Commit Graph

1154 Commits

Author SHA1 Message Date
Emil Ernerfeldt d10b3c1f4e
eframe web: Fix stuck keys after pressing ctrl+C, cmd+A, etc (#4731)
* Closes https://github.com/emilk/egui/issues/4724
2024-06-28 18:12:50 +02:00
Emil Ernerfeldt 2180f16cba
eframe web: Fix drag-and-drop file preview/hover (#4732)
* Closes https://github.com/emilk/egui/issues/4726
2024-06-28 18:07:53 +02:00
Emil Ernerfeldt 0c059ac113
Only repaint on cursor movements of area, or if dragging outside (#4730)
* Closes https://github.com/emilk/egui/issues/4723

Also fix some small bugs in the touch input on web
2024-06-28 17:40:48 +02:00
Andreas Reich 10f092d9d4
Add `clamp_to_range` option to DragValue, rename `clamp_range` to `range` (deprecating the former) (#4728)
Adds the ability to have `DragValue` not clamp values its presented with
and instead apply clamping only once there's any user input.

In action:


https://github.com/emilk/egui/assets/1220815/af42fd67-86d0-4364-8ae6-48a2ec15646a




Alternative name could be `only_clamp_on_change`, not entirely certain
which one is better 🤔
2024-06-28 16:06:59 +02:00
Emil Ernerfeldt 3b9f964aed
eframe web: ignore keyboard events unless canvas has focus (#4718)
* Fixes https://github.com/rerun-io/rerun/issues/6638
* Related? https://github.com/emilk/egui/issues/4563

This improves how an eframe canvas works inside of a larger web page,
and how it works when there are multiple eframe apps in the same page.

`eframe` will set `tabindex="0"` on the canvas automatically, making it
focusable.
It will also set `outline: none` on the CSS, so the focused canvas won't
have an ugly outline.


## Breaking changes
You may wanna add this to your `index.html` to give the canvas focus on
startup:
```js
document.getElementById("the_canvas_id").focus();
```

## Test setup
```sh
./scripts/build_demo_web.sh
./scripts/start_server.sh
open http://localhost:8888/multiple_apps.html
```
Then open the "Input Event History" and "Text Edit" windows

## Tested
* Chromium
	* [x] drag-and-drop of files
	* Test both when a `TextEdit` is focused and when it is not:
	  * [x] `Event::Key`
	  * [x] `Event::Text`
	  * [x] copy-cut-paste
	  * [x] Wheel scroll
	* [x] `Event::PointerGone`
	* [x] Mouse drag
	* [x] Mouse click
	* [x] Mouse right-click
	* [x] Defocus all eframe canvas, and then start typing text
* [x] Firefox (all of the above)
* [x] Desktop Safari (all of the above)
* [x] Mobile Safari


## Future work (pre-existing issues)
* https://github.com/emilk/egui/issues/4723
* https://github.com/emilk/egui/issues/4724
* https://github.com/emilk/egui/issues/4725
* https://github.com/emilk/egui/issues/4726
2024-06-28 15:01:06 +02:00
Wybe Westra 779312ac0c
Add basic test for egui accesskit output. (#4716)
For a project I am currently attempting to use the acceskit output of
egui to preform end-to-end integration tests of my application. However,
the output is currently quite basic (buttons for example don't report
that they are disabled).

Before adding new features to the acceskit integration, I thought it
would be a good idea to add some testing to egui's accesskit output.
I have started with a simple test for button texts, to get feedback on
whether this is the correct direction to go in.

---------

Co-authored-by: Wybe Westra <w.westra@kwantcontrols.nl>
2024-06-28 13:03:31 +02:00
Emil Ernerfeldt 254dfc1ebc
Fix broken mouse coordinates when there's padding on the canvas element (#4729)
* Closes https://github.com/emilk/egui/issues/4725

Also fixes touch input being wrong if the web page is scrolled.
2024-06-28 13:02:36 +02:00
Emil Ernerfeldt e62bd7037a Improve warning when failing to copy on web 2024-06-28 08:40:58 +02:00
Emil Ernerfeldt 814eddd094 Add warning if `window.navigator.clipboard` is null 2024-06-28 08:39:49 +02:00
Emil Ernerfeldt a0f4fafb88
Refactor web event handling: break up into smaller functions (#4717)
No change in functionality, just making the code easier to read and
change.

* Part of fixing https://github.com/rerun-io/rerun/issues/6638
2024-06-27 15:26:52 +02:00
Emil Ernerfeldt ce0e200503 Sort feature flags in egui_extras 2024-06-27 14:29:59 +02:00
Umatriz 5051e945e4
Add `PopupCloseBehavior` (#4636)
This PR adds `PopupCloseBehavior` to improve state of the
<https://github.com/emilk/egui/issues/4607>

`PopupCloseBehavior` determines when popup will be closed.
- `CloseOnClick` popup will be closed if the click happens anywhere even
in the popup's body
- `CloseOnClickAway` popup will be closed if the click happens somewhere
else but in the popup's body.

It also adds a test in the demo app which contains several popups
examples.

---

My ideas about <https://github.com/emilk/egui/issues/4607> is to make
every tooltip and popup a menu. So it will provide more control over
popups and tooltips (you will be able to close a popup by calling
something similar to the `ui.close_menu` if you need to). You won't need
to manually handle it's opening. And also will allow to have multiple
popups opened. That means you can have a popup inside a popup. And it
will also lead to the easier creation of the popups. (should we create a
tracking issue to track changes because to me it seems like a huge
amount of changes to be done?)

---

- Improvements on <https://github.com/emilk/egui/issues/4607>
2024-06-27 09:42:57 +02:00
YgorSouza ab861574f4
Cancel DragValue edit if Escape is pressed (#4713)
Since Escape takes focus away from the text field, it makes more sense
for it to cancel the change rather than confirm it.

This only matters if `update_while_editing` is set to false, of course.
2024-06-27 09:18:25 +02:00
Emil Ernerfeldt a1a0d4a12a Tweak two demos 2024-06-26 21:18:28 +02:00
Emil Ernerfeldt fd85557463
Close context menus with Escape (#4711)
Pressing escape should close any menu or popup
2024-06-26 21:04:29 +02:00
n4n5 1036e18440
plot zoom out max (#4695)
* Closes <https://github.com/emilk/egui/issues/3462>


#3462 panics when when hit the bound like `f64::MAX` 

This PR "blocks" zoom if to big


Linked to
- comment in
https://github.com/emilk/egui/pull/4637#issuecomment-2154848767
- #3462
2024-06-26 16:34:34 +02:00
Emil Ernerfeldt fee6719f99
Bug fix: report latest area size in `Area::show` response (#4710)
Fixes a problem where menu popups would sometimes move after the first
frame (glitch)
2024-06-26 16:19:11 +02:00
Emil Ernerfeldt 42b9491364 Fix docstring 2024-06-26 09:00:11 +02:00
Colin Cai d30f79db60
Fix: Menu popups and tooltips don't respect layer transforms (#4708)
The menu buttons, combo box menus, and tooltips don't take layer
transforms into account when placing their popups, resulting in popups
being placed in the wrong location.

This PR makes the popups take layer transforms into account,
transforming the positions before displaying them on screen. I
implemented this fix for menu buttons, combo boxes, and tooltips; let me
know if there's anything I missed.
Scaling of the popups is purposefully ignored for now. Personally, I
think popup scaling isn't necessary but if it is required I can
implement it (also it would require doing more invasive things to the
code and I want to keep this as simple as possible.)

Before the fix: (with a modified version of the "Pan Zoom" web demo)
<video
src=https://github.com/emilk/egui/assets/104604363/a2d79757-c410-4815-8159-b64d6bd668ee>

After:
<video
src=https://github.com/emilk/egui/assets/104604363/48f8b1d1-d30f-44bf-961f-f10b85964a92>

The frame delay seems to be unavoidable unless we can move the popups
_after_ the layer transform is set (or apply the transforms to the popup
during painting). I think this would be better implemented once the
menu/popup/tooltip unification is done (#4669).
2024-06-26 08:11:31 +02:00
Emil Ernerfeldt 10571e9da5
`eframe::Result` is now short for `eframe::Result<()>` (#4706) 2024-06-25 13:31:42 +02:00
Emil Ernerfeldt 07735a6465
Fix: respect existing text layout wrap settings in Label (#4704)
* Broke in github.com/emilk/egui/pull/4556
* Closes https://github.com/emilk/egui/issues/4701
2024-06-25 10:15:04 +02:00
Emil Ernerfeldt 5a6d68c5f6 Fix "looking for maintainer" link 2024-06-25 09:31:56 +02:00
Emil Ernerfeldt db811847c0 Add "Looking for maintainer" to `egui_plot` docs and README.md
Linking to https://github.com/rerun-io/rerun/issues/6629
2024-06-25 09:26:44 +02:00
Emil Ernerfeldt db8db50bf3
Improve backtraces when hovering widgets with modifiers pressed (#4696)
A useful debug-feature in egui is pressing down all modifiers keys and
hovering any widget to see its backtrace (only in `dev` builds).
Unfortunately this is incompatible with `panic="abort"`, something I
just now discovered.

So I removed `panic="abort"` from `Cargo.toml` for `dev` builds. If the
backtrace returns empty-handed, I also suggests this as a fix to the
user. Finally, I cleaned up the backtraces a bit, making them slightly
shorter and more readable.
2024-06-23 17:03:42 +02:00
YgorSouza b1dc059ef3
Allow setting a layer as a sublayer of another (#4690)
When the layers are reordered at the end of the frame, the sublayers are
placed directly above their respective parents. This allows having Areas
inside Windows, e.g., for the pan-zoom container.

* Closes <https://github.com/emilk/egui/issues/4128>

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-23 12:43:46 +02:00
zkldi 8cef6fc872
doc(emath): Add `top_left` as an alias for `left_top`, etc. (#4689)
# What

Adds `#[doc(alias = "top_left")]` as an alias for `left_top`, and so on
for `right_top`, `right_bottom`, `left_bottom`.

# Why

Extremely minor doc-only change, but I keep going to type "top left" to
look for the top left of a rectangle.
I'm unsure whether this is just a british-english thing or an
english-in-general thing, but `top left corner` is far more common than
`left top corner`.
These doc aliases don't conflict with anything, and mean that
rust-analyzer will suggest the correct function when I search for the
wrong thing.

This improves ergonomics and discoverability in my opinion, even if not
by much.
2024-06-23 11:50:35 +02:00
Matt Keeter d7ccf4d341
Add `Key::Quote` (#4683)
* Part of https://github.com/emilk/egui/issues/3653

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It was surprising to me that this key wasn't sending `Event::Key` events
(only `Event::Text`), so I added a `Key` for it.

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-23 11:36:32 +02:00
Emil Ernerfeldt 44f49713eb
Add an input event history tracker to the egui demo lib (#4693)
This is great for testing how e.g. keyboard events are seen by egui:


![image](https://github.com/emilk/egui/assets/1148717/b2187060-6533-439c-9f43-fc49b8213c28)


* Relevant: https://github.com/emilk/egui/issues/3653
2024-06-23 11:34:38 +02:00
Emil Ernerfeldt fb4c6cc619
Put all `egui_demo_lib` tests into their own files in their own folder (#4691) 2024-06-23 10:53:04 +02:00
Colin Cai cd3e9ea5b6
Fix: `Response::hover_pos` returns incorrect positions with layer transforms (#4679)
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When layer transforms are present, the `Response::hover_pos` function in
egui returns `transform * pos` instead of `transform.inverse() * pos`.
This is incorrect and isn't consistent with [how egui calculates other
interaction
positions](https://github.com/emilk/egui/blob/master/crates/egui/src/context.rs#L1193).

See:
https://github.com/emilk/egui/blob/master/crates/egui/src/response.rs#L471

This PR fixes this bug, changing `transform` to `transform.inverse()`.
Nothing fancy here, just a one-line change. `scripts/check.sh` runs
successfully.


Below are videos of before and after with a modified version of the web
demo. I added another entry after
https://github.com/emilk/egui/blob/master/crates/egui_demo_lib/src/demo/pan_zoom.rs#L108
with a debug rectangle drawn at the return value of `hover_pos`:
```rust
(
    egui::Pos2::new(120.0, 120.0),
    Box::new(|ui, _state| {
        let response =
            ui.allocate_response(egui::Vec2::splat(128.0), egui::Sense::hover());
        ui.painter().rect_filled(
            egui::Rect::from_center_size(
                response.hover_pos().unwrap_or_default(),
                egui::Vec2::splat(8.0),
            ),
            egui::Rounding::ZERO,
            egui::Color32::DEBUG_COLOR,
        );
        response
    }),
),
```

Without the fix:

https://github.com/emilk/egui/assets/104604363/241cfcab-88ab-459b-8f4d-3367da3aa392

With the fix:

https://github.com/emilk/egui/assets/104604363/e52a7263-44c7-42c1-be46-1ecadc025625
2024-06-20 10:43:51 +02:00
Emil Ernerfeldt 8ac1d613fc
Abort drags when pressing escape key (#4678)
This is useful to undo a drag-and-drop, for instance
2024-06-19 17:00:10 +02:00
rustbasic d9c5fb04ae
Fix dragging of `custom_window_frame` example on Windows (#4656)
* Related #4592 
* Closes #4647 

Fix dragging of custom_window_frame on Windows (re-edited)
2024-06-19 16:19:41 +02:00
JustFrederik 52a8e11764
Gif support (#4620)
* Previous PR: #3951 
* Closes #4489

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-19 14:05:05 +02:00
Emil Ernerfeldt 902b4d960d Add `Rect::from_pos` 2024-06-19 11:27:33 +02:00
Emil Ernerfeldt 159f8360fa
Fix doclinks in egui-wgpu docs (#4677) 2024-06-19 11:26:26 +02:00
Emil Ernerfeldt d23742cdb1
Make sure contents of a panel don't overflow (#4676)
* Closes https://github.com/emilk/egui/issues/4475
2024-06-19 10:41:01 +02:00
Emil Ernerfeldt 598dd53059
Fix buggy interaction with widgets outside of clip rect (#4675)
This fixes a bug which sometimes would make it possible to interact with
widgets that were outside the parent clip_rect.

Interaction with a widget is done with the `interact_rect`, which is the
intersection of the widget rect and the parent clip rect. If these
rectangles are disjoint (the widget is outside the parent clip rect),
this results in a _negative rectangle_ (a rectangle with a negative
width and/or height). The distance tests for negative rectangles were
broken, causing the bug.

* This is part of solving https://github.com/emilk/egui/issues/4475
* It is also likely this would have solved
https://github.com/emilk/egui/issues/4349 (which now has another fix for
it)


### Breaking changes
`Rect::distance_to_pos`, `distance_sq_to_pos`, `signed_distance_to_pos`
now all return `f32::INFINITY` if the rectangle is negative.
2024-06-19 10:21:54 +02:00
Joe Sorensen dd52291af4
Make `Debug` format of `Vec2/Pos2/Rot2` respect user precision (#4671)
* closes #4665

pretty self explanatory, i opted for 3 instead of 2 since i think that's
what display does
2024-06-18 23:03:23 +02:00
n4n5 44d7aab53d
egui_plot: use `f64` for translate (#4637)
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Can fix translating with high zoom out
https://github.com/emilk/egui/issues/3462



* Maybe related to https://github.com/emilk/egui/issues/3656
2024-06-18 22:55:08 +02:00
Owen Diehl 413843dd7c
Make sure to call `raw_input_hook` on web (#4646)
## What's new
* Extends @varphone's excellent `raw_input_hook` idea from
https://github.com/emilk/egui/pull/4008 to `web/app_runner`.

## Details
Debugging this locally after my app's `raw_input_hook` wasn't being
called, I realized it's not in the code path of eframe's web runner,
only the native integration. Below is a toy example running on the web.


https://github.com/emilk/egui/assets/8173478/d470b7e6-d393-4ead-9745-3aafc72ae6bc
2024-06-18 22:37:04 +02:00
Aaron Manning f844873c08
Fix dead link to mycomarkup in easy_mark sample (#4643)
This is a very minor fix, but I noticed the link in the default text was
dead, so I found a link to the same project which works.
2024-06-18 22:36:56 +02:00
YgorSouza 3f53f1738b
Remove special case for 0 in DragValue default formatter (#4639)
* Closes <https://github.com/emilk/egui/issues/4610>
2024-06-18 22:36:42 +02:00
Nathan Adams 87021d3fbd
`egui_extras`: Make `serde` an optional feature (#4641)
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All the other crates in egui have serde as an optional dependency -
which is great! But sadly egui_extras unconditionally includes it, which
adds a bunch of code to stuff that may not care for it. This PR gates
serde support behind a new `serde` feature.

This is a breaking change; if that's undesirable then we can add it as a
default feature instead, though that wouldn't match any of the other
crates.
2024-06-18 22:27:48 +02:00
crumblingstatue 49cb62b1ba
Replace `directories-next` dependency with `directories` (#4661)
`directories-next` was created because `directories` was not maintained
at the time. However, `directories` has gotten active maintainership
since, and it has received more updates than `directories-next`.

`directories` also has more recent downloads than its `next`
counterpart, so it might make sense to switch to it, to avoid
unnecessary duplicate dependencies, where a project depends transitively
on both `directories` and `directories-next`.

The main question is whether we depend on any specific behavior from
`directories-next`.
2024-06-18 22:17:21 +02:00
YgorSouza ee3b04ea17
Fix typos (#4640) 2024-06-18 22:10:59 +02:00
Andrew Farkas 3cdb667cd6
Fix typo in docs of `Ui::shrink_height_to_current()` (#4672)
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2024-06-18 21:57:19 +02:00
Emil Ernerfeldt 814ad0783c
Update to wgpu 0.20 (#4560)
* this PR reverts https://github.com/emilk/egui/pull/4559
* and re-applies https://github.com/emilk/egui/pull/4433

Before we merge, we're waiting for a wgpu 0.20.1 patch-release of

* https://github.com/gfx-rs/wgpu/pull/5681

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-06-13 15:00:23 +02:00
Emil Ernerfeldt ca36f3df63
Make sure tooltips are interactable (#4649)
…so you can't hover things underneath them.

* Better version of https://github.com/emilk/egui/pull/4648
2024-06-10 14:05:06 +02:00
Antoine Beyeler 9f12432bcf
Improve behavior of plot auto-bounds with reduced data (#4632)
* Fixes #3808
* Fixes #2307

This PR improves the behaviour of auto-bounds with data that:
- is a single point
- where all X values are the same (e.g. vertical line)
- where all Y values are the same (e.g. horizontal line)

In all case, the auto-bound now aim to center on the data. For span,
when available, it use the same as the other axis. If the data range of
the other axis is also degenerate, then it defaults to +/- 1.0.


https://github.com/emilk/egui/assets/49431240/a62d2b5b-7856-4415-8534-83dc58cfac98


<details>
<summary>Test code</summary>

```rust
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
#![allow(rustdoc::missing_crate_level_docs)] // it's an example

use eframe::egui;
use egui_plot::{Legend, Line, Plot, PlotPoints, Points};

fn main() -> Result<(), eframe::Error> {
    env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).

    let options = eframe::NativeOptions {
        viewport: egui::ViewportBuilder::default().with_inner_size([350.0, 200.0]),
        ..Default::default()
    };
    eframe::run_native(
        "My egui App with a plot",
        options,
        Box::new(|_cc| Ok(Box::<MyApp>::default())),
    )
}

#[derive(Default)]
struct MyApp {}

impl eframe::App for MyApp {
    fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
        let mut plot_rect = None;
        egui::CentralPanel::default().show(ctx, |ui| {
            if ui.button("Save Plot").clicked() {
                ctx.send_viewport_cmd(egui::ViewportCommand::Screenshot);
            }

            let my_plot = Plot::new("My Plot").legend(Legend::default());

            // let's create a dummy line in the plot
            let inner = my_plot.show(ui, |plot_ui| {
                plot_ui.line(
                    Line::new(PlotPoints::from(vec![
                        [0.0, 10.0],
                        [2.0, 10.0],
                        [3.0, 10.0],
                    ]))
                    .name("y = 10.0"),
                );

                plot_ui.line(
                    Line::new(PlotPoints::from(vec![
                        [10.0, 10.0],
                        [10.0, 11.0],
                        [10.0, 12.0],
                    ]))
                    .name("x = 10.0"),
                );
                plot_ui.points(
                    Points::new(PlotPoints::from(vec![[5.0, 5.0]]))
                        .name("(5,5)")
                        .radius(3.0),
                );
                plot_ui.points(
                    Points::new(PlotPoints::from(vec![[5.0, 7.0]]))
                        .name("(5,7)")
                        .radius(3.0),
                );
            });
            // Remember the position of the plot
            plot_rect = Some(inner.response.rect);
        });

        // Check for returned screenshot:
        let screenshot = ctx.input(|i| {
            for event in &i.raw.events {
                if let egui::Event::Screenshot { image, .. } = event {
                    return Some(image.clone());
                }
            }
            None
        });

        if let (Some(screenshot), Some(plot_location)) = (screenshot, plot_rect) {
            if let Some(mut path) = rfd::FileDialog::new().save_file() {
                path.set_extension("png");

                // for a full size application, we should put this in a different thread,
                // so that the GUI doesn't lag during saving

                let pixels_per_point = ctx.pixels_per_point();
                let plot = screenshot.region(&plot_location, Some(pixels_per_point));
                // save the plot to png
                image::save_buffer(
                    &path,
                    plot.as_raw(),
                    plot.width() as u32,
                    plot.height() as u32,
                    image::ColorType::Rgba8,
                )
                .unwrap();
                eprintln!("Image saved to {path:?}.");
            }
        }
    }
}
```

</details>
2024-06-07 11:13:17 +02:00
Antoine Beyeler 2545939c15
Add `Color32::lerp_to_gamma` (#4627)
Add `lerp_to_gamma` utility function to `Color32`

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-06 15:41:10 +02:00
Sven Niederberger 1f008fb730
ScrollArea: Prevent drag interaction outside the area (#4611)
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* The PR title is what ends up in the changelog, so make it descriptive!
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* Closes https://github.com/emilk/egui/issues/4349
2024-06-06 15:36:20 +02:00
Emil Ernerfeldt 29b12e1760
Easing functions (#4630)
This adds most of the "standard" easing functions from
https://easings.net/ to `emath::easing`, and adds helpers in `egui` for
using them.

In particular there is now `ctx.animate_bool_with_easing` and
`ctx.animate_bool_responsive`, that uses a cubic easing function.

All animations in egui now uses cubic ease-out, for a more responsive
feeling (fast at the start, slower towards the end).
2024-06-06 13:09:52 +02:00
Jan Procházka 3d632cd333
Move first `request_animation_frame` into resize observer (#4628)
This PR ensures the first animation frame happens _after_ the resize
observer has had a chance to do its job.

* Closes https://github.com/emilk/egui/issues/4622

The first commit contains some `log` calls to observe the changed
behavior:

Before:
```
[eframe::web::app_runner] eframe/src/web/app_runner.rs:191: LOGIC [300.0 150.0]
[eframe::web::events] eframe/src/web/events.rs:633: ResizeObserver canvas=[300.0 150.0] to=(1920, 993)
[eframe::web::app_runner] eframe/src/web/app_runner.rs:191: LOGIC [1920.0 993.0]
[eframe::web::app_runner] eframe/src/web/app_runner.rs:191: LOGIC [1920.0 993.0]
```

After:
```
[eframe::web::events] eframe/src/web/events.rs:633: ResizeObserver canvas=[300.0 150.0] to=(1920, 993)
[eframe::web::app_runner] eframe/src/web/app_runner.rs:191: LOGIC [1920.0 993.0]
[eframe::web::app_runner] eframe/src/web/app_runner.rs:191: LOGIC [1920.0 993.0]
```
2024-06-06 10:30:32 +02:00
Emil Ernerfeldt cbb5d6aa93
Handle tooltips so large that they cover the widget (#4623)
Previously a tooltip that overlapped the original widget would case an
invisible or flickering tooltip.

* Closes https://github.com/emilk/egui/issues/4616
2024-06-05 19:08:51 +02:00
Emil Ernerfeldt bb8400853f
Add tags to `UiStack` (#4617)
You can now set custom tags on the `UiStack`. This allows you to write
code that is situationally aware at runtime. For instance, you could
decide wether or not a label should truncate its text depending on what
part of your ui it is in, without having to pass that info down via the
callstack.
2024-06-05 18:46:50 +02:00
Emil Ernerfeldt 321d2441c1
Make pinch-to-zoom more responsive on web (#4621)
It's 2x faster than before, more closely matching how pinch-to-zoom
feels natively on Mac
2024-06-05 18:32:04 +02:00
Emil Ernerfeldt 4837dc68b3
Fix pinch-to-zoom on web by using the "artificial" modifier keys (#4619)
* Introduced in https://github.com/emilk/egui/pull/4524
* Closes https://github.com/emilk/egui/issues/4615
2024-06-05 18:05:48 +02:00
Emil Ernerfeldt d72de1eab3
Deprecate `ui.set_enabled` and `set_visbile` (#4614)
These were confusing, because `set_enabled(true)` and
`set_visible(true)` did nothing.

Instead use one of:
* `ui.add_enabled`, `ui.add_enabled_ui` or `ui.disable()`
* `ui.add_visible`, `ui.add_visible_ui` or `ui.set_invisible()`

* Closes https://github.com/emilk/egui/issues/4327
2024-06-05 13:20:54 +02:00
Emil Ernerfeldt 0028764e02
Set the `sizing_pass` flag in first frame of `egui_extras::Table` (#4613)
* Closes https://github.com/emilk/egui/issues/4535

This should improve the auto-sizing of columns when nesting expanding
widgets (e.g. `Separator`), or centered or justified layouts.
2024-06-05 12:17:15 +02:00
Emil Ernerfeldt a50f253b76
`Grid`: set the `sizing_pass` flag during the initial sizing pass (#4612)
* Part of https://github.com/emilk/egui/issues/4535

This should improve the auto-sizing of columns when nesting expanding
widgets (e.g. `Separator`), or centered or justified layouts.
2024-06-05 12:17:08 +02:00
Antoine Beyeler a28792194d
Introduce `UiStack` (#4588)
* Closes #4534

This PR:
- Introduces `Ui::stack()`, which returns the `UiStack` structure
providing information on the current `Ui` hierarchy.
- **BREAKING**: `Ui::new()` now takes a `UiStackInfo` argument, which is
used to populate some of this `Ui`'s `UiStack`'s fields.
- **BREAKING**: `Ui::child_ui()` and `Ui::child_ui_with_id_source()` now
take an `Option<UiStackInfo>` argument, which is used to populate some
of the children `Ui`'s `UiStack`'s fields.
- New `Area::kind()` builder function, to set the `UiStackKind` value of
the `Area`'s `Ui`.
- Adds a (minimalistic) demo to egui demo (in the "Misc Demos" window).
- Adds a more thorough `test_ui_stack` test/playground demo.

TODO:
- [x] benchmarks
- [x] add example to demo

Future work:
- Add `UiStackKind` and related support for more container (e.g.
`CollapsingHeader`, etc.)
- Add a tag/property system that would allow adding arbitrary data to a
stack node. This data could then be queried by nested `Ui`s. Probably
needed for #3284.
- Add support to track columnar layouts.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-04 10:12:23 +02:00
Emil Ernerfeldt c0a9800d05
Support interactive widgets in tooltips (#4596)
* Closes https://github.com/emilk/egui/issues/1010

### In short
You can now put interactive widgets, like buttons and hyperlinks, in an
tooltip using `on_hover_ui`. If you do, the tooltip will stay open as
long as the user hovers it.

There is a new demo for this in the egui demo app (egui.rs):


![interactive-tooltips](https://github.com/emilk/egui/assets/1148717/97335ba6-fa3e-40dd-9da0-1276a051dbf2)

### Design
Tooltips can now contain interactive widgets, such as buttons and links.
If they do, they will stay open when the user moves their pointer over
them.

Widgets that do not contain interactive widgets disappear as soon as you
no longer hover the underlying widget, just like before. This is so that
they won't annoy the user.

To ensure not all tooltips with text in them are considered interactive,
`selectable_labels` is `false` for tooltips contents by default. If you
want selectable text in tooltips, either change the `selectable_labels`
setting, or use `Label::selectable`.

```rs
ui.label("Hover me").on_hover_ui(|ui| {
    ui.style_mut().interaction.selectable_labels = true;
    ui.label("This text can be selected.");

    ui.add(egui::Label::new("This too.").selectable(true));
});
```

### Changes
* Layers in `Order::Tooltip` can now be interacted with
2024-06-03 11:37:06 +02:00
Onè 4d9aed8f83
Add missing word (#4603)
Was reading the docs and noticed a typo.
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* Closes <https://github.com/emilk/egui/issues/THE_RELEVANT_ISSUE>
2024-06-02 21:14:40 +02:00
Emil Ernerfeldt 78dfdb3684
`Rect::intersects_ray`: another bug fix (#4597)
Make sure it returns `true` if the ray starts inside the box
2024-05-31 17:28:38 +02:00
Emil Ernerfeldt b6805a8006
Fix bug in ray-rect intersection test (#4595)
This made submenu popups stay open when they perhaps shouldn't be
2024-05-31 17:10:46 +02:00
Emil Ernerfeldt d4ac91ab6d
Refactor: remove extra tooltip id salt (#4594) 2024-05-31 16:50:39 +02:00
Emil Ernerfeldt 86560554bc
Fix bug in context menu positioning when at bottom of the screen (#4593)
I think this broke with the sizing pass
2024-05-31 15:56:52 +02:00
Emil Ernerfeldt df8b9c2d75
Constrain `Area`s to screen by default (#4591)
Call `area.constrain(false)` if you want your areas to extend outside
the screen rect.
2024-05-31 10:48:06 +02:00
Emil Ernerfeldt c0479cadf3
The default constrain rect for `Area/Window` is now `ctx.screen_rect` (#4590)
By default, `Windows` can now cover already added panels. For instance:
in the egui demo app (egui.rs), windows can now cover the side-panels
and top bar.

To get the old behaviour, use
`window.constrain_to(ctx.available_rect())`.
2024-05-31 10:01:45 +02:00
sor-ca 8f5986125d
Make `egu::menu` types public (#4544)
Sometimes we need to fix the current state of the application in the
moment when you open the context menu, to save it, and to use it during
creation of context menu and response handling. Making some structs,
related with menu creating, allow us to create functions for this cases.
For example,
```rust
pub fn context_menu_custom<'a, T>(
    response: &Response,
    //variable for fixing state in the moment when you open context menu
    state: &mut T,
    //function which allow to get some king of state.
    //In this case state depends on cursor position, in other cases it may depend on system time or something else
    get_state: impl FnOnce(Pos2) -> T,
    //set contents of menu depending on state
    set_contents: impl 'a + FnOnce(&T) -> Box<dyn 'a + FnOnce(&mut Ui)>,
) -> Option<InnerResponse<()>> {
    let menu_id = Id::new("__egui::context_menu");
    let mut bar_state = BarState::load(&response.ctx, menu_id);
    let root = &mut bar_state;

    let menu_response = MenuRoot::context_interaction(response, root);
    if let egui::menu::MenuResponse::Create(p, _) = &menu_response {
        *state = get_state(*p);
    };

    let add_contents = set_contents(&state);

    MenuRoot::handle_menu_response(root, menu_response);
    let inner_response = bar_state.show(response, add_contents);

    bar_state.store(&response.ctx, menu_id);
    inner_response
}
```
The example of using such function you may see in [`my
repository`](https://github.com/sor-ca/context_menu)
It is very simple example, and is this case, the problem may be solved
without fn context_menu_custom, but in more complex situations, it may
be very useful
Related issue: https://github.com/emilk/egui/issues/4162

<!--
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* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
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---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-05-31 09:02:02 +02:00
Emil Ernerfeldt 84d204246f
Fade in windows, tooltips, popups, etc (#4587)
All `Area`s now have a quick fade-in animation. You can turn it off with
`Area::fade_in` or `Window::fade_in` .

The `Window` fade-out animation is now nicer: it fades all elements of
the window, not just the frame.
It can be controlled with `Window::fade_out`.
2024-05-30 16:22:12 +02:00
Emil Ernerfeldt 6282844f65
Add `opacity` and `multiply_opacity` functions to `Ui` and `Painter` (#4586) 2024-05-30 16:07:42 +02:00
Emil Ernerfeldt a7eed0ae3c
Once you have waited for a tooltip to show, show the next one right away (#4585)
* Closes https://github.com/emilk/egui/issues/4582

User-story: there are multiple icons in a row, and the user wants them
explained. They hover over one until the tooltips appears. They then
move on to the next and don't want to wait for that tooltip again.
2024-05-30 13:23:01 +02:00
Emil Ernerfeldt 89968e6f96
Bug fix: ui opacity and gray-out not affecting strokes (#4581)
Bug introduced in https://github.com/emilk/egui/pull/4353
2024-05-29 22:37:55 +02:00
Emil Ernerfeldt 16277ebb86
Add `Response::show_tooltip_ui` and `show_tooltip_text` (#4580)
These functions will always show a tooltip under the widget when called,
even if the user is not hovering the widget.

This can be useful for tutorials and notification and similar.

* Closes https://github.com/emilk/egui/issues/890
2024-05-29 21:28:56 +02:00
Emil Ernerfeldt 00396145d1
Improve tooltip positioning (#4579)
This simplifies and improves the tooltip positioning

* Closes https://github.com/emilk/egui/issues/4568

### For a follow-up PR
* [ ] Test if it closes https://github.com/emilk/egui/issues/4471
* [ ] Add an API to close https://github.com/emilk/egui/issues/890
2024-05-29 21:18:08 +02:00
Emil Ernerfeldt cc3b3629b8
Round text galley sizes to nearest ui point size (#4578)
Previously, many labels had non-integer widths. This lead to rounding
errors.

This was most notable for the new `Area` sizing code:

We would run the initial sizing pass, to measure the size of e.g. a
tooltip.
Say the tooltip contains text that was 100.123 ui points wide. With a
16pt border, that becomes 116.123, which is stored in the `Area` state
as the width. The next frame, we use that stored size as the wrapping
width. With perfect precision, we would then tell the label to wrap to
100.123 pts, which the text would _just_ fit in. However, due to
rounding errors we might end up asking it to wrap to 100.12**2** pts,
meaning the last word would now wrap and end up on the next line.

By rounding label sizes to perfect integers, we avoid such rounding
errors, and most ui elements will now end up on perfect integer point
coordinates (and `f32` can precisely express and do arithmetic on all
integers < 2^24).

Visually this has very little impact. Some labels move by a pixel here
and there, mostly for the better.
2024-05-29 18:23:11 +02:00
Emil Ernerfeldt 66f40de7a1
Don't persist `Area` state (#4577)
If you change your code for what is contained in a menu, tooltips,
combobox etc, it is helpful if egui will recompute the size of that Area
next frame. Now it will!

The user-chosen size of a `Window` is still persisted via other means.
2024-05-29 15:59:51 +02:00
Emil Ernerfeldt c7cb524bdb
Make `Area` state public (#4576) 2024-05-29 15:48:52 +02:00
Emil Ernerfeldt 913cef3361
Enforce eframe errors are `Send` and `Sync` (#4574)
* Follow-up to https://github.com/emilk/egui/pull/4565
2024-05-29 13:13:00 +02:00
Jan Procházka 514ee0c433
Improve web text agent (#4561)
- Closes https://github.com/emilk/egui/issues/4060 - no longer aligned
to top
- Closes https://github.com/emilk/egui/issues/4479 - `canvas.style` is
not set anywhere anymore
- Closes https://github.com/emilk/egui/issues/2231 - same as #4060
- Closes https://github.com/emilk/egui/issues/3618 - there is now one
`<input>` per `eframe` app, and it's removed transitively by
`WebRunner::destroy -> AppRunner::drop -> TextAgent::drop`

This PR improves the text agent to make fewer assumptions about how
`egui` is embedded into the page:
- Text agent no longer sets the canvas position
- There is now a text agent for each instance of `WebRunner`
- The input element is now moved to the correct position, so the OS can
display the IME window in the correct place. Before it would typically
be outside of the viewport

The best way to test this is to build & server the web demo locally:
```
scripts/build_demo_web.sh && scripts/start_server.sh
```

Then open the EasyMark editor, and try using IME to input some emojis:
http://localhost:8888/#EasyMarkEditor

To open the emoji keyboard use:
- <kbd>win + .</kbd> on Windows
- <kbd>ctrl + cmd + space</kbd> on Mac

Tested on:
- [x] Windows
- [x] Linux
- [x] MacOS
- [x] Android
- [x] iOS

## Migration guide

The canvas no longer controls its own size/position on the page. This
means that those properties can now be controlled entirely via HTML and
CSS, and multiple separate `eframe` apps can coexist better on a single
page.

To match the old behavior, set the `canvas` width and height to 100% of
the `body` element:

```html
<html>
  <body>
    <canvas></canvas>
  </body>
</html>
```

```css
/* remove default margins and use full viewport */
html, body {
  margin: 0;
  width: 100%;
  height: 100%;
}

canvas {
  /* match parent element size */
  width: 100%;
  height: 100%;
}
```

Note that there is no need to set `position: absolute`/`left: 50%;
transform: translateX(-50%)`/etc., and setting those properties may
poorly affect the sharpness of `egui`-rendered text.

Because `eframe` no longer updates the canvas style in any way, it also
means that on mobile, the canvas no longer collapses upwards to make
space for a mobile keyboard. This should be solved in other ways:
https://github.com/emilk/egui/issues/4572
2024-05-29 12:54:33 +02:00
Emil Ernerfeldt 5eee463851 Replace some `...` with `…` 2024-05-29 11:48:50 +02:00
Emil Ernerfeldt ffbc63e147
`ComboBox`: fix justified layout of popup if wider than parent button (#4570)
* Closes https://github.com/emilk/egui/issues/4452

The `ComboBox` popup has a justified layout to make selection of items
easier.

Thanks to [the new sizing pass
logic](https://github.com/emilk/egui/issues/4535) we don't have to know
the final width in advance:


![image](https://github.com/emilk/egui/assets/1148717/53b0dda7-14c9-43be-a073-ad49865e69a6)
2024-05-29 11:47:10 +02:00
Emil Ernerfeldt a768d74411
Add `Ui::is_sizing_pass` for better size estimation of `Area`s, and menus in particular (#4557)
* Part of https://github.com/emilk/egui/issues/4535
* Closes https://github.com/emilk/egui/issues/3974

This adds a special `sizing_pass` mode to `Ui`, in which we have no
centered or justified layouts, and everything is hidden. This is used by
`Area` to use the first frame to measure the size of its contents so
that it can then set the perfectly correct size the subsequent frames.

For menus, where buttons are justified (span the full width), this
finally the problem of auto-sizing. Before you would have to pick a
width manually, and all buttons would expand to that width. If it was
too wide, it looked weird. If it was too narrow, text would wrap. Now
all menus are exactly the width they need to be. By default menus will
wrap at `Spacing::menu_width`.

This affects all situations when you have something that should be as
small as possible, but still span the full width/height of the parent.
For instance: the `egui::Separator` widget now checks the
`ui.is_sizing_pass` flag before deciding on a size. In the sizing pass a
horizontal separator is always 0 wide, and only in subsequent passes
will it span the full width.
2024-05-29 10:27:04 +02:00
Emil Ernerfeldt 942fe4ab31
Support returning errors when creating the app (#4565)
The closure passed to `eframe::run_native` now returns a `Result`,
allowing you to return an error during app creation, which will be
returned to the caller of `run_native`.

This means you need to wrap your `Box::new(MyApp::new(…))` in an
`Ok(…)`.

* Closes https://github.com/emilk/egui/issues/4474
2024-05-28 21:59:19 +02:00
Emil Ernerfeldt 54429e0549
Revert update to wgpu 0.20 => downgrade to wgpu 0.19.1 (#4559)
0.20 has a bunch of bugs that will be fixed by:

* https://github.com/gfx-rs/wgpu/pull/5681

At Rerun, we don't want to wait for the wgpu 0.20.1 patch release before
we update egui, so we will temporarily downgrade to wgpu 0.19

After reverting I'll open a new PR that will update to 0.20 again, with
the intention of merging that once 0.20.1 is released.
2024-05-28 14:40:43 +02:00
Emil Ernerfeldt 1888d19b4a
Better spacing and sizes for (menu) buttons (#4558) 2024-05-28 14:19:25 +02:00
Antoine Beyeler 26206526d6
Hide toolip when opening `ComboBox` drop-down (#4546)
- Fixes #4338


https://github.com/emilk/egui/assets/49431240/73ea87a1-41ad-40b1-b451-d6be2b38c7e0



Tested using `example/hello_world` modified to:
```rust
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
#![allow(rustdoc::missing_crate_level_docs)] // it's an example

use eframe::egui;

fn main() -> Result<(), eframe::Error> {
    env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
    let options = eframe::NativeOptions {
        viewport: egui::ViewportBuilder::default().with_inner_size([320.0, 240.0]),
        ..Default::default()
    };
    eframe::run_native(
        "My egui App",
        options,
        Box::new(|cc| {
            // This gives us image support:
            egui_extras::install_image_loaders(&cc.egui_ctx);

            Box::<MyApp>::default()
        }),
    )
}

struct MyApp {
    name: String,
    age: u32,
}

impl Default for MyApp {
    fn default() -> Self {
        Self {
            name: "Arthur".to_owned(),
            age: 42,
        }
    }
}

impl eframe::App for MyApp {
    fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
        egui::CentralPanel::default().show(ctx, |ui| {
            ui.heading("My egui Application");
            egui::ComboBox::new("combo", "combo box")
                .selected_text(&self.name)
                .show_ui(ui, |ui| {
                    ui.selectable_value(&mut self.name, "Arthur".into(), "Arthur")
                        .on_hover_text("This is Arthur");
                    ui.selectable_value(&mut self.name, "Ford".into(), "Ford")
                        .on_hover_text("This is Ford");
                    ui.selectable_value(&mut self.name, "Trillian".into(), "Trillian")
                        .on_hover_text("This is Trillian");
                })
                .response
                .on_hover_text("This is a combo box");
        });
    }
}
```

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-05-28 14:17:37 +02:00
Antoine Beyeler bcd91f27a1
Add support for text truncation to `egui::Style` (#4556)
* Closes #4473

This PR introduce `Style::wrap_mode`, which adds support for text
truncation in addition to text wrapping. This PR also update some width
calculation of the ComboBox.

#### Core

- Add `egui::TextWrapMode` (pure enum with `Extend`, `Wrap`, `Truncate`)
- Add `Style::wrap_mode: Option<tTextWrapMode>`
- **DEPRECATED**: `Style::wrap`, use `Style::wrap_mode` instead.
- Add `Ui::wrap_mode()` to return the wrap mode to use in the current
ui. If specified in `Style`, return it. Otherwise, return
`TextWrapMode::Wrap` for vertical layout and wrapping horizontal layout,
and `TextWrapMode::Extend` otherwise.
- **DEPRECATED**: `Ui::wrap_text()`, use `Ui::wrap_mode` instead.

#### Widget

- Update the width calculation of the `ComboBox` button (_not_ its popup
menu).
- Now, `ComboBox::width()` (defaulting to `Spacing::combo_width`) is
always considered a minimum width and will extend the `Ui`, regardless
of the selected text width and wrap mode.
- Introduce `ComboBox::wrap_mode`, which overrides `Ui::wrap_mode` for
the selected text layout.
- Note: since `ComboBox` uses `ui.horizontal` internally, the default
wrap mode is always `TextWrapMode::Extend`, regardless of the caller's
`Ui`'s layout.
- The `ComboBox` button no longer extend to `ui.available_width()` with
wrapping is enabled.
- **BREAKING**: `ComboBox::wrap()` no longer has a `bool` argument and
is now a short-hand for `ComboBox::wrap_mode(TextWrapMode::Wrap)`.
- Added `ComboBox::truncate()` as short-hand for
`ComboBox::wrap_mode(TextWrapMode::Truncate)`.
- Update `Label`
  - Add `Label::wrap_mode()` to specify the text wrap mode.
- **BREAKING**: `Label::wrap()` no longer has a `bool` argument and is
now a short-hand for `Label::wrap_mode(TextWrapMode::Wrap)`.
- **BREAKING**: `Label::truncate()` no longer has a `bool` argument and
is now a short-hand for `Label::wrap_mode(TextWrapMode::Truncate)`.
- Update `Button`
  - Add `Button::wrap_mode()` to specify the text wrap mode.
- **BREAKING**: `Button::wrap()` no longer has a `bool` argument and is
now a short-hand for `Button::wrap_mode(TextWrapMode::Wrap)`.
- Added `Button::truncate()` as short-hand for
`Button::wrap_mode(TextWrapMode::Truncate)`.

#### Low-level

- **BREAKING**: `WidgetText::into_galley()` now takes an
`Option<TextWrapMode>` instead of a `Option<bool>` argument.
- **BREAKING**: `WidgetText::into_galley_impl(()` now takes a
`TextWrapping` argument instead of `wrap: bool` and `availalbe_width:
f32` arguments.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-05-28 13:10:41 +02:00
lucasmerlin 4b59c6d414
Fix `Ui::scroll_with_delta` only scrolling if the `ScrollArea` is focused (#4303)
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This introduces the boolean field force_current_scroll_area to
InputState which will be set when scroll_with_delta is called, causing
the ScrollArea to skip the check whether it is focused and always
consume the smooth scroll delta.

* Closes #2783 
* Related to #4295

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-05-28 09:21:35 +02:00
Varphone Wong 6f59a14c4d
Add `Options::reduce_texture_memory` to free up RAM (#4431)
## Summary

This PR introduces a new configuration option `reduce_texture_memory` in
`egui`.

## Changes

- Added `reduce_texture_memory` option in `egui`. When set to `true`,
`egui` will discard the loaded image data after the texture is uploaded
to the GPU, reducing memory usage. This is beneficial when handling a
large number of images and retaining the image data is unnecessary,
potentially saving substantial memory. However, this makes it impossible
to serialize the loaded images or render on non-GPU systems. Default is
`false`.

## Impact

This new configuration option gives users more control over their memory
usage, especially when dealing with a large number or large resolution
of images. It allows users to optimize their applications based on their
specific needs and constraints.
2024-05-28 09:13:43 +02:00
Jan Procházka d131b2b580
Fix: Don't `.forget()` RAF closure (#4551)
The closure is now stored in `WebRunner` and dropped in the next
`request_animation_frame` instead of being "leaked" via `forget`

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-05-27 21:55:23 +02:00
Jan Procházka 759c8fd2c9
Use ResizeObserver instead of `resize` event (#4536)
Currently, if the size of the canvas element changes independently of
the size of the browser window (e.g. due to its parent element
shrinking), then no repaints are scheduled.

This PR replaces the `resize` event with a `ResizeObserver`, which
ensures that _any_ resize of the canvas element (including those caused
by browser window resizes) trigger a repaint. The repaint is done
synchronously as part of the resize event, to reduce any potential
flickering.

The result seems to pass the rendering tests on most platform+browser
combinations. We tested:
- Chrome, Firefox, Safari on macOS
- Chrome, Firefox on Linux (ubuntu and arch, both running wayland)
- Chrome, Firefox on Windows

Firefox still has some antialiasing issues on Linux platforms, but this
antialiasing also happens on `master`, so this PR is not a regression
there.

The code setting `canvas.style.width` and `canvas.style.height` at the
start of `AppRunner::logic` was also removed - the canvas _display_ size
is now fully controlled by CSS, e.g. by setting `canvas { width: 100%;
height: 100%; }`.

The approach used here is described in
https://webglfundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html

Note: The only remaining place where egui updates the style of the
canvas it is rendering to is some of the IME/mobile input handling code.
Fixing that is out of scope for this PR, and will be done in a followup
PR.
2024-05-27 21:41:28 +02:00
YgorSouza 7a17a6d6ad
Plot now respects the `interact_radius` set in the UI's style (#4520)
* Closes #4519
2024-05-27 19:23:15 +02:00
lucasmerlin 8553e738e0
eframe: Add `NativeOptions::persistence_path` (#4423)
This allows customizing the persistence path in NativeOptions.
Previously, persistence wouldn't work with android because
directories-next doesn't support android so eframe would just fail to
find a place where it could store its config.

* Closes #4098 (android users can now specify a path that works with
android, by e.g. using app_dirs2, which supports android)
2024-05-27 18:57:39 +02:00
Antoine Beyeler 192a111272
Hide all other series when alt-clicking in the legend (#4549)
https://github.com/emilk/egui/assets/49431240/75d32f53-4c1c-4713-b25e-e1787e465a48

* Closes #4548
2024-05-27 18:56:16 +02:00
zaaarf ff7a3832b6
TextEdit hint text styling (#4517)
Simply adds a `hint_text_font` (any suggestions for a better name?
hint_text_style seemed misleading as it doesn't only accept `TextStyle`)
method to the TextEdit builder that allows to set the styling
(specifically, a `FontSelection`) for the hint text.

My personal use-case for this was having body-sized hint text in a
heading-sized TextEdit, but I'm sure there's more out there.

The PR shouldn't break compatibility, as it's stored as an `Option` that
defaults to the `font_id` (which was the only behaviour prior to this)
when empty.

It looked too trivial to add something to the actual demo, but I have it
locally, so let me know if I should commit that.

Ran the check script locally, had no complaints.
2024-05-27 17:28:03 +02:00
Doonv 1ae2d2803a
Make `TextEdit::return_key` optional (#4543)
I wanted to disable the return key functionality on my `TextEdit`, so
that the `TextEdit` doesn't get unfocused whenever the user submits a
command onto my developer console (which is also bound to <kbd>↵
Enter</kbd>).
2024-05-27 16:43:48 +02:00
Oscar Gustafsson cd45d18615
Do no use the ahash reimport (#4504)
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Related to #3482 

Not sure what the "best practice" is, to me it seems like one should
import from "the original location" if possible, but now it should at
least be possible to not re-export ahash without any breakage in the
egui code base (but possibly in projects using egui, so one should
probably deprecate it if one would like to go that path). It also seems
like epaint re-exports ahash.
2024-05-27 16:24:50 +02:00
Ryan Bluth f0cbb18943
Don't panic when replacement glyph is not found (#4542)
I wanted to implement a font picker that loads all system fonts but ran
into panics due to missing glyphs. Falling back to an empty glyph when
none of the fallback glyphs are available avoids the panic.
2024-05-27 11:53:06 +02:00
Emil Ernerfeldt 34672bc1bb
Add improved pixel alignment test with alternating white/black lines (#4537)
This is a good test, because you will have obvious darkening/lightening
when this fails, and/or Moiré patterns.

<img width="490" alt="image"
src="https://github.com/emilk/egui/assets/1148717/bee74b9f-2529-4544-9102-2ee273eade2d">
2024-05-24 15:55:36 +02:00
Emil Ernerfeldt a98c42e317
Add `Options::line_scroll_speed` and `scroll_zoom_speed` (#4532)
This lets integrations and user change how sensitive egui is to scroll
events
2024-05-23 10:07:08 +02:00
Emil Ernerfeldt 8433b43231
Smooth out zooming with discreet scroll wheel (#4530)
* closes https://github.com/emilk/egui/issues/4525

You can zoom in using ctrl/cmd + scrolling. When using a discreet scroll
wheel, the zoom factor now gets smoothed.
2024-05-23 09:56:36 +02:00
Emil Ernerfeldt 8db8f6df82
Remove scroll latency for smooth trackpads (#4526)
* Closes https://github.com/emilk/egui/issues/4401

It was small, but annoying. Now we get that butter smooth scrolling on
mac trackpads again, with no latency
2024-05-23 08:50:48 +02:00
Emil Ernerfeldt 48045e57da
Remove `Event::Scroll` and handle it in egui (#4524)
For integrations: just emit `egui::Event::MouseWheel` (like before).
egui will interpret that as zoom or pan.

On the way towards https://github.com/emilk/egui/issues/4401
2024-05-22 21:35:15 +02:00
Emil Ernerfeldt c8578c9a6b
Fix: still track mouse when dragging outside web canvas (#4522)
* Closes https://github.com/emilk/egui/issues/3157

If the mouse leaves the canvas when dragging a slider, the slider will
still move.

---

To support this, I had to revert https://github.com/emilk/egui/pull/4419
Despite that, I fail to reproduce the two issues it claimed to solve:

* https://github.com/emilk/egui/issues/4406 may have been solved in
another way by this PR
* https://github.com/emilk/egui/issues/4418 I cannot reproduce on Mac.
If it is still a problem, I think it should be solved by triggering a
`PointerEvent::Released` when focus is lost (i.e. on alt-tab), and not
on `PointerGone`
2024-05-22 11:48:34 +02:00
YgorSouza 7035aa4e53
`include_image!` now accepts expressions (#4521)
Closes https://github.com/emilk/egui/issues/4510
2024-05-21 22:44:27 +02:00
hut 262a8bcf98
Ignore synthetic key presses (#4514)
This PR discards "synthetic" winit keypresses, as discussed in the issue
#4513.

* Closes https://github.com/emilk/egui/issues/4513
2024-05-21 18:29:45 +02:00
Fabian Lippold ce59e43869
Introduce lifetime to `egui_plot::Plot` to replace `'static` fields (#4435)
* Closes https://github.com/emilk/egui/issues/4434

Shouldn't break anything, because when all arguments have a 'static
lifetime (required without this PR), the Plot is also 'static and can be
used like before.
2024-05-15 09:58:31 +02:00
Oscar Gustafsson c1eb3f884d
Move dependencies to workspace (#4495)
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* The PR title is what ends up in the changelog, so make it descriptive!
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Inspired by:

44d65f41ac/Cargo.toml (L65)

I took the liberty of removing that comment since I *think* that I got
all "relevant" ones (showing up more than once, sort of).
2024-05-14 11:02:49 +02:00
Emil Ernerfeldt 44d65f41ac
Update `image` crate to 0.25 (#4160)
To not produce duplicating deps in Rerun
(https://github.com/rerun-io/rerun/pull/5280) I suggest we wait with
merging this until these crates have updated to `image` 0.25:
* [x] [`arboard`](https://crates.io/crates/arboard)
* [x] [`gltf`](https://crates.io/crates/gltf)
2024-05-13 13:35:15 +02:00
crumblingstatue acfe9f6f3b
Make `epaint::mutex::RwLock` allow `?Sized` types (#4485)
`parking_lot`'s `RwLock` allows this, so probably `epaint`'s `RwLock`
should too.
Although I'm not sure how much it's intended for users, rather than just
internal use by `egui`.
2024-05-13 12:49:31 +02:00
Emil Ernerfeldt c3f386aa30
Remove work-around for `unsafe` in puffin macro (#4484)
…since it is no longer in the puffin macro
2024-05-11 20:17:19 +02:00
Emil Ernerfeldt 059218d954
eframe: Remove dependency on `thiserror` (#4483)
Less dependencies => faster compile times

* Part of https://github.com/emilk/egui/issues/4481
2024-05-11 20:17:06 +02:00
rustbasic 3b3ce22adc
Make sure plot size is positive (#4429)
* Closes #4425 

Fix: in Plot, Minimum values for screen protection.
2024-05-11 16:49:27 +02:00
Avery Radmacher e06b225dab
Fix: Window position creeps between executions on scaled monitors (#4443)
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* Closes <https://github.com/emilk/egui/issues/4442>
* Refactors active monitor detection so it can be called from multiple
locations.

Compare this gif to the one on the issue report.

![egui_window_position_no_creep](https://github.com/emilk/egui/assets/45777186/8e05d4fb-266e-48b9-9223-b65f16500a99)

### Investigation notes

- [`WindowSettings.inner_position_pixels` and
`WindowSettings.outer_position_pixels`](https://github.com/emilk/egui/blob/master/crates/egui-winit/src/window_settings.rs#L8-L12)
are stored in physical/pixel coordinates.
- `ViewportBuilder::with_position` expects to be passed a position in
_logical_ coordinates.
- Prior to this PR, the position was being passed from `WindowSettings`
to `with_position` [without any
scaling](https://github.com/emilk/egui/blob/master/crates/egui-winit/src/window_settings.rs#L61-L68).
This was the root cause of the issue.
- The fix is to first convert the position to logical coordinates,
respecting the scaling factor of the active monitor. This requires us to
first determine the active monitor, so I factored out some of the logic
in
[`clamp_pos_to_monitor`](https://github.com/emilk/egui/blob/master/crates/egui-winit/src/window_settings.rs#L130)
to find the active monitor.
2024-05-11 16:48:12 +02:00
rustbasic 66d2b3ffe4
Treat `Event::PointerGone` as `PointerEvent::Released` (#4419)
* Closes #4406
* Closes #4418 

If `Event::PointerGone` occurs, it is treated as
`PointerEvent::Released`.
2024-05-11 13:17:58 +02:00
Varphone Wong 11fa9cc7ee
Disable interaction for `ScrollArea` and `Plot` when UI is disabled (#4457)
## Summary

This PR modifies `ScrollArea` and `Plot` to disable their interactions
when the UI is disabled.

## Changes

- Interaction with `ScrollArea` in `egui` is disabled when the UI is
disabled.
- Interaction with `Plot` in `egui_plot` is disabled when the UI is
disabled.
- These changes ensure that `ScrollArea` and `Plot` behave consistently
with the rest of the UI, preventing them from responding to user input
when the UI is in a disabled state.

## Impact

This PR enhances the consistency of `egui`'s UI behavior by ensuring
that all elements, including `ScrollArea` and `Plot`, respect the UI's
disabled state. This prevents unexpected interactions when the UI is
disabled.

Closes #4341
2024-05-11 00:42:03 +02:00
rustbasic 27a22f991d
Fix : In Windows, the 'egui_demo_app' screen does not appear. (#4410)
* Related #4337 
* Closes #4409 

Fix : In Windows, the 'egui_demo_app' screen does not appear After the
#4337 update.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-05-11 00:41:02 +02:00
rustbasic a9efbcff36
IME for chinese (#4436)
* Completed.

* Closes #4430

IME for chinese
2024-05-11 00:09:14 +02:00
TicClick 2b2e70cb91
egui-winit: emit physical key presses when a non-Latin layout is active (#4461)
resolves https://github.com/emilk/egui/issues/4081 (see discussion
starting from
https://github.com/emilk/egui/issues/3653#issuecomment-1962740175 for
extra context)

this partly restores event-emitting behaviour to the state before #3649,
when shortcuts such as `Ctrl` + `C` used to work regardless of the
active layout. the difference is that physical keys are only used in
case of the logical ones' absence now among the named keys.

while originally I have only limited this to clipboard shortcuts
(Ctrl+C/V/X), honestly it felt like a half-assed solution. as a result,
I decided to expand this behaviour to all key events to stick to the
original logic, in case there are other workflows and hotkeys people
rely on or expect to work out of the box. let me know if this is an
issue.
2024-05-11 00:07:42 +02:00
Emil Ernerfeldt f19f99180e
Remove `extra_asserts` and `extra_debug_asserts` feature flags (#4478)
Removes `egui_assert` etc and replaces it with normal `debug_assert`
calls.

Previously you could opt-in to more runtime checks using feature flags.
Now these extra runtime checks are always enabled for debug builds.

You are most likely to encounter them if you use negative sizes or NaNs
or other similar bugs.
These usually indicate bugs in user space.
2024-05-10 19:39:08 +02:00
Emil Ernerfeldt 155e138998 Fix debug-assert hit in panel sizing code 2024-05-10 19:21:35 +02:00
Emil Ernerfeldt ded8dbd45b
Fix some clippy warning from Rust 1.78.0 (#4444) 2024-05-02 17:04:25 +02:00
Simon Niedermayr c9b24d5a5c
Update to wgpu 0.20 (#4433)
updates the wgpu version to 0.20 and changes the API calls accordingly. 
I had to update wasm-bindgen to "0.2.92". Otherwise, I got this error
for the demo app:
```
error: failed to select a version for `wasm-bindgen`.
    ... required by package `js-sys v0.3.69`
    ... which satisfies dependency `js-sys = "^0.3.69"` of package `eframe v0.27.2 (/home/user/Projects/egui/crates/eframe)`
    ... which satisfies path dependency `eframe` (locked to 0.27.2) of package `confirm_exit v0.1.0 (/home/user/Projects/egui/examples/confirm_exit)`
versions that meet the requirements `^0.2.92` are: 0.2.92

all possible versions conflict with previously selected packages.

  previously selected package `wasm-bindgen v0.2.90`
    ... which satisfies dependency `wasm-bindgen = "=0.2.90"` of package `egui_demo_app v0.27.2 (/home/user/Projects/egui/crates/egui_demo_app)`

failed to select a version for `wasm-bindgen` which could resolve this conflict
```

Why is it locked to this version right now?

I ran the tests, checked the web demo and my own projects, and
everything seems to work fine with wgpu 0.20.

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-04-30 11:47:12 +02:00
Trevor Gross 2fabde1396
Add a `Display` impl for `Vec2`, `Pos2`, and `Rect` (#4428)
These three types currently have a `Debug` implementation that only ever
prints one decimal point. Sometimes it is useful to see more of the
number, or otherwise have specific formatting.

Add `Display` implementations that pass the format specification to the
member `f32`s for an easier way to control what is shown when debugging.

This allows doing e.g. `ui.label(format!("{:.4}", rect * scale))` which
currently prints zeroes if scale is small.
2024-04-29 14:22:34 +02:00
Patrick José Pereira af39bd22ab
crates: egui_demo_lib: Fix table height (#4422)
* Closes #4404

Signed-off-by: Patrick José Pereira <patrickelectric@gmail.com>
2024-04-29 11:16:55 +02:00
hardlydearly 3bb33980a9
chore: remove repetitive words (#4400)
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remove repetitive words

Signed-off-by: hardlydearly <799511800@qq.com>
2024-04-29 10:33:29 +02:00
Simon Frankau c1fc9213c3
Enable egui_glow's winit feature on wasm (#4420) (#4421)
Reverts change in #1303, enabling the egui_glow::winit module when using
wasm.

* Closes <https://github.com/emilk/egui/issues/4420>
2024-04-29 10:33:23 +02:00
Emil Ernerfeldt 2f508d6a61
Replace cargo-cranky with workspace lints (#4413)
Replace `cargo-cranky` (which has served us well) with workspace lints
2024-04-25 17:24:50 +02:00
Emil Ernerfeldt cee790681d
Update to Rust 1.76 (#4411)
Motivation: I want to replace `cargo-cranky` with workspace lints, first
available in Rust 1.74.
However, `cargo doc` would hange on `wgpu` and `wgpu-core` on 1.74 and
1.75… so now we're on 1.76.
I think this is fine - when 1.78 is released next week we're still two
versions behind the bleeding edge.

…and the branch name is just wrong 🤦
2024-04-25 15:51:01 +02:00
Dennis Schön bfe1858e0b
eframe: update ViewportBuilder.with_icon() documentation (#4408)
`None` is no longer correct. To disable the egui icon one has to pass
`IconData::default()` now.
2024-04-25 15:43:24 +02:00
Mads Marquart 14194f5d3a
eframe: Use `objc2` and its framework crates (#4395)
These are a replacement to the `objc` and `cocoa` crates.

This PR prevents:
- An extra copy when creating `NSData`
- A memory leak when creating `NSImage`
- A memory leak when creating `NSString`

And is generally a readability improvement.

Note that we define `NSApp` manually for now, the implementation in
`objc2-app-kit` is currently suboptimal and wouldn't allow you to check
whether the NSApplication has been created or not.

Related: https://github.com/emilk/egui/issues/4219, this should nicely
coincide with the Winit `0.30` release.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-23 17:35:12 +02:00
TÖRÖK Attila 2c590636b5
`egui-winit`: Update `webbrowser` to `v1.0.0` (#4394)
No significant changes, mostly marks API stability:
https://github.com/amodm/webbrowser-rs/releases/tag/v1.0.0
2024-04-23 08:03:36 +02:00
Joe Sorensen 2ce82cce21
Added ability to define colors at UV coordinates along a path (#4353)
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I had to make a couple types not Copy because closures, but it should'nt
be a massive deal.

I tried my best to make the API change as non breaking as possible.
Anywhere a PathStroke is used, you can just use a normal Stroke instead.
As mentioned above, the bezier paths couldn't be copy anymore, but IMO
that's a minor caveat.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-22 18:35:09 +02:00
lopo ff8cfc2aa0
Allow users to create viewports larger than monitor on Windows & macOS (#4337)
Added clamp_size_to_monitor_size field on ViewportBuilder, which means
whether clamp the window's size to monitor's size. (default to `true`)

* Closes https://github.com/emilk/egui/issues/3389

### simple example

```rust
pub struct MyApp {}

impl MyApp {
    pub fn new() -> MyApp {
        MyApp {}
    }
}

impl eframe::App for MyApp {
    fn update(&mut self, ctx: &Context, frame: &mut eframe::Frame) {
        egui::CentralPanel::default()
            .frame(Frame::none().fill(Color32::DARK_GRAY))
            .show(ctx, |ui| {
                if ctx.input(|i| i.key_pressed(Key::Escape)) {
                    ctx.send_viewport_cmd(ViewportCommand::Close);
                }
            });
    }
}

pub fn main() {
    let option = eframe::NativeOptions {
        viewport: ViewportBuilder::default()
            .with_position([10.0, 10.0])
            .with_inner_size([3000.0, 2000.0])
            .with_clamp_size_to_monitor_size(false),
        ..Default::default()
    };

    eframe::run_native(
        "a large window app",
        option,
        Box::new(|ctx| Box::new(MyApp::new())),
    ).unwrap();
}
```

It works on my windows (with 3 monitors), but I don't have a test
environment for macos

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-22 12:44:21 +02:00
rustbasic 436c671331
Improve IME support with new `Event::Ime` (#4358)
* Closes #4354 

Fix: can't repeat input chinese words

AND

For Windows :
ImeEnable
ImeDisable

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-22 12:43:07 +02:00
zhatuokun 587bc2034a
Fix `Panel` incorrect size (#4351)
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* Closes <https://github.com/emilk/egui/issues/4126>
* Closes <https://github.com/emilk/egui/issues/3006>

Previously, `SidePanel`/`TopBottomPanel` didn't include `inner_margin`
when setting the min width/height of `Frame`. As a result, when your
`Panel` has `inner_margin`, its size doesn't work as expected.

Before


![before](https://github.com/emilk/egui/assets/62168376/3bd20c0a-6625-4786-9f7d-85449a0e436c)

After


![after](https://github.com/emilk/egui/assets/62168376/a2e41ed4-4f20-484c-8b54-d2ce9cc71d95)
2024-04-22 09:22:54 +02:00
bu5hm4nn a2f1ca31a0
Add `ViewportCommand::RequestCut`, `RequestCopy` and `RequestPaste` to trigger Clipboard actions (#4035)
### Motivation
We want to offer our users a context menu with `Cut`, `Copy` and `Paste`
actions. `Paste` is not possible out of the box.

### Changes
This PR adds `ViewportCommand::RequestCut`,
`ViewportCommand::RequestCopy` and `ViewportCommand::RequestPaste`. They
are routed and handled after the example of
`ViewportCommand::Screenshot` and result in the same code being executed
as when the user uses `CTRL+V` style keyboard commands.

### Reasoning
In our last release we used an instance of
`egui_winit:📋:Clipboard` in order to get the `Paste`
functionality.

However Linux users on Wayland complained about broken clipboard
interaction (https://github.com/mikedilger/gossip/issues/617). After a
while of digging I could not find the issue although I have found
references to problems with multiple clipboards per handle before
(https://gitlab.gnome.org/GNOME/mutter/-/issues/1250) but I compared
mutter with weston and the problem occured on both.

So to solve this I set out to extend egui to access the clipboard
instance already present in egui_winit. Since there was no trivial way
to reach the instance of `egui_winit::State` I felt the best approach
was to follow the logic of the new `ViewportCommand::Screenshot`.

### Variations
It could make sense to make the introduced `enum ActionRequested` a part
of crates/egui/src/viewport.rs and to then wrap them into one single
`ViewportCommand::ActionRequest(ActionRequested)`.

### Example
```Rust
let mut text = String::new();
let response = ui.text_edit_singleline(&mut text);
if ui.button("Paste").clicked() {
    response.request_focus();
    ui.ctx().send_viewport_cmd(ViewportCommand::RequestPaste);
}
```

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-22 09:06:33 +02:00
Emil Ernerfeldt 87b294534e
Add `emath::OrderedFloat` (moved from `epaint::util::OrderedFloat`) (#4389)
It makes much more sense in `emath`
2024-04-21 20:36:32 +02:00
valadaptive d68c8d70aa
Add a way to specify Undoer settings and construct Undoers more easily (#4357)
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* Closes https://github.com/emilk/egui/issues/4356

- Add `Undoer::new()`
- This is necessary to construct an `Undoer` whose `State` parameter
doesn't implement `Default`.
- Add `Undoer::with_settings(...)`
- This is necessary to actually pass settings into the `Undoer`. Without
this, API consumers could construct their own `Settings` but not
actually do anything with it.

I've refrained from adding any kind of builder API for `Settings`
because there are only three options and I don't want to duplicate or
move all the documentation onto the builder methods.
2024-04-21 12:23:59 +02:00
rustbasic d2c4269240
Fix : take `rounding` into account when using `Slider::trailing_fill` (#4308)
Handles `rounding` when doing trailing_fill on the rail of `Slider`.

We can see this by setting the rounding to around 8.0

```
        ui.visuals_mut().widgets.inactive.rounding = Rounding::same(8.0);
```



Before : There is a little bit of blue painted on the left end.


![20240404-2](https://github.com/emilk/egui/assets/127506429/aa70104c-0733-41c6-8e78-c3e69eb45204)

After : Fix


![20240404-3](https://github.com/emilk/egui/assets/127506429/c2452fcb-48fd-4b2a-9f1a-02a3bf763ed1)
2024-04-21 11:49:14 +02:00
Alexander Parlett 690c3ba883
Use parent `Ui`s style for popups (#4325)
* Closes <https://github.com/emilk/egui/issues/4324>

---------

Co-authored-by: Alex Parlett <alexparlett@Alexs-MacBook-Air.local>
2024-04-21 11:44:44 +02:00
Varphone Wong 5f9c17c855
`egui`: Change `Ui::allocate_painter` to inherit properties from `Ui` (#4343)
The painter, allocated by `Ui::allocate_painter`, doesn't inherit
properties from the `Ui` object, leading to improper widget rendering in
`egui`.

Specifically, if the `Ui` object is disabled, the corresponding painter
should also be disabled.
2024-04-21 11:36:18 +02:00
dataphract fe454573db
Fix `hex_color!` macro by re-exporting `color_hex` crate from `ecolor` (#4372)
The `hex_color!` macro currently makes an unqualified reference to the
`color_hex` crate, which users may not have in their `Cargo.toml`. This
PR re-exports `color_hex` from the root of `ecolor` and changes the
macro to use the re-exported path.

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* Closes https://github.com/emilk/egui/issues/2644
2024-04-21 11:07:55 +02:00
Narcha 26c97a19a4
Expose `ClosestElem` and `PlotConfig` (#4380)
These two items are needed to implement the `PlotItem` trait (which is
already public) when using `PlotGeometry::Rects`.
Specifically, they are used in the return type of
`PlotItem::find_closest` and as arguments to `PlotItem::on_hover`, which
need to be implemented when using `PlotGeometry::Rects`.
2024-04-21 11:05:53 +02:00
Juan Campa c630a8de89
Fix incorrect line breaks (#4377)
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While breaking a paragraph, it was possible to lose line break
candidates that could've been used on the next line, causing egui to
unnecessarily overrun `wrap.max_width`.

This PR fixes it so that we don't forget about those candidates.


Before:
Note that the window can't resize to the requested width because the
text is not wrapping.


https://github.com/emilk/egui/assets/1410520/6430a334-2995-4b40-bc34-8f01923f9f95

After:


https://github.com/emilk/egui/assets/1410520/225fa4cd-cbbb-4a7e-9580-7f1814c05ee7

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-04-21 10:58:40 +02:00
Juan Campa 78d95f430b
Consider layer transform when positioning text agent (#4319)
When positioning the text agent, the layer transform was not being
considered. This not only caused issues with IME input positioning but
also layout shifts if the text agent was off-screen.

Before

![Screenshot 2024-04-04 at 13 33
11@2x](https://github.com/emilk/egui/assets/1410520/5d88a358-67bd-478c-95c9-d76f84d57c39)

After

![Screenshot 2024-04-04 at 13 31
52@2x](https://github.com/emilk/egui/assets/1410520/55f068c7-56fe-4ba4-8455-7d0f613e8a52)
2024-04-05 07:31:33 +02:00
Gustav Sörnäs 2342788973
Fix wrong replacement function in deprecation notice of `drag_released*` (#4314)
Quick thing I noticed while updating a crate to egui 0.27.
2024-04-03 10:02:29 +02:00
Emil Ernerfeldt 15b0ef3259 Release 0.27.2 - Fix blurry web rendering 2024-04-02 18:18:43 +02:00
lucasmerlin de9e0adf17
Allow disabling animations on a ScrollArea (#4309)
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Adds a flag to ScrollArea that disables animations for the scroll_to_*
functions
2024-04-02 17:53:54 +02:00
Emil Ernerfeldt 36ebce163a
egui_plots: Fix the same plot tick label being painted multiple times (#4307)
Usually this isn't visible (the same label being painted on top of
itself), but it will be visible if the user has a custom formatter (e.g.
`y_axis_formatter`) that choses a different format based on
`GridMark:step_size` (e.g. using fewer decimals for thicker ticks).
2024-04-02 15:37:44 +02:00
Alexander Parlett 4bc7e66245
Support order on windows (#4301)
Adds support for the ordering of windows passing through to the
underlying area.

Needed for a specific usecase of adding debug tools using windows with
the bevy integration.
2024-04-02 10:33:14 +02:00
Emil Ernerfeldt 058f4753b0 Fix typos and false positives found by new version of 'typos' 2024-04-02 09:55:13 +02:00
Emil Ernerfeldt 0a40b16bd4
Fix blurry rendering in some browsers (#4299)
* Closes https://github.com/emilk/egui/issues/4241

I would love some more testers of this.

I'm not sure if we really need the round-to-even code, but I'm hesitant
to out-right revert https://github.com/emilk/egui/pull/151 when I cannot
reproduce its problem. Keeping it seems quite safe though.

---
# Testing
Checkout the branch and run:

* `./scripts/start_server.sh`
* `./scripts/build_demo_web.sh` and then open
`http://localhost:8888/index.html#Rendering`
* `./scripts/build_demo_web.sh --wgpu` and then open
`http://localhost:8888/index.html#Rendering`

Check the "Rendering test" that the squares in the pixel alignment test
are perfectly sharp, like this:

<img width="576" alt="Screenshot 2024-04-01 at 13 27 20"
src="https://github.com/emilk/egui/assets/1148717/fb6c4824-9e25-4304-bc0c-3c50fbd44a52">

If it looks something like this, something is WRONG:
<img width="488" alt="Screenshot 2024-04-01 at 13 29 07"
src="https://github.com/emilk/egui/assets/1148717/04bd93ff-2108-40c5-95f6-76e3bcb9cd7f">


Please try it on different zoom levels in different browsers, and if
possible on different monitors with different native dpi scaling. Report
back the results!


### Mac
I have tested on a high-DPI Mac:
* Chromium (Brave):  Can reproduce problem on `master`, and it's now
fixed
* Firefox:   Can reproduce problem on `master`, and it's now fixed
* Safari:  Can't get it to work; giving up for now
2024-04-01 15:22:47 +02:00
Emil Ernerfeldt 48ecf01e11
Rename "Color test" to "Rendering test", and restructure it slightly (#4298)
Put the pixel-alignment test first, and hide the color test under a
collapsing header.

<img width="743" alt="Screenshot 2024-04-01 at 13 01 43"
src="https://github.com/emilk/egui/assets/1148717/8e7108ab-63c8-470f-9c21-83181287969b">
2024-04-01 13:08:52 +02:00
Emil Ernerfeldt e99bd00dec
Only avoid glow context switching on Windows (#4296)
…since it is reportedly broken on Windows

* Early-out added in https://github.com/emilk/egui/pull/4284
* Re-opens https://github.com/emilk/egui/issues/4173 😭 
* Closes https://github.com/emilk/egui/issues/4289
* Closes https://github.com/emilk/egui/pull/4290
2024-04-01 12:14:44 +02:00
Emil Ernerfeldt 3ee4890b94 Remove warning in release build 2024-03-31 20:41:44 +02:00
Emil Ernerfeldt a97134d66c Improve `Debug` format of `Sense`, `WidgetInfo` and `Id` 2024-03-31 20:33:02 +02:00
Emil Ernerfeldt 95b62ce144 Show `WidgetInfo` for each widget if `debug.show_interactive_widgets`
This was useful during debugging
2024-03-31 20:32:05 +02:00
Emil Ernerfeldt aa2f87e0ff
Allow zoom/pan a plot as long as it contains the mouse cursor (#4292)
This is a fix meant mostly for Rerun, where we sometiems paint a
vertical time-line over the plot (which is interactive). Before this PR
you couldn't zoom or pan the plot while hovering that line, which was
really annoying.
2024-03-31 20:20:46 +02:00
Emil Ernerfeldt bb06befef1
Consider all non-interactie widgets under the mouse pointer hovered (#4291)
At least all those above any interactive widget.

* Closes https://github.com/emilk/egui/issues/4286

I feel there is still more thinking to be done about what is considered
`hovered` and how it relates to `contains_pointer`, but this PR at least
fixes tooltips for uninteractive widgets
2024-03-31 20:06:25 +02:00
rustbasic 21835c3176
Fix `ViewportCommand::InnerSize` not resizing viewport on Wayland (#4211) 2024-03-30 20:09:28 +01:00
Emil Ernerfeldt 5a0a1e96e0
Remove a bunch of `unwrap()` (#4285)
The fewer unwraps, the fewer panics
2024-03-30 19:33:19 +01:00
Emil Ernerfeldt 2ee9d30d6e Make it easier to tweak text colors in settings 2024-03-30 19:12:54 +01:00
Emil Ernerfeldt ab720ce900
Change `Frame::multiply_with_opacity` to multiply in gamma space (#4283)
This produces a more perceptually even change when used in animations,
like when fading out a closed window
2024-03-30 18:39:05 +01:00
Emil Ernerfeldt e03ea2e17d
eframe: Early-out from context switching the `glow` backend (#4284)
* Closes https://github.com/emilk/egui/issues/4173
2024-03-30 18:38:59 +01:00
Emil Ernerfeldt 549b243228
Rename `fn scroll2` to `fn scroll` (#4282) 2024-03-30 18:00:43 +01:00
Emil Ernerfeldt 1354c3e19a
Make the code example demo narrow enough to fit on mobile (#4281)
I think it is a good example, and so I want to open it by default, but
for that it needs to work on mobile.

Hopefully this doesn't make it too cryptic

<img width="415" alt="image"
src="https://github.com/emilk/egui/assets/1148717/83d881fa-675e-4659-bd21-14abcb79fe46">
2024-03-30 17:51:44 +01:00
刘皓 33221bd4dd
Fix continuous repaint on Wayland when TextEdit is focused or IME output is not None (#4269)
* Closes #4254

Changes egui-winit so that it calls `window.set_ime_cursor_area` when
the IME rect changes or the user interacts with the application instead
of calling it every time the app is rendered. This works around a winit
bug that causes the app to continuously repaint under certain
circumstances on Wayland.

Tested on Wayland and on X11 using the text edit in the egui_demo_app -
no changes in IME functionality as far as I can tell. Untested on
non-Linux platforms.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-03-30 17:14:58 +01:00
Emil Ernerfeldt 3b147c066b
Implement blinking text cursor in `TextEdit` (#4279)
On by default. Can be set with `style.text_cursor.blink`.

* Closes https://github.com/emilk/egui/pull/4121
2024-03-30 16:22:28 +01:00
Emil Ernerfeldt d3c6895443
eframe: Correctly identify if browser tab has focus (#4280)
`input.focus` was often wrong on web
2024-03-30 16:22:16 +01:00
Emil Ernerfeldt 7277322983
Break out Checkbox, RadioButton and ImageButton to their own files (#4278)
Just a refactor
2024-03-30 14:28:12 +01:00
Emil Ernerfeldt a9a756e8f3
Overload operators for `Rect + Margin`, `Rect - Margin` etc (#4277)
It's more ergonomic
2024-03-30 14:03:41 +01:00
Emil Ernerfeldt 32888e0f83
Make `TextEdit` and atomic widget (#4276)
This means only one space allocation, which should allow putting it in
more types of layouts (right-to-left, centered, adjusted, …).

It also just makes the code simpler
2024-03-30 13:33:51 +01:00
Emil Ernerfeldt fbb4a040ac
Change the resize cursor when you reach the resize limit (#4275)
For panels and `DragValue`: if you cannot resize more in one direction,
reflect that in the choice of mouse cursor


![resize-cursor-2](https://github.com/emilk/egui/assets/1148717/f95176d3-eab9-48cf-b7bd-3182312551d9)
2024-03-30 10:54:32 +01:00
Emil Ernerfeldt 8da0e8cc77
Fix: `Response::clicked_elsewhere` takes clip rect into account (#4274)
`clicked_elsewhere` now checks against the clipped `interact_rect` of
the widget instead of the full `rect`.

In practice this shouldn't change much since the function is mostly used
for windows and areas, which aren't clipped.
2024-03-30 10:35:55 +01:00
Emil Ernerfeldt a7c5eb47a8
Fix bug in determining wether to remove focus from a widget (#4272)
* Closes https://github.com/emilk/egui/issues/4206
2024-03-30 10:22:58 +01:00
Emil Ernerfeldt 810135c5eb
Fix incorrect `Response::interact_rect` for `Area/Window` (#4273)
It was wrong for any `Area` or `Window` that was being moved or whose
position was constrained
2024-03-30 10:15:54 +01:00
Emil Ernerfeldt a541e021aa
Add `RectShape::blur_width` to implement shadows (#4267)
This is mostly a refactor, but has some performance benefits:
* We (re)use the same tessellator as for everything else, leading to
less allocations
* We cull shapes before rendering them

Adding `RectShape::blur_width` means it can also be used for other
effects, such as glow.
2024-03-29 20:29:42 +01:00
Emil Ernerfeldt 73dbfd689b Don't wrap the text in the `Frame` demo 2024-03-29 15:58:37 +01:00
Emil Ernerfeldt 0a428f0887 Improve docs of `ui.collapsing`
See https://github.com/emilk/egui/issues/4265
2024-03-29 15:58:22 +01:00
Emil Ernerfeldt dfbe118ea4
Release 0.27.1 (#4264)
## egui changelog
### 🐛 Fixed
* Fix visual glitch on the right side of highly rounded rectangles
[#4244](https://github.com/emilk/egui/pull/4244)
* Prevent visual glitch when shadow blur width is very high
[#4245](https://github.com/emilk/egui/pull/4245)
* Fix `InputState::any_touches` and add `InputState::has_touch_screen`
[#4247](https://github.com/emilk/egui/pull/4247)
* Fix `Context::repaint_causes` returning no causes
[#4248](https://github.com/emilk/egui/pull/4248)
* Fix touch-and-hold to open context menu
[#4249](https://github.com/emilk/egui/pull/4249)
* Hide shortcut text on zoom buttons if `zoom_with_keyboard` is false
[#4262](https://github.com/emilk/egui/pull/4262)

### 🔧 Changed
* Don't apply a clip rect to the contents of an `Area` or `Window`
[#4258](https://github.com/emilk/egui/pull/4258)


## eframe changelog
* Web: repaint if the `#hash` in the URL changes
[#4261](https://github.com/emilk/egui/pull/4261)
* Add web support for `zoom_factor`
[#4260](https://github.com/emilk/egui/pull/4260) (thanks
[@justusdieckmann](https://github.com/justusdieckmann)!)

---------

Co-authored-by: Justus Dieckmann <45795270+justusdieckmann@users.noreply.github.com>
2024-03-29 13:12:26 +01:00
Emil Ernerfeldt 946bc888db
Hide shortcut text on zoom buttons if `zoom_with_keyboard` is false (#4262) 2024-03-29 12:15:03 +01:00
Justus Dieckmann 7cc98bd38e
Add web support for `zoom_factor` (#4260)
Before, when setting the `zoom_factor`, the website was already
enlarged, but the zoom was ignored when calculating the logical window
size and mouse position, causing an offset between the actual cursor and
selected elements. That is addressed here

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-03-29 11:55:49 +01:00
Emil Ernerfeldt 60da4b4f65
Web: repaint if the `#hash` in the URL changes (#4261)
Fixes a problem in egui.rs where the back-button would not work to
switch between the top-level tabs
2024-03-29 10:59:24 +01:00
YgorSouza c4f16af721
Prevent plot from resetting one axis while zooming/dragging the other (#4252)
* Closes <https://github.com/emilk/egui/issues/4251>
2024-03-28 10:43:28 +01:00
Emil Ernerfeldt 3dba73e63e
Improve the UI for changing the egui theme (#4257)
I added a new demo - a `Frame` editor:

![frame-editor](https://github.com/emilk/egui/assets/1148717/d0bec169-c211-45a3-9f53-5059fb8fc224)

This whole menu is now just a a bit nicer to use:
<img width="406" alt="Screenshot 2024-03-28 at 09 49 16"
src="https://github.com/emilk/egui/assets/1148717/32d12067-7cf0-4312-aa12-42909a5ed5ac">
2024-03-28 10:09:28 +01:00
Emil Ernerfeldt e183655aac
Don't apply a clip rect to the contents of an `Area` or `Window` (#4258)
The edges were rather arbitrarily chosen anyway, and I'm not sure who it
was supposed to help.
2024-03-28 10:09:21 +01:00
Emil Ernerfeldt 58a27882b0
Fix touch-and-hold to open context menu (#4249)
This was broken in cases where the ui wasn't waking up, i.e. when
nothing else was happening.
2024-03-27 16:39:06 +01:00
Nicolas PASCAL 9fa8aa7e30
`Plot::Items:allow_hover` give possibility to masked the interaction on hovered item (#2558)
This is particularly interesting if you want to authorize a single hover
tooltip on an item in the event of an interaction.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-03-27 16:35:36 +01:00
lomekragow 570e7cf71b
Add `register_native_texture` in `eframe::Frame` (#4246)
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* Closes https://github.com/emilk/egui/issues/4243

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-03-27 16:35:25 +01:00
Emil Ernerfeldt 3c029a45ac
Fix `Context::repaint_causes` returning no causes (#4248)
It would return the causes for repainting again collected this frame,
instead of the cause for repainting the current frame.

* Part of https://github.com/emilk/egui/issues/3931
2024-03-27 16:14:22 +01:00
Emil Ernerfeldt bc5ce77819
Fix `InputState::any_touches` and add `InputState::has_touch_screen` (#4247)
Add `InputState::has_touch_screen` to query if there ever has been any
touches (which is what `any_touches` used to return).
2024-03-27 16:14:17 +01:00
Emil Ernerfeldt a15e6c2122
Prevent visual glitch when shadow blur width is very high (#4245)
* Closes https://github.com/emilk/egui/issues/4238

The comment in the code explains it well, but the short of it is this:
we can't handle a shadow blur width larger than the shadow rectangle, so
we need to clamp the blur. This means smaller things will cast shadows
with a smaller blur width, but that's better than having visual
glitches.
2024-03-27 11:22:38 +01:00
Emil Ernerfeldt 947b5813d7
Fix visual glitch on the right side of highly rounded rectangles (#4244)
* Part of https://github.com/emilk/egui/issues/4238

When one side of a rectangle is all rounding we need to take care not to
produce duplicated vertices in the rectangle path generator.

The old code only handled three sides, but forgot the last side (the
right side).
The new code handles the right side, and also handles the other sides
more robustly (with a floating point eps) and efficiently (in a single
pass).

The glitch was most notable in shadows with a high blur width.

Examples of the glitch:

<img width="203" alt="Screenshot 2024-03-26 at 20 15 38"
src="https://github.com/emilk/egui/assets/1148717/dc1c0a06-35f0-4fda-a011-0e37d18454a0">

<img width="220" alt="Screenshot 2024-03-27 at 09 48 48"
src="https://github.com/emilk/egui/assets/1148717/c278b28e-c3f9-4c82-ba20-0480621efd2f">

<img width="33" alt="Screenshot 2024-03-27 at 09 49 21"
src="https://github.com/emilk/egui/assets/1148717/379ddf77-6590-4444-9c2e-67ab1e071f0f">
2024-03-27 10:13:49 +01:00
Emil Ernerfeldt 4d4cb3d20d Release 0.27.0 - Nicer menus and new hit test logic 2024-03-26 17:13:57 +01:00
Emil Ernerfeldt f8d7d0ebaa
Enforce writing username in TODO comments (#4235) 2024-03-26 11:48:24 +01:00
Emil Ernerfeldt 884cf6de3d Add some tests for `Rect` 2024-03-26 11:13:04 +01:00
Emil Ernerfeldt 8a880d6d0f
Add `Area::sense` and improve hit-testing of buttons in menus (#4234)
Previously, putting the cursor in the gap between two menu buttons would
not hover any of the buttons, but the click-sensitive menu itself. Now
the menu is no longer click-sensitive.
2024-03-26 11:12:49 +01:00