Commit Graph

34 Commits

Author SHA1 Message Date
Lucas Meurer 5c372a7b36 Release 0.31.0 - Scene container, improved rendering quality 2025-02-04 16:47:56 +01:00
Emil Ernerfeldt c6bda9a38c
Make the ends of vline/hline sharper (#5676)
TL;DR: line caps are annoying in two ways:

A) we only add them for lines wider than a pixel
B) they always make the line longer (if added)
2025-02-04 15:31:51 +01:00
lucasmerlin b8051cc301
Add `SnapshotResults` struct to egui_kittest (#5672)
I got annoyed by all the slightly different variations of "collect
snapshot results and unwrap them at the end of test" I've written, so I
added a struct to make this nice and simple.

One controversial thing: It panics when dropped. I wanted to ensure
people cannot forget to unwrap the results at the end, and this was the
best thing I could come up with. I don't think this is possible via
clippy lint or something like that.

* [x] I have followed the instructions in the PR template
2025-02-04 14:01:32 +01:00
Emil Ernerfeldt 3c07e01d08
Improve tessellation quality (#5669)
## Defining what `Rounding` is
This PR defines what `Rounding` means: it is the corner radius of
underlying `RectShape` rectangle. If you use `StrokeKind::Inside`, this
means the rounding is of the outer part of the stroke. Conversely, if
you use `StrokeKind::Outside`, the stroke is outside the rounded
rectangle, so the stroke has an inner radius or `rounding`, and an outer
radius that is larger by `stroke.width`.

This definitions is the same as Figma uses.

## Improving general shape rendering
The rendering of filled shapes (rectangles, circles, paths, bezier) has
been rewritten. Instead of first painting the fill with the stroke on
top, we now paint them as one single mesh with shared vertices at the
border. This has several benefits:

* Less work (faster and with fewer vertices produced)
* No overdraw (nicer rendering of translucent shapes)
* Correct blending of stroke and fill

The logic for rendering thin strokes has also been improved, so that the
width of a stroke of `StrokeKind::Outside` never affects the filled area
(this used to be wrong for thin strokes).

## Improving of rectangle rendering
Rectangles also has specific improvements in how thin rectangles are
painted.
The handling of "Blur width" is also a lot better, and now works for
rectangles with strokes.
There also used to be bugs with specific combinations of corner radius
and stroke width, that are now fixed.

##  But why?
With the new `egui::Scene` we end up with a lot of zoomed out shapes,
with sub-pixel strokes. These need to look good! One thing led to
another, and then I became obsessive 😅

## Tessellation Test
In order to investigate the rendering, I created a Tessellation Test in
the `egui_demo_lib`.

[Try it
here](https://egui-pr-preview.github.io/pr/5669-emilkimprove-tessellator)

![Screenshot 2025-02-04 at 08 45
50](https://github.com/user-attachments/assets/20b47a30-de6a-4ff5-885b-2e2fd6d88321)


![image](https://github.com/user-attachments/assets/e17c50eb-5ae7-48d4-bb0d-4f2165075897)
2025-02-04 11:30:12 +01:00
Michael Grupp 99369666ee
Fix typo in kittest docs (#5667)
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* ~Closes <https://github.com/emilk/egui/issues/THE_RELEVANT_ISSUE>~
(just a quick typo fix)
* [x] I have followed the instructions in the PR template
2025-02-03 14:26:02 +01:00
Emil Ernerfeldt 8eda32ec64
egui_kittest: succeed and keep going when `UPDATE_SNAPSHOTS` is set (#5649)
It used to be that `UPDATE_SNAPSHOTS=true cargo test --all-features`
would stop on the first crate with a failure, requiring you to run it
multiple times, which is annoying, and a waste of time.
2025-01-30 09:34:22 +01:00
Emil Ernerfeldt 525d435a84
Require a `StrokeKind` when painting rectangles with strokes (#5648)
This is a breaking change, requiring users to think about wether the
stroke is inside/centered/outside the rect.

When in doubt, add `egui::StrokeKind::Inside` to the function call.
2025-01-29 15:52:49 +01:00
Andreas Reich 30e66e4575
Wgpu resources are no longer wrapped in `Arc` (since they are now `Clone`) (#5612)
Co-authored-by: Nicolas <bircni@icloud.com>
2025-01-20 18:06:35 +01:00
TÖRÖK Attila a5d7cf5bd7
Upgrade to wgpu 24 (#5610) 2025-01-16 17:00:29 +01:00
Emil Ernerfeldt 164f56f554
Fix some clippy issues found by 1.84.0 (#5603) 2025-01-13 08:29:13 +01:00
Andreas Reich 443df84a22
Extend `WgpuSetup`, `egui_kittest` now prefers software rasterizers for testing (#5506) 2025-01-08 14:24:58 +01:00
lucasmerlin 7186f72cbe
Add a test for comboboxes (#5574)
* [x] I have followed the instructions in the PR template
2025-01-07 13:26:57 +01:00
lucasmerlin 52060c0c41
Change `Harness::run` to run until no more repaints are requested (#5580)
Previously, `Harness::run` just called `Harness::step` 3 times. If that
wasn't enough, tests would often call run multiple times so all
animations would finish properly.

Also, I introduced `HarnessBuilder::with_step_dt` to customize with how
big of a dt each frame is called. I set the default to 1.0 / 6.0 (~6fps)
so we don't waste cpu in tests waiting on animations.

`HarnessBuilder::max_steps` allows us to control how many steps
`Harness::run` should run before panicing.
The default is 6, so we run for up to 1.0 logical seconds (six frames at
6 fps), which should be enough to finish most animations.

Turns out a lot of snapshots where rendered before fully shown and had a
light opacity, those are now fixed.

* [x] I have followed the instructions in the PR template
2025-01-07 08:33:44 +01:00
Emil Ernerfeldt 6607cd95f9
⚠️ `Frame` now includes stroke width as part of padding (#5575)
* Part of https://github.com/emilk/egui/issues/4019

`Frame` now includes the width of the stroke as part of its size. From
the new docs:

### `Frame` docs
The total (outer) size of a frame is `content_size + inner_margin +
2*stroke.width + outer_margin`.

Everything within the stroke is filled with the fill color (if any).

```text
+-----------------^-------------------------------------- -+
|                 | outer_margin                           |
|    +------------v----^------------------------------+    |
|    |                 | stroke width                 |    |
|    |    +------------v---^---------------------+    |    |
|    |    |                | inner_margin        |    |    |
|    |    |    +-----------v----------------+    |    |    |
|    |    |    |             ^              |    |    |    |
|    |    |    |             |              |    |    |    |
|    |    |    |<------ content_size ------>|    |    |    |
|    |    |    |             |              |    |    |    |
|    |    |    |             v              |    |    |    |
|    |    |    +------- content_rect -------+    |    |    |
|    |    |                                      |    |    |
|    |    +-------------fill_rect ---------------+    |    |
|    |                                                |    |
|    +----------------- widget_rect ------------------+    |
|                                                          |
+---------------------- outer_rect ------------------------+
```

The four rectangles, from inside to outside, are:
* `content_rect`: the rectangle that is made available to the inner
[`Ui`] or widget.
* `fill_rect`: the rectangle that is filled with the fill color (inside
the stroke, if any).
* `widget_rect`: is the interactive part of the widget (what sense
clicks etc).
* `outer_rect`: what is allocated in the outer [`Ui`], and is what is
returned by [`Response::rect`].

### Notes
This required rewriting a lot of the layout code for `egui::Window`,
which was a massive pain. But now the window margin and stroke width is
properly accounted for everywhere.
2025-01-04 10:29:22 +01:00
Emil Ernerfeldt 938d8b0d2e
egui_kittest: write `.old.png` files when updating images (#5578)
After running `UPDATE_SNAPSHOTS=1 cargo test --all-features` I want to
compare before/after images before committing them. Now I can!
2025-01-03 16:23:31 +01:00
Emil Ernerfeldt 4784136fee
Better rounding of rectangles with thin outlines (#5571)
Better positioning of rectangle outline when the stroke width is less
than one pixel
2025-01-02 23:50:40 +01:00
lucasmerlin 46b58e5bcc
Add `Harness::new_eframe` and `TestRenderer` trait (#5539)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2025-01-02 17:48:39 +01:00
Emil Ernerfeldt 64f077588c Improve kittest snapshot output: print absolute path to diff file 2025-01-02 14:56:27 +01:00
lucasmerlin e32ca218e8
Add `WidgetType::Image` and `Image::alt_text` (#5534)
This adds `WidgetType::Image` and correctly sets it in the Image widget.
This allows us to query for images in kittest tests and tells accesskit
that a node is an image.
It also adds `Image::alt_text` to set a text that will be shown if the
image fails to load and will be read via screen readers. This also
allows us to query images by label in kittest.


* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-12-30 12:53:46 +01:00
Emil Ernerfeldt 5b2b8cfb34 Remove cylic dependency of egui_kittest on itself 2024-12-16 18:10:01 +01:00
Emil Ernerfeldt eb403655ce Move egui tests to avoid cyclic dependency 2024-12-16 18:10:01 +01:00
lucasmerlin 69dbb00087
Simplify kittest readme example (#5486)
Updates the example using the new_ui function, and call fit_contents
- [x] I have followed the instructions in the PR template
2024-12-16 18:02:21 +01:00
Emil Ernerfeldt 320377e3ca
Release 0.30 - egui_kittest and modals (#5487) 2024-12-16 17:45:35 +01:00
Emil Ernerfeldt 53a926a428
Update MSRV to 1.80 (#5457)
Because some dependencies now require it, see:
* https://github.com/emilk/egui/pull/5456
2024-12-10 16:09:03 +01:00
Emil Ernerfeldt 9b1ae6b880 Add CHANGELOG.md for egui_kittest 2024-12-10 16:06:29 +01:00
Emil Ernerfeldt c7224aab26
Improve error message when kittest fails (#5427)
* Closes https://github.com/emilk/egui/issues/5423

New output is actionable

```
failures:

---- demo::demo_app_windows::tests::demos_should_match_snapshot stdout ----
thread 'demo::demo_app_windows::tests::demos_should_match_snapshot' panicked at crates/egui_demo_lib/src/demo/demo_app_windows.rs:433:9:
Errors: [
    "'demos/Code Example' Image size did not match snapshot. Expected: (402, 574), Actual: (415, 574).
     Run `UPDATE_SNAPSHOTS=1 cargo test` to update the snapshots.",
]
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace


failures:
    demo::demo_app_windows::tests::demos_should_match_snapshot
```
2024-12-03 13:40:51 +01:00
lucasmerlin e28505077d
Update accesskit to 0.17 (#5372)
Updates accesskit and kittest. 

* [x] I have followed the instructions in the PR template
2024-11-26 15:16:08 +01:00
lucasmerlin 9ecc0b232c
Fix disabled widgets "eating" focus (#5370)
- fixes https://github.com/emilk/egui/issues/5359

For the test I added a `Harness::press_key` function. We should
eventually add these to kittest, probably via a trait one can implement
for the `Harness` but for now this should do.
2024-11-26 14:31:30 +01:00
lucasmerlin 3c7ad0ee12
egui_kittest: Allow passing state to the app closure (#5313)
The allows us to pass any state to the ui closure. While it is possible
to just store state in the closure itself, accessing that state after
the harness was created to e.g. read or modify it would require interior
mutability. With this change there are new `Harness::new_state`,
`Harness::run_state`, ... methods that allow passing state on each run.

This builds on top of #5301, which should be merged first

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-11-06 14:43:41 +01:00
lucasmerlin ad14bf2490
Add `Harness::new_ui`, `Harness::fit_contents` (#5301)
This adds a `Harness::new_ui`, which accepts a Ui closure and shows the
ui in a central panel. One big benefit is that this allows us to add a
fit_contents method that can run the ui closure with a sizing pass and
resize the "screen" based on the content size.

I also used this to add a snapshot test for the rendering_test at
different scales.
2024-11-01 18:30:40 +01:00
lucasmerlin dafcfdad80
egui_kittest: Allow customizing the snapshot threshold and path (#5304)
This adds `egui_kittest::try_image_snapshot_options` and
`egui_kittest::image_snapshot_options`, as well as
`Harness::wgpu_snapshot_options` and
`Harness::try_wgpu_snapshot_options`

* [X] I have followed the instructions in the PR template
2024-10-29 19:52:21 +01:00
lucasmerlin d9a35a7289
Increase the threshold for snapshot tests (#5298)
* Related to #5295 
* [x] I have followed the instructions in the PR template
2024-10-23 11:19:39 +02:00
lucasmerlin 67a54ec5ce
Improve egui_kittest documentation and update CONTRIBUTING.md (#5296)
This should hopefully make it easier for egui contributors and
egui_kittest users to understand the snapshot tests


* [X] I have followed the instructions in the PR template
2024-10-23 08:54:43 +02:00
lucasmerlin 70a01138b7
Add egui testing library (#5166)
- closes #3491 
- closes #3926

This adds a testing library to egui based on
[kittest](https://github.com/rerun-io/kittest). Kittest is a new
[AccessKit](https://github.com/AccessKit/accesskit/)-based testing
library. The api is inspired by the js
[testing-library](https://testing-library.com/) where the idea is also
to query the dom based on accessibility attributes.
We made kittest with egui in mind but it should work with any rust gui
framework with AccessKit support.

It currently has support for:
- running the egui app, frame by frame
- building the AccessKit tree
- ergonomic queries via kittest
  - via e.g. get_by_name, get_by_role
- simulating events based on the accesskit node id
- creating arbitrary events based on Harness::input_mut
- rendering screenshots via wgpu
- snapshot tests with these screenshots

A simple test looks like this: 
```rust
fn main() {
    let mut checked = false;
    let app = |ctx: &Context| {
        CentralPanel::default().show(ctx, |ui| {
            ui.checkbox(&mut checked, "Check me!");
        });
    };

    let mut harness = Harness::builder().with_size(egui::Vec2::new(200.0, 100.0)).build(app);
    
    let checkbox = harness.get_by_name("Check me!");
    assert_eq!(checkbox.toggled(), Some(Toggled::False));
    checkbox.click();
    
    harness.run();

    let checkbox = harness.get_by_name("Check me!");
    assert_eq!(checkbox.toggled(), Some(Toggled::True));

    // You can even render the ui and do image snapshot tests
    #[cfg(all(feature = "wgpu", feature = "snapshot"))]
    egui_kittest::image_snapshot(&egui_kittest::wgpu::TestRenderer::new().render(&harness), "readme_example");
}
```

~Since getting wgpu to run in ci is a hassle, I'm taking another shot at
creating a software renderer for egui (ideally without a huge dependency
like skia)~ (this didn't work as well as I hoped and it turns out in CI
you can just run tests on a mac runner which comes with a real GPU)
 
Here is a example of a failed snapshot test in ci, it will say which
snapshot failed and upload an artifact with the before / after and diff
images:

https://github.com/emilk/egui/actions/runs/11183049487/job/31090724606?pr=5166
2024-10-22 12:39:00 +02:00