20 KiB
20 KiB
egui changelog
All notable changes to the egui crate will be documented in this file.
NOTE: epaint, eframe, egui_web, egui-winit and egui_glium have their own changelogs!
Unreleased
Added ⭐
- Add horizontal scrolling support to
ScrollAreaandWindow(opt-in). TextEdit::layouter: Add custom text layout for e.g. syntax highlighting or WYSIWYG.Fonts::layout_job: New text layout engine allowing mixing fonts, colors and styles, with underlining and strikethrough.- Add feature
"serialize"separatedly from"persistence". - Add
egui::widgets::global_dark_light_mode_buttonsto easily add buttons for switching the egui theme. TextEditcan now be used to show text which can be selectedd and copied, but not edited.- Add
Memory::cachesfor caching things from one frame to the next.
Changed 🔧
- Label text will now be centered, right-aligned and/or justified based on the layout.
Hyperlinkwill now word-wrap just like aLabel.- All
Ui:s must now have a finitemax_rect.- Deprecated:
max_rect_finite,available_size_before_wrap_finiteandavailable_rect_before_wrap_finite.
- Deprecated:
Painter/Fonts: text layout now expect a color when creating aGalley. You may override that color withPainter::galley_with_color.- MSRV (Minimum Supported Rust Version) is now
1.54.0. - By default,
DragValue:s no longer show a tooltip when hovered. Change withStyle::explanation_tooltips. - Smaller and nicer color picker.
ScrollAreawill auto-shrink to content size unless told otherwise usingScollArea::auto_shrink.- By default,
Slider'sclamp_to_rangeis set to true.
Fixed 🐛
- Fix wrongly sized multiline
TextEditin justified layouts. - Fix clip rectangle of windows that don't fit the central area.
- Show tooltips above widgets on touch screens.
- Fix popups sometimes getting clipped by panels.
0.14.2 - 2021-08-28 - Window resize fix
Fixed 🐛
- Fix window resize bug introduced in
0.14.1.
0.14.1 - 2021-08-28 - Layout bug fixes
Added ⭐
- Add
Ui::horizontal_top.
Fixed 🐛
- Fix
set_width/set_min_width/set_height/set_min_height/expand_to_include_x/expand_to_include_y. - Make minimum grid column width propagate properly.
- Make sure
TextEditcontents expand to fill width if applicable. ProgressBar: add a minimum width and fix for having it in an infinite layout.- Fix sometimes not being able to click inside a combo box or popup menu.
0.14.0 - 2021-08-24 - Ui panels and bug fixes
Added ⭐
- Panels can now be added to any
Ui. - Plot:
- Line styles.
- Add
show_backgroundandshow_axesmethods toPlot.
- Progress bar.
Grid::num_columns: allow the last column to take up the rest of the space of the parentUi.- Add an API for dropping files into egui (see
RawInput). CollapsingHeadercan now optionally be selectable.
Changed 🔧
- A single-line
TextEditwill now clip text that doesn't fit in it, and scroll. - Return closure return value from
Area::show,ComboBox::show_ui,ComboBox::combo_box_with_label,Window::show,popup::*,menu::menu. - Only move/resize windows with primary mouse button.
- Tooltips are now moved to not cover the widget they are attached to.
Fixed 🐛
- Fix custom font definitions getting replaced when
pixels_per_pointis changed. - Fix
lost_focusforTextEdit. - Clicking the edge of a menu button will now properly open the menu.
- Fix hover detection close to an
Area. - Fix case where
Plot'smin_auto_boundscould be ignored after the first call toPlot::ui. - Fix slow startup when using large font files.
Contributors 🙏
0.13.1 - 2021-06-28 - Plot fixes
Added ⭐
- Plot: you can now set the stroke of a
HLine/VLine.
Changed 🔧
Plot::newnow takes anid_source: impl Hashinstead of aname: impl ToString. Functionally it is the same.
0.13.0 - 2021-06-24 - Better panels, plots and new visual style
Added ⭐
- Plot:
- Panels:
- Add right and bottom panels (
SidePanel::rightandPanel::bottom). - Panels can now be resized.
- Add an option to overwrite frame of a
Panel.
- Add right and bottom panels (
- Improve accessibility / screen reader.
- Add
ScrollArea::show_rowsfor efficient scrolling of huge UI:s. - Add
ScrollArea::enable_scrollingto allow freezing scrolling when editing TextEdit widgets within it - Add
Ui::set_visibleas a way to hide widgets. - Add
Style::override_text_styleto easily change the text style of everything in aUi(or globally). - You can now change
TextStyleon checkboxes, radio buttons andSelectableLabel. - Add support for cint under
cintfeature. - Add features
extra_assertsandextra_debug_assertsto enable additional checks. TextEditnow supports edits on a generic buffer usingTextBuffer.- Add
Context::set_debug_on_hoverandegui::trace!(ui)
Changed 🔧
- Minimum Rust version is now 1.51 (used to be 1.52)
- Tweaked the default visuals style.
- Plot: Renamed
CurvetoLine. TopPanel::topis nowTopBottomPanel::top.SidePanel::leftno longet takes the default width by argument, but by a builder call.SidePanel::leftis resizable by default.
Fixed 🐛
- Fix uneven lettering on non-integral device scales ("extortion lettering").
- Fix invisible scroll bar when native window is too narrow for egui.
0.12.0 - 2021-05-10 - Multitouch, user memory, window pivots, and improved plots
Added ⭐
- Add anchors to windows and areas so you can put a window in e.g. the top right corner.
- Make labels interactive with
Label::sense(Sense::click()). - Add
Response::request_focusandResponse::surrender_focus. - Add
TextEdit::code_editor(VERY basic). - Pan and zoom plots.
- Add plot legends.
- Users can now store custom state in
egui::Memory. - Add
Response::on_disabled_hover_textto show tooltip for disabled widgets. - Zoom input: ctrl-scroll and (on
egui_web) trackpad-pinch gesture. - Support for raw multi touch events,
enabling zoom, rotate, and more. Works with
egui_webon mobile devices, and should work withegui_gliumfor certain touch devices/screens. - Add (optional) compatibility with mint.
Changed 🔧
- Make
Memory::has_focuspublic (again). Plotmust now be given a name that is unique within its scope.- Tab only selects labels if the
screen_readeroption is turned on. - Rename
ui.wraptoui.scope.
Fixed 🐛
- Fix defocus-bug on touch screens.
- Fix bug with the layout of wide
DragValue:s.
Removed 🔥
- Moved experimental markup language to
egui_demo_lib
0.11.0 - 2021-04-05 - Optimization, screen reader & new layout logic
Added ⭐
- You can now give focus to any clickable widget with tab/shift-tab.
- Use space or enter to click the selected widget.
- Use arrow keys to adjust sliders and
DragValues.
- egui will now output events when widgets gain keyboard focus.
- This can be hooked up to a screen reader to aid the visually impaired
- Add the option to restrict the dragging bounds of
WindowandAreato a specified area usingdrag_bounds(rect). - Add support for small and raised text.
- Add
ui.set_row_height. - Add
DebugOptions::show_widgetsto debug layouting by hovering widgets. - Add
ComboBoxto more easily customize combo boxes. - Add
Slider::newandDragValue::newto replace old type-specific constructors. - Add
TextEdit::passwordto hide input characters.
Changed 🔧
ui.advance_cursoris now calledui.add_space.kb_focusis now just calledfocus.
Fixed 🐛
- Fix some bugs related to centered layouts.
- Fixed secondary-click to open a menu.
- Fix panic for zero-range sliders and zero-speed drag values.
- Fix false id clash error for wrapping text.
- Fix bug that would close a popup (e.g. the color picker) when clicking inside of it.
Deprecated ☢️
- Deprectated
combo_box_with_labelin favor of newComboBox. - Deprectated type-specific constructors for
SliderandDragValue(Slider::f32,DragValue::usizeetc).
0.10.0 - 2021-02-28 - Plot and polish
Added ⭐
- Add
egui::plot::Plotto plot some 2D data. - Add
Ui::hyperlink_to(label, url). - Sliders can now have a value prefix and suffix (e.g. the suffix
"°"works like a unit). Context::set_pixels_per_pointto control the scale of the UI.- Add
Response::changed()to query if e.g. a slider was dragged, text was entered or a checkbox was clicked. - Add support for all integers in
DragValueandSlider(except 128-bit).
Changed 🔧
- Improve the positioning of tooltips.
- Only show tooltips if mouse is still.
Sliderwill now show the value display by default, unless turned off with.show_value(false).- The
Slidervalue is now aDragValuewhich when dragged can pick values outside of the slider range (unlessclamp_to_rangeis set).
0.9.0 - 2021-02-07 - Light Mode and much more
Added ⭐
- Add support for secondary and middle mouse buttons.
- Add
Labelmethods for code, strong, strikethrough, underline and italics. - Add
ui.group(|ui| { … })to visually group some widgets within a frame. - Add
Uihelpers for doing manual layout (ui.put,ui.allocate_ui_at_rectand more). - Add
ui.set_enabled(false)to disable all widgets in aUi(grayed out and non-interactive). - Add
TextEdit::hint_textfor showing a weak hint text when empty. egui::popup::popup_below_widget: show a popup area below another widget.- Add
Slider::clamp_to_range(bool): if set, clamp the incoming and outgoing values to the slider range. - Add:
ui.spacing(),ui.spacing_mut(),ui.visuals(),ui.visuals_mut(). - Add:
ctx.set_visuals(). - You can now control text wrapping with
Style::wrap. - Add
Grid::max_col_width.
Changed 🔧
- Text will now wrap at newlines, spaces, dashes, punctuation or in the middle of a words if necessary, in that order of priority.
- Widgets will now always line break at
\ncharacters. - Widgets will now more intelligently choose wether or not to wrap text.
mousehas been renamedpointereverywhere (to make it clear it includes touches too).- Most parts of
Responseare now methods, soif ui.button("…").clicked {is nowif ui.button("…").clicked() {. Response::activeis now gone. You can useresponse.dragged()orresponse.clicked()instead.- Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream.
DragValue::rangeis now calledclamp_rangeand also clamps incoming values.- Renamed
TrianglestoMesh. - The tessellator now wraps the clip rectangle and mesh in
struct ClippedMesh(Rect, Mesh). Mesh::split_to_u16now returns a 16-bit indexedMesh16.
Fixed 🐛
- It is now possible to click widgets even when FPS is very low.
- Tessellator: handle sharp path corners better (switch to bevel instead of miter joints for > 90°).
0.8.0 - 2021-01-17 - Grid layout & new visual style
Added ⭐
- Added a simple grid layout (
Grid). - Added
ui.allocate_at_leastandui.allocate_exact_size. - Added function
InputState::key_down. - Added
Window::current_posto position a window.
Changed 🔧
- New simpler and sleeker look!
- Rename
PaintCmdtoShape. - Replace tuple
(Rect, Shape)with tuple-structClippedShape. - Rename feature
"serde"to"persistence". - Break out the modules
mathandpaintinto separate cratesemathandepaint.
Fixed 🐛
- Fixed a bug that would sometimes trigger a "Mismatching panels" panic in debug builds.
ImageandImageButtonwill no longer stretch to fill a justified layout.
0.7.0 - 2021-01-04
Added ⭐
- Add
ui.scroll_to_cursorandresponse.scroll_to_me(#81 by lucaspoffo). - Add
window.id(…)andarea.id(…)for overriding the defaultId.
Changed 🔧
- Renamed
SrgbatoColor32. - All color contructions now starts with
from_, e.g.Color32::from_rgb. - Renamed
FontFamily::VariableWidthtoFontFamily::Proportional. - Removed
pixels_per_pointfromFontDefinitions.
Fixed 🐛
RepaintSignalnow implementsSyncso it can be sent to a background thread.TextEditwidgets are now slightly larger to accommodate their frames.
Deprecated ☢️
- Deprecated
color::srgba.
0.6.0 - 2020-12-26
Added ⭐
- Turn off
Windowtitle bars withwindow.title_bar(false). ImageButton-ui.add(ImageButton::new(...)).ui.vertical_centeredandui.vertical_centered_justified.ui.allocate_painterhelper.- Mouse-over explanation to duplicate ID warning.
- You can now easily constrain egui to a portion of the screen using
RawInput::screen_rect. - You can now control the minimum and maixumum number of decimals to show in a
SliderorDragValue. - Add
egui::math::Rot2: rotation helper. Responsenow contains theIdof the widget it pertains to.ui.allocate_responsethat allocates space and checks for interactions.- Add
response.interact(sense), e.g. to check for clicks on labels.
Changed 🔧
ui.allocate_spacenow returns an(Id, Rect)tuple.Arc<Context>has been replaced withCtxRefeverywhere.- Slight tweak of the default
Styleand font sizes. SidePanel::leftandTopPanel::topnow takesimpl Hashas first argument.- A
Windowmay now cover an existingCentralPanel. ui.imagenow takesimpl Into<Vec2>as asizeargument.- Made some more fields of
RawInputoptional. SliderandDragValueuses fewer decimals by default. See the full precision by hovering over the value.egui::App: addedfn name(&self)andfn clear_color(&self).- Combo boxes has scroll bars when needed.
- Expand
Window+Resizecontainers to be large enough for last frames content ui.columns: Columns now defaults to justified top-to-down layouts.- Rename
Sense::nothing()toSense::hover(). - Replaced
parking_lotdependency withatomic_refcellby default.
Fixed 🐛
- The background for
CentralPanelwill now cover unused space too. ui.columns: Improve allocated size estimation.
Deprecated ☢️
RawInput::screen_size- useRawInput::screen_rectinstead.- left/centered/right column functions on
Ui. ui.interact_hoverandui.hovered.
0.5.0 - 2020-12-13
Added ⭐
- Emoji support: 1216 different emojis that work in any text.
- The Demo app comes with a Font Book to explore the available glyphs.
ui.horizontal_wrapped(|ui| ...): Add widgets on a row but wrap atmax_size.ui.horizontal_wrapped_for_text: Likeui.horizontal_wrapped, but with spacing made for embedding text.ui.horizontal_for_text: Likeui.horizontal, but with spacing made for embedding text.egui::Layoutnow supports justified layouts where contents is also centered, right-aligned, etc.ui.allocate_ui(size, |ui| ...): Easily create a child-Uiof a given size.SelectableLabel(ui.selectable_labelandui.selectable_value): A text-button that can be selected.ui.small_button: A smaller button that looks good embedded in text.ui.drag_angle_tau: For those who want to specify angles as fractions of τ (a full turn).- Add
Resize::id_sourceandScrollArea::id_sourceto let the user avoid Id clashes.
Changed 🔧
- New default font: Ubuntu-Light.
- Make it simpler to override fonts in
FontDefinitions. - Remove minimum button width.
- Refactor
egui::Layoutsubstantially, changing its interface. - Calling
on_hover_text/on_hover_uimultiple times will stack tooltips underneath the previous ones. - Text wrapping on labels, buttons, checkboxes and radio buttons is now based on the layout.
Removed 🔥
- Removed the
label!macro.
0.4.0 - 2020-11-28
Added ⭐
TextEditimprovements:- Much improved text editing, with better navigation and selection.
- Move focus between
TextEditwidgets with tab and shift-tab. - Undo edtis in a
TextEdit. - You can now check if a
TextEditlost keyboard focus withresponse.lost_focus. - Added
ui.text_edit_singlelineandui.text_edit_multiline.
- You can now debug why your
Uiis unexpectedly wide withui.style_mut().debug.show_expand_width = true;
Changed 🔧
- Pressing enter in a single-line
TextEditwill now surrender keyboard focus for it. - You must now be explicit when creating a
TextEditif you want it to be singeline or multiline. - Improved automatic
Idgeneration, makingIdclashes less likely. - egui now requires modifier key state from the integration
- Added, renamed and removed some keys in the
Keyenum. - Fixed incorrect text wrapping width on radio buttons
Fixed 🐛
- Fixed bug where a lost widget could still retain keyboard focus.
0.3.0 - 2020-11-07
Added ⭐
- Panels: you can now create panels using
SidePanel,TopPanelandCentralPanel. - You can now override the default egui fonts.
- Add ability to override text color with
visuals.override_text_color. - The demo now includes a simple drag-and-drop example.
- The demo app now has a slider to scale all of egui.
Changed 🔧
ui.horizontal(...)etc returnsResponse.- Refactored the interface for
egui::app::App. - Windows are now constrained to the screen.
Context::begin_frame()no longer returns aUi. Instead put your widgets into aSidePanel,TopPanel,CentralPanel,WindoworArea.Context::end_frame()now returns shapes that need to be converted to triangles withContext::tessellate().- Anti-aliasing is now off by default in debug builds.
Removed 🔥
- You can no longer throw windows.
Fixed 🐛
- Fix a bug where some regions would slowly grow for non-integral scales (
pixels_per_point).
0.2.0 - 2020-10-10
- Color picker
- Unicode characters in labels (limited by what the default font supports)
- Simple drop-down combo box menu
- Logarithmic sliders
- Optimization: coarse culling in the tessellator
- CHANGED: switch argument order of
ui.checkboxandui.radio
0.1.4 - 2020-09-08
This is when I started the CHANGELOG.md, after almost two years of development. Better late than never.
- Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing
- Layouts: horizontal, vertical, columns
- Text input: very basic, multiline, copy/paste
- Windows: move, resize, name, minimize and close. Automatically sized and positioned.
- Regions: resizing, vertical scrolling, collapsing headers (sections)
- Rendering: Anti-aliased rendering of lines, circles, text and convex polygons.
- Tooltips on hover