245 lines
7.1 KiB
Rust
245 lines
7.1 KiB
Rust
#![allow(clippy::derived_hash_with_manual_eq)] // We need to impl Hash for f32, but we don't implement Eq, which is fine
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use std::{fmt::Debug, sync::Arc};
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use emath::GuiRounding as _;
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use super::{Color32, ColorMode, Pos2, Rect, emath};
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/// Describes the width and color of a line.
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///
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/// The default stroke is the same as [`Stroke::NONE`].
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct Stroke {
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pub width: f32,
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pub color: Color32,
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}
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impl Stroke {
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/// Same as [`Stroke::default`].
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pub const NONE: Self = Self {
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width: 0.0,
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color: Color32::TRANSPARENT,
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};
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#[inline]
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pub fn new(width: impl Into<f32>, color: impl Into<Color32>) -> Self {
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Self {
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width: width.into(),
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color: color.into(),
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}
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}
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/// True if width is zero or color is transparent
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#[inline]
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pub fn is_empty(&self) -> bool {
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self.width <= 0.0 || self.color == Color32::TRANSPARENT
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}
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/// For vertical or horizontal lines:
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/// round the stroke center to produce a sharp, pixel-aligned line.
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pub fn round_center_to_pixel(&self, pixels_per_point: f32, coord: &mut f32) {
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// If the stroke is an odd number of pixels wide,
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// we want to round the center of it to the center of a pixel.
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//
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// If however it is an even number of pixels wide,
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// we want to round the center to be between two pixels.
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//
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// We also want to treat strokes that are _almost_ odd as it it was odd,
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// to make it symmetric. Same for strokes that are _almost_ even.
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//
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// For strokes less than a pixel wide we also round to the center,
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// because it will rendered as a single row of pixels by the tessellator.
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let pixel_size = 1.0 / pixels_per_point;
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if self.width <= pixel_size || is_nearest_integer_odd(pixels_per_point * self.width) {
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*coord = coord.round_to_pixel_center(pixels_per_point);
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} else {
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*coord = coord.round_to_pixels(pixels_per_point);
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}
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}
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pub(crate) fn round_rect_to_pixel(&self, pixels_per_point: f32, rect: &mut Rect) {
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// We put odd-width strokes in the center of pixels.
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// To understand why, see `fn round_center_to_pixel`.
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let pixel_size = 1.0 / pixels_per_point;
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let width = self.width;
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if width <= 0.0 {
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*rect = rect.round_to_pixels(pixels_per_point);
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} else if width <= pixel_size || is_nearest_integer_odd(pixels_per_point * width) {
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*rect = rect.round_to_pixel_center(pixels_per_point);
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} else {
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*rect = rect.round_to_pixels(pixels_per_point);
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}
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}
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}
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impl<Color> From<(f32, Color)> for Stroke
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where
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Color: Into<Color32>,
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{
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#[inline(always)]
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fn from((width, color): (f32, Color)) -> Self {
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Self::new(width, color)
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}
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}
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impl std::hash::Hash for Stroke {
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#[inline(always)]
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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let Self { width, color } = *self;
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emath::OrderedFloat(width).hash(state);
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color.hash(state);
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}
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}
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/// Describes how the stroke of a shape should be painted.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub enum StrokeKind {
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/// The stroke should be painted entirely inside of the shape
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Inside,
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/// The stroke should be painted right on the edge of the shape, half inside and half outside.
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Middle,
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/// The stroke should be painted entirely outside of the shape
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Outside,
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}
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/// Describes the width and color of paths. The color can either be solid or provided by a callback. For more information, see [`ColorMode`]
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///
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/// The default stroke is the same as [`Stroke::NONE`].
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#[derive(Clone, Debug, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub struct PathStroke {
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pub width: f32,
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pub color: ColorMode,
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pub kind: StrokeKind,
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}
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impl Default for PathStroke {
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#[inline]
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fn default() -> Self {
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Self::NONE
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}
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}
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impl PathStroke {
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/// Same as [`PathStroke::default`].
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pub const NONE: Self = Self {
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width: 0.0,
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color: ColorMode::TRANSPARENT,
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kind: StrokeKind::Middle,
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};
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#[inline]
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pub fn new(width: impl Into<f32>, color: impl Into<Color32>) -> Self {
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Self {
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width: width.into(),
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color: ColorMode::Solid(color.into()),
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kind: StrokeKind::Middle,
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}
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}
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/// Create a new `PathStroke` with a UV function
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///
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/// The bounding box passed to the callback will have a margin of [`TessellationOptions::feathering_size_in_pixels`](`crate::tessellator::TessellationOptions::feathering_size_in_pixels`)
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#[inline]
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pub fn new_uv(
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width: impl Into<f32>,
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callback: impl Fn(Rect, Pos2) -> Color32 + Send + Sync + 'static,
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) -> Self {
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Self {
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width: width.into(),
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color: ColorMode::UV(Arc::new(callback)),
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kind: StrokeKind::Middle,
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}
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}
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#[inline]
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pub fn with_kind(self, kind: StrokeKind) -> Self {
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Self { kind, ..self }
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}
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/// Set the stroke to be painted right on the edge of the shape, half inside and half outside.
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#[inline]
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pub fn middle(self) -> Self {
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Self {
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kind: StrokeKind::Middle,
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..self
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}
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}
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/// Set the stroke to be painted entirely outside of the shape
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#[inline]
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pub fn outside(self) -> Self {
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Self {
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kind: StrokeKind::Outside,
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..self
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}
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}
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/// Set the stroke to be painted entirely inside of the shape
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#[inline]
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pub fn inside(self) -> Self {
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Self {
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kind: StrokeKind::Inside,
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..self
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}
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}
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/// True if width is zero or color is solid and transparent
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#[inline]
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pub fn is_empty(&self) -> bool {
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self.width <= 0.0 || self.color == ColorMode::TRANSPARENT
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}
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}
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impl<Color> From<(f32, Color)> for PathStroke
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where
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Color: Into<Color32>,
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{
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#[inline(always)]
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fn from((width, color): (f32, Color)) -> Self {
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Self::new(width, color)
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}
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}
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impl From<Stroke> for PathStroke {
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fn from(value: Stroke) -> Self {
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if value.is_empty() {
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// Important, since we use the stroke color when doing feathering of the fill!
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Self::NONE
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} else {
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Self {
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width: value.width,
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color: ColorMode::Solid(value.color),
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kind: StrokeKind::Middle,
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}
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}
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}
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}
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/// Returns true if the nearest integer is odd.
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fn is_nearest_integer_odd(x: f32) -> bool {
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(x * 0.5 + 0.25).fract() > 0.5
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}
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#[test]
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fn test_is_nearest_integer_odd() {
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assert!(is_nearest_integer_odd(0.6));
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assert!(is_nearest_integer_odd(1.0));
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assert!(is_nearest_integer_odd(1.4));
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assert!(!is_nearest_integer_odd(1.6));
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assert!(!is_nearest_integer_odd(2.0));
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assert!(!is_nearest_integer_odd(2.4));
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assert!(is_nearest_integer_odd(2.6));
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assert!(is_nearest_integer_odd(3.0));
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assert!(is_nearest_integer_odd(3.4));
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}
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