Instead of depending on android-activity directly, this exposes the android-native-activity and android-game-activity features from Winit. This ensures that applications can choose what android-backend they use while also relying on Winit to decide what version of android-activity to use - without increasing the risk of a version conflict by having a direct dependency. _(NB: Egui doesn't currently use the android-activity API itself)_ Since android-activity provides the `android_main()` entry point for Android applications it's not possible to link in multiple version of the android-activity crate and so it's particularly important to avoid unnecessary direct dependencies that could cause a version conflict in the future. To help avoid the need for applications to directly depend on android-activity the Winit crate re-exports the android-activity API and exposes features to configure the backend so that application crates can instead rely on Winit to pull in a compatible version of android-activity. (This way version bumps for android-activity only need to be synchronized with the Winit crate). CI now enables the `android-native-activity` feature for testing. Fixes: #2829 Fixes: #2720 Closes: #2834 |
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| .. | ||
| src | ||
| CHANGELOG.md | ||
| Cargo.toml | ||
| README.md | ||
README.md
eframe: the egui framework
eframe is the official framework library for writing apps using egui. The app can be compiled both to run natively (cross platform) or be compiled to a web app (using WASM).
To get started, see the examples.
To learn how to set up eframe for web and native, go to https://github.com/emilk/eframe_template/ and follow the instructions there!
There is also a tutorial video at https://www.youtube.com/watch?v=NtUkr_z7l84.
For how to use egui, see the egui docs.
eframe uses egui_glow for rendering, and on native it uses egui-winit.
To use on Linux, first run:
sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libxkbcommon-dev libssl-dev
You need to either use edition = "2021", or set resolver = "2" in the [workspace] section of your to-level Cargo.toml. See this link for more info.
You can opt-in to the using egui_wgpu for rendering by enabling the wgpu feature and setting NativeOptions::renderer to Renderer::Wgpu.
Alternatives
eframe is not the only way to write an app using egui! You can also try egui-miniquad, bevy_egui, egui_sdl2_gl, and others.
You can also use egui_glow and winit to build your own app as demonstrated in https://github.com/emilk/egui/blob/master/crates/egui_glow/examples/pure_glow.rs.
Problems with running egui on the web
eframe uses WebGL (via glow) and WASM, and almost nothing else from the web tech stack. This has some benefits, but also produces some challenges and serious downsides.
- Rendering: Getting pixel-perfect rendering right on the web is very difficult.
- Search: you cannot search an egui web page like you would a normal web page.
- Bringing up an on-screen keyboard on mobile: there is no JS function to do this, so
eframefakes it by adding some invisible DOM elements. It doesn't always work. - Mobile text editing is not as good as for a normal web app.
- Accessibility: There is an experimental screen reader for
eframe, but it has to be enabled explicitly. There is no JS function to ask "Does the user want a screen reader?" (and there should probably not be such a function, due to user tracking/integrity concerns). - No integration with browser settings for colors and fonts.
In many ways, eframe is trying to make the browser do something it wasn't designed to do (though there are many things browser vendors could do to improve how well libraries like egui work).
The suggested use for eframe are for web apps where performance and responsiveness are more important than accessibility and mobile text editing.
Companion crates
Not all rust crates work when compiled to WASM, but here are some useful crates have been designed to work well both natively and as WASM:
Name
The frame in eframe stands both for the frame in which your egui app resides and also for "framework" (frame is a framework, egui is a library).