Commit Graph

446 Commits

Author SHA1 Message Date
Lucas Meurer 34cd613378
Update changelogs and versions for 0.32.2 (#7505) 2025-09-08 10:42:10 +02:00
Lucas Meurer 80d61a7c53
Remove the `deadlock_detection` feature (#7497)
* related #7494 

Removes the `deadlock_detection` feature, since we now have a more
primitive panic-after-30s deadlock detection which works well enough and
even detects kinds of deadlocks that the `deadlock_detection` feature
never supported.
2025-09-04 12:57:09 +02:00
Oscar Gustafsson b9414bd4cc
Selectively update dependencies to reduce total number (#7488)
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Update some of the core dependencies and run cargo update for selected
dependencies to remove total number and older versions.
2025-09-04 09:42:46 +02:00
Emil Ernerfeldt 608de4a264
Update bytemuck (#7475) 2025-08-24 16:27:21 +02:00
Emil Ernerfeldt 7c5798289d Bump version numbers to 0.32.1 2025-08-15 13:43:27 +02:00
Sola adf463b0a9
Replace `winapi` with `windows-sys` crate (#7416)
This the second take of <https://github.com/emilk/egui/pull/5038>,
adjusted for newer version of `windows-sys`, and with merge conflicts
resolved. I added the original author to `Co-authored-by:`.

* Closes <https://github.com/emilk/egui/issues/7334>
* Closes <https://github.com/emilk/egui/pull/5038>
* [x] I have followed the instructions in the PR template

Tested on Windows 10:
<img width="322" height="272" alt="image"
src="https://github.com/user-attachments/assets/15ddf0bf-1f30-452f-8764-07ccfce2b00c"
/>
<img width="802" height="632" alt="image"
src="https://github.com/user-attachments/assets/db6f4586-cfa5-4f7f-996c-06f7e2489df6"
/>

Action run result:
https://github.com/sola-contrib/egui/actions/runs/16748810761

---------

Co-authored-by: Casper Meijn <casper@meijn.net>
2025-08-12 12:28:51 +02:00
Emil Ernerfeldt 36a4981f29
Enable `clippy::iter_over_hash_type` lint (#7421)
This helped discover a few things that _might_ have been buggy.
2025-08-06 13:55:53 +02:00
Emil Ernerfeldt d42ea3800f
Update to winit 0.30.12 (#7420) 2025-08-06 13:53:59 +02:00
Emil Ernerfeldt fabd4aa7a5
Release 0.32.0 - Atoms, popups, and better SVG support (#7329) 2025-07-10 16:58:39 +02:00
Lucas Meurer a9124af00d
Update kittest to 0.2 (#7332) 2025-07-10 16:38:52 +02:00
Lucas Meurer 0152a87519
Create custom `egui_kittest::Node` (#7138)
This adds a custom Node struct with proper support for egui types
(`Key`, `Modifiers`, `egui::Event`, `Rect`) instead of needing to use
the kittest / accesskit types.

I also changed the `click` function to do a proper mouse move / mouse
down instead of the accesskit click. Also added `accesskit_click` to
trigger the accesskit event. This resulted in some changed snapshots,
since the elements are now hovered.

Also renamed `press_key` to `key_press` for consistency with
`key_down/key_up`.

Also removed the Deref to the AccessKit Node, to make it clearer when to
expect egui and when to expect accesskit types.

* Closes #5705 
* [x] I have followed the instructions in the PR template
2025-06-17 12:17:38 +02:00
Lucas Meurer 6eb7bb6e08
Add `AtomLayout`, abstracing layouting within widgets (#5830)
Today each widget does its own custom layout, which has some drawbacks:
- not very flexible
- you can add an `Image` to `Button` but it will always be shown on the
left side
  - you can't add a `Image` to a e.g. a `SelectableLabel`
- a lot of duplicated code

This PR introduces `Atoms` and `AtomLayout` which abstracts over "widget
content" and layout within widgets, so it'd be possible to add images /
text / custom rendering (for e.g. the checkbox) to any widget.

A simple custom button implementation is now as easy as this:
```rs
pub struct ALButton<'a> {
    al: AtomicLayout<'a>,
}

impl<'a> ALButton<'a> {
    pub fn new(content: impl IntoAtomics) -> Self {
        Self { al: content.into_atomics() }
    }
}

impl<'a> Widget for ALButton<'a> {
    fn ui(mut self, ui: &mut Ui) -> Response {
        let response = ui.ctx().read_response(ui.next_auto_id());

        let visuals = response.map_or(&ui.style().visuals.widgets.inactive, |response| {
            ui.style().interact(&response)
        });

        self.al.frame = self
            .al
            .frame
            .inner_margin(ui.style().spacing.button_padding)
            .fill(visuals.bg_fill)
            .stroke(visuals.bg_stroke)
            .corner_radius(visuals.corner_radius);

        self.al.show(ui)
    }
}

```

The initial implementation only does very basic layout, just enough to
be able to implement most current egui widgets, so:
- only horizontal layout
- everything is centered
- a single item may grow/shrink based on the available space
- everything can be contained in a Frame


There is a trait `IntoAtoms` that conveniently allows you to construct
`Atoms` from a tuple
```
   ui.button((Image::new("image.png"), "Click me!"))
```
to get a button with image and text.


This PR reimplements three egui widgets based on the new AtomLayout:
 - Button
   - matches the old button pixel-by-pixel
- Button with image is now [properly
aligned](https://github.com/emilk/egui/pull/5830/files#diff-962ce2c68ab50724b01c6b64c683c4067edd9b79fcdcb39a6071021e33ebe772)
in justified layouts
   - selected button style now matches SelecatbleLabel look
- For some reason the DragValue text seems shifted by a pixel almost
everywhere, but I think it's more centered now, yay?
 - Checkbox
- basically pixel-perfect but apparently the check mesh is very slightly
different so I had to update the snapshot
   - somehow needs a bit more space in some snapshot tests?
 - RadioButton
   - pixel-perfect
   - somehow needs a bit more space in some snapshot tests?

I plan on updating TextEdit based on AtomLayout in a separate PR (so
you could use it to add a icon within the textedit frame).
2025-06-13 09:39:52 +02:00
Emil Ernerfeldt f57cb27386
Include test windows in `egui_demo_lib` snapshot tests (#7070) 2025-05-21 17:44:27 +02:00
valadaptive 6ccb768000
Bump accesskit to 0.19 (#7040)
Parley's bumped accesskit to 0.19, so we have to as well. It's a bit
concerning that we may end up locked to the version of accesskit that
Parley uses, but oh well.

[This kittest PR will have to be merged
first.](https://github.com/rerun-io/kittest/pull/11)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-05-19 10:22:10 +02:00
TÖRÖK Attila 773232b139
Update to wgpu 25 (#6744)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2025-05-10 13:16:49 +02:00
Emil Ernerfeldt 7216d0e386
Use mimalloc for benchmarks (#7029)
`mimalloc` is a _much_ faster allocator, especially important when doing
a lot of small allocations (which egui does).

We use `mimalloc` in Rerun, and I recommend everyone to use it.

## The difference it makes

![image](https://github.com/user-attachments/assets/b22e0025-bc5e-4b3c-94e0-74ce46e86f85)
2025-05-06 17:54:06 +02:00
Will Brown c075053391
Add external eventloop support (#6750)
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* Closes #2875
* Closes https://github.com/emilk/egui/pull/3340
* [x] I have followed the instructions in the PR template

Adds `create_native`. Similiar to `run_native` but it returns an
`EframeWinitApplication` which is a `winit::ApplicationHandler`. This
can be run on your own event loop. A helper fn `pump_eframe_app` is
provided to pump the event loop and get the control flow state back.

I have been using this approach for a few months.

---------

Co-authored-by: Will Brown <opensource@rebeagle.com>
2025-04-29 12:09:23 +02:00
TÖRÖK Attila d666742c13
Bump `ron` to `0.10.1` (#6861)
This should help `cargo-deny` be at peace with
https://github.com/emilk/egui/pull/6860, pending
https://github.com/gfx-rs/wgpu/pull/7557.
2025-04-29 12:03:24 +02:00
MStarha 69b9f0eede
Rework `TextEdit` arrow navigation to handle Unicode graphemes (#5812)
* [x] I have followed the instructions in the PR template

Previously, navigating text in `TextEdit` with Ctrl + left/right arrow
would jump inside words that contained combining characters (i.e.
diacritics). This PR introduces new dependency of `unicode-segmentation`
to handle grapheme encoding. The new implementation ignores whitespace
and other separators such as `-` (dash) between words, but respects `_`
(underscore).

---------

Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
2025-04-22 17:44:10 +02:00
Lucas Meurer 501905b60d
Add tests for layout and visuals of most egui widgets (#6752)
This is mostly in preparation for #5830 where I want to ensure that I
don't introduce any regressions
2025-04-16 18:58:58 +02:00
Christopher Cerne 0f1d6c2818
Support SVG Text Rendering in egui_extras (#5979)
**Added**
* Create `svg_text` feature flag to support text rendering & loading of
system fonts.

**Changed**
* Updates `resvg` to `0.45`.
* Adds `usvg::Options` field to the `SvgLoader` structure.
* Change function signatures to support passing `usvg::Options` to
downstream `load_svg_bytes_with_size`.

**Additional Info**
* I used this PR as a reference:
https://github.com/emilk/egui/pull/4659. @xNWP can you see if this
adequately resolves your concern from your original PR?
* Closes https://github.com/emilk/egui/issues/5977 (we may want to open
another issue for my other thoughts in this issue)
* Also, I would like to thank @xNWP and their original PR for being a
good reference for this one.
* [x] I have followed the instructions in the PR template
2025-04-14 11:13:17 +02:00
Emil Ernerfeldt a8e0c56a8f Update crossbeam-channel to resolve RUSTSEC 2025-04-13 19:12:22 +02:00
Hubert Głuchowski 557bd56e19
Optimize editing long text by caching each paragraph (#5411)
## What
(written by @emilk)
When editing long text (thousands of line), egui would previously
re-layout the entire text on each edit. This could be slow.

With this PR, we instead split the text into paragraphs (split on `\n`)
and then cache each such paragraph. When editing text then, only the
changed paragraph needs to be laid out again.

Still, there is overhead from splitting the text, hashing each
paragraph, and then joining the results, so the runtime complexity is
still O(N).

In our benchmark, editing a 2000 line string goes from ~8ms to ~300 ms,
a speedup of ~25x.

In the future, we could also consider laying out each paragraph in
parallel, to speed up the initial layout of the text.

## Details
This is an ~~almost complete~~ implementation of the approach described
by emilk [in this
comment](<https://github.com/emilk/egui/issues/3086#issuecomment-1724205777>),
excluding CoW semantics for `LayoutJob` (but including them for `Row`).
It supersedes the previous unsuccessful attempt here:
https://github.com/emilk/egui/pull/4000.

Draft because:
- [X] ~~Currently individual rows will have `ends_with_newline` always
set to false.
This breaks selection with Ctrl+A (and probably many other things)~~
- [X] ~~The whole block for doing the splitting and merging should
probably become a function (I'll do that later).~~
- [X] ~~I haven't run the check script, the tests, and haven't made sure
all of the examples build (although I assume they probably don't rely on
Galley internals).~~
- [x] ~~Layout is sometimes incorrect (missing empty lines, wrapping
sometimes makes text overlap).~~
- A lot of text-related code had to be changed so this needs to be
properly tested to ensure no layout issues were introduced, especially
relating to the now row-relative coordinate system of `Row`s. Also this
requires that we're fine making these very breaking changes.

It does significantly improve the performance of rendering large blocks
of text (if they have many newlines), this is the test program I used to
test it (adapted from <https://github.com/emilk/egui/issues/3086>):
<details>
<summary>code</summary>

```rust
use eframe::egui::{self, CentralPanel, TextEdit};
use std::fmt::Write;

fn main() -> Result<(), eframe::Error> {
    let options = eframe::NativeOptions {
        ..Default::default()
    };

    eframe::run_native(
        "editor big file test",
        options,
        Box::new(|_cc| Ok(Box::<MyApp>::new(MyApp::new()))),
    )
}

struct MyApp {
    text: String,
}

impl MyApp {
    fn new() -> Self {
        let mut string = String::new();
        for line_bytes in (0..50000).map(|_| (0u8..50)) {
            for byte in line_bytes {
                write!(string, " {byte:02x}").unwrap();
            }
            write!(string, "\n").unwrap();
        }
        println!("total bytes: {}", string.len());
        MyApp { text: string }
    }
}

impl eframe::App for MyApp {
    fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
        CentralPanel::default().show(ctx, |ui| {
            let start = std::time::Instant::now();
            egui::ScrollArea::vertical().show(ui, |ui| {
                let code_editor = TextEdit::multiline(&mut self.text)
                    .code_editor()
                    .desired_width(f32::INFINITY)
                    .desired_rows(40);
                let response = code_editor.show(ui).response;
                if response.changed() {
                    println!("total bytes now: {}", self.text.len());
                }
            });
            let end = std::time::Instant::now();
            let time_to_update = end - start;
            if time_to_update.as_secs_f32() > 0.5 {
                println!("Long update took {:.3}s", time_to_update.as_secs_f32())
            }
        });
    }
}
```
</details>

I think the way to proceed would be to make a new type, something like
`PositionedRow`, that would wrap an `Arc<Row>` but have a separate `pos`
~~and `ends_with_newline`~~ (that would mean `Row` only holds a `size`
instead of a `rect`). This type would of course have getters that would
allow you to easily get a `Rect` from it and probably a `Deref` to the
underlying `Row`.
~~I haven't done this yet because I wanted to get some opinions whether
this would be an acceptable API first.~~ This is now implemented, but of
course I'm still open to discussion about this approach and whether it's
what we want to do.

Breaking changes (currently):
- The `Galley::rows` field has a different type.
- There is now a `PlacedRow` wrapper for `Row`.
- `Row` now uses a coordinate system relative to itself instead of the
`Galley`.

* Closes <https://github.com/emilk/egui/issues/3086>
* [X] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-04-01 18:55:39 +02:00
valadaptive d0bd525b5d
Bump accesskit to 0.18 and make it a workspace dependency (#5783)
This can't be merged until [kittest's accesskit is
bumped](https://github.com/rerun-io/kittest/pull/9) ~~and [a new version
of rfd is released](https://github.com/PolyMeilex/rfd/pull/240)~~.

---------

Co-authored-by: Lucas Meurer <lucasmeurer96@gmail.com>
2025-03-20 11:00:12 +01:00
Lucas Meurer 6b38fd39a1
Use egui_demo_lib in android example (#5780)
* [x] I have followed the instructions in the PR template
2025-03-18 11:43:15 +01:00
lucasmerlin 5941a27ed4
Update ring (#5786)
Upate ring to latest patch, should fix ci failures
2025-03-13 11:29:37 +01:00
Lucas Meurer 159ccb2fef Release 0.31.1 - text_edit and kittest fixes 2025-03-05 08:37:34 +01:00
lucasmerlin cd22517280
⚠️ Improved menu based on `egui::Popup` (#5716)
Continuation of #5713

**Silently breaking changes:**
- Menus now close on click by default, this is configurable via
`PopupCloseBehavior`

**Additional additions:**
- `Button::right_text`
- `StyleModifier`

This is a rewrite of the egui menus, with the following goals:
- submenu buttons should work everywhere, in a popup, context menu,
area, in some random Ui
- remove the menu state from Ui
- should work just like the previous menu
- ~proper support for keyboard navigation~
  - It's better now but requires further work to be perfect
- support `PopupCloseBehavior`

* Closes #4607 
* [x] I have followed the instructions in the PR template
2025-03-03 14:56:30 +01:00
Lucas Meurer 5c372a7b36 Release 0.31.0 - Scene container, improved rendering quality 2025-02-04 16:47:56 +01:00
TÖRÖK Attila a5d7cf5bd7
Upgrade to wgpu 24 (#5610) 2025-01-16 17:00:29 +01:00
Andreas Reich 443df84a22
Extend `WgpuSetup`, `egui_kittest` now prefers software rasterizers for testing (#5506) 2025-01-08 14:24:58 +01:00
Pol Welter 35860418ac
Use bitfield instead of bools in `Response` and `Sense` (#5556)
<!--
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Closes <https://github.com/emilk/egui/issues/3862>.

Factoring the `bool` members of `Response` into a bitfield, the size of
`Response` is now 96 bytes (down from 104).

I gave `Sense` the same treatment, however this has no effects on
`Response` due to padding. I've decided not to pursue `PointerState`, as
it is quite large (_many_ members that are sized and aligned to
multiples of 8 bytes), so I don't expect any noticeable benefit from
making handful of `bool`s slightly leaner.

In any case, the changes to `Sense` are already quite a bit more
intrusive than those to `Response`.
The previous implementation overloaded the names of the attributes
`click` and `drag` with similarly named methods that _construct_ `Sense`
with the corresponding flag set. Now, that the attributes can no longer
be accessed directly, I had to introduce methods with new names
(`senses_click()`, `senses_drag()` and `is_focusable()`). I don't think
this is the cleanest solution: the old methods are essentially redundant
now that the named constants like `Sense::CLICK` exist. I did however
not want to needlessly break backwards compatibility.
I am happy to revert it (or go further 🙂) if there are concerns.
2025-01-06 19:29:53 +01:00
lucasmerlin 46b58e5bcc
Add `Harness::new_eframe` and `TestRenderer` trait (#5539)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2025-01-02 17:48:39 +01:00
Emil Ernerfeldt bf6ed3adfc
Add `Context::copy_image` (#5533)
* Closes https://github.com/emilk/egui/issues/5424

This adds support for copying images to the system clipboard on native
and on web using `Context::copy_image`.
2024-12-29 18:03:32 +01:00
Aely 1e0f3a5e2d
Animated WebP support (#5470)
Adds support for animated WebP images. Used the already existing GIF
implementation as a template for most of it.

* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-12-29 11:46:08 +01:00
Emil Ernerfeldt f30f5e9578
Update to winit 0.30.7 (#5516)
Fixes wrong cursor on Mac, among other things:

https://github.com/rust-windowing/winit/releases/tag/v0.30.6
2024-12-26 12:06:24 +01:00
Emil Ernerfeldt 629f64551a Remove cyclic dependency of egui_demo_lib on itself 2024-12-16 18:10:01 +01:00
Emil Ernerfeldt 5b2b8cfb34 Remove cylic dependency of egui_kittest on itself 2024-12-16 18:10:01 +01:00
Emil Ernerfeldt eb403655ce Move egui tests to avoid cyclic dependency 2024-12-16 18:10:01 +01:00
Emil Ernerfeldt 320377e3ca
Release 0.30 - egui_kittest and modals (#5487) 2024-12-16 17:45:35 +01:00
Emil Ernerfeldt 0fb340fe89 Use released version of kittest 2024-12-16 17:10:39 +01:00
Ted de Munnik 3af907919b
Use `profiling` crate to support more profiler backends (#5150)
Hey! I am not sure if this is something that's been considered before
and decided against (I couldn't find any PR's or issues).

This change removes the internal profiling macros in library crates and
the `puffin` feature and replaces it with similar functions in the
[profiling](https://github.com/aclysma/profiling) crate. This crate
provides a layer of abstraction over various profiler instrumentation
crates and allows library users to pick their favorite (supported)
profiler.

An additional benefit for puffin users is that dependencies of egui are
included in the instrumentation output too (mainly wgpu which uses the
profiling crate), so more details might be available when profiling.

A breaking change is that instead of using the `puffin` feature on egui,
users that want to profile the crate with puffin instead have to enable
the `profile-with-puffin` feature on the profiling crate. Similarly they
could instead choose to use `profile-with-tracy` etc.

I tried to add a 'tracy' feature to egui_demo_app in order to showcase ,
however the /scripts/check.sh currently breaks on mutually exclusive
features (which this introduces), so I decided against including it for
the initial PR. I'm happy to iterate more on this if there is interest
in taking this PR though.

Screenshot showing the additional info for wgpu now available when using
puffin

![image](https://github.com/user-attachments/assets/49fc0e7e-8f88-40cb-a69e-74ca2e3f90f3)
2024-12-16 09:15:54 +01:00
Jay Oster ea89c2935e
Android support for eframe (#5318)
<!--
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* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
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Android support is "almost there". This PR pushes it just a bit further
by allowing `eframe` to be used on Android. It works by smuggling the
`AndroidApp` required by `winit` through `NativeOptions`.

The example isn't great because it doesn't leave space on the display
for Android's top status bar or the lower navigation bar. I don't know
what to do about that, yet. This is as far as I've managed to get it
working.

Another problem is that the development environment setup is completely
awful for Android unless you happen to already be a full-time Android
developer with everything configured on your build host. As a Rustacean,
this makes me very sad.

I've had some luck moving all of that mess to a container, adapted from
https://github.com/SergioRibera/docker-rust-android. It takes care of
all of the build dependencies, Android SDK, and the `cargo-apk` patches
for bugs that I hit while getting the example to work on my device. (I
also had to install an adb driver on my host and downloaded the Android
platform-tools to get access to `adb`. An alternative is exposing the
USB device to Docker. On Windows hosts, that means [installing
`usbipd`](https://learn.microsoft.com/en-us/windows/wsl/connect-usb). A
second alternative is using an `mtp` client to upload the APK as a file
with USB file transfer enabled, then manually install it through the
device's file manager.)

I'm not including the docker stuff in this PR, but here are the files
and instructions for future reference (and it will probably simplify
manual testing and CI, FWIW!)

<details><summary><code>Dockerfile</code></summary>

```dockerfile
FROM rust:1.76.0-slim

# Variable arguments
ARG JAVA_VERSION=17
ARG NDK_VERSION=25.1.8937393
ARG BUILDTOOLS_VERSION=30.0.0
ARG PLATFORM_VERSION=android-30
ARG CLITOOLS_VERSION=8512546_latest

# Install Android requirements
RUN apt-get update -yqq && \
    apt-get install -y --no-install-recommends \
    libcurl4-openssl-dev libssl-dev pkg-config build-essential git python3 wget zip unzip openjdk-${JAVA_VERSION}-jdk && \
    apt-get clean && \
    rm -rf /var/lib/apt/lists/*

# Install android targets
RUN rustup target add armv7-linux-androideabi aarch64-linux-android

# Install cargo-apk
RUN git clone -b fix/bin-targets-workspace-members https://github.com/parasyte/cargo-apk.git /tmp/cargo-apk && \
    cargo install --path /tmp/cargo-apk/cargo-apk

# Generate Environment Variables
ENV JAVA_VERSION=${JAVA_VERSION}
ENV ANDROID_HOME=/opt/Android
ENV NDK_HOME=/opt/Android/ndk/${NDK_VERSION}
ENV ANDROID_NDK_ROOT=${NDK_HOME}
ENV PATH=$PATH:${ANDROID_HOME}:${ANDROID_NDK_ROOT}:${ANDROID_HOME}/build-tools/${BUILDTOOLS_VERSION}:${ANDROID_HOME}/cmdline-tools/bin

# Install command line tools
RUN mkdir -p ${ANDROID_HOME}/cmdline-tools && \
    wget -qc "https://dl.google.com/android/repository/commandlinetools-linux-${CLITOOLS_VERSION}.zip" -P /tmp && \
    unzip -d ${ANDROID_HOME} /tmp/commandlinetools-linux-${CLITOOLS_VERSION}.zip && \
    rm -fr /tmp/commandlinetools-linux-${CLITOOLS_VERSION}.zip
# Install sdk requirements
RUN echo y | sdkmanager --sdk_root=${ANDROID_HOME} --install \
    "build-tools;${BUILDTOOLS_VERSION}" "ndk;${NDK_VERSION}" "platforms;${PLATFORM_VERSION}"

# Create APK keystore for debug profile
# Adapted from caa806283d/ndk-build/src/ndk.rs (L393-L423)
RUN keytool -genkey -v -keystore ${HOME}/.android/debug.keystore -storepass android -alias androiddebugkey \
    -keypass android -dname 'CN=Android Debug,O=Android,C=US' -keyalg RSA -keysize 2048 -validity 10000

# Cleanup
RUN rm -rf /tmp/*

WORKDIR /src

ENTRYPOINT [ "cargo", "apk", "build" ]
```
</details>

<details><summary><code>.dockerignore</code></summary>

```ignore
# Ignore everything, only the Dockerfile is needed to build the container
*
```
</details>

```sh
docker build -t rust-android:latest .
docker run --rm -it -v "$PWD:/src" rust-android:latest -p hello_android
adb install target/debug/apk/hello_android.apk
```

* Part of #2066
* [x] I have followed the instructions in the PR template
2024-12-12 19:24:26 +01:00
Emil Ernerfeldt f28080c675
Update some crates to fix CI (#5456)
> cargo update -p url

```
     Locking 28 packages to latest compatible versions
      Adding displaydoc v0.2.5
      Adding icu_collections v1.5.0
      Adding icu_locid v1.5.0
      Adding icu_locid_transform v1.5.0
      Adding icu_locid_transform_data v1.5.0
      Adding icu_normalizer v1.5.0
      Adding icu_normalizer_data v1.5.0
      Adding icu_properties v1.5.1
      Adding icu_properties_data v1.5.0
      Adding icu_provider v1.5.0
      Adding icu_provider_macros v1.5.0
    Updating idna v0.5.0 -> v1.0.3
      Adding idna_adapter v1.2.0
      Adding litemap v0.7.4
      Adding stable_deref_trait v1.2.0
      Adding synstructure v0.13.1
      Adding tinystr v0.7.6 (latest: v0.8.0)
    Removing tinyvec v1.8.0
    Removing tinyvec_macros v0.1.1
    Removing unicode-bidi v0.3.17
    Removing unicode-normalization v0.1.24
    Updating url v2.5.2 -> v2.5.4
      Adding utf16_iter v1.0.5
      Adding utf8_iter v1.0.4
      Adding write16 v1.0.0
      Adding writeable v0.5.5 (latest: v0.6.0)
      Adding yoke v0.7.5
      Adding yoke-derive v0.7.5
      Adding zerofrom v0.1.5
      Adding zerofrom-derive v0.1.5
      Adding zerovec v0.10.4 (latest: v0.11.0)
      Adding zerovec-derive v0.10.3 (latest: v0.11.0)
```

holy hell that's a lot of new crates 😭 


* Waiting for https://github.com/emilk/egui/pull/5457
2024-12-10 17:16:38 +01:00
Emil Ernerfeldt cf513d215c
Update to wgpu 23.0.1 (#5432)
Updating wgpu v23.0.0 -> v23.0.1
    Updating wgpu-core v23.0.0 -> v23.0.1
    Updating wgpu-hal v23.0.0 -> v23.0.1
2024-12-04 16:59:42 +01:00
lucasmerlin 10791cc43d
Add `Modal` and `Memory::set_modal_layer` (#5358)
* Closes #686 
* Closes #839 
* #5370 should be merged before this
* [x] I have followed the instructions in the PR template

This adds modals to egui. 
This PR
- adds a new `Modal` struct
- adds `Memory::set_modal_layer` to limit focus to a layer and above
(used by the modal struct, but could also be used by custom modal
implementations)
- adds `Memory::allows_interaction` to check if a layer is behind a
modal layer, deprecating `Layer::allows_interaction`



Current problems:
- ~When a button is focused before the modal opens, it stays focused and
you also can't hit tab to focus the next widget. Seems like focus is
"stuck" on that widget until you hit escape. This might be related to
https://github.com/emilk/egui/issues/5359~ fixed!

Possible future improvements: 
- The titlebar from `window` should be made into a separate widget and
added to the modal
- The state whether the modal is open should be stored in egui
(optionally), similar to popup and menu. Ideally before this we would
refactor popup state to unify popup and menu

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-11-28 16:52:05 +01:00
Samson 84cc1572b1
Update glow to 0.16 (#5395)
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---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2024-11-26 21:00:34 +01:00
Nicolas 88543270e0
Fix CI failures (#5407)
Fixes the RUSTSEC-2024-0399 issue with rustls and the errors in the
regression test
See:
https://rustsec.org/advisories/RUSTSEC-2024-0399.html
https://github.com/rustls/rustls/issues/2227

This also fixes the cargo deny runs which are currently failing

* [x] I have followed the instructions in the PR template
2024-11-26 20:09:59 +01:00
lucasmerlin e28505077d
Update accesskit to 0.17 (#5372)
Updates accesskit and kittest. 

* [x] I have followed the instructions in the PR template
2024-11-26 15:16:08 +01:00
lucasmerlin 9ecc0b232c
Fix disabled widgets "eating" focus (#5370)
- fixes https://github.com/emilk/egui/issues/5359

For the test I added a `Harness::press_key` function. We should
eventually add these to kittest, probably via a trait one can implement
for the `Harness` but for now this should do.
2024-11-26 14:31:30 +01:00