and_generate_depth_texture_view`, and call it in `set_window` and `on_window_resized`
* Allow for depth texture in WASM builds
* change `map` to `if let` statement
* use reference for render state
* Clean up descriptors and move texture generation to on resize events
* remove unused field from WebOptions
* introduce new wgpu configuration option to allow configuring wgpu renderer
* use new options with wgpu web painter
* use on_surface_error callback
* changelog update
* cleanup
* changelog and comment fixes
* using a shared vertex & index buffer in wgpu renderer
capacity each doubles when exceeded.
This change means a lot less allocation during egui's lifetime.
* changelog update
* minor code cleanup and changelog fix
* fix linter issue
* wgpu renderer now always requires a RenderPass being passed in
This also implies that it no longer owns the depth buffer! (why would it anyways!)
* wgpu-renderer now passes a command encoder to prepare
* add changelog entries
* fixup changelogs, fix variable name
* basic working wgpu @ webgl on websys
* fix glow compile error
* introduced WebPainter trait, provide wgpu renderstate
* WebPainterWgpu destroy implemented
* make custom3d demo work on wgpu backend
* changelog entry for wgpu support eframe wasm
* remove temporary logging hack
* stop using pollster for web
we're actually not allowed to block - this only worked because wgpu on webgl doesn't actually cause anything blocking. However, when trying webgpu this became an issue
* revert cargo update
* compile error if neither glow nor wgpu features are enabled
* code cleanup
* Error handling
* Update changelog with link
* Make sure --all-features work
* Select best framebuffer format from the available ones
* update to wasm-bindgen 0.2.83
* Fix typo
* Clean up Cargo.toml
* Log about using the wgpu painter
* fixup wgpu labels
* fix custom3d_wgpu_shader ub padding
* remove duplicated uniforms struct in wgsl shader for custom3d
* Update docs: add async/await to the web 'start' function
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>