Commit Graph

270 Commits

Author SHA1 Message Date
Emil Ernerfeldt 820fa3c43a
`Location::query_map`: support repeated key (#4183)
This adds support for parsing e.g. `?foo=hello&foo=world`, returning
both "hello" and "world" in `Location::query_map`
2024-03-17 17:50:33 +01:00
Emil Ernerfeldt bf7ffb982a
Fix bug parsing url query with escaped & or = (#4172)
I have tested this manually:

<img width="727" alt="Screenshot 2024-03-14 at 19 38 34"
src="https://github.com/emilk/egui/assets/1148717/fa1f6da4-d9e3-4f08-9812-1d61479dfd52">
2024-03-15 06:43:27 +01:00
Jan Procházka c5eaba43cd
Fix crash on `request_animation_frame` when destroying web runner (#4169)
Previously, any frames in flight (`requestAnimationFrame`) on web were
not being cancelled (`cancelAnimationFrame`) when `WebRunner::destroy`
was called. If a user called `destroy`, then immediately removed the
canvas from the DOM, eframe could panic with a "failed to find (canvas)
element by id" error message.

This PR changes two things:
- The canvas element is directly referenced everywhere it's needed
instead of being looked up by `canvas_id`[^1]
- The RAF handle is stored in `WebRunner` and `cancelAnimationFrame` is
called on it inside of `WebRunner::destroy`[^2]

[^1]: The WebGL/WGPU backends were already holding onto the canvas (and
associated GPU context), so the change is just converting all the
`get_element_by_id` lookups to retrieve the canvas from the web runner
handle.

[^2]: There is only ever one frame in flight, so we store it directly as
a scalar field.
2024-03-14 10:26:34 +01:00
lomekragow 47fbce665a
Add `get_proc_address` in CreationContext (#4145)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->

* Closes <https://github.com/emilk/egui/issues/4144>
2024-03-13 13:07:27 +01:00
ming08108 efc0a6385c
Update kb modifiers from web mouse events (#4156)
Update modifier state from web mouse events. This allows modifiers to be
correctly updated when the window is not in focus but the mouse is still
moving over the window.
2024-03-12 11:14:40 +01:00
Varphone Wong 827fdefd83
eframe: Added `App::raw_input_hook` allows for the manipulation or filtering of raw input events (#4008)
# What's New

* eframe: Added `App::raw_input_hook` allows for the manipulation or
filtering of raw input events
   A filter applied to raw input before [`Self::update`]
This allows for the manipulation or filtering of input events before
they are processed by egui.
This can be used to exclude specific keyboard shortcuts, mouse events,
etc.
Additionally, it can be used to add custom keyboard or mouse events
generated by a virtual keyboard.
* examples: Added an example to demonstrates how to implement a custom
virtual keyboard.


[eframe-custom-keypad.webm](https://github.com/emilk/egui/assets/1274171/a9dc8e34-2c35-4172-b7ef-41010b794fb8)
2024-03-12 11:06:08 +01:00
Cameron Taggart ca1f453c47
add webgpu feature by default for wgpu feature of eframe (#4124)
Fix #4123. Looks like it was caused by #3875.
2024-03-04 20:20:03 +01:00
Giantblargg b8048572e8
Add API for raw mouse motion (#4063)
Raw mouse movement is unaccelerated and unclamped by screen boundaries,
and does not relate to any position on the screen.
It is useful in certain situations such as draggable values and 3D
cameras, where screen position does not matter.


https://github.com/emilk/egui/assets/1700581/1400e6a6-0573-41b9-99a1-a9cd305aa1a3

Added `Event::MouseMoved` for integrations to supply raw mouse movement.
Added `Response:drag_motion` to get the raw mouse movement, but will
fall back to delta in case the integration does not supply it.

Nothing should be breaking, but third-party integrations that can send
`Event::MouseMoved` should be updated to do so.

Based on #1614 but updated to the current version, and with better
fallback behaviour.

* Closes #1611
* Supersedes #1614
2024-02-20 18:00:39 +01:00
Emil Ernerfeldt 3672b150ed Release 0.26.2 - Response.interact/context_menu fix 2024-02-14 10:49:57 +01:00
Varphone Wong 1970e2ccb1
`eframe`: Add `winuser` feature to `winapi` to fix unresolved import (#4037)
After merging PR #4036, build errors occurred in eframe-related
applications:

```log
error[E0432]: unresolved import `winapi::um::winuser`
   --> crates\eframe\src\native\app_icon.rs:83:9
    |
83  |     use winapi::um::winuser;
    |         ^^^^^^^^^^^^^^^^^^^ no `winuser` in `um`
    |
note: found an item that was configured out
   --> C:\Users\Varphone\.cargo\registry\src\index.crates.io-6f17d22bba15001f\winapi-0.3.9\src\um\mod.rs:290:37
    |
290 | #[cfg(feature = "winuser")] pub mod winuser;
    |                                     ^^^^^^^
    = note: the item is gated behind the `winuser` feature

For more information about this error, try `rustc --explain E0432`.
error: could not compile `eframe` (lib) due to previous error
warning: build failed, waiting for other jobs to finish...
```
2024-02-13 12:27:58 +01:00
Emil Ernerfeldt d22ee81ab0 Release 0.26.1 - Bug Fixes 2024-02-11 09:03:09 +01:00
rustbasic 68eb3db648
Fix high CPU usage on Windows when app is minimized (#3985)
patch #3982
2024-02-06 13:24:49 +01:00
Emil Ernerfeldt 56bf8b79f3 Release 0.26.0 - Text selection in labels 2024-02-05 17:28:10 +01:00
Emil Ernerfeldt 217e066626
Make `egui_wgpu::renderer` a private module (#3979)
All its contents is exported to the top-level
2024-02-05 15:12:59 +01:00
Emil Ernerfeldt 28d3c8e2b5 Improve README.md 2024-02-05 14:11:54 +01:00
Emil Ernerfeldt d02491425c
Put all egui crates as workspace crates (#3976)
Second attempty
2024-02-05 12:59:49 +01:00
Emil Ernerfeldt bcebfecb84
Use more workspace dependencies (#3975) 2024-02-05 12:43:58 +01:00
Emil Ernerfeldt 8f2c8664e7
Emilk/revert workspace deps (#3942)
* Closes https://github.com/emilk/egui/issues/3941

Workspace dependencies can be annoying.

If you don't set them to `default-features=false`, then you cannot opt
out of their default features anywhere else, and get warnings if you
try.

So you set `default-features=false`, and then you need to manually opt
in to the default features everywhere else.
Or, as in my case, don't.

I don't have the energy to do this tonight, so I'll just revert.
2024-02-01 21:29:48 +01:00
Emil Ernerfeldt 00cd671ad8 Use workspace dependencies for the egui crates 2024-02-01 20:25:31 +01:00
Emil Ernerfeldt dda9f79838 Remove `version` field for path-dependencies 2024-02-01 20:11:40 +01:00
Emil Ernerfeldt 67b796faee
Misc cleanup (#3935)
* Improve docstring
* Nicer welcome gif in README
* Misc cleanup
2024-02-01 17:09:35 +01:00
YgorSouza d72f92c41d
Add `x11` and `wayland` features to egui-wgpu and egui_glow (#3909)
This allows them to build correctly on Linux by passing one or both of
the features alongside `winit`.

Closes #3492
Closes #2286
2024-01-30 16:55:55 +01:00
Emil Ernerfeldt ab39420c29
Much more accurate `cpu_usage` timing (#3913)
`frame.info.cpu_usage` now includes time for tessellation and rendering,
but excludes vsync and context switching.
2024-01-29 19:12:16 +01:00
Emil Ernerfeldt 21253d844e
Postpone call to get_current_texture (#3914)
This should help slightly with CPU/GPU parallelism when vsync is on.

I also return the time spent on vsync, which can help users figure out
how much CPU wall-time was used on non-vsync stuff
2024-01-29 18:06:21 +01:00
Andreas Reich 40ed503ebd
Re-try adapter creation if creation with WebGPU enabled fails and WebGL was enabled. (#3895)
* Filed this in relation to the changes here
https://github.com/gfx-rs/wgpu/issues/5142
* Fixes https://github.com/rerun-io/rerun/issues/4915

Draft until fully confirmed this works on Linux Chrome
2024-01-29 11:04:05 +01:00
rustbasic e3cfcf7d2e
eframe: don't call `App::update` on minimized windows (#3877)
* Closes #3321
2024-01-25 10:15:38 +01:00
Garoven 200051d5d8
Fix Android crash on resume with Glow backend (#3867)
Addition for <https://github.com/emilk/egui/pull/3847>
In previous one i only fixed crash occurring with Wgpu backend. This
fixes crash with Glow backend as well.
I only tested this change with android so most things i changed are
behind ```#[cfg(target_os = "android")]```.

Both fixes are dirty thought. As
<https://github.com/emilk/egui/pull/3172> says that "The root viewport
is the original viewport, and cannot be closed without closing the
application.". So they break rules i guess? But i can't think about
better solution for now.

Closes <https://github.com/emilk/egui/issues/3861>.
2024-01-24 15:50:21 +01:00
Emil Ernerfeldt 3a8e2348a5
`egui-wgpu`: turn off the default features of `wgpu` (#3875)
This makes all `wgpu` features opt-in for `egui-wgpu` users.

For `eframe`, I opted to enable some `wgpu` features so users can still
use `eframe` without having to also opt-in to extra ewgpu features
(eframe is batteries-included).
2024-01-24 09:43:40 +01:00
Garoven e46b0018b9
Fix Android crash on resume (#3847)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->

Added Viewport reinitialization and Window recreation for Android on
resume event.

Closes <https://github.com/emilk/egui/issues/3674>.


https://github.com/emilk/egui/assets/95014675/7bc51ea5-3f63-4422-b5a0-ce8291612982
2024-01-22 12:13:28 +01:00
Emil Ernerfeldt 76ec982958 Lower some logging from debug -> trace 2024-01-19 13:44:04 +01:00
Emil Ernerfeldt b766a48fa7
Update wgpu to 0.19 (#3824)
* Closes https://github.com/emilk/egui/issues/3675

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
Co-authored-by: Mingun <Alexander_Sergey@mail.ru>
2024-01-19 10:14:13 +01:00
Emil Ernerfeldt 401de05630
Use `Self` everywhere (#3787)
This turns on the clippy lint
[`clippy::use_self`](https://rust-lang.github.io/rust-clippy/v0.0.212/index.html#use_self)
and fixes it everywhere.
2024-01-08 17:41:21 +01:00
Emil Ernerfeldt 12ad9e7b36 Release 0.25.0 - Better keyboard input 2024-01-08 12:25:43 +01:00
Emil Ernerfeldt 8c30e8c5f7
Highlight submenu buttons when hovered and open (#3780)
Submenu buttons in menues now properly highlight when hovered and when
opened.

…plus a bunch of other cleanup
2024-01-07 22:08:32 +01:00
Emil Ernerfeldt 12468438a3
`eframe`: Fix building the `wasm32` docs for `docs.rs` (#3757)
* Closes https://github.com/emilk/egui/issues/3756

Fix suggested by @morionelab
2023-12-31 10:26:02 +01:00
Emil Ernerfeldt ffcc3f066c Typos and doc improvements 2023-12-22 17:33:01 +01:00
Emil Ernerfeldt 9253cafedd
`eframe`: If both `glow` and `wgpu` features are enabled, default to `wgpu` (#3717)
By default, only the `glow` feature is enabled, so if the user added
`wgpu` to the feature list they probably wanted to use `wgpu`.
2023-12-19 09:51:05 +01:00
Emil Ernerfeldt 4a2cafee7c Add a TODO 2023-12-18 17:28:47 +01:00
crispy-strawberry a726e656a4
Very small typo fix (#3693)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->

Small spelling error - changed `Addintional` to `Additional`
2023-12-18 15:43:09 +01:00
Emil Ernerfeldt 449678e617
Update to glow 0.13 (#3715) 2023-12-18 15:15:20 +01:00
Fredrik Fornwall 8e5959d55d
Update to winit 0.29 (#3649)
* Closes https://github.com/emilk/egui/issues/3542
* Closes https://github.com/emilk/egui/issues/2977
* Closes https://github.com/emilk/egui/issues/3303

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2023-12-18 14:53:14 +01:00
Emil Ernerfeldt 8503a85113
Bug fix: framebuffer clear when using glow with multi-viewports (#3713)
I broke this in https://github.com/emilk/egui/pull/3665

For some reason, when using multiple viewports, the first "clear"
doesn't take.

I don't have time to investigate further, so I am adding a hack here
which:

* For single-viewport apps, the clear is done before `App::update` so
user can paint there
* For multi-viewport apps, the clear is done after `App::update`, so
that it works

This means painting in `App::update` won't work with multi-viewports.

Ideally, users should use paint callbacks instead of painting directly
in `App::update` anyways.
2023-12-18 12:47:23 +01:00
Emil Ernerfeldt a4e389431d
Simplify `egui_winit::State` (#3678)
By storing a clone of the egui context in it, we can be sure to always
use the correct `pixels_per_point`
2023-12-05 11:45:25 +01:00
Sebastian Urban 36c6b6304d
Make glow Send + Sync again. (#3646)
* Reverts #3598
* Closes #3645
2023-12-04 15:58:05 +01:00
Emil Ernerfeldt d17613c242 Release 0.24.1 - Bug fixes 2023-11-30 17:46:25 +01:00
Emil Ernerfeldt 4b1523ad51
eframe glow backend: Clear render target before calling `App::update` (#3665)
* Closes https://github.com/emilk/egui/issues/3659
2023-11-30 16:37:16 +01:00
Emil Ernerfeldt bd9bc252aa
Fix buggy text withviewports on monitors with different scales (#3666)
* Closes https://github.com/emilk/egui/issues/3664

Bonus: optimize color conversions and font atlas upload, especially in
debug builds.
2023-11-30 15:56:05 +01:00
Emil Ernerfeldt 61a7b90d5b
Improve multi-viewports across monitors with different scales (#3663)
It required some ugly code in `egui-winit` in order to fix this without
breaking sem-ver (I want this to land in a 0.24.1 patch release). I'll
clean up in time for 0.25.

There is still a font rendering bug when using immediate viewports
across multiple viewports, but that's harder to fix.
2023-11-30 12:08:53 +01:00
Emil Ernerfeldt a1f3c71b7f
Remove dependency on `tts` (#3651)
We were using [`tts`](https://github.com/ndarilek/tts-rs) for the
web-only screen reader. This was overkill, to say the least. It is now
replaced with ten lines of `web-sys` calls.
2023-11-28 10:46:18 +01:00
zeozeozeo 4dc964ab4b
eframe: Fix window flashing white on launch (#3631)
This is a bug that can occur on Windows, previously it was fixed by only
showing the window after the first frame was rendered, but the bug
appeared again with egui 0.24.0. This commit fixes this bug by making
the window invisible on startup.

## Before


![window-flash](https://github.com/emilk/egui/assets/108888572/31a675af-8c30-46b1-a1af-653491cf67da)

## After


![no-window-flash](https://github.com/emilk/egui/assets/108888572/e7bfc429-033e-4842-8591-b9229143a60b)

<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to add commits to your PR.
* Remember to run `cargo fmt` and `cargo cranky`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->

Closes https://github.com/emilk/egui/issues/3625.
2023-11-27 10:35:37 +01:00