egui/crates/eframe/src/native/wgpu_integration.rs

1187 lines
39 KiB
Rust

//! Note that this file contains code very similar to [`super::glow_integration`].
//! When making changes to one you often also want to apply it to the other.
//!
//! This is also very complex code, and not very pretty.
//! There is a bunch of improvements we could do,
//! like removing a bunch of `unwraps`.
use std::{cell::RefCell, num::NonZeroU32, rc::Rc, sync::Arc, time::Instant};
use egui_winit::ActionRequested;
use parking_lot::Mutex;
use raw_window_handle::{HasDisplayHandle as _, HasWindowHandle as _};
use winit::{
event_loop::{ActiveEventLoop, EventLoop, EventLoopProxy},
window::{Window, WindowId},
};
use ahash::HashMap;
use egui::{
DeferredViewportUiCallback, FullOutput, ImmediateViewport, OrderedViewportIdMap,
ViewportBuilder, ViewportClass, ViewportId, ViewportIdPair, ViewportIdSet, ViewportInfo,
ViewportOutput,
};
#[cfg(feature = "accesskit")]
use egui_winit::accesskit_winit;
use winit_integration::UserEvent;
use crate::{
App, AppCreator, CreationContext, NativeOptions, Result, Storage,
native::{epi_integration::EpiIntegration, winit_integration::EventResult},
};
use super::{epi_integration, event_loop_context, winit_integration, winit_integration::WinitApp};
// ----------------------------------------------------------------------------
// Types:
pub struct WgpuWinitApp<'app> {
repaint_proxy: Arc<Mutex<EventLoopProxy<UserEvent>>>,
app_name: String,
native_options: NativeOptions,
/// Set at initialization, then taken and set to `None` in `init_run_state`.
app_creator: Option<AppCreator<'app>>,
/// Set when we are actually up and running.
running: Option<WgpuWinitRunning<'app>>,
}
/// State that is initialized when the application is first starts running via
/// a Resumed event. On Android this ensures that any graphics state is only
/// initialized once the application has an associated `SurfaceView`.
struct WgpuWinitRunning<'app> {
integration: EpiIntegration,
/// The users application.
app: Box<dyn 'app + App>,
/// Wrapped in an `Rc<RefCell<…>>` so it can be re-entrantly shared via a weak-pointer.
shared: Rc<RefCell<SharedState>>,
}
/// Everything needed by the immediate viewport renderer.\
///
/// This is shared by all viewports.
///
/// Wrapped in an `Rc<RefCell<…>>` so it can be re-entrantly shared via a weak-pointer.
pub struct SharedState {
egui_ctx: egui::Context,
viewports: Viewports,
painter: egui_wgpu::winit::Painter,
viewport_from_window: HashMap<WindowId, ViewportId>,
focused_viewport: Option<ViewportId>,
}
pub type Viewports = egui::OrderedViewportIdMap<Viewport>;
pub struct Viewport {
ids: ViewportIdPair,
class: ViewportClass,
builder: ViewportBuilder,
deferred_commands: Vec<egui::viewport::ViewportCommand>,
info: ViewportInfo,
actions_requested: Vec<ActionRequested>,
/// `None` for sync viewports.
viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
/// Window surface state that's initialized when the app starts running via a Resumed event
/// and on Android will also be destroyed if the application is paused.
window: Option<Arc<Window>>,
/// `window` and `egui_winit` are initialized together.
egui_winit: Option<egui_winit::State>,
}
// ----------------------------------------------------------------------------
impl<'app> WgpuWinitApp<'app> {
pub fn new(
event_loop: &EventLoop<UserEvent>,
app_name: &str,
native_options: NativeOptions,
app_creator: AppCreator<'app>,
) -> Self {
profiling::function_scope!();
#[cfg(feature = "__screenshot")]
assert!(
std::env::var("EFRAME_SCREENSHOT_TO").is_err(),
"EFRAME_SCREENSHOT_TO not yet implemented for wgpu backend"
);
Self {
repaint_proxy: Arc::new(Mutex::new(event_loop.create_proxy())),
app_name: app_name.to_owned(),
native_options,
running: None,
app_creator: Some(app_creator),
}
}
/// Create a window for all viewports lacking one.
fn initialized_all_windows(&mut self, event_loop: &ActiveEventLoop) {
let Some(running) = &mut self.running else {
return;
};
let mut shared = running.shared.borrow_mut();
let SharedState {
viewports,
painter,
viewport_from_window,
..
} = &mut *shared;
for viewport in viewports.values_mut() {
viewport.initialize_window(
event_loop,
&running.integration.egui_ctx,
viewport_from_window,
painter,
);
}
}
#[cfg(target_os = "android")]
fn recreate_window(&self, event_loop: &ActiveEventLoop, running: &WgpuWinitRunning<'app>) {
let SharedState {
egui_ctx,
viewports,
viewport_from_window,
painter,
..
} = &mut *running.shared.borrow_mut();
initialize_or_update_viewport(
viewports,
ViewportIdPair::ROOT,
ViewportClass::Root,
self.native_options.viewport.clone(),
None,
painter,
)
.initialize_window(event_loop, egui_ctx, viewport_from_window, painter);
}
#[cfg(target_os = "android")]
fn drop_window(&mut self) -> Result<(), egui_wgpu::WgpuError> {
if let Some(running) = &mut self.running {
let mut shared = running.shared.borrow_mut();
shared.viewports.remove(&ViewportId::ROOT);
pollster::block_on(shared.painter.set_window(ViewportId::ROOT, None))?;
}
Ok(())
}
fn init_run_state(
&mut self,
egui_ctx: egui::Context,
event_loop: &ActiveEventLoop,
storage: Option<Box<dyn Storage>>,
window: Window,
builder: ViewportBuilder,
) -> crate::Result<&mut WgpuWinitRunning<'app>> {
profiling::function_scope!();
let mut painter = pollster::block_on(egui_wgpu::winit::Painter::new(
egui_ctx.clone(),
self.native_options.wgpu_options.clone(),
self.native_options.viewport.transparent.unwrap_or(false),
egui_wgpu::RendererOptions {
msaa_samples: self.native_options.multisampling as _,
depth_stencil_format: egui_wgpu::depth_format_from_bits(
self.native_options.depth_buffer,
self.native_options.stencil_buffer,
),
dithering: self.native_options.dithering,
},
));
let window = Arc::new(window);
{
profiling::scope!("set_window");
pollster::block_on(painter.set_window(ViewportId::ROOT, Some(window.clone())))?;
}
let wgpu_render_state = painter.render_state();
let integration = EpiIntegration::new(
egui_ctx.clone(),
&window,
&self.app_name,
&self.native_options,
storage,
#[cfg(feature = "glow")]
None,
#[cfg(feature = "glow")]
None,
wgpu_render_state.clone(),
);
{
let event_loop_proxy = self.repaint_proxy.clone();
egui_ctx.set_request_repaint_callback(move |info| {
log::trace!("request_repaint_callback: {info:?}");
let when = Instant::now() + info.delay;
let cumulative_pass_nr = info.current_cumulative_pass_nr;
event_loop_proxy
.lock()
.send_event(UserEvent::RequestRepaint {
when,
cumulative_pass_nr,
viewport_id: info.viewport_id,
})
.ok();
});
}
#[allow(unused_mut, clippy::allow_attributes)] // used for accesskit
let mut egui_winit = egui_winit::State::new(
egui_ctx.clone(),
ViewportId::ROOT,
event_loop,
Some(window.scale_factor() as f32),
event_loop.system_theme(),
painter.max_texture_side(),
);
#[cfg(feature = "accesskit")]
{
let event_loop_proxy = self.repaint_proxy.lock().clone();
egui_winit.init_accesskit(event_loop, &window, event_loop_proxy);
}
let app_creator = std::mem::take(&mut self.app_creator)
.expect("Single-use AppCreator has unexpectedly already been taken");
let cc = CreationContext {
egui_ctx: egui_ctx.clone(),
integration_info: integration.frame.info().clone(),
storage: integration.frame.storage(),
#[cfg(feature = "glow")]
gl: None,
#[cfg(feature = "glow")]
get_proc_address: None,
wgpu_render_state,
raw_display_handle: window.display_handle().map(|h| h.as_raw()),
raw_window_handle: window.window_handle().map(|h| h.as_raw()),
};
let app = {
profiling::scope!("user_app_creator");
app_creator(&cc).map_err(crate::Error::AppCreation)?
};
let mut viewport_from_window = HashMap::default();
viewport_from_window.insert(window.id(), ViewportId::ROOT);
let mut info = ViewportInfo::default();
egui_winit::update_viewport_info(&mut info, &egui_ctx, &window, true);
let mut viewports = Viewports::default();
viewports.insert(
ViewportId::ROOT,
Viewport {
ids: ViewportIdPair::ROOT,
class: ViewportClass::Root,
builder,
deferred_commands: vec![],
info,
actions_requested: Default::default(),
viewport_ui_cb: None,
window: Some(window),
egui_winit: Some(egui_winit),
},
);
let shared = Rc::new(RefCell::new(SharedState {
egui_ctx,
viewport_from_window,
viewports,
painter,
focused_viewport: Some(ViewportId::ROOT),
}));
{
// Create a weak pointer so that we don't keep state alive for too long.
let shared = Rc::downgrade(&shared);
let beginning = integration.beginning;
egui::Context::set_immediate_viewport_renderer(move |_egui_ctx, immediate_viewport| {
if let Some(shared) = shared.upgrade() {
render_immediate_viewport(beginning, &shared, immediate_viewport);
} else {
log::warn!("render_sync_callback called after window closed");
}
});
}
Ok(self.running.insert(WgpuWinitRunning {
integration,
app,
shared,
}))
}
}
impl WinitApp for WgpuWinitApp<'_> {
fn egui_ctx(&self) -> Option<&egui::Context> {
self.running.as_ref().map(|r| &r.integration.egui_ctx)
}
fn window(&self, window_id: WindowId) -> Option<Arc<Window>> {
self.running
.as_ref()
.and_then(|r| {
let shared = r.shared.borrow();
let id = shared.viewport_from_window.get(&window_id)?;
shared.viewports.get(id).map(|v| v.window.clone())
})
.flatten()
}
fn window_id_from_viewport_id(&self, id: ViewportId) -> Option<WindowId> {
Some(
self.running
.as_ref()?
.shared
.borrow()
.viewports
.get(&id)?
.window
.as_ref()?
.id(),
)
}
fn save(&mut self) {
log::debug!("WinitApp::save called");
if let Some(running) = self.running.as_mut() {
running.save();
}
}
fn save_and_destroy(&mut self) {
if let Some(mut running) = self.running.take() {
running.save_and_destroy();
}
}
fn run_ui_and_paint(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
) -> Result<EventResult> {
self.initialized_all_windows(event_loop);
if let Some(running) = &mut self.running {
running.run_ui_and_paint(window_id)
} else {
Ok(EventResult::Wait)
}
}
fn resumed(&mut self, event_loop: &ActiveEventLoop) -> crate::Result<EventResult> {
log::debug!("Event::Resumed");
let running = if let Some(running) = &self.running {
#[cfg(target_os = "android")]
self.recreate_window(event_loop, running);
running
} else {
let storage = if let Some(file) = &self.native_options.persistence_path {
epi_integration::create_storage_with_file(file)
} else {
epi_integration::create_storage(
self.native_options
.viewport
.app_id
.as_ref()
.unwrap_or(&self.app_name),
)
};
let egui_ctx = winit_integration::create_egui_context(storage.as_deref());
let (window, builder) = create_window(
&egui_ctx,
event_loop,
storage.as_deref(),
&mut self.native_options,
)?;
self.init_run_state(egui_ctx, event_loop, storage, window, builder)?
};
let viewport = &running.shared.borrow().viewports[&ViewportId::ROOT];
if let Some(window) = &viewport.window {
Ok(EventResult::RepaintNow(window.id()))
} else {
Ok(EventResult::Wait)
}
}
fn suspended(&mut self, _: &ActiveEventLoop) -> crate::Result<EventResult> {
#[cfg(target_os = "android")]
self.drop_window()?;
Ok(EventResult::Save)
}
fn device_event(
&mut self,
_: &ActiveEventLoop,
_: winit::event::DeviceId,
event: winit::event::DeviceEvent,
) -> crate::Result<EventResult> {
if let winit::event::DeviceEvent::MouseMotion { delta } = event
&& let Some(running) = &mut self.running
{
let mut shared = running.shared.borrow_mut();
if let Some(viewport) = shared
.focused_viewport
.and_then(|viewport| shared.viewports.get_mut(&viewport))
{
if let Some(egui_winit) = viewport.egui_winit.as_mut() {
egui_winit.on_mouse_motion(delta);
}
if let Some(window) = viewport.window.as_ref() {
return Ok(EventResult::RepaintNext(window.id()));
}
}
}
Ok(EventResult::Wait)
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: winit::event::WindowEvent,
) -> crate::Result<EventResult> {
self.initialized_all_windows(event_loop);
if let Some(running) = &mut self.running {
Ok(running.on_window_event(window_id, &event))
} else {
// running is removed to get ready for exiting
Ok(EventResult::Exit)
}
}
#[cfg(feature = "accesskit")]
fn on_accesskit_event(&mut self, event: accesskit_winit::Event) -> crate::Result<EventResult> {
if let Some(running) = &mut self.running {
let mut shared_lock = running.shared.borrow_mut();
let SharedState {
viewport_from_window,
viewports,
..
} = &mut *shared_lock;
if let Some(viewport) = viewport_from_window
.get(&event.window_id)
.and_then(|id| viewports.get_mut(id))
&& let Some(egui_winit) = &mut viewport.egui_winit
{
return Ok(winit_integration::on_accesskit_window_event(
egui_winit,
event.window_id,
&event.window_event,
));
}
}
Ok(EventResult::Wait)
}
}
impl WgpuWinitRunning<'_> {
/// Saves the application state
fn save(&mut self) {
let shared = self.shared.borrow();
// This is done because of the "save on suspend" logic on Android. Once the application is suspended, there is no window associated to it.
let window = if let Some(Viewport { window, .. }) = shared.viewports.get(&ViewportId::ROOT)
{
window.as_deref()
} else {
None
};
self.integration.save(self.app.as_mut(), window);
}
fn save_and_destroy(&mut self) {
profiling::function_scope!();
self.save();
#[cfg(feature = "glow")]
self.app.on_exit(None);
#[cfg(not(feature = "glow"))]
self.app.on_exit();
let mut shared = self.shared.borrow_mut();
shared.painter.destroy();
}
/// This is called both for the root viewport, and all deferred viewports
fn run_ui_and_paint(&mut self, window_id: WindowId) -> Result<EventResult> {
profiling::function_scope!();
let Some(viewport_id) = self
.shared
.borrow()
.viewport_from_window
.get(&window_id)
.copied()
else {
return Ok(EventResult::Wait);
};
profiling::finish_frame!();
let Self {
app,
integration,
shared,
} = self;
let mut frame_timer = crate::stopwatch::Stopwatch::new();
frame_timer.start();
let (viewport_ui_cb, raw_input) = {
profiling::scope!("Prepare");
let mut shared_lock = shared.borrow_mut();
let SharedState {
viewports, painter, ..
} = &mut *shared_lock;
if viewport_id != ViewportId::ROOT {
let Some(viewport) = viewports.get(&viewport_id) else {
return Ok(EventResult::Wait);
};
if viewport.viewport_ui_cb.is_none() {
// This will only happen if this is an immediate viewport.
// That means that the viewport cannot be rendered by itself and needs his parent to be rendered.
if let Some(viewport) = viewports.get(&viewport.ids.parent)
&& let Some(window) = viewport.window.as_ref()
{
return Ok(EventResult::RepaintNext(window.id()));
}
return Ok(EventResult::Wait);
}
}
let Some(viewport) = viewports.get_mut(&viewport_id) else {
return Ok(EventResult::Wait);
};
let Viewport {
viewport_ui_cb,
window,
egui_winit,
info,
..
} = viewport;
let viewport_ui_cb = viewport_ui_cb.clone();
let Some(window) = window else {
return Ok(EventResult::Wait);
};
egui_winit::update_viewport_info(info, &integration.egui_ctx, window, false);
{
profiling::scope!("set_window");
pollster::block_on(painter.set_window(viewport_id, Some(window.clone())))?;
}
let Some(egui_winit) = egui_winit.as_mut() else {
return Ok(EventResult::Wait);
};
let mut raw_input = egui_winit.take_egui_input(window);
integration.pre_update();
raw_input.time = Some(integration.beginning.elapsed().as_secs_f64());
raw_input.viewports = viewports
.iter()
.map(|(id, viewport)| (*id, viewport.info.clone()))
.collect();
painter.handle_screenshots(&mut raw_input.events);
(viewport_ui_cb, raw_input)
};
// ------------------------------------------------------------
// Runs the update, which could call immediate viewports,
// so make sure we hold no locks here!
let full_output = integration.update(app.as_mut(), viewport_ui_cb.as_deref(), raw_input);
// ------------------------------------------------------------
let mut shared_mut = shared.borrow_mut();
let SharedState {
egui_ctx,
viewports,
painter,
viewport_from_window,
..
} = &mut *shared_mut;
let FullOutput {
platform_output,
textures_delta,
shapes,
pixels_per_point,
viewport_output,
} = full_output;
remove_viewports_not_in(viewports, painter, viewport_from_window, &viewport_output);
let Some(viewport) = viewports.get_mut(&viewport_id) else {
return Ok(EventResult::Wait);
};
viewport.info.events.clear(); // they should have been processed
let Viewport {
window: Some(window),
egui_winit: Some(egui_winit),
..
} = viewport
else {
return Ok(EventResult::Wait);
};
egui_winit.handle_platform_output(window, platform_output);
let clipped_primitives = egui_ctx.tessellate(shapes, pixels_per_point);
let mut screenshot_commands = vec![];
viewport.actions_requested.retain(|cmd| {
if let ActionRequested::Screenshot(info) = cmd {
screenshot_commands.push(info.clone());
false
} else {
true
}
});
let vsync_secs = painter.paint_and_update_textures(
viewport_id,
pixels_per_point,
app.clear_color(&egui_ctx.style().visuals),
&clipped_primitives,
&textures_delta,
screenshot_commands,
);
for action in viewport.actions_requested.drain(..) {
match action {
ActionRequested::Screenshot { .. } => {
// already handled above
}
ActionRequested::Cut => {
egui_winit.egui_input_mut().events.push(egui::Event::Cut);
}
ActionRequested::Copy => {
egui_winit.egui_input_mut().events.push(egui::Event::Copy);
}
ActionRequested::Paste => {
if let Some(contents) = egui_winit.clipboard_text() {
let contents = contents.replace("\r\n", "\n");
if !contents.is_empty() {
egui_winit
.egui_input_mut()
.events
.push(egui::Event::Paste(contents));
}
}
}
}
}
integration.post_rendering(window);
let active_viewports_ids: ViewportIdSet = viewport_output.keys().copied().collect();
handle_viewport_output(
&integration.egui_ctx,
&viewport_output,
viewports,
painter,
viewport_from_window,
);
// Prune dead viewports:
viewports.retain(|id, _| active_viewports_ids.contains(id));
viewport_from_window.retain(|_, id| active_viewports_ids.contains(id));
painter.gc_viewports(&active_viewports_ids);
let window = viewport_from_window
.get(&window_id)
.and_then(|id| viewports.get(id))
.and_then(|vp| vp.window.as_ref());
integration.report_frame_time(frame_timer.total_time_sec() - vsync_secs); // don't count auto-save time as part of regular frame time
integration.maybe_autosave(app.as_mut(), window.map(|w| w.as_ref()));
if let Some(window) = window
&& window.is_minimized() == Some(true)
{
// On Mac, a minimized Window uses up all CPU:
// https://github.com/emilk/egui/issues/325
profiling::scope!("minimized_sleep");
std::thread::sleep(std::time::Duration::from_millis(10));
}
if integration.should_close() {
Ok(EventResult::CloseRequested)
} else {
Ok(EventResult::Wait)
}
}
fn on_window_event(
&mut self,
window_id: WindowId,
event: &winit::event::WindowEvent,
) -> EventResult {
let Self {
integration,
shared,
..
} = self;
let mut shared = shared.borrow_mut();
let viewport_id = shared.viewport_from_window.get(&window_id).copied();
// On Windows, if a window is resized by the user, it should repaint synchronously, inside the
// event handler.
//
// If this is not done, the compositor will assume that the window does not want to redraw,
// and continue ahead.
//
// In eframe's case, that causes the window to rapidly flicker, as it struggles to deliver
// new frames to the compositor in time.
//
// The flickering is technically glutin or glow's fault, but we should be responding properly
// to resizes anyway, as doing so avoids dropping frames.
//
// See: https://github.com/emilk/egui/issues/903
let mut repaint_asap = false;
match event {
winit::event::WindowEvent::Focused(focused) => {
let focused = if cfg!(target_os = "macos")
&& let Some(viewport_id) = viewport_id
&& let Some(viewport) = shared.viewports.get(&viewport_id)
&& let Some(window) = &viewport.window
{
// TODO(emilk): remove this work-around once we update winit
// https://github.com/rust-windowing/winit/issues/4371
// https://github.com/emilk/egui/issues/7588
window.has_focus()
} else {
*focused
};
shared.focused_viewport = focused.then_some(viewport_id).flatten();
}
winit::event::WindowEvent::Resized(physical_size) => {
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
// See: https://github.com/rust-windowing/winit/issues/208
// This solves an issue where the app would panic when minimizing on Windows.
if let Some(viewport_id) = viewport_id
&& let (Some(width), Some(height)) = (
NonZeroU32::new(physical_size.width),
NonZeroU32::new(physical_size.height),
)
{
repaint_asap = true;
shared.painter.on_window_resized(viewport_id, width, height);
}
}
winit::event::WindowEvent::CloseRequested => {
if viewport_id == Some(ViewportId::ROOT) && integration.should_close() {
log::debug!(
"Received WindowEvent::CloseRequested for main viewport - shutting down."
);
return EventResult::CloseRequested;
}
log::debug!("Received WindowEvent::CloseRequested for viewport {viewport_id:?}");
if let Some(viewport_id) = viewport_id
&& let Some(viewport) = shared.viewports.get_mut(&viewport_id)
{
// Tell viewport it should close:
viewport.info.events.push(egui::ViewportEvent::Close);
// We may need to repaint both us and our parent to close the window,
// and perhaps twice (once to notice the close-event, once again to enforce it).
// `request_repaint_of` does a double-repaint though:
integration.egui_ctx.request_repaint_of(viewport_id);
integration.egui_ctx.request_repaint_of(viewport.ids.parent);
}
}
_ => {}
}
let event_response = viewport_id
.and_then(|viewport_id| {
let viewport = shared.viewports.get_mut(&viewport_id)?;
Some(integration.on_window_event(
viewport.window.as_deref()?,
viewport.egui_winit.as_mut()?,
event,
))
})
.unwrap_or_default();
if integration.should_close() {
EventResult::CloseRequested
} else if event_response.repaint {
if repaint_asap {
EventResult::RepaintNow(window_id)
} else {
EventResult::RepaintNext(window_id)
}
} else {
EventResult::Wait
}
}
}
impl Viewport {
/// Create winit window, if needed.
fn initialize_window(
&mut self,
event_loop: &ActiveEventLoop,
egui_ctx: &egui::Context,
windows_id: &mut HashMap<WindowId, ViewportId>,
painter: &mut egui_wgpu::winit::Painter,
) {
if self.window.is_some() {
return; // we already have one
}
profiling::function_scope!();
let viewport_id = self.ids.this;
match egui_winit::create_window(egui_ctx, event_loop, &self.builder) {
Ok(window) => {
windows_id.insert(window.id(), viewport_id);
let window = Arc::new(window);
if let Err(err) =
pollster::block_on(painter.set_window(viewport_id, Some(window.clone())))
{
log::error!("on set_window: viewport_id {viewport_id:?} {err}");
}
self.egui_winit = Some(egui_winit::State::new(
egui_ctx.clone(),
viewport_id,
event_loop,
Some(window.scale_factor() as f32),
event_loop.system_theme(),
painter.max_texture_side(),
));
egui_winit::update_viewport_info(&mut self.info, egui_ctx, &window, true);
self.window = Some(window);
}
Err(err) => {
log::error!("Failed to create window: {err}");
}
}
}
}
fn create_window(
egui_ctx: &egui::Context,
event_loop: &ActiveEventLoop,
storage: Option<&dyn Storage>,
native_options: &mut NativeOptions,
) -> Result<(Window, ViewportBuilder), winit::error::OsError> {
profiling::function_scope!();
let window_settings = epi_integration::load_window_settings(storage);
let viewport_builder = epi_integration::viewport_builder(
egui_ctx.zoom_factor(),
event_loop,
native_options,
window_settings,
)
.with_visible(false); // Start hidden until we render the first frame to fix white flash on startup (https://github.com/emilk/egui/pull/3631)
let window = egui_winit::create_window(egui_ctx, event_loop, &viewport_builder)?;
epi_integration::apply_window_settings(&window, window_settings);
Ok((window, viewport_builder))
}
fn render_immediate_viewport(
beginning: Instant,
shared: &RefCell<SharedState>,
immediate_viewport: ImmediateViewport<'_>,
) {
profiling::function_scope!();
let ImmediateViewport {
ids,
builder,
mut viewport_ui_cb,
} = immediate_viewport;
let input = {
let SharedState {
egui_ctx,
viewports,
painter,
viewport_from_window,
..
} = &mut *shared.borrow_mut();
let viewport = initialize_or_update_viewport(
viewports,
ids,
ViewportClass::Immediate,
builder,
None,
painter,
);
if viewport.window.is_none() {
event_loop_context::with_current_event_loop(|event_loop| {
viewport.initialize_window(event_loop, egui_ctx, viewport_from_window, painter);
});
}
let (Some(window), Some(egui_winit)) = (&viewport.window, &mut viewport.egui_winit) else {
return;
};
egui_winit::update_viewport_info(&mut viewport.info, egui_ctx, window, false);
let mut input = egui_winit.take_egui_input(window);
input.viewports = viewports
.iter()
.map(|(id, viewport)| (*id, viewport.info.clone()))
.collect();
input.time = Some(beginning.elapsed().as_secs_f64());
input
};
let egui_ctx = shared.borrow().egui_ctx.clone();
// ------------------------------------------
// Run the user code, which could re-entrantly call this function again (!).
// Make sure no locks are held during this call.
let egui::FullOutput {
platform_output,
textures_delta,
shapes,
pixels_per_point,
viewport_output,
} = egui_ctx.run(input, |ctx| {
viewport_ui_cb(ctx);
});
// ------------------------------------------
let mut shared_mut = shared.borrow_mut();
let SharedState {
viewports,
painter,
viewport_from_window,
..
} = &mut *shared_mut;
let Some(viewport) = viewports.get_mut(&ids.this) else {
return;
};
viewport.info.events.clear(); // they should have been processed
let (Some(egui_winit), Some(window)) = (&mut viewport.egui_winit, &viewport.window) else {
return;
};
{
profiling::scope!("set_window");
if let Err(err) = pollster::block_on(painter.set_window(ids.this, Some(window.clone()))) {
log::error!(
"when rendering viewport_id={:?}, set_window Error {err}",
ids.this
);
}
}
let clipped_primitives = egui_ctx.tessellate(shapes, pixels_per_point);
painter.paint_and_update_textures(
ids.this,
pixels_per_point,
[0.0, 0.0, 0.0, 0.0],
&clipped_primitives,
&textures_delta,
vec![],
);
egui_winit.handle_platform_output(window, platform_output);
handle_viewport_output(
&egui_ctx,
&viewport_output,
viewports,
painter,
viewport_from_window,
);
}
pub(crate) fn remove_viewports_not_in(
viewports: &mut Viewports,
painter: &mut egui_wgpu::winit::Painter,
viewport_from_window: &mut HashMap<WindowId, ViewportId>,
viewport_output: &OrderedViewportIdMap<ViewportOutput>,
) {
let active_viewports_ids: ViewportIdSet = viewport_output.keys().copied().collect();
// Prune dead viewports:
viewports.retain(|id, _| active_viewports_ids.contains(id));
viewport_from_window.retain(|_, id| active_viewports_ids.contains(id));
painter.gc_viewports(&active_viewports_ids);
}
/// Add new viewports, and update existing ones:
fn handle_viewport_output(
egui_ctx: &egui::Context,
viewport_output: &OrderedViewportIdMap<ViewportOutput>,
viewports: &mut Viewports,
painter: &mut egui_wgpu::winit::Painter,
viewport_from_window: &mut HashMap<WindowId, ViewportId>,
) {
for (
viewport_id,
ViewportOutput {
parent,
class,
builder,
viewport_ui_cb,
mut commands,
repaint_delay: _, // ignored - we listened to the repaint callback instead
},
) in viewport_output.clone()
{
let ids = ViewportIdPair::from_self_and_parent(viewport_id, parent);
let viewport =
initialize_or_update_viewport(viewports, ids, class, builder, viewport_ui_cb, painter);
if let Some(window) = viewport.window.as_ref() {
let old_inner_size = window.inner_size();
viewport.deferred_commands.append(&mut commands);
egui_winit::process_viewport_commands(
egui_ctx,
&mut viewport.info,
std::mem::take(&mut viewport.deferred_commands),
window,
&mut viewport.actions_requested,
);
// For Wayland : https://github.com/emilk/egui/issues/4196
if cfg!(target_os = "linux") {
let new_inner_size = window.inner_size();
if new_inner_size != old_inner_size
&& let (Some(width), Some(height)) = (
NonZeroU32::new(new_inner_size.width),
NonZeroU32::new(new_inner_size.height),
)
{
painter.on_window_resized(viewport_id, width, height);
}
}
}
}
remove_viewports_not_in(viewports, painter, viewport_from_window, viewport_output);
}
fn initialize_or_update_viewport<'a>(
viewports: &'a mut Viewports,
ids: ViewportIdPair,
class: ViewportClass,
mut builder: ViewportBuilder,
viewport_ui_cb: Option<Arc<dyn Fn(&egui::Context) + Send + Sync>>,
painter: &mut egui_wgpu::winit::Painter,
) -> &'a mut Viewport {
use std::collections::btree_map::Entry;
profiling::function_scope!();
if builder.icon.is_none() {
// Inherit icon from parent
builder.icon = viewports
.get_mut(&ids.parent)
.and_then(|vp| vp.builder.icon.clone());
}
match viewports.entry(ids.this) {
Entry::Vacant(entry) => {
// New viewport:
log::debug!("Creating new viewport {:?} ({:?})", ids.this, builder.title);
entry.insert(Viewport {
ids,
class,
builder,
deferred_commands: vec![],
info: Default::default(),
actions_requested: Vec::new(),
viewport_ui_cb,
window: None,
egui_winit: None,
})
}
Entry::Occupied(mut entry) => {
// Patch an existing viewport:
let viewport = entry.get_mut();
viewport.class = class;
viewport.ids.parent = ids.parent;
viewport.viewport_ui_cb = viewport_ui_cb;
let (mut delta_commands, recreate) = viewport.builder.patch(builder);
if recreate {
log::debug!(
"Recreating window for viewport {:?} ({:?})",
ids.this,
viewport.builder.title
);
viewport.window = None;
viewport.egui_winit = None;
if let Err(err) = pollster::block_on(painter.set_window(viewport.ids.this, None)) {
log::error!(
"when rendering viewport_id={:?}, set_window Error {err}",
viewport.ids.this
);
}
}
viewport.deferred_commands.append(&mut delta_commands);
entry.into_mut()
}
}
}