Commit Graph

96 Commits

Author SHA1 Message Date
Jan Procházka 514ee0c433
Improve web text agent (#4561)
- Closes https://github.com/emilk/egui/issues/4060 - no longer aligned
to top
- Closes https://github.com/emilk/egui/issues/4479 - `canvas.style` is
not set anywhere anymore
- Closes https://github.com/emilk/egui/issues/2231 - same as #4060
- Closes https://github.com/emilk/egui/issues/3618 - there is now one
`<input>` per `eframe` app, and it's removed transitively by
`WebRunner::destroy -> AppRunner::drop -> TextAgent::drop`

This PR improves the text agent to make fewer assumptions about how
`egui` is embedded into the page:
- Text agent no longer sets the canvas position
- There is now a text agent for each instance of `WebRunner`
- The input element is now moved to the correct position, so the OS can
display the IME window in the correct place. Before it would typically
be outside of the viewport

The best way to test this is to build & server the web demo locally:
```
scripts/build_demo_web.sh && scripts/start_server.sh
```

Then open the EasyMark editor, and try using IME to input some emojis:
http://localhost:8888/#EasyMarkEditor

To open the emoji keyboard use:
- <kbd>win + .</kbd> on Windows
- <kbd>ctrl + cmd + space</kbd> on Mac

Tested on:
- [x] Windows
- [x] Linux
- [x] MacOS
- [x] Android
- [x] iOS

## Migration guide

The canvas no longer controls its own size/position on the page. This
means that those properties can now be controlled entirely via HTML and
CSS, and multiple separate `eframe` apps can coexist better on a single
page.

To match the old behavior, set the `canvas` width and height to 100% of
the `body` element:

```html
<html>
  <body>
    <canvas></canvas>
  </body>
</html>
```

```css
/* remove default margins and use full viewport */
html, body {
  margin: 0;
  width: 100%;
  height: 100%;
}

canvas {
  /* match parent element size */
  width: 100%;
  height: 100%;
}
```

Note that there is no need to set `position: absolute`/`left: 50%;
transform: translateX(-50%)`/etc., and setting those properties may
poorly affect the sharpness of `egui`-rendered text.

Because `eframe` no longer updates the canvas style in any way, it also
means that on mobile, the canvas no longer collapses upwards to make
space for a mobile keyboard. This should be solved in other ways:
https://github.com/emilk/egui/issues/4572
2024-05-29 12:54:33 +02:00
Emil Ernerfeldt 942fe4ab31
Support returning errors when creating the app (#4565)
The closure passed to `eframe::run_native` now returns a `Result`,
allowing you to return an error during app creation, which will be
returned to the caller of `run_native`.

This means you need to wrap your `Box::new(MyApp::new(…))` in an
`Ok(…)`.

* Closes https://github.com/emilk/egui/issues/4474
2024-05-28 21:59:19 +02:00
Jan Procházka d131b2b580
Fix: Don't `.forget()` RAF closure (#4551)
The closure is now stored in `WebRunner` and dropped in the next
`request_animation_frame` instead of being "leaked" via `forget`

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-05-27 21:55:23 +02:00
Jan Procházka 759c8fd2c9
Use ResizeObserver instead of `resize` event (#4536)
Currently, if the size of the canvas element changes independently of
the size of the browser window (e.g. due to its parent element
shrinking), then no repaints are scheduled.

This PR replaces the `resize` event with a `ResizeObserver`, which
ensures that _any_ resize of the canvas element (including those caused
by browser window resizes) trigger a repaint. The repaint is done
synchronously as part of the resize event, to reduce any potential
flickering.

The result seems to pass the rendering tests on most platform+browser
combinations. We tested:
- Chrome, Firefox, Safari on macOS
- Chrome, Firefox on Linux (ubuntu and arch, both running wayland)
- Chrome, Firefox on Windows

Firefox still has some antialiasing issues on Linux platforms, but this
antialiasing also happens on `master`, so this PR is not a regression
there.

The code setting `canvas.style.width` and `canvas.style.height` at the
start of `AppRunner::logic` was also removed - the canvas _display_ size
is now fully controlled by CSS, e.g. by setting `canvas { width: 100%;
height: 100%; }`.

The approach used here is described in
https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html

Note: The only remaining place where egui updates the style of the
canvas it is rendering to is some of the IME/mobile input handling code.
Fixing that is out of scope for this PR, and will be done in a followup
PR.
2024-05-27 21:41:28 +02:00
Emil Ernerfeldt 48045e57da
Remove `Event::Scroll` and handle it in egui (#4524)
For integrations: just emit `egui::Event::MouseWheel` (like before).
egui will interpret that as zoom or pan.

On the way towards https://github.com/emilk/egui/issues/4401
2024-05-22 21:35:15 +02:00
Emil Ernerfeldt c8578c9a6b
Fix: still track mouse when dragging outside web canvas (#4522)
* Closes https://github.com/emilk/egui/issues/3157

If the mouse leaves the canvas when dragging a slider, the slider will
still move.

---

To support this, I had to revert https://github.com/emilk/egui/pull/4419
Despite that, I fail to reproduce the two issues it claimed to solve:

* https://github.com/emilk/egui/issues/4406 may have been solved in
another way by this PR
* https://github.com/emilk/egui/issues/4418 I cannot reproduce on Mac.
If it is still a problem, I think it should be solved by triggering a
`PointerEvent::Released` when focus is lost (i.e. on alt-tab), and not
on `PointerGone`
2024-05-22 11:48:34 +02:00
Emil Ernerfeldt 2f508d6a61
Replace cargo-cranky with workspace lints (#4413)
Replace `cargo-cranky` (which has served us well) with workspace lints
2024-04-25 17:24:50 +02:00
Emil Ernerfeldt cee790681d
Update to Rust 1.76 (#4411)
Motivation: I want to replace `cargo-cranky` with workspace lints, first
available in Rust 1.74.
However, `cargo doc` would hange on `wgpu` and `wgpu-core` on 1.74 and
1.75… so now we're on 1.76.
I think this is fine - when 1.78 is released next week we're still two
versions behind the bleeding edge.

…and the branch name is just wrong 🤦
2024-04-25 15:51:01 +02:00
rustbasic 436c671331
Improve IME support with new `Event::Ime` (#4358)
* Closes #4354 

Fix: can't repeat input chinese words

AND

For Windows :
ImeEnable
ImeDisable

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-22 12:43:07 +02:00
Emil Ernerfeldt 0a40b16bd4
Fix blurry rendering in some browsers (#4299)
* Closes https://github.com/emilk/egui/issues/4241

I would love some more testers of this.

I'm not sure if we really need the round-to-even code, but I'm hesitant
to out-right revert https://github.com/emilk/egui/pull/151 when I cannot
reproduce its problem. Keeping it seems quite safe though.

---
# Testing
Checkout the branch and run:

* `./scripts/start_server.sh`
* `./scripts/build_demo_web.sh` and then open
`http://localhost:8888/index.html#Rendering`
* `./scripts/build_demo_web.sh --wgpu` and then open
`http://localhost:8888/index.html#Rendering`

Check the "Rendering test" that the squares in the pixel alignment test
are perfectly sharp, like this:

<img width="576" alt="Screenshot 2024-04-01 at 13 27 20"
src="https://github.com/emilk/egui/assets/1148717/fb6c4824-9e25-4304-bc0c-3c50fbd44a52">

If it looks something like this, something is WRONG:
<img width="488" alt="Screenshot 2024-04-01 at 13 29 07"
src="https://github.com/emilk/egui/assets/1148717/04bd93ff-2108-40c5-95f6-76e3bcb9cd7f">


Please try it on different zoom levels in different browsers, and if
possible on different monitors with different native dpi scaling. Report
back the results!


### Mac
I have tested on a high-DPI Mac:
* Chromium (Brave):  Can reproduce problem on `master`, and it's now
fixed
* Firefox:   Can reproduce problem on `master`, and it's now fixed
* Safari:  Can't get it to work; giving up for now
2024-04-01 15:22:47 +02:00
Emil Ernerfeldt d3c6895443
eframe: Correctly identify if browser tab has focus (#4280)
`input.focus` was often wrong on web
2024-03-30 16:22:16 +01:00
Justus Dieckmann 7cc98bd38e
Add web support for `zoom_factor` (#4260)
Before, when setting the `zoom_factor`, the website was already
enlarged, but the zoom was ignored when calculating the logical window
size and mouse position, causing an offset between the actual cursor and
selected elements. That is addressed here

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-03-29 11:55:49 +01:00
Emil Ernerfeldt 60da4b4f65
Web: repaint if the `#hash` in the URL changes (#4261)
Fixes a problem in egui.rs where the back-button would not work to
switch between the top-level tabs
2024-03-29 10:59:24 +01:00
Emil Ernerfeldt f8d7d0ebaa
Enforce writing username in TODO comments (#4235) 2024-03-26 11:48:24 +01:00
Emil Ernerfeldt 820fa3c43a
`Location::query_map`: support repeated key (#4183)
This adds support for parsing e.g. `?foo=hello&foo=world`, returning
both "hello" and "world" in `Location::query_map`
2024-03-17 17:50:33 +01:00
Emil Ernerfeldt bf7ffb982a
Fix bug parsing url query with escaped & or = (#4172)
I have tested this manually:

<img width="727" alt="Screenshot 2024-03-14 at 19 38 34"
src="https://github.com/emilk/egui/assets/1148717/fa1f6da4-d9e3-4f08-9812-1d61479dfd52">
2024-03-15 06:43:27 +01:00
Jan Procházka c5eaba43cd
Fix crash on `request_animation_frame` when destroying web runner (#4169)
Previously, any frames in flight (`requestAnimationFrame`) on web were
not being cancelled (`cancelAnimationFrame`) when `WebRunner::destroy`
was called. If a user called `destroy`, then immediately removed the
canvas from the DOM, eframe could panic with a "failed to find (canvas)
element by id" error message.

This PR changes two things:
- The canvas element is directly referenced everywhere it's needed
instead of being looked up by `canvas_id`[^1]
- The RAF handle is stored in `WebRunner` and `cancelAnimationFrame` is
called on it inside of `WebRunner::destroy`[^2]

[^1]: The WebGL/WGPU backends were already holding onto the canvas (and
associated GPU context), so the change is just converting all the
`get_element_by_id` lookups to retrieve the canvas from the web runner
handle.

[^2]: There is only ever one frame in flight, so we store it directly as
a scalar field.
2024-03-14 10:26:34 +01:00
lomekragow 47fbce665a
Add `get_proc_address` in CreationContext (#4145)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->

* Closes <https://github.com/emilk/egui/issues/4144>
2024-03-13 13:07:27 +01:00
ming08108 efc0a6385c
Update kb modifiers from web mouse events (#4156)
Update modifier state from web mouse events. This allows modifiers to be
correctly updated when the window is not in focus but the mouse is still
moving over the window.
2024-03-12 11:14:40 +01:00
Emil Ernerfeldt 217e066626
Make `egui_wgpu::renderer` a private module (#3979)
All its contents is exported to the top-level
2024-02-05 15:12:59 +01:00
Emil Ernerfeldt ab39420c29
Much more accurate `cpu_usage` timing (#3913)
`frame.info.cpu_usage` now includes time for tessellation and rendering,
but excludes vsync and context switching.
2024-01-29 19:12:16 +01:00
Andreas Reich 40ed503ebd
Re-try adapter creation if creation with WebGPU enabled fails and WebGL was enabled. (#3895)
* Filed this in relation to the changes here
https://github.com/gfx-rs/wgpu/issues/5142
* Fixes https://github.com/rerun-io/rerun/issues/4915

Draft until fully confirmed this works on Linux Chrome
2024-01-29 11:04:05 +01:00
Emil Ernerfeldt b766a48fa7
Update wgpu to 0.19 (#3824)
* Closes https://github.com/emilk/egui/issues/3675

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
Co-authored-by: Mingun <Alexander_Sergey@mail.ru>
2024-01-19 10:14:13 +01:00
Emil Ernerfeldt 401de05630
Use `Self` everywhere (#3787)
This turns on the clippy lint
[`clippy::use_self`](https://rust-lang.github.io/rust-clippy/v0.0.212/index.html#use_self)
and fixes it everywhere.
2024-01-08 17:41:21 +01:00
Emil Ernerfeldt 4a2cafee7c Add a TODO 2023-12-18 17:28:47 +01:00
Fredrik Fornwall 8e5959d55d
Update to winit 0.29 (#3649)
* Closes https://github.com/emilk/egui/issues/3542
* Closes https://github.com/emilk/egui/issues/2977
* Closes https://github.com/emilk/egui/issues/3303

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-12-18 14:53:14 +01:00
Sebastian Urban 36c6b6304d
Make glow Send + Sync again. (#3646)
* Reverts #3598
* Closes #3645
2023-12-04 15:58:05 +01:00
Emil Ernerfeldt a1f3c71b7f
Remove dependency on `tts` (#3651)
We were using [`tts`](https://github.com/ndarilek/tts-rs) for the
web-only screen reader. This was overkill, to say the least. It is now
replaced with ten lines of `web-sys` calls.
2023-11-28 10:46:18 +01:00
Emil Ernerfeldt 43e7b16bb1
eframe: Fix clicks in web (#3640)
Closes https://github.com/emilk/egui/issues/3633

Bug introduced in #3623 (after 0.24.0 was cut)
2023-11-27 08:37:02 +01:00
Emil Ernerfeldt 23732be0e5
eframe web: Don't throw away frames on click/copy/cut (#3623)
* Follow-up to https://github.com/emilk/egui/pull/3621 and
https://github.com/emilk/egui/pull/3513

To work around a Safari limitation, we run the app logic in the event
handler of copy, cut, and mouse up and down.

Previously the output of that frame was discarded, but in this PR it is
now saved to be used in the next requestAnimationFrame.

The result is noticeable more distinct clicks on buttons (one more frame
of highlight)

Bonus: also fix auto-save of a sleeping web app
2023-11-24 10:08:43 +01:00
Emil Ernerfeldt 0d24a3a73b
Fix click-to-copy on Safari (#3621)
* Closes https://github.com/lampsitter/egui_commonmark/issues/21

Follow-up to https://github.com/emilk/egui/pull/3513

Safari only allows access to the clipboard as response to user action,
so we need to take an extra logic step right in the event handler.
2023-11-24 09:06:15 +01:00
Emil Ernerfeldt 63e48dc855
Introduce global `zoom_factor` (#3608)
* Closes https://github.com/emilk/egui/issues/3602

You can now zoom any egui app by pressing Cmd+Plus, Cmd+Minus or Cmd+0,
just like in a browser. This will change the current `zoom_factor`
(default 1.0) which is persisted in the egui memory, and is the same for
all viewports.
You can turn off the keyboard shortcuts with `ctx.options_mut(|o|
o.zoom_with_keyboard = false);`

`zoom_factor` can also be explicitly read/written with
`ctx.zoom_factor()` and `ctx.set_zoom_factor()`.

This redefines `pixels_per_point` as `zoom_factor *
native_pixels_per_point`, where `native_pixels_per_point` is whatever is
the native scale factor for the monitor that the current viewport is in.

This adds some complexity to the interaction with winit, since we need
to know the current `zoom_factor` in a lot of places, because all egui
IO is done in ui points. I'm pretty sure this PR fixes a bunch of subtle
bugs though that used to be in this code.

`egui::gui_zoom::zoom_with_keyboard_shortcuts` is now gone, and is no
longer needed, as this is now the default behavior.

`Context::set_pixels_per_point` is still there, but it is recommended
you use `Context::set_zoom_factor` instead.
2023-11-22 20:34:51 +01:00
Emil Ernerfeldt 7abf8afd16
Change `Arc<glow::Context>` to `Rc<glow::Context>` (#3598)
This is required for Rust 1.72 (for unknown reasons; see
https://github.com/emilk/egui/pull/3595), but also for updating to glow
0.13, where the `glow::Context` is not longer `Sync+Send`
2023-11-21 17:13:46 +01:00
Emil Ernerfeldt 8c68035b66 Add some explanations for the safari copy/cut fix 2023-11-21 14:58:19 +01:00
Ryan Hileman a6da34339a
Fix copy and cut on Safari (#3513)
* Closes <https://github.com/emilk/egui/issues/3480>

I've tested this on Safari and Chrome on macOS Sonoma 14.0.

Could be improved to only call `event.preventDefault()` if
`runner.logic()` actually performed a copy, but I don't see a way to get
that information out with the current API.
2023-11-21 14:54:31 +01:00
Emil Ernerfeldt a23b959fd4
eframe: Remove warm-starting (#3574)
This was an ill-supported feature with little benefit or use.
2023-11-19 11:21:38 +01:00
Emil Ernerfeldt 1571027556
Replace `eframe::Frame` commands and `WindowInfo` with egui (#3564)
* Part of https://github.com/emilk/egui/issues/3556

## In short
You now almost never need to use `eframe::Frame` - instead use
`ui.input(|i| i.viewport())` for information about the current viewport
(native window), and use `ctx.send_viewport_cmd` to modify it.

## In detail

This PR removes most commands from `eframe::Frame`, and replaces them
with `ViewportCommand`.
So `frame.close()` becomes
`ctx.send_viewport_cmd(ViewportCommand::Close)`, etc.

`frame.info().window_info` is now also gone, replaced with `ui.input(|i|
i.viewport())`.

`frame.info().native_pixels_per_point` is replaced with `ui.input(|i|
i.raw.native_pixels_per_point)`.

`RawInput` now contains one `ViewportInfo` for each viewport.

Screenshots are taken with
`ctx.send_viewport_cmd(ViewportCommand::Screenshots)` and are returned
in `egui::Event` which you can check with:

``` ust
ui.input(|i| {
    for event in &i.raw.events {
        if let egui::Event::Screenshot { viewport_id, image } = event {
            // handle it here
        }
    }
});
```

### Motivation
You no longer need to pass around the `&eframe::Frame` everywhere.
This also opens the door for other integrations to use the same API of
`ViewportCommand`s.
2023-11-18 19:27:53 +01:00
YgorSouza 3e37e9dfc7
Update hyperlink doc (#3561)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->

Closes <https://github.com/emilk/egui/issues/3474>.
2023-11-18 17:13:03 +01:00
Konkitoman 83aa3109d3
Multiple viewports/windows (#3172)
* Closes #1044

---
(new PR description written by @emilk)

## Overview
This PR introduces the concept of `Viewports`, which on the native
eframe backend corresponds to native OS windows.

You can spawn a new viewport using `Context::show_viewport` and
`Cotext::show_viewport_immediate`.
These needs to be called every frame the viewport should be visible.

This is implemented by the native `eframe` backend, but not the web one.

## Viewport classes
The viewports form a tree of parent-child relationships.

There are different classes of viewports.

### Root vieport
The root viewport is the original viewport, and cannot be closed without
closing the application.

### Deferred viewports
These are created with `Context::show_viewport`.
Deferred viewports take a closure that is called by the integration at a
later time, perhaps multiple times.
Deferred viewports are repainted independenantly of the parent viewport.
This means communication with them need to done via channels, or
`Arc/Mutex`.

This is the most performant type of child viewport, though a bit more
cumbersome to work with compared to immediate viewports.

### Immediate viewports
These are created with `Context::show_viewport_immediate`.
Immediate viewports take a `FnOnce` closure, similar to other egui
functions, and is called immediately. This makes communication with them
much simpler than with deferred viewports, but this simplicity comes at
a cost: whenever tha parent viewports needs to be repainted, so will the
child viewport, and vice versa. This means that if you have `N`
viewports you are poentially doing `N` times as much CPU work. However,
if all your viewports are showing animations, and thus are repainting
constantly anyway, this doesn't matter.

In short: immediate viewports are simpler to use, but can waste a lot of
CPU time.

### Embedded viewports
These are not real, independenant viewports, but is a fallback mode for
when the integration does not support real viewports. In your callback
is called with `ViewportClass::Embedded` it means you need to create an
`egui::Window` to wrap your ui in, which will then be embedded in the
parent viewport, unable to escape it.


## Using the viewports
Only one viewport is active at any one time, identified wth
`Context::viewport_id`.
You can send commands to other viewports using
`Context::send_viewport_command_to`.

There is an example in
<https://github.com/emilk/egui/tree/master/examples/multiple_viewports/src/main.rs>.

## For integrations
There are several changes relevant to integrations.

* There is a [`crate::RawInput::viewport`] with information about the
current viewport.
* The repaint callback set by `Context::set_request_repaint_callback`
now points to which viewport should be repainted.
* `Context::run` now returns a list of viewports in `FullOutput` which
should result in their own independant windows
* There is a new `Context::set_immediate_viewport_renderer` for setting
up the immediate viewport integration
* If you support viewports, you need to call
`Context::set_embed_viewports(false)`, or all new viewports will be
embedded (the default behavior).


## Future work
* Make it easy to wrap child viewports in the same chrome as
`egui::Window`
* Automatically show embedded viewports using `egui::Window`
* Use the new `ViewportBuilder` in `eframe::NativeOptions`
* Automatically position new viewport windows (they currently cover each
other)
* Add a `Context` method for listing all existing viewports

Find more at https://github.com/emilk/egui/issues/3556




---

<details>
<summary>
Outdated PR description by @konkitoman
</summary>


## Inspiration
- Godot because the app always work desktop or single_window because of
embedding
- Dear ImGui viewport system

## What is a Viewport

A Viewport is a egui isolated component!
Can be used by the egui integration to create native windows!

When you create a Viewport is possible that the backend do not supports
that!
So you need to check if the Viewport was created or you are in the
normal egui context!
This is how you can do that:
```rust
if ctx.viewport_id() != ctx.parent_viewport_id() {
    // In here you add the code for the viewport context, like
    egui::CentralPanel::default().show(ctx, |ui|{
        ui.label("This is in a native window!");
    });
}else{
    // In here you add the code for when viewport cannot be created!
   // You cannot use CentralPanel in here because you will override the app CentralPanel
   egui::Window::new("Virtual Viewport").show(ctx, |ui|{
       ui.label("This is without a native window!\nThis is in a embedded viewport");
   });
}
```

This PR do not support for drag and drop between Viewports!

After this PR is accepted i will begin work to intregrate the Viewport
system in `egui::Window`!
The `egui::Window` i want to behave the same on desktop and web
The `egui::Window` will be like Godot Window

## Changes and new

These are only public structs and functions!

<details>
<summary>

## New
</summary>

- `egui::ViewportId`
- `egui::ViewportBuilder`
This is like winit WindowBuilder

- `egui::ViewportCommand`
With this you can set any winit property on a viewport, when is a native
window!

- `egui::Context::new`
- `egui::Context::create_viewport`
- `egui::Context::create_viewport_sync`
- `egui::Context::viewport_id`
- `egui::Context::parent_viewport_id`
- `egui::Context::viewport_id_pair`
- `egui::Context::set_render_sync_callback`
- `egui::Context::is_desktop`
- `egui::Context::force_embedding`
- `egui::Context::set_force_embedding`
- `egui::Context::viewport_command`
- `egui::Context::send_viewport_command_to`
- `egui::Context::input_for`
- `egui::Context::input_mut_for`
- `egui::Context::frame_nr_for`
- `egui::Context::request_repaint_for`
- `egui::Context::request_repaint_after_for`
- `egui::Context::requested_repaint_last_frame`
- `egui::Context::requested_repaint_last_frame_for`
- `egui::Context::requested_repaint`
- `egui::Context::requested_repaint_for`
- `egui::Context::inner_rect`
- `egui::Context::outer_rect`

- `egui::InputState::inner_rect`
- `egui::InputState::outer_rect`

- `egui::WindowEvent`

</details>

<details>
<summary>

## Changes
</summary>

- `egui::Context::run`
Now needs the viewport that we want to render!

- `egui::Context::begin_frame`
Now needs the viewport that we want to render!

- `egui::Context::tessellate`
Now needs the viewport that we want to render!

- `egui::FullOutput`
```diff
- repaint_after
+ viewports
+ viewport_commands
```

- `egui::RawInput`
```diff
+ inner_rect
+ outer_rect
```

- `egui::Event`
```diff
+ WindowEvent
```
</details>

### Async Viewport

Async means that is independent from other viewports!

Is created by `egui::Context::create_viewport`

To be used you will need to wrap your state in `Arc<RwLock<T>>`
Look at viewports example to understand how to use it!

### Sync Viewport

Sync means that is dependent on his parent!

Is created by `egui::Context::create_viewport_sync`

This will pause the parent then render itself the resumes his parent!

#### ⚠️ This currently will make the fps/2 for every sync
viewport

### Common

#### ⚠️ Attention

You will need to do this when you render your content
```rust
ctx.create_viewport(ViewportBuilder::new("Simple Viewport"), | ctx | {
    let content = |ui: &mut egui::Ui|{
        ui.label("Content");
    };

    // This will make the content a popup if cannot create a native window
    if ctx.viewport_id() != ctx.parent_viewport_id() {
        egui::CentralPanel::default().show(ctx, content);
    } else {
        egui::Area::new("Simple Viewport").show(ctx, |ui| {
            egui::Frame::popup(ui.style()).show(ui, content);
        });
    };
});
````

## What you need to know as egui user

### If you are using eframe

You don't need to change anything!

### If you have a manual implementation

Now `egui::run` or `egui::begin` and `egui::tessellate` will need the
current viewport id!
You cannot create a `ViewportId` only `ViewportId::MAIN`

If you make a single window app you will set the viewport id to be
`egui::ViewportId::MAIN` or see the `examples/pure_glow`
If you want to have multiples window support look at `crates/eframe`
glow or wgpu implementations!

## If you want to try this

- cargo run -p viewports

## This before was wanted to change

This will probably be in feature PR's

### egui::Window

To create a native window when embedded was set to false
You can try that in viewports example before:
[78a0ae8](78a0ae879e)

### egui popups, context_menu, tooltip

To be a native window

</details>

---------

Co-authored-by: Konkitoman <konkitoman@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Pablo Sichert <mail@pablosichert.com>
2023-11-16 11:25:05 +01:00
Andreas Reich cd46691423
Updated to latest wgpu (0.18.0) (#3505)
Tested on M1 Mac:
* native
* webgl, firefox
* webgpu, chrome

all looking normal


Updated minor ahash version because 0.8.1 got yanked. Added some deny
exceptions for now - we'll have to update winit soon to resolve glow
related cargo deny errors (not a big issue though since we don't expect
wgpu and glow backends to be used at the same time)
2023-11-11 21:58:32 +01:00
Emil Ernerfeldt b3e19f5b7d
Move `App::persist_window` to `NativeOptions` and `App::max_size_points` to `WebOptions` (#3397)
* Move `App::persist_window` to `NativeOptions`

* Move `App::max_size_points` to `WebOptions`

* Build fixes
2023-09-27 08:48:48 +02:00
aspect 9c4f55b1f4
Remove Function() invocation from eframe text_agent to bypass "unsafe-eval" restrictions in Chrome browser extensions. (#3349)
* remove Function (eval) from eframe text agent for compatibility with browser extensions.

* cargo fmt on image viewer
2023-09-17 13:25:50 +02:00
Emil Ernerfeldt 82704bebbf
Update MSRV to Rust 1.70.0 (#3310)
* Update to Rust 1.70

* Fix renamed clippy lint

* Use let-else more

* Code cleanup

* Remove derelict Safety comments

* Enable more clippy lints
2023-09-06 07:59:24 +02:00
Emil Ernerfeldt 5f742b9aba
Improve documentation of `eframe`, especially for wasm32 (#3295)
* Improve documentation of `eframe`, especially for wasm32

* remove dead code

* fix
2023-09-04 09:55:47 +02:00
Antoine Beyeler 2c5fc5a0a5
Added `mime` field to `DroppedFiles` (#3273) 2023-08-23 15:13:47 +02:00
lucasmerlin 1036cb1f7d
Change force to be Option<f32> instead of f32 (#3240) 2023-08-12 13:50:40 +02:00
Emil Ernerfeldt 08fb447fb5
Increase MSRV to 1.67 (#3234)
* Bump MSRV to 1.67

* clippy fixes

* cargo clippy: inline format args

* Add `clippy::uninlined_format_args` to cranky lints

* Fix clippy on wasm

* More clippy fixes
2023-08-11 13:54:02 +02:00
Emil Ernerfeldt ea71b7f20b
eframe web: detect and report panics during startup (#2992)
* Detect panics during initialization and show them to the user

* PanicHandler now also logs the panics

* Add example of how to call into your app from JS

* Refactor: break out AppRunner and AppRunnerRef to own files

* Hide AppRunner

* Simplify user code

* AppRunnerRef -> WebRunner

* Better docs

* Don't paint until first animation frame

* Update multiple_apps.html

* Update web demo

* Cleanup and fixes

* left-align panic message in html
2023-05-16 22:22:09 +02:00
Emil Ernerfeldt 3d6a15f442
Log warning instead of error when failing to decode RON in storage (#2961)
* Log warning instead of error when failing to decode RON in storage

* New web demo

* Clean up some warn/error logging

* Avoid deadlock that could happen on crash

* Log errors using console.warn, because console.error can cause crashes

* Use patched version of wasm-bindgen-cli, allowing >2GB memory

* New web demo
2023-04-27 09:45:44 +02:00
Andreas Reich f76eefb98d
[wgpu] Expose wgpu::Adapter via RenderState (#2954)
* [wgpu] Expose adapter, better errors, better docs, more code sharing, use stencil bits

* doc fix

* remove unnecessary unsafe

* handle missing framebuffer format

* better handling of renderstate creation in winit.rs

* remove unnecessary use directive
2023-04-25 17:42:13 +02:00