158 lines
6.7 KiB
Markdown
158 lines
6.7 KiB
Markdown
# Changelog for egui_glow
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All notable changes to the `egui_glow` integration will be noted in this file.
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This file is updated upon each release.
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Changes since the last release can be found at <https://github.com/emilk/egui/compare/latest...HEAD> or by running the `scripts/generate_changelog.py` script.
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## 0.32.2 - 2025-09-04
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Nothing new
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## 0.32.1 - 2025-08-15
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Nothing new
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## 0.32.0 - 2025-07-10
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* Fix text distortion on mobile devices/browsers with `glow` backend [#6893](https://github.com/emilk/egui/pull/6893) by [@wareya](https://github.com/wareya)
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* Improve texture filtering by doing it in gamma space [#7311](https://github.com/emilk/egui/pull/7311) by [@emilk](https://github.com/emilk)
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## 0.31.1 - 2025-03-05
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Nothing new
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## 0.31.0 - 2025-02-04
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Nothing new
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## 0.30.0 - 2024-12-16
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* Update glow to 0.16 [#5395](https://github.com/emilk/egui/pull/5395) by [@sagudev](https://github.com/sagudev)
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## 0.29.1 - 2024-10-01
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Nothing new
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## 0.29.0 - 2024-09-26 - `glow` 0.14
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* Update `glow` to 0.14 [#4952](https://github.com/emilk/egui/pull/4952) by [@bircni](https://github.com/bircni)
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* Introduce dithering to reduce banding [#4497](https://github.com/emilk/egui/pull/4497) by [@jwagner](https://github.com/jwagner)
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* Fix missing `winit` feature in `egui_glow` [#4916](https://github.com/emilk/egui/pull/4916) by [@bash](https://github.com/bash)
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* Add support for mipmap textures [#5146](https://github.com/emilk/egui/pull/5146) by [@nolanderc](https://github.com/nolanderc)
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## 0.28.1 - 2024-07-05
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Nothing new
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## 0.28.0 - 2024-07-03
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* Enable `egui_glow`'s `winit` feature on Wasm (#4420) [#4421](https://github.com/emilk/egui/pull/4421) by [@simon-frankau](https://github.com/simon-frankau)
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## 0.27.2 - 2024-04-02
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* Nothing new
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## 0.27.1 - 2024-03-29
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* Nothing new
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## 0.27.0 - 2024-03-26
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* Only disable sRGB framebuffer on supported platforms [#3994](https://github.com/emilk/egui/pull/3994) (thanks [@Nopey](https://github.com/Nopey)!)
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* Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps [#4036](https://github.com/emilk/egui/pull/4036) (thanks [@Nopey](https://github.com/Nopey)!)
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## 0.26.2 - 2024-02-14
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* Update memoffset to 0.9.0, arboard to 3.3.1, and remove egui_glow's needless dependency on pure_glow's deps [#4036](https://github.com/emilk/egui/pull/4036) (thanks [@Nopey](https://github.com/Nopey)!)
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## 0.26.1 - 2024-02-11
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* Only disable sRGB framebuffer on supported platforms [#3994](https://github.com/emilk/egui/pull/3994) (thanks [@Nopey](https://github.com/Nopey)!)
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## 0.26.0 - 2024-02-05
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* Add `x11` and `wayland` features [#3909](https://github.com/emilk/egui/pull/3909) (thanks [@YgorSouza](https://github.com/YgorSouza)!)
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## 0.25.0 - 2024-01-08
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* Update to glow 0.13 [#3715](https://github.com/emilk/egui/pull/3715)
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* Make glow `Send + Sync` again [#3646](https://github.com/emilk/egui/pull/3646) (thanks [@surban](https://github.com/surban)!)
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## 0.24.1 - 2023-11-30
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* Improve a docstring
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## 0.24.0 - 2023-11-23
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* Change `Arc<glow::Context>` to `Rc<glow::Context>` [#3598](https://github.com/emilk/egui/pull/3598)
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* Update MSRV to Rust 1.72 [#3595](https://github.com/emilk/egui/pull/3595)
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* Clamp viewport values [#3604](https://github.com/emilk/egui/pull/3604) (thanks [@Wumpf](https://github.com/Wumpf)!)
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## 0.23.0 - 2023-09-27
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* Update `egui`
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## 0.22.0 - 2023-05-23
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* Update `egui`
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## 0.21.0 - 2023-02-08
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* Update to `glow` 0.12 ([#2695](https://github.com/emilk/egui/pull/2695)).
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* Remove the `screen_reader` feature ([#2669](https://github.com/emilk/egui/pull/2669)).
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## 0.20.1 - 2022-12-11
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* Fix [docs.rs](https://docs.rs/egui_glow) build ([#2420](https://github.com/emilk/egui/pull/2420)).
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## 0.20.0 - 2022-12-08
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* Allow empty textures.
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* Added `shader_version` variable on `EguiGlow::new` for easier cross compiling on different OpenGL | ES targets ([#1993](https://github.com/emilk/egui/pull/1993)).
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## 0.19.0 - 2022-08-20
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* MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)).
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* `EguiGlow::new` now takes an `EventLoopWindowTarget<E>` instead of a `winit::Window` ([#1634](https://github.com/emilk/egui/pull/1634)).
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* Use `Arc` for `glow::Context` instead of `Rc` ([#1640](https://github.com/emilk/egui/pull/1640)).
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* Fixed `glClear` on WebGL1 ([#1658](https://github.com/emilk/egui/pull/1658)).
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* Add `Painter::intermediate_fbo` which tells callbacks where to render. This is only needed if the callbacks use their own FBO:s and need to know what to restore to.
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## 0.18.1 - 2022-05-05
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* Remove calls to `gl.get_error` in release builds to speed up rendering ([#1583](https://github.com/emilk/egui/pull/1583)).
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## 0.18.0 - 2022-04-30
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* Improved logging on rendering failures.
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* Added new `NativeOptions`: `vsync`, `multisampling`, `depth_buffer`, `stencil_buffer`.
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* Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) ([#1441](https://github.com/emilk/egui/pull/1441)).
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* MSRV (Minimum Supported Rust Version) is now `1.60.0` ([#1467](https://github.com/emilk/egui/pull/1467)).
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* `clipboard`, `links`, `winit` are now all opt-in features ([#1467](https://github.com/emilk/egui/pull/1467)).
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* Added new feature `puffin` to add [`puffin profiler`](https://github.com/EmbarkStudios/puffin) scopes ([#1483](https://github.com/emilk/egui/pull/1483)).
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* Removed the features `dark-light`, `default_fonts` and `persistence` ([#1542](https://github.com/emilk/egui/pull/1542)).
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## 0.17.0 - 2022-02-22
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* `EguiGlow::run` no longer returns the shapes to paint, but stores them internally until you call `EguiGlow::paint` ([#1110](https://github.com/emilk/egui/pull/1110)).
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* Added `set_texture_filter` method to `Painter` ([#1041](https://github.com/emilk/egui/pull/1041)).
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* Fixed failure to run in Chrome ([#1092](https://github.com/emilk/egui/pull/1092)).
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* `EguiGlow::new` and `EguiGlow::paint` now takes `&winit::Window` ([#1151](https://github.com/emilk/egui/pull/1151)).
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* Automatically detect and apply dark or light mode from system ([#1045](https://github.com/emilk/egui/pull/1045)).
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## 0.16.0 - 2021-12-29
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* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).
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* Simplified `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)).
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* Removed `EguiGlow::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)).
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* Updated `glutin` to 0.28 ([#930](https://github.com/emilk/egui/pull/930)).
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* Changed the `Painter` interface slightly ([#999](https://github.com/emilk/egui/pull/999)).
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## 0.15.0 - 2021-10-24
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`egui_glow` has been newly created, with feature parity to `egui_glium`.
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As `glow` is a set of lower-level bindings to OpenGL, this crate is potentially less stable than `egui_glium`,
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but hopefully this will one day replace `egui_glium` as the default backend for `eframe`.
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