Hey! I am not sure if this is something that's been considered before and decided against (I couldn't find any PR's or issues). This change removes the internal profiling macros in library crates and the `puffin` feature and replaces it with similar functions in the [profiling](https://github.com/aclysma/profiling) crate. This crate provides a layer of abstraction over various profiler instrumentation crates and allows library users to pick their favorite (supported) profiler. An additional benefit for puffin users is that dependencies of egui are included in the instrumentation output too (mainly wgpu which uses the profiling crate), so more details might be available when profiling. A breaking change is that instead of using the `puffin` feature on egui, users that want to profile the crate with puffin instead have to enable the `profile-with-puffin` feature on the profiling crate. Similarly they could instead choose to use `profile-with-tracy` etc. I tried to add a 'tracy' feature to egui_demo_app in order to showcase , however the /scripts/check.sh currently breaks on mutually exclusive features (which this introduces), so I decided against including it for the initial PR. I'm happy to iterate more on this if there is interest in taking this PR though. Screenshot showing the additional info for wgpu now available when using puffin  |
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README.md
eframe: the egui framework
eframe is the official framework library for writing apps using egui. The app can be compiled both to run natively (for Linux, Mac, Windows, and Android) or as a web app (using Wasm).
To get started, see the examples.
To learn how to set up eframe for web and native, go to https://github.com/emilk/eframe_template/ and follow the instructions there!
There is also a tutorial video at https://www.youtube.com/watch?v=NtUkr_z7l84.
For how to use egui, see the egui docs.
eframe uses egui_glow for rendering, and on native it uses egui-winit.
To use on Linux, first run:
sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libxkbcommon-dev libssl-dev
You need to either use edition = "2021", or set resolver = "2" in the [workspace] section of your to-level Cargo.toml. See this link for more info.
You can opt-in to the using egui_wgpu for rendering by enabling the wgpu feature and setting NativeOptions::renderer to Renderer::Wgpu.
Alternatives
eframe is not the only way to write an app using egui! You can also try egui-miniquad, bevy_egui, egui_sdl2_gl, and others.
You can also use egui_glow and winit to build your own app as demonstrated in https://github.com/emilk/egui/blob/master/crates/egui_glow/examples/pure_glow.rs.
Limitations when running egui on the web
eframe uses WebGL (via glow) and Wasm, and almost nothing else from the web tech stack. This has some benefits, but also produces some challenges and serious downsides.
- Rendering: Getting pixel-perfect rendering right on the web is very difficult.
- Search: you cannot search an egui web page like you would a normal web page.
- Bringing up an on-screen keyboard on mobile: there is no JS function to do this, so
eframefakes it by adding some invisible DOM elements. It doesn't always work. - Mobile text editing is not as good as for a normal web app.
- No integration with browser settings for colors and fonts.
- Accessibility: There is an experimental screen reader for
eframe, but it has to be enabled explicitly. There is no JS function to ask "Does the user want a screen reader?" (and there should probably not be such a function, due to user tracking/integrity concerns).eguisupports AccessKit, but as of early 2024, AccessKit lacks a Web backend.
In many ways, eframe is trying to make the browser do something it wasn't designed to do (though there are many things browser vendors could do to improve how well libraries like egui work).
The suggested use for eframe are for web apps where performance and responsiveness are more important than accessibility and mobile text editing.
Companion crates
Not all rust crates work when compiled to Wasm, but here are some useful crates have been designed to work well both natively and as Wasm:
Name
The frame in eframe stands both for the frame in which your egui app resides and also for "framework" (eframe is a framework, egui is a library).