This changes how we convert glyph coverage to alpha (and ultimately a color), but only in light mode. This is a bit of a hack, because it doesn't fix dark-on-light text in _dark mode_ (if you have any), but for the common case this PR is a huge improvement. You can also tweak this yourself now using `Visuals::text_alpha_from_coverage` or from the UI (bottom of the image):  ## Before / After   ## Black text Before/after If you think the text above looks too weak, it's only because of the default text color. Here's how it looks like with perfectly `#000000` black text:   |
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| .. | ||
| capture.rs | ||
| egui.wgsl | ||
| lib.rs | ||
| renderer.rs | ||
| setup.rs | ||
| texture_copy.wgsl | ||
| winit.rs | ||