* Closes <https://github.com/emilk/egui/issues/4490>
* [x] I have followed the instructions in the PR template
---
Unfortunately, this PR contains a bunch of breaking changes because
`Context` no longer has one style, but two. I could try to add some of
the methods back if that's desired.
The most subtle change is probably that `style_mut` mutates both the
dark and the light style (which from the usage in egui itself felt like
the right choice but might be surprising to users).
I decided to deviate a bit from the data structure suggested in the
linked issue.
Instead of this:
```rust
pub theme: Theme, // Dark or Light
pub follow_system_theme: bool, // Change [`Self::theme`] based on `RawInput::system_theme`?
```
I decided to add a `ThemePreference` enum and track the current system
theme separately.
This has a couple of benefits:
* The user's theme choice is not magically overwritten on the next
frame.
* A widget for changing the theme preference only needs to know the
`ThemePreference` and not two values.
* Persisting the `theme_preference` is fine (as opposed to persisting
the `theme` field which may actually be the system theme).
The `small_toggle_button` currently only toggles between dark and light
(so you can never get back to following the system). I think it's easy
to improve on this in a follow-up PR :)
I made the function `pub(crate)` for now because it should eventually be
a method on `ThemePreference`, not `Theme`.
To showcase the new capabilities I added a new example that uses
different "accent" colors in dark and light mode:
<img
src="https://github.com/user-attachments/assets/0bf728c6-2720-47b0-a908-18bd250d15a6"
width="250" alt="A screenshot of egui's widget gallery demo in dark mode
using a purple accent color instead of the default blue accent">
<img
src="https://github.com/user-attachments/assets/e816b380-3e59-4f11-b841-8c20285988d6"
width="250" alt="A screenshot of egui's widget gallery demo in light
mode using a green accent color instead of the default blue accent">
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
The closure passed to `eframe::run_native` now returns a `Result`,
allowing you to return an error during app creation, which will be
returned to the caller of `run_native`.
This means you need to wrap your `Box::new(MyApp::new(…))` in an
`Ok(…)`.
* Closes https://github.com/emilk/egui/issues/4474
* Closes https://github.com/emilk/egui/issues/3444
* Closes https://github.com/emilk/egui/issues/865
On a touch screen, if you press down on a widget and hold for 0.6
seconds (`MAX_CLICK_DURATION`), it will now trigger a secondary click,
i.e. `Response::secondary_clicked` will be `true`. This means you can
now open context menus on touch screens.
# What's New
* eframe: Added `App::raw_input_hook` allows for the manipulation or
filtering of raw input events
A filter applied to raw input before [`Self::update`]
This allows for the manipulation or filtering of input events before
they are processed by egui.
This can be used to exclude specific keyboard shortcuts, mouse events,
etc.
Additionally, it can be used to add custom keyboard or mouse events
generated by a virtual keyboard.
* examples: Added an example to demonstrates how to implement a custom
virtual keyboard.
[eframe-custom-keypad.webm](https://github.com/emilk/egui/assets/1274171/a9dc8e34-2c35-4172-b7ef-41010b794fb8)