- fixes https://github.com/emilk/egui/issues/5359 For the test I added a `Harness::press_key` function. We should eventually add these to kittest, probably via a trait one can implement for the `Harness` but for now this should do. |
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| README.md | ||
README.md
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.