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Related to #3482
Not sure what the "best practice" is, to me it seems like one should
import from "the original location" if possible, but now it should at
least be possible to not re-export ahash without any breakage in the
egui code base (but possibly in projects using egui, so one should
probably deprecate it if one would like to go that path). It also seems
like epaint re-exports ahash.
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Inspired by:
44d65f41ac/Cargo.toml (L65)
I took the liberty of removing that comment since I *think* that I got
all "relevant" ones (showing up more than once, sort of).
Removes `egui_assert` etc and replaces it with normal `debug_assert`
calls.
Previously you could opt-in to more runtime checks using feature flags.
Now these extra runtime checks are always enabled for debug builds.
You are most likely to encounter them if you use negative sizes or NaNs
or other similar bugs.
These usually indicate bugs in user space.
Motivation: I want to replace `cargo-cranky` with workspace lints, first
available in Rust 1.74.
However, `cargo doc` would hange on `wgpu` and `wgpu-core` on 1.74 and
1.75… so now we're on 1.76.
I think this is fine - when 1.78 is released next week we're still two
versions behind the bleeding edge.
…and the branch name is just wrong 🤦
I added a handfull of lines to allow for the red highlight on weekends
in `DatePickerPopup` to be disabled.
I tried to follow the rules, but I've never done any kind of PR before,
and I'm also not sure if this is at all the kind of thing that is wanted
at the moment. If it is not, I'm happy to just have this removed. Just a
tiny little addition I would find useful.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Simply allows date picker buttons to show other formats than `%Y-%m-%d`,
while keeping that as default to not break compatibility.
I'm not that experienced with Rust, so I was unsure whether you'd prefer
`&'a str` rather than a `String`, let me know if I should change that.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Remove the leading slash from the path if the target OS is Windows.
This is because Windows paths are not supposed to start with a slash.
For example, `file:///C:/path/to/file` is a valid URI, but
`/C:/path/to/file` is not a valid path.
* Use the input URI consistently as the cache key.
Currently, the cache key is inconsistently set as either the path or the
URI, while the forget key is always the URI. This inconsistency should
be resolved.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Each cell in a table now has a `Ui` with a unique `Id` based on the row
and column.
This avoids Id-clashes, e.g. when putting a `CollapsingHeader` in a
table cell.
* Closes https://github.com/emilk/egui/issues/3936
* Closes https://github.com/emilk/egui/issues/3923
* Closes https://github.com/emilk/egui/pull/4058
The interaction code is now done at the start of the frame, using stored
`WidgetRect`s from the previous frame.
The intention is that the new interaction code should be more accurate,
making it easier to hit widgets, and better respecting the rules of
overlapping widgets.
There is a new `style::Interaction::interact_radius` controlling how far
away from a widget the cursor can be and still hit it. This helps big
fat fingers hit small widgets on touch screens.
This PR adds a new `Context::read_response` which lets you read the
`Response` of a `Widget` _before_ you create the widget. This can be
used for styling, or for reading the result of an interaction early (to
prevent frame-delay) for a widget you add late (so it is on top of other
widgets).
# ⚠️ BREAKING CHANGES
`Memory::dragged_id`, `Memory::set_dragged_id` etc have been moved to
`Context`.
The semantics for `Context::dragged_id` is slightly different: a widget
is not considered dragged until egui it is sure this is not a
click-in-progress. For a widget that is only sensitive to drags, that is
right away, but for widgets sensitive to both clicks and drags it is not
until the mouse has moved a certain distance.
# TODO
* [x] Fix panel resizing
* [x] Fix scroll hover weirdness
* [x] Fix Resize widget
* [x] Fix drag-and-drop
* [x] Test all of egui_demo_app
* [x] Change `is_dragging` API
* [x] Consistent naming of start/stop or begin/end drag
* [x] Test `egui_tiles`
* [x] Test Rerun
* [x] Document
* [x] Document breaking changes in PR description
* [x] Test one final time
# Saving for a later PR
* [ ] Fix https://github.com/emilk/egui/issues/4047
* [ ] Specify what the response order for e.g. `ui.horizontal` is
I think both these can be fixed if each `Ui` registers themselves as a
`WidgetRect`, with the possibility to interact with it later, as if the
interaction was under all widgets on top of it.
There was no way to customize this as ScrollArea gets created inside
Table widget, this exposes the functionality, so scroll bars on tables
can be customized.
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* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
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maintainers to add commits to your PR.
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At crates\egui_extras\src\layout.rs :
Allocate allocation_rect instead of max_rect.
Go back from this:
```
let response = self.ui.allocate_rect(max_rect, self.sense);
let response = response.with_new_rect(allocation_rect);
return (used_rect, response)
```
to this:
```
let response = self.ui.allocate_rect(allocation_rect, self.sense);
return (used_rect, response)
```
In order to allocate the
Closes <https://github.com/emilk/egui/issues/3956>.
* Closes https://github.com/emilk/egui/issues/3941
Workspace dependencies can be annoying.
If you don't set them to `default-features=false`, then you cannot opt
out of their default features anywhere else, and get warnings if you
try.
So you set `default-features=false`, and then you need to manually opt
in to the default features everywhere else.
Or, as in my case, don't.
I don't have the energy to do this tonight, so I'll just revert.
Added error messages when scaling to invalid sizes instead of panicking
through unwrap, returning to previous behavior.
Closes <https://github.com/emilk/egui/issues/3825>.
* Based on #3105 by @vvv.
## Additions and Changes
- Add `TableBuilder::sense()` and `StripBuilder::sense()` to enable
detecting clicks or drags on table and strip cells.
- Add `TableRow::select()` which takes a boolean that sets the highlight
state for all cells added after a call to it. This allows highlighting
an entire row or specific cells.
- Add `TableRow::response()` which returns the union of the `Response`
of all cells added to the row up to that point. This makes it easy to
detect interactions with an entire row. See below for an alternative
design.
- Add `TableRow::index()` and `TableRow::col_index()` helpers.
- Remove explicit `row_index` from callback passed to
`TableBody::rows()` and `TableBody::heterogeneous_rows()`, possible due
to the above. This is a breaking change but makes the callback
compatible with `TableBody::row()`.
- Update Table example to demonstrate all of the above.
## Design Decisions
An alternative design to `TableRow::response()` would be to return the
row response from `TableBody`s `row()`, `rows()` and
`heterogeneous_rows()` functions. `row()` could just return the
response. `rows()` and `heterogeneous_rows()` could return a tuple of
the hovered row index and that rows response. I feel like this might be
the cleaner soluction if only returning the hovered rows response isn't
too limiting.
I didn't implement `TableBuilder::select_rows()` as described
[here](https://github.com/emilk/egui/pull/3105#issuecomment-1618062533)
because it requires an immutable borrow of the selection state for the
lifetime of the `TableBuilder`. This makes updating the selection state
from within the body unnecessarily complicated. Additionally the current
design allows for selecting specific cells, though that could be
possible by modifying `TableBuilder::select_rows()` to provide row and
column indices like below.
```rust
pub fn select_cells(is_selected: impl Fn(usize, usize) -> bool) -> Self
```
## Hover Highlighting
EDIT: Thanks to @samitbasu we now have hover highlighting too.
~This is not implemented yet. Ideally we'd have an api that allows to
choose between highlighting the hovered cell, column or row. Should
cells containing interactive widgets, be highlighted when hovering over
the widget or only when hovering over the cell itself? I'd like to
implement that before this gets merged though.~
Feedback is more than welcome. I'd be happy to make any changes
necessary to get this merged.
* Closes#1519
* Closes#1553
* Closes#3069
---------
Co-authored-by: Samit Basu <basu.samit@gmail.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Update `resvg` from v0.28 to v0.37.
Remove related, unnecessary entries from `deny.toml`.
⚠ In example `images` ferris is scaled differently, but I guess that now
it scales in expected way (takes all available space; before this PR it
takes up to space that, was available at first render- it does not
upscale).
This PR is minimal adaptation to new `resvg` api and small related
simplification, however it should be considered to update loaders
(currently if svg image initially was small and was scaled up it will be
blurred, see https://github.com/emilk/egui/issues/3501). As svg image
now scales over render size, problem will be more often seen now.
(currently `SvgLoader` theoretically should rerender for different sizes
(but I guess it will result in memory leak in that case), but refreshing
is stopped earlier in `DefaultTextureLoader`).
I have initial version of loaders update, that will fix issue with svg
scaling (and also enable e.g. reloading image if file has been changed),
I will submit these changes in separate PR once this one is merged.
Closes <https://github.com/emilk/egui/issues/3652>.