* Closes#4473
This PR introduce `Style::wrap_mode`, which adds support for text
truncation in addition to text wrapping. This PR also update some width
calculation of the ComboBox.
#### Core
- Add `egui::TextWrapMode` (pure enum with `Extend`, `Wrap`, `Truncate`)
- Add `Style::wrap_mode: Option<tTextWrapMode>`
- **DEPRECATED**: `Style::wrap`, use `Style::wrap_mode` instead.
- Add `Ui::wrap_mode()` to return the wrap mode to use in the current
ui. If specified in `Style`, return it. Otherwise, return
`TextWrapMode::Wrap` for vertical layout and wrapping horizontal layout,
and `TextWrapMode::Extend` otherwise.
- **DEPRECATED**: `Ui::wrap_text()`, use `Ui::wrap_mode` instead.
#### Widget
- Update the width calculation of the `ComboBox` button (_not_ its popup
menu).
- Now, `ComboBox::width()` (defaulting to `Spacing::combo_width`) is
always considered a minimum width and will extend the `Ui`, regardless
of the selected text width and wrap mode.
- Introduce `ComboBox::wrap_mode`, which overrides `Ui::wrap_mode` for
the selected text layout.
- Note: since `ComboBox` uses `ui.horizontal` internally, the default
wrap mode is always `TextWrapMode::Extend`, regardless of the caller's
`Ui`'s layout.
- The `ComboBox` button no longer extend to `ui.available_width()` with
wrapping is enabled.
- **BREAKING**: `ComboBox::wrap()` no longer has a `bool` argument and
is now a short-hand for `ComboBox::wrap_mode(TextWrapMode::Wrap)`.
- Added `ComboBox::truncate()` as short-hand for
`ComboBox::wrap_mode(TextWrapMode::Truncate)`.
- Update `Label`
- Add `Label::wrap_mode()` to specify the text wrap mode.
- **BREAKING**: `Label::wrap()` no longer has a `bool` argument and is
now a short-hand for `Label::wrap_mode(TextWrapMode::Wrap)`.
- **BREAKING**: `Label::truncate()` no longer has a `bool` argument and
is now a short-hand for `Label::wrap_mode(TextWrapMode::Truncate)`.
- Update `Button`
- Add `Button::wrap_mode()` to specify the text wrap mode.
- **BREAKING**: `Button::wrap()` no longer has a `bool` argument and is
now a short-hand for `Button::wrap_mode(TextWrapMode::Wrap)`.
- Added `Button::truncate()` as short-hand for
`Button::wrap_mode(TextWrapMode::Truncate)`.
#### Low-level
- **BREAKING**: `WidgetText::into_galley()` now takes an
`Option<TextWrapMode>` instead of a `Option<bool>` argument.
- **BREAKING**: `WidgetText::into_galley_impl(()` now takes a
`TextWrapping` argument instead of `wrap: bool` and `availalbe_width:
f32` arguments.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
An alternative to the "Phone Size" button useful for testing
`ViewportCommand::InnerSize`.
I created this to make it easy to debug
https://github.com/emilk/egui/issues/4196 there are more details there.
We were using [`tts`](https://github.com/ndarilek/tts-rs) for the
web-only screen reader. This was overkill, to say the least. It is now
replaced with ten lines of `web-sys` calls.
* Closes https://github.com/emilk/egui/issues/3602
You can now zoom any egui app by pressing Cmd+Plus, Cmd+Minus or Cmd+0,
just like in a browser. This will change the current `zoom_factor`
(default 1.0) which is persisted in the egui memory, and is the same for
all viewports.
You can turn off the keyboard shortcuts with `ctx.options_mut(|o|
o.zoom_with_keyboard = false);`
`zoom_factor` can also be explicitly read/written with
`ctx.zoom_factor()` and `ctx.set_zoom_factor()`.
This redefines `pixels_per_point` as `zoom_factor *
native_pixels_per_point`, where `native_pixels_per_point` is whatever is
the native scale factor for the monitor that the current viewport is in.
This adds some complexity to the interaction with winit, since we need
to know the current `zoom_factor` in a lot of places, because all egui
IO is done in ui points. I'm pretty sure this PR fixes a bunch of subtle
bugs though that used to be in this code.
`egui::gui_zoom::zoom_with_keyboard_shortcuts` is now gone, and is no
longer needed, as this is now the default behavior.
`Context::set_pixels_per_point` is still there, but it is recommended
you use `Context::set_zoom_factor` instead.
* Part of https://github.com/emilk/egui/issues/3556
## In short
You now almost never need to use `eframe::Frame` - instead use
`ui.input(|i| i.viewport())` for information about the current viewport
(native window), and use `ctx.send_viewport_cmd` to modify it.
## In detail
This PR removes most commands from `eframe::Frame`, and replaces them
with `ViewportCommand`.
So `frame.close()` becomes
`ctx.send_viewport_cmd(ViewportCommand::Close)`, etc.
`frame.info().window_info` is now also gone, replaced with `ui.input(|i|
i.viewport())`.
`frame.info().native_pixels_per_point` is replaced with `ui.input(|i|
i.raw.native_pixels_per_point)`.
`RawInput` now contains one `ViewportInfo` for each viewport.
Screenshots are taken with
`ctx.send_viewport_cmd(ViewportCommand::Screenshots)` and are returned
in `egui::Event` which you can check with:
``` ust
ui.input(|i| {
for event in &i.raw.events {
if let egui::Event::Screenshot { viewport_id, image } = event {
// handle it here
}
}
});
```
### Motivation
You no longer need to pass around the `&eframe::Frame` everywhere.
This also opens the door for other integrations to use the same API of
`ViewportCommand`s.
* Silence a few clippy warnings
* Use named threads
* Remove some deprecated functions
* Document Context and Ui fully
* Use `parking_lot::Mutex` in `eframe`
* Expand clippy.toml files
* build fix
* Get a reference to `IntegrationInfo`
* Add doc comment
* Change `info` to return a reference
* Clone integration info
* Remove `&`
* Clone integration info in another place
* Refactor: remove extra store of events
* Remove unnecessary extra function
* Refactor: simplify event registering
* Store panic summary
* egui_demo_app: move web-part to own module
* index.html: await
* Properly unsubscribe from events on panic
* Better error handling
* Demo app html: hide the wasm canvas and show an error message on panic
* egui_demo_app: add panic button to test panic response on web
* fix typo
* Use a constructor to create WebHandle
* Refactor: less use of locks in the interfaces
* More consistent naming
* Refactor repaint logic
* request_repaint_after also fires the request_repaint callback
* Bug fixes
* Add test to egui_demo_app
* build_demo_web: build debug unless --release is specified
* Fix the web backend too
* Run special clippy for wasm, forbidding some types/methods
* Remove wasm_bindgen_check.sh
* Fix typos
* Revert "Remove wasm_bindgen_check.sh"
This reverts commit 92dde253446a6930f34f2fcf67f76bc11669ec3b.
* Only run cranky/clippy once
* Remove native screen reader support
Use the "accesskit" feature flag to `eframe` instead.
[AccessKit](https://github.com/AccessKit/accesskit) is the future.
`tts` was a mess to compile on many platforms, so I no longer want
the native `tts` dependency.
* Update tts to 0.25
* Update changelogs
* Turn on all feature flags for package.metadata.docs.rs
* remove tts from deny.toml skip-tree
* Update web build scripts
* Update deny.toml
* Using tracing-subscriber in hello_world example
* Add Key::Plus/Minus/Equals
* Warn if failing to guess OS from User-Agent
* Remove jitter when using Context::set_pixels_per_point
* Demo app: zoom in/out using ⌘+ and ⌘-
* Demo app: make backend panel GUI scale slider better
* Optimize debug builds a bit
* typo
* Update changelog
* Add helper module `egui::gui_zoom` for zooming an app
* Better names, and update changelog
* Combine Plus and Equals keys
* Last fix
* Fix docs
Since https://github.com/emilk/egui/pull/1919 we can continue
the application after closing the native window. It therefore makes
more sense to call `frame.close()` to close the native window,
instead of `frame.quit()`.